summaryrefslogtreecommitdiff
path: root/layout/base/nsDisplayList.h
blob: c9f773f5b63aa3b90615dbdee6c8ecd59d0a5512 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set ts=2 sw=2 et tw=78:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

/*
 * structures that represent things to be painted (ordered in z-order),
 * used during painting and hit testing
 */

#ifndef NSDISPLAYLIST_H_
#define NSDISPLAYLIST_H_

#include "mozilla/Attributes.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/EnumSet.h"
#include "mozilla/Maybe.h"
#include "nsCOMPtr.h"
#include "nsContainerFrame.h"
#include "nsPoint.h"
#include "nsRect.h"
#include "plarena.h"
#include "nsRegion.h"
#include "nsDisplayListInvalidation.h"
#include "nsRenderingContext.h"
#include "DisplayListClipState.h"
#include "LayerState.h"
#include "FrameMetrics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/UserData.h"

#include <stdint.h>
#include "nsTHashtable.h"

#include <stdlib.h>
#include <algorithm>

class nsIContent;
class nsRenderingContext;
class nsDisplayList;
class nsDisplayTableItem;
class nsISelection;
class nsIScrollableFrame;
class nsDisplayLayerEventRegions;
class nsDisplayScrollInfoLayer;
class nsCaret;

namespace mozilla {
class FrameLayerBuilder;
class DisplayItemScrollClip;
namespace layers {
class Layer;
class ImageLayer;
class ImageContainer;
} // namespace layers
} // namespace mozilla

// A set of blend modes, that never includes OP_OVER (since it's
// considered the default, rather than a specific blend mode).
typedef mozilla::EnumSet<mozilla::gfx::CompositionOp> BlendModeSet;

/*
 * An nsIFrame can have many different visual parts. For example an image frame
 * can have a background, border, and outline, the image itself, and a
 * translucent selection overlay. In general these parts can be drawn at
 * discontiguous z-levels; see CSS2.1 appendix E:
 * http://www.w3.org/TR/CSS21/zindex.html
 * 
 * We construct a display list for a frame tree that contains one item
 * for each visual part. The display list is itself a tree since some items
 * are containers for other items; however, its structure does not match
 * the structure of its source frame tree. The display list items are sorted
 * by z-order. A display list can be used to paint the frames, to determine
 * which frame is the target of a mouse event, and to determine what areas
 * need to be repainted when scrolling. The display lists built for each task
 * may be different for efficiency; in particular some frames need special
 * display list items only for event handling, and do not create these items
 * when the display list will be used for painting (the common case). For
 * example, when painting we avoid creating nsDisplayBackground items for
 * frames that don't display a visible background, but for event handling
 * we need those backgrounds because they are not transparent to events.
 * 
 * We could avoid constructing an explicit display list by traversing the
 * frame tree multiple times in clever ways. However, reifying the display list
 * reduces code complexity and reduces the number of times each frame must be
 * traversed to one, which seems to be good for performance. It also means
 * we can share code for painting, event handling and scroll analysis.
 * 
 * Display lists are short-lived; content and frame trees cannot change
 * between a display list being created and destroyed. Display lists should
 * not be created during reflow because the frame tree may be in an
 * inconsistent state (e.g., a frame's stored overflow-area may not include
 * the bounds of all its children). However, it should be fine to create
 * a display list while a reflow is pending, before it starts.
 * 
 * A display list covers the "extended" frame tree; the display list for a frame
 * tree containing FRAME/IFRAME elements can include frames from the subdocuments.
 *
 * Display item's coordinates are relative to their nearest reference frame ancestor.
 * Both the display root and any frame with a transform act as a reference frame
 * for their frame subtrees.
 */

// All types are defined in nsDisplayItemTypes.h
#define NS_DISPLAY_DECL_NAME(n, e) \
  virtual const char* Name() override { return n; } \
  virtual Type GetType() override { return e; }


