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author | B. Watson <yalhcru@gmail.com> | 2016-11-14 13:19:38 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-15 21:41:38 +0700 |
commit | a591b478089af046aafc75cfa4bc77ef6da3853d (patch) | |
tree | a552f366f617c620a287f46caf14af2e2fea0c0d | |
parent | ce0f1f8dce52a24cd1d8df12920154035ee23269 (diff) | |
download | slackbuilds-a591b478089af046aafc75cfa4bc77ef6da3853d.tar.gz |
games/ecwolf: Fix README.
-rw-r--r-- | games/ecwolf/README | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/games/ecwolf/README b/games/ecwolf/README index 2b9b539b10..8c6656ac09 100644 --- a/games/ecwolf/README +++ b/games/ecwolf/README @@ -1,21 +1,22 @@ ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, -and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls -a substantial amount of code from ZDoom and aims to provide a wide array of -mod editing capabilities without the need to modify the source code. Most -importantly you will no longer need to replace entire data sets. With ECWolf -you could for example add a weapon without needing to distribute every sprite -in the game along with it. Mods will be neatly packaged into a single file -just like they are for Doom. +and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf +pulls a substantial amount of code from ZDoom and aims to provide a wide +array of mod editing capabilities without the need to modify the source +code. Most importantly you will no longer need to replace entire data +sets. With ECWolf you could for example add a weapon without needing to +distribute every sprite in the game along with it. Mods will be neatly +packaged into a single file just like they are for Doom. -For players, ECWolf provides many useful features such as better control binding, -support for wide screen resolutions, and unlimited save slots. ECWolf allows you -to keep all of your game data in one directory as one binary plays all supported -games. Support for even more Wolfenstein engine games is planned for the one binary -plays all supported games. Support for even more Wolfenstein engine games is planned -for the binary plays all supported games. Support for even more Wolfenstein engine -games is planned for the future! (I know you're all waiting for Blake Stone support.) -In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom -to vanilla Doom. +For players, ECWolf provides many useful features such as better +control binding, support for wide screen resolutions, and unlimited +save slots. ECWolf allows you to keep all of your game data in one +directory as one binary plays all supported games. Support for even +more Wolfenstein engine games is planned for the one binary plays all +supported games. Support for even more Wolfenstein engine games is +planned for the binary plays all supported games. Support for even more +Wolfenstein engine games is planned for the future! (I know you're all +waiting for Blake Stone support.) In terms of accuracy to vanilla Wolf, +it is about the same as the accuracy of ZDoom to vanilla Doom. To play ECWolf the game date will be required, it can be placed in: /usr/share/games/wolf3d |