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// Stream/LSBFEncoder.h
#ifndef __STREAM_LSBFENCODER_H
#define __STREAM_LSBFENCODER_H
#include "../IStream.h"
#include "OutBuffer.h"
namespace NStream {
namespace NLSBF {
class CEncoder
{
COutBuffer m_Stream;
int m_BitPos;
Byte m_CurByte;
public:
bool Create(UInt32 bufferSize) { return m_Stream.Create(bufferSize); }
void SetStream(ISequentialOutStream *outStream) { m_Stream.SetStream(outStream); }
void ReleaseStream() { m_Stream.ReleaseStream(); }
void Init()
{
m_Stream.Init();
m_BitPos = 8;
m_CurByte = 0;
}
HRESULT Flush()
{
FlushByte();
return m_Stream.Flush();
}
void FlushByte()
{
if(m_BitPos < 8)
m_Stream.WriteByte(m_CurByte);
m_BitPos = 8;
m_CurByte = 0;
}
void WriteBits(UInt32 value, int numBits);
UInt32 GetBitPosition() const { return (8 - m_BitPos); }
UInt64 GetProcessedSize() const {
return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) /8; }
void WriteByte(Byte b) { m_Stream.WriteByte(b);}
};
}}
#endif
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