/**
 * Represents a frame that is considered to have (or will have) "animated geometry"
 * for itself and descendant frames.
 *
 * For example the scrolled frames of scrollframes which are actively being scrolled
 * fall into this category. Frames with certain CSS properties that are being animated
 * (e.g. 'left'/'top' etc) are also placed in this category. Frames with different
 * active geometry roots are in different PaintedLayers, so that we can animate the
 * geometry root by changing its transform (either on the main thread or in the
 * compositor).
 *
 * nsDisplayListBuilder constructs a tree of these (for fast traversals) and assigns
 * one for each display item.
 *
 * The animated geometry root for a display item is required to be a descendant (or
 * equal to) the item's ReferenceFrame(), which means that we will fall back to
 * returning aItem->ReferenceFrame() when we can't find another animated geometry root.
 *
 * The animated geometry root isn't strongly defined for a frame as transforms and
 * background-attachment:fixed can cause it to vary between display items for a given
 * frame.
 */
struct AnimatedGeometryRoot
{
  AnimatedGeometryRoot(nsIFrame* aFrame, AnimatedGeometryRoot* aParent)
    : mFrame(aFrame)
    , mParentAGR(aParent)
  {}

  operator nsIFrame*() { return mFrame; }

  nsIFrame* operator ->() const { return mFrame; }

  void* operator new(size_t aSize,
                     nsDisplayListBuilder* aBuilder);

  nsIFrame* mFrame;
  AnimatedGeometryRoot* mParentAGR;
};

enum class nsDisplayListBuilderMode : uint8_t {
  PAINTING,
  EVENT_DELIVERY,
  PLUGIN_GEOMETRY,
  FRAME_VISIBILITY,
  TRANSFORM_COMPUTATION,
  GENERATE_GLYPH,
  PAINTING_SELECTION_BACKGROUND
};

/**
 * This manages a display list and is passed as a parameter to
 * nsIFrame::BuildDisplayList.
 * It contains the parameters that don't change from frame to frame and manages
 * the display list memory using a PLArena. It also establishes the reference
 * coordinate system for all display list items. Some of the parameters are
 * available from the prescontext/presshell, but we copy them into the builder
 * for faster/more convenient access.
 */
class nsDisplayListBuilder {
  typedef mozilla::LayoutDeviceIntRect LayoutDeviceIntRect;
  typedef mozilla::LayoutDeviceIntRegion LayoutDeviceIntRegion;

  /**
   * This manages status of a 3d context to collect visible rects of
   * descendants and passing a dirty rect.
   *
   * Since some transforms maybe singular, passing visible rects or
   * the dirty rect level by level from parent to children may get a
   * wrong result, being different from the result of appling with
   * effective transform directly.
   *
   * nsFrame::BuildDisplayListForStackingContext() uses
   * AutoPreserves3DContext to install an instance on the builder.
   *
   * \see AutoAccumulateTransform, AutoAccumulateRect,
   *      AutoPreserves3DContext, Accumulate, GetCurrentTransform,
   *      StartRoot.
   */
  class Preserves3DContext {
  public:
    typedef mozilla::gfx::Matrix4x4 Matrix4x4;

    Preserves3DContext()
      : mAccumulatedRectLevels(0)
    {}
    Preserves3DContext(const Preserves3DContext &aOther)
      : mAccumulatedTransform()
      , mAccumulatedRect()
      , mAccumulatedRectLevels(0)
      , mDirtyRect(aOther.mDirtyRect) {}

    // Accmulate transforms of ancestors on the preserves-3d chain.
    Matrix4x4 mAccumulatedTransform;
    // Accmulate visible rect of descendants in the preserves-3d context.
    nsRect mAccumulatedRect;
    // How far this frame is from the root of the current 3d context.
    int mAccumulatedRectLevels;
    nsRect mDirtyRect;
  };

public:
  typedef mozilla::FrameLayerBuilder FrameLayerBuilder;
  typedef mozilla::DisplayItemClip DisplayItemClip;
  typedef mozilla::DisplayListClipState DisplayListClipState;
  typedef mozilla::DisplayItemScrollClip DisplayItemScrollClip;
  typedef nsIWidget::ThemeGeometry ThemeGeometry;
  typedef mozilla::layers::Layer Layer;
  typedef mozilla::layers::FrameMetrics FrameMetrics;
  typedef mozilla::layers::FrameMetrics::ViewID ViewID;
  typedef mozilla::gfx::Matrix4x4 Matrix4x4;

