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authorB. Watson <yalhcru@gmail.com>2022-03-13 14:42:04 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 14:42:04 -0400
commit6feadc0e2d4b8f3a9a819b2f9bb60fafdb9ab3ac (patch)
treeab60ba1d7c812045b9db937f6f157780ebb079cd /gis
parent111d556326f3334dafb20b515d604d94955e39ea (diff)
downloadslackbuilds-6feadc0e2d4b8f3a9a819b2f9bb60fafdb9ab3ac.tar.gz
gis/osgEarth: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'gis')
-rw-r--r--gis/osgEarth/README10
1 files changed, 5 insertions, 5 deletions
diff --git a/gis/osgEarth/README b/gis/osgEarth/README
index eb37a51796..9509d516b4 100644
--- a/gis/osgEarth/README
+++ b/gis/osgEarth/README
@@ -1,9 +1,9 @@
-osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file,
-point it at your imagery, elevation, and vector data, load it into your favorite
-OpenSceneGraph application, and go!
+osgEarth is a C++ terrain rendering toolkit. Just create a simple XML
+file, point it at your imagery, elevation, and vector data, load it
+into your favorite OpenSceneGraph application, and go!
-osgEarth supports all kinds of data and comes with lots of examples to help you
-get up and running quickly and easily.
+osgEarth supports all kinds of data and comes with lots of examples to
+help you get up and running quickly and easily.
Some optional requirements are recommended for enhanced functionality
and/or performance. They include: