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authorB. Watson <yalhcru@gmail.com>2020-10-13 01:35:48 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:39:59 +0700
commit65807f9fe99ca34c2af96e9fc07807d2a42e1a5d (patch)
tree40f2fcc8ef46dac2ed58d643b5ca008e22296670 /games/bomberclone
parent35b25c16ae32842afa7666ef657bafa84cfa805c (diff)
downloadslackbuilds-65807f9fe99ca34c2af96e9fc07807d2a42e1a5d.tar.gz
games/bomberclone: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/bomberclone')
-rw-r--r--games/bomberclone/README10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/bomberclone/README b/games/bomberclone/README
index 954a418dfe..5a2dc3bddf 100644
--- a/games/bomberclone/README
+++ b/games/bomberclone/README
@@ -1,5 +1,5 @@
-This game, i hope it will soon be a good Clone of the game AtomicBomberMan
-or even something new, depends on what you all want to have. The Network
-will support from the beginning only TCP/IP (UDP Port 11000 for the Game
-and UDP Port 11111 for the OpenGameCache Server). So everyone can play
-it over the internet.
+This game, i hope it will soon be a good Clone of the game
+AtomicBomberMan or even something new, depends on what you all want to
+have. The Network will support from the beginning only TCP/IP (UDP Port
+11000 for the Game and UDP Port 11111 for the OpenGameCache Server). So
+everyone can play it over the internet.