  /**
   * @param aReferenceFrame the frame at the root of the subtree; its origin
   * is the origin of the reference coordinate system for this display list
   * @param aMode encodes what the builder is being used for.
   * @param aBuildCaret whether or not we should include the caret in any
   * display lists that we make.
   */
  nsDisplayListBuilder(nsIFrame* aReferenceFrame,
                       nsDisplayListBuilderMode aMode,
                       bool aBuildCaret);
  ~nsDisplayListBuilder();

  void SetWillComputePluginGeometry(bool aWillComputePluginGeometry)
  {
    mWillComputePluginGeometry = aWillComputePluginGeometry;
  }
  void SetForPluginGeometry()
  {
    NS_ASSERTION(mMode == nsDisplayListBuilderMode::PAINTING, "Can only switch from PAINTING to PLUGIN_GEOMETRY");
    NS_ASSERTION(mWillComputePluginGeometry, "Should have signalled this in advance");
    mMode = nsDisplayListBuilderMode::PLUGIN_GEOMETRY;
  }

  mozilla::layers::LayerManager* GetWidgetLayerManager(nsView** aView = nullptr);

  /**
   * @return true if the display is being built in order to determine which
   * frame is under the mouse position.
   */
  bool IsForEventDelivery()
  {
    return mMode == nsDisplayListBuilderMode::EVENT_DELIVERY;
  }

  /**
   * Be careful with this. The display list will be built in PAINTING mode
   * first and then switched to PLUGIN_GEOMETRY before a second call to
   * ComputeVisibility.
   * @return true if the display list is being built to compute geometry
   * for plugins.
   */
  bool IsForPluginGeometry()
  {
    return mMode == nsDisplayListBuilderMode::PLUGIN_GEOMETRY;
  }

  /**
   * @return true if the display list is being built for painting.
   */
  bool IsForPainting()
  {
    return mMode == nsDisplayListBuilderMode::PAINTING;
  }

  /**
   * @return true if the display list is being built for determining frame
   * visibility.
   */
  bool IsForFrameVisibility()
  {
    return mMode == nsDisplayListBuilderMode::FRAME_VISIBILITY;
  }

  /**
   * @return true if the display list is being built for creating the glyph
   * mask from text items.
   */
  bool IsForGenerateGlyphMask()
  {
    return mMode == nsDisplayListBuilderMode::GENERATE_GLYPH;
  }

  /**
   * @return true if the display list is being built for painting selection
   * background.
   */
  bool IsForPaintingSelectionBG()
  {
    return mMode == nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND;
  }

  bool WillComputePluginGeometry() { return mWillComputePluginGeometry; }
  /**
   * @return true if "painting is suppressed" during page load and we
   * should paint only the background of the document.
   */
  bool IsBackgroundOnly() {
    NS_ASSERTION(mPresShellStates.Length() > 0,
                 "don't call this if we're not in a presshell");
    return CurrentPresShellState()->mIsBackgroundOnly;
  }
  /**
   * @return true if the currently active BuildDisplayList call is being
   * applied to a frame at the root of a pseudo stacking context. A pseudo
   * stacking context is either a real stacking context or basically what
   * CSS2.1 appendix E refers to with "treat the element as if it created
   * a new stacking context
   */
  bool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; }

  /**
   * @return the selection that painting should be restricted to (or nullptr
   * in the normal unrestricted case)
   */
  nsISelection* GetBoundingSelection() { return mBoundingSelection; }

  /**
   * @return the root of given frame's (sub)tree, whose origin
   * establishes the coordinate system for the child display items.
   */
  const nsIFrame* FindReferenceFrameFor(const nsIFrame *aFrame,
                                        nsPoint* aOffset = nullptr);

