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diff -Naur blender-3.0.1/intern/cycles/scene/hair.cpp blender-3.0.1.patched/intern/cycles/scene/hair.cpp
--- blender-3.0.1/intern/cycles/scene/hair.cpp 2021-10-27 15:21:51.000000000 -0400
+++ blender-3.0.1.patched/intern/cycles/scene/hair.cpp 2022-03-22 14:54:15.181140060 -0400
@@ -119,7 +119,7 @@
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float4 curr_keys[2];
@@ -147,7 +147,7 @@
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float4 curr_keys[4];
@@ -192,7 +192,7 @@
float4 r_keys[2]) const
{
k0 = max(k0, 0);
- k1 = min(k1, num_keys - 1);
+ k1 = min((int)k1, (int)(num_keys - 1));
const size_t center_step = ((num_steps - 1) / 2);
if (step == center_step) {
/* Center step: regular key location. */
@@ -238,7 +238,7 @@
float4 r_keys[4]) const
{
k0 = max(k0, 0);
- k3 = min(k3, num_keys - 1);
+ k3 = min((int)k3, (int)(num_keys - 1));
const size_t center_step = ((num_steps - 1) / 2);
if (step == center_step) {
/* Center step: regular key location. */
diff -Naur blender-3.0.1/intern/cycles/scene/mesh.cpp blender-3.0.1.patched/intern/cycles/scene/mesh.cpp
--- blender-3.0.1/intern/cycles/scene/mesh.cpp 2021-10-27 15:21:51.000000000 -0400
+++ blender-3.0.1.patched/intern/cycles/scene/mesh.cpp 2022-03-22 15:35:52.169528851 -0400
@@ -53,7 +53,7 @@
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float3 curr_verts[3];
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