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authorB. Watson <yalhcru@gmail.com>2022-03-13 14:35:56 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 14:35:56 -0400
commit85707cc83ec2a34933a812f793f8562e21c5f74b (patch)
tree2d265d9d105e5c87398f9a16ab6e21b3adb6ff8e /games/wesnoth
parent7fa2cdbfe5369df3a2229a6c0665c318ae2f96b4 (diff)
downloadslackbuilds-85707cc83ec2a34933a812f793f8562e21c5f74b.tar.gz
games/wesnoth: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/wesnoth')
-rw-r--r--games/wesnoth/README7
1 files changed, 4 insertions, 3 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README
index 9702250403..f1a110741e 100644
--- a/games/wesnoth/README
+++ b/games/wesnoth/README
@@ -8,9 +8,10 @@ single-player campaigns and different kind of multi-player matches.
If you want to compile the wesnothd server and campaign server you can
run the script as follows: SERVER=yes ./wesnoth.SlackBuild
-please note that the server UID and GID are not required at compile time but
-will be required at runtime under the UID/GID specified in the buildscript.
-You can create the user and group for the wesnoth server as follows:
+please note that the server UID and GID are not required at compile
+time but will be required at runtime under the UID/GID specified in
+the buildscript. You can create the user and group for the wesnoth
+server as follows:
# groupadd -g 229 wesnoth
# useradd -u 229 -d /dev/null -s /bin/false -g wesnoth wesnoth