  /**
   * @return the root of the display list's frame (sub)tree, whose origin
   * establishes the coordinate system for the display list
   */
  nsIFrame* RootReferenceFrame() 
  {
    return mReferenceFrame;
  }

  /**
   * @return a point pt such that adding pt to a coordinate relative to aFrame
   * makes it relative to ReferenceFrame(), i.e., returns 
   * aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in
   * the appunits of aFrame.
   */
  const nsPoint ToReferenceFrame(const nsIFrame* aFrame) {
    nsPoint result;
    FindReferenceFrameFor(aFrame, &result);
    return result;
  }
  /**
   * When building the display list, the scrollframe aFrame will be "ignored"
   * for the purposes of clipping, and its scrollbars will be hidden. We use
   * this to allow RenderOffscreen to render a whole document without beign
   * clipped by the viewport or drawing the viewport scrollbars.
   */
  void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; }
  /**
   * Get the scrollframe to ignore, if any.
   */
  nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; }
  /**
   * Get the ViewID of the nearest scrolling ancestor frame.
   */
  ViewID GetCurrentScrollParentId() const { return mCurrentScrollParentId; }
  /**
   * Get and set the flag that indicates if scroll parents should have layers
   * forcibly created. This flag is set when a deeply nested scrollframe has
   * a displayport, and for scroll handoff to work properly the ancestor
   * scrollframes should also get their own scrollable layers.
   */
  void ForceLayerForScrollParent() { mForceLayerForScrollParent = true; }
  /**
   * Get the ViewID and the scrollbar flags corresponding to the scrollbar for
   * which we are building display items at the moment.
   */
  void GetScrollbarInfo(ViewID* aOutScrollbarTarget, uint32_t* aOutScrollbarFlags)
  {
    *aOutScrollbarTarget = mCurrentScrollbarTarget;
    *aOutScrollbarFlags = mCurrentScrollbarFlags;
  }
  /**
   * Returns true if building a scrollbar, and the scrollbar will not be
   * layerized.
   */
  bool IsBuildingNonLayerizedScrollbar() const {
    return mIsBuildingScrollbar && !mCurrentScrollbarWillHaveLayer;
  }
  /**
   * Calling this setter makes us include all out-of-flow descendant
   * frames in the display list, wherever they may be positioned (even
   * outside the dirty rects).
   */
  void SetIncludeAllOutOfFlows() { mIncludeAllOutOfFlows = true; }
  bool GetIncludeAllOutOfFlows() const { return mIncludeAllOutOfFlows; }
  /**
   * Calling this setter makes us exclude all leaf frames that aren't
   * selected.
   */
  void SetSelectedFramesOnly() { mSelectedFramesOnly = true; }
  bool GetSelectedFramesOnly() { return mSelectedFramesOnly; }
  /**
   * Calling this setter makes us compute accurate visible regions at the cost
   * of performance if regions get very complex.
   */
  void SetAccurateVisibleRegions() { mAccurateVisibleRegions = true; }
  bool GetAccurateVisibleRegions() { return mAccurateVisibleRegions; }
  /**
   * @return Returns true if we should include the caret in any display lists
   * that we make.
   */
  bool IsBuildingCaret() { return mBuildCaret; }
  /**
   * Allows callers to selectively override the regular paint suppression checks,
   * so that methods like GetFrameForPoint work when painting is suppressed.
   */
  void IgnorePaintSuppression() { mIgnoreSuppression = true; }
  /**
   * @return Returns if this builder will ignore paint suppression.
   */
  bool IsIgnoringPaintSuppression() { return mIgnoreSuppression; }
  /**
   * Call this if we're doing normal painting to the window.
   */
  void SetPaintingToWindow(bool aToWindow) { mIsPaintingToWindow = aToWindow; }
  bool IsPaintingToWindow() const { return mIsPaintingToWindow; }
  /**
   * Call this to prevent descending into subdocuments.
   */
  void SetDescendIntoSubdocuments(bool aDescend) { mDescendIntoSubdocuments = aDescend; }
  bool GetDescendIntoSubdocuments() { return mDescendIntoSubdocuments; }

