summaryrefslogtreecommitdiff
path: root/games/ds-models/ds-models.SlackBuild
blob: 95ae03b0b1c77e5e246f233fcb5206a306722462 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#!/bin/sh

# Slackware build script for ds-models

# Written by B. Watson (yalhcru@gmail.com)

# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.

# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom

PRGNAM=ds-models
VERSION=${VERSION:-r15}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}

CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

ARCH=noarch

# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
SKULLTAG=${SKULLTAG:-yes}
GZDOOM=${GZDOOM:-yes}

if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
  echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
  exit 1
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
 \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
 -exec chmod 755 {} \; -o \
 \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
 -exec chmod 644 {} \;

# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and
# gzdoom packages. Script code based on Build-ST-Complete.sh

# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we
# don't install the ds-gzdoom wrapper script.
mkdir -p work/Models

for DEF_FILE in \
  $(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def")
do
  cp ${DEF_FILE} work
done

# get rid of upstream's CRLF endings and stray NBSP characters, which
# confuse recent gzdooms.
perl -i -pe 's,[\xa0\r],,g' work/*.def

for MODEL_DIR in \
  $(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d)
do
  cp -R ${MODEL_DIR} work/Models/
done

cp -R GZ-Models/Build/Hires work
cd work
  zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models
cd -
rm -rf work

if [ "$GZDOOM" = "yes" ]; then
  install -m0755 $CWD/ds-gzdoom $PKG/usr/bin
fi

# ST-Models
if [ "$SKULLTAG" = "yes" ]; then
  mkdir -p work/Models

  for DEF_FILE in \
      $(find ST-Models/Build -maxdepth 2 -type f -name "*.def")
  do
      cp ${DEF_FILE} work
  done

  perl -i -pe 's,[\xa0\r],,g' work/*.def

  for MODEL_DIR in \
      $(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d)
  do
      cp -R ${MODEL_DIR} work/Models/
  done

  cd work
    zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models
  cd -

  rm -rf work
  install -m0755 $CWD/ds-skulltag $PKG/usr/bin
fi

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

# Modify the slack-desc to reflect reality:
if [ "$SKULLTAG" != "yes" ]; then
  GAME="gzdoom only"
elif [ "$GZDOOM" != "yes" ]; then
  GAME="skulltag only"
else
  GAME="skulltag and gzdoom"
fi

mkdir -p $PKG/install
sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}