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authorDimitris Zlatanidis <d.zlatanidis@gmail.com>2014-04-26 13:27:57 +0700
committerErik Hanson <erik@slackbuilds.org>2014-04-27 12:18:17 -0500
commitbe57145eba4219b96afd73467eb97e7dc0aaabfa (patch)
treedc63c21aea30110b4b68ae3325add7a14b739f98 /games/mars/mars.patch
parent732c597f27ef3ab58ea85d7dbd375eb243234469 (diff)
downloadslackbuilds-be57145eba4219b96afd73467eb97e7dc0aaabfa.tar.gz
games/mars: Added (Space shooter game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/mars/mars.patch')
-rw-r--r--games/mars/mars.patch87
1 files changed, 87 insertions, 0 deletions
diff --git a/games/mars/mars.patch b/games/mars/mars.patch
new file mode 100644
index 0000000000..9cbce2d32e
--- /dev/null
+++ b/games/mars/mars.patch
@@ -0,0 +1,87 @@
+--- mars-game/src/System/window.original.cpp 2014-04-25 21:17:55.251256504 +0300
++++ mars-game/src/System/window.cpp 2014-04-25 21:27:53.395778669 +0300
+@@ -33,11 +33,11 @@
+ # include <SFML/OpenGL.hpp>
+ # include <sstream>
+ # include <time.h>
+-# include <sys/stat.h>
+-
+-# ifdef __WIN32__
+- # include <windows.h>
+-# endif
++# include <sys/stat.h>
++
++# ifdef __WIN32__
++ # include <windows.h>
++# endif
+
+
+ namespace window {
+@@ -308,12 +308,12 @@
+ glEnable(GL_TEXTURE_2D);
+
+ if (shader)
+- shader->bind();
++ shader->bind(NULL);
+
+ window_.draw(toBeDrawn, states);
+
+ if (shader)
+- shader->unbind();
++ shader->bind(NULL);
+
+ window_.popGLStates();
+ glPopMatrix();
+@@ -361,7 +361,7 @@
+
+ std::stringstream filename;
+ filename << "ScreenShot_" << timeinfo->tm_year << timeinfo->tm_mon << timeinfo->tm_mday << timeinfo->tm_hour << timeinfo->tm_min << timeinfo->tm_sec << "." << settings::C_screenShotFormat;
+-
++
+ # ifdef __linux__
+ mkdir((settings::C_configPath + "screenshots/").c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
+ if (shot.saveToFile(settings::C_configPath + "screenshots/" + filename.str())) {
+@@ -369,7 +369,7 @@
+ hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
+ } else {
+ std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
+- }
++ }
+ # endif
+
+ # ifdef __APPLE__
+@@ -379,17 +379,17 @@
+ hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
+ } else {
+ std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
+- }
+- # endif
+-
+- # ifdef __WIN32__
+- CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL);
++ }
++ # endif
++
++ # ifdef __WIN32__
++ CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL);
+ if (shot.SaveToFile(settings::C_configPath + "screenshots/" + filename.str())) {
+ std::cout << "Saved screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
+ hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
+ } else {
+ std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
+- }
++ }
+ # endif
+ }
+
+--- mars-game/src/CMakeLists.original.txt 2014-04-25 21:38:37.122730974 +0300
++++ mars-game/src/CMakeLists.txt 2014-04-25 21:41:51.413302008 +0300
+@@ -68,7 +68,7 @@
+ TARGETS
+ mars
+ RUNTIME DESTINATION
+- ${CMAKE_INSTALL_PREFIX}/games
++ ${CMAKE_INSTALL_PREFIX}/bin
+ )
+ install(
+ FILES