  /**
   * Get dirty rect relative to current frame (the frame that we're calling
   * BuildDisplayList on right now).
   */
  const nsRect& GetDirtyRect() { return mDirtyRect; }
  const nsIFrame* GetCurrentFrame() { return mCurrentFrame; }
  const nsIFrame* GetCurrentReferenceFrame() { return mCurrentReferenceFrame; }
  const nsPoint& GetCurrentFrameOffsetToReferenceFrame() { return mCurrentOffsetToReferenceFrame; }
  AnimatedGeometryRoot* GetCurrentAnimatedGeometryRoot() {
    return mCurrentAGR;
  }
  AnimatedGeometryRoot* GetRootAnimatedGeometryRoot() {
    return &mRootAGR;
  }

  void RecomputeCurrentAnimatedGeometryRoot();

  /**
   * Returns true if merging and flattening of display lists should be
   * performed while computing visibility.
   */
  bool AllowMergingAndFlattening() { return mAllowMergingAndFlattening; }
  void SetAllowMergingAndFlattening(bool aAllow) { mAllowMergingAndFlattening = aAllow; }

  nsDisplayLayerEventRegions* GetLayerEventRegions() { return mLayerEventRegions; }
  void SetLayerEventRegions(nsDisplayLayerEventRegions* aItem)
  {
    mLayerEventRegions = aItem;
  }
  bool IsBuildingLayerEventRegions();
  static bool LayerEventRegionsEnabled();
  bool IsInsidePointerEventsNoneDoc()
  {
    return CurrentPresShellState()->mInsidePointerEventsNoneDoc;
  }

  bool GetAncestorHasApzAwareEventHandler() { return mAncestorHasApzAwareEventHandler; }
  void SetAncestorHasApzAwareEventHandler(bool aValue)
  {
    mAncestorHasApzAwareEventHandler = aValue;
  }

  bool HaveScrollableDisplayPort() const { return mHaveScrollableDisplayPort; }
  void SetHaveScrollableDisplayPort() { mHaveScrollableDisplayPort = true; }

  bool SetIsCompositingCheap(bool aCompositingCheap) { 
    bool temp = mIsCompositingCheap; 
    mIsCompositingCheap = aCompositingCheap;
    return temp;
  }
  bool IsCompositingCheap() const { return mIsCompositingCheap; }
  /**
   * Display the caret if needed.
   */
  void DisplayCaret(nsIFrame* aFrame, const nsRect& aDirtyRect,
                    nsDisplayList* aList) {
    nsIFrame* frame = GetCaretFrame();
    if (aFrame == frame) {
      frame->DisplayCaret(this, aDirtyRect, aList);
    }
  }
  /**
   * Get the frame that the caret is supposed to draw in.
   * If the caret is currently invisible, this will be null.
   */
  nsIFrame* GetCaretFrame() {
    return CurrentPresShellState()->mCaretFrame;
  }
  /**
   * Get the rectangle we're supposed to draw the caret into.
   */
  const nsRect& GetCaretRect() {
    return CurrentPresShellState()->mCaretRect;
  }
  /**
   * Get the caret associated with the current presshell.
   */
  nsCaret* GetCaret();
  /**
   * Notify the display list builder that we're entering a presshell.
   * aReferenceFrame should be a frame in the new presshell.
   * aPointerEventsNoneDoc should be set to true if the frame generating this
   * document is pointer-events:none.
   */
  void EnterPresShell(nsIFrame* aReferenceFrame,
                      bool aPointerEventsNoneDoc = false);
  /**
   * For print-preview documents, we sometimes need to build display items for
   * the same frames multiple times in the same presentation, with different
   * clipping. Between each such batch of items, call
   * ResetMarkedFramesForDisplayList to make sure that the results of
   * MarkFramesForDisplayList do not carry over between batches.
   */
  void ResetMarkedFramesForDisplayList();
  /**
   * Notify the display list builder that we're leaving a presshell.
   */
  void LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents);

