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Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r-- | games/beetle-psx-libretro/README | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README deleted file mode 100644 index 8f9444318f..0000000000 --- a/games/beetle-psx-libretro/README +++ /dev/null @@ -1,39 +0,0 @@ -Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system -emulator that can be used as a libretro core. It is a libretro port of -Mednafen PlayStation. - -Mednafen-PSX requires the following BIOS image files for operation: - -* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J -* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U -* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL - -The bios names are case sensitive. - -The scph7003.bin BIOS image is the same as scph5501.bin, but will need -to be renamed to scph5501.bin to be used. - -Mednafen can load CD-ROM games from a ripped/dumped copy of the -disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" -files. For games with more than one CD create a M3U file(plain-text, -".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. - -Beetle PSX can use an OpenGL or Vulkan renderer instead of the -accurate software renderer. This will require support in the libretro -frontend, video card and driver. - -To switch between OpenGL and Vulkan renderers configure the video -driver in RetroArch. This can be done in the menu at 'Settings > -Drivers > Video Driver'. - -To build the OpenGL renderer use: - OPENGL=1 ./beetle-psx-libretro.SlackBuild - -To build the Vulkan renderer use: - VULKAN=1 ./beetle-psx-libretro.SlackBuild - -To build both the OpenGL and Vulkan renderers use: - HW=1 ./beetle-psx-libretro.SlackBuild - -To build the debugging symbols use: - DEBUG=1 ./beetle-psx-libretro.SlackBuild |