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<!-- Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ -->
<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>WebGL editor test page</title>
</head>
<body>
<canvas id="canvas" width="128" height="128"></canvas>
<script type="text/javascript;version=1.8">
"use strict";
let canvas, gl;
window.onload = function() {
canvas = document.querySelector("canvas");
gl = canvas.getContext("webgl", { preserveDrawingBuffer: true });
gl.clearColor(0.0, 0.0, 0.0, 1.0);
drawScene();
}
function drawScene() {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
gl.bindTexture(gl.TEXTURE_2D, null);
window.requestAnimationFrame(drawScene);
}
</script>
</body>
</html>
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