  /**
   * Returns true if we're currently building a display list that's
   * directly or indirectly under an nsDisplayTransform.
   */
  bool IsInTransform() const { return mInTransform; }
  /**
   * Indicate whether or not we're directly or indirectly under and
   * nsDisplayTransform or SVG foreignObject.
   */
  void SetInTransform(bool aInTransform) { mInTransform = aInTransform; }

  /**
   * Return true if we're currently building a display list for a
   * nested presshell.
   */
  bool IsInSubdocument() { return mPresShellStates.Length() > 1; }

  /**
   * Return true if we're currently building a display list for the presshell
   * of a chrome document, or if we're building the display list for a popup.
   */
  bool IsInChromeDocumentOrPopup() {
    return mIsInChromePresContext || mIsBuildingForPopup;
  }

  /**
   * @return true if images have been set to decode synchronously.
   */
  bool ShouldSyncDecodeImages() { return mSyncDecodeImages; }

  /**
   * Indicates whether we should synchronously decode images. If true, we decode
   * and draw whatever image data has been loaded. If false, we just draw
   * whatever has already been decoded.
   */
  void SetSyncDecodeImages(bool aSyncDecodeImages) {
    mSyncDecodeImages = aSyncDecodeImages;
  }

  /**
   * Helper method to generate background painting flags based on the
   * information available in the display list builder. Currently only
   * accounts for mSyncDecodeImages.
   */
  uint32_t GetBackgroundPaintFlags();

  /**
   * Subtracts aRegion from *aVisibleRegion. We avoid letting
   * aVisibleRegion become overcomplex by simplifying it if necessary ---
   * unless mAccurateVisibleRegions is set, in which case we let it
   * get arbitrarily complex.
   */
  void SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
                                 const nsRegion& aRegion);

  /**
   * Mark the frames in aFrames to be displayed if they intersect aDirtyRect
   * (which is relative to aDirtyFrame). If the frames have placeholders
   * that might not be displayed, we mark the placeholders and their ancestors
   * to ensure that display list construction descends into them
   * anyway. nsDisplayListBuilder will take care of unmarking them when it is
   * destroyed.
   */
  void MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
                                const nsFrameList& aFrames,
                                const nsRect& aDirtyRect);
  /**
   * Mark all child frames that Preserve3D() as needing display.
   * Because these frames include transforms set on their parent, dirty rects
   * for intermediate frames may be empty, yet child frames could still be visible.
   */
  void MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame);

  const nsTArray<ThemeGeometry>& GetThemeGeometries() { return mThemeGeometries; }

  /**
   * Returns true if we need to descend into this frame when building
   * the display list, even though it doesn't intersect the dirty
   * rect, because it may have out-of-flows that do so.
   */
  bool ShouldDescendIntoFrame(nsIFrame* aFrame) const {
    return
      (aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) ||
      GetIncludeAllOutOfFlows();
  }

  /**
   * Notifies the builder that a particular themed widget exists
   * at the given rectangle within the currently built display list.
   * For certain appearance values (currently only NS_THEME_TOOLBAR and
   * NS_THEME_WINDOW_TITLEBAR) this gets called during every display list
   * construction, for every themed widget of the right type within the
   * display list, except for themed widgets which are transformed or have
   * effects applied to them (e.g. CSS opacity or filters).
   *
   * @param aWidgetType the -moz-appearance value for the themed widget
   * @param aRect the device-pixel rect relative to the widget's displayRoot
   * for the themed widget
   */
  void RegisterThemeGeometry(uint8_t aWidgetType,
                             const mozilla::LayoutDeviceIntRect& aRect) {
    if (mIsPaintingToWindow) {
      mThemeGeometries.AppendElement(ThemeGeometry(aWidgetType, aRect));
    }
  }

  /**
   * Adjusts mWindowDraggingRegion to take into account aFrame. If aFrame's
   * -moz-window-dragging value is |drag|, its border box is added to the
   * collected dragging region; if the value is |no-drag|, the border box is
   * subtracted from the region; if the value is |default|, that frame does
   * not influence the window dragging region.
   */
  void AdjustWindowDraggingRegion(nsIFrame* aFrame);

