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author | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:42:04 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:42:04 -0400 |
commit | 6feadc0e2d4b8f3a9a819b2f9bb60fafdb9ab3ac (patch) | |
tree | ab60ba1d7c812045b9db937f6f157780ebb079cd /gis | |
parent | 111d556326f3334dafb20b515d604d94955e39ea (diff) | |
download | slackbuilds-6feadc0e2d4b8f3a9a819b2f9bb60fafdb9ab3ac.tar.gz |
gis/osgEarth: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'gis')
-rw-r--r-- | gis/osgEarth/README | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/gis/osgEarth/README b/gis/osgEarth/README index eb37a51796..9509d516b4 100644 --- a/gis/osgEarth/README +++ b/gis/osgEarth/README @@ -1,9 +1,9 @@ -osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file, -point it at your imagery, elevation, and vector data, load it into your favorite -OpenSceneGraph application, and go! +osgEarth is a C++ terrain rendering toolkit. Just create a simple XML +file, point it at your imagery, elevation, and vector data, load it +into your favorite OpenSceneGraph application, and go! -osgEarth supports all kinds of data and comes with lots of examples to help you -get up and running quickly and easily. +osgEarth supports all kinds of data and comes with lots of examples to +help you get up and running quickly and easily. Some optional requirements are recommended for enhanced functionality and/or performance. They include: |