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author | dsomero <xgizzmo@gmail.com> | 2010-05-21 18:30:34 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-24 16:07:05 -0500 |
commit | 299fc92e97f0f6ed3e69269832e9fe48fb673b4d (patch) | |
tree | 5e524858b757a5b8c8e4024735e602dcbee10d3d /games/prboom/README | |
parent | f14108ab6402f07b3b38523cb9068496114b5309 (diff) | |
download | slackbuilds-299fc92e97f0f6ed3e69269832e9fe48fb673b4d.tar.gz |
games/prboom: Removed (Build failure)
error: 'png_error_ptr_NULL' undeclared
Diffstat (limited to 'games/prboom/README')
-rw-r--r-- | games/prboom/README | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/games/prboom/README b/games/prboom/README deleted file mode 100644 index 039cc23b44..0000000000 --- a/games/prboom/README +++ /dev/null @@ -1,20 +0,0 @@ -PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom, -Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include -the game itself). It aims to be the most stable Doom port with the highest -compatibility to the major Doom versions. - -If you don't own any of the Doom games, get the shareware doom1.wad from -http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and -rename it to lowercase: mv DOOM1.WAD doom1.wad -Then copy doom1.wad to /usr/share/games/doom/ - -If you have one or all of the main Doom data files from idSoftware - -either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the -commercial Doom games, copy them there too. - -Highly recommended to play the Doom background music: -TiMidity++ with freepats (both available at SlackBuilds.org) - -Suggested: Take a look at the docs, man pages, or visit BahdKo at -http://www.doom2.net to learn how to watch demos, info, files, etc. -A great help for newcomers. (You may need a proxy to visit this url) |