  LayoutDeviceIntRegion GetWindowDraggingRegion() const;

  /**
   * Allocate memory in our arena. It will only be freed when this display list
   * builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem
   * destructors are called as soon as the item is no longer used.
   */
  void* Allocate(size_t aSize);

  /**
   * Allocate a new DisplayItemClip in the arena. Will be cleaned up
   * automatically when the arena goes away.
   */
  const DisplayItemClip* AllocateDisplayItemClip(const DisplayItemClip& aOriginal);

  /**
   * Allocate a new DisplayItemScrollClip in the arena. Will be cleaned up
   * automatically when the arena goes away.
   */
  DisplayItemScrollClip* AllocateDisplayItemScrollClip(const DisplayItemScrollClip* aParent,
                                                 nsIScrollableFrame* aScrollableFrame,
                                                 const DisplayItemClip* aClip,
                                                 bool aIsAsyncScrollable);

  /**
   * Transfer off main thread animations to the layer.  May be called
   * with aBuilder and aItem both null, but only if the caller has
   * already checked that off main thread animations should be sent to
   * the layer.  When they are both null, the animations are added to
   * the layer as pending animations.
   */
  static void AddAnimationsAndTransitionsToLayer(Layer* aLayer,
                                                 nsDisplayListBuilder* aBuilder,
                                                 nsDisplayItem* aItem,
                                                 nsIFrame* aFrame,
                                                 nsCSSPropertyID aProperty);

  /**
   * A helper class to temporarily set the value of
   * mIsAtRootOfPseudoStackingContext, and temporarily
   * set mCurrentFrame and related state. Also temporarily sets mDirtyRect.
   * aDirtyRect is relative to aForChild.
   */
  class AutoBuildingDisplayList;
  friend class AutoBuildingDisplayList;
  class AutoBuildingDisplayList {
  public:
    AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder,
                            nsIFrame* aForChild,
                            const nsRect& aDirtyRect, bool aIsRoot)
      : mBuilder(aBuilder),
        mPrevFrame(aBuilder->mCurrentFrame),
        mPrevReferenceFrame(aBuilder->mCurrentReferenceFrame),
        mPrevLayerEventRegions(aBuilder->mLayerEventRegions),
        mPrevOffset(aBuilder->mCurrentOffsetToReferenceFrame),
        mPrevDirtyRect(aBuilder->mDirtyRect),
        mPrevAGR(aBuilder->mCurrentAGR),
        mPrevIsAtRootOfPseudoStackingContext(aBuilder->mIsAtRootOfPseudoStackingContext),
        mPrevAncestorHasApzAwareEventHandler(aBuilder->mAncestorHasApzAwareEventHandler),
        mPrevBuildingInvisibleItems(aBuilder->mBuildingInvisibleItems)
    {
      if (aForChild->IsTransformed()) {
        aBuilder->mCurrentOffsetToReferenceFrame = nsPoint();
        aBuilder->mCurrentReferenceFrame = aForChild;
      } else if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
        aBuilder->mCurrentOffsetToReferenceFrame += aForChild->GetPosition();
      } else {
        aBuilder->mCurrentReferenceFrame =
          aBuilder->FindReferenceFrameFor(aForChild,
              &aBuilder->mCurrentOffsetToReferenceFrame);
      }
      if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
        if (aBuilder->IsAnimatedGeometryRoot(aForChild)) {
          aBuilder->mCurrentAGR = aBuilder->WrapAGRForFrame(aForChild, aBuilder->mCurrentAGR);
        }
      } else if (aForChild != aBuilder->mCurrentFrame) {
        aBuilder->mCurrentAGR = aBuilder->FindAnimatedGeometryRootFor(aForChild);
      }
      MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(), *aBuilder->mCurrentAGR));
      aBuilder->mCurrentFrame = aForChild;
      aBuilder->mDirtyRect = aDirtyRect;
      aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
    }
    void SetDirtyRect(const nsRect& aRect) {
      mBuilder->mDirtyRect = aRect;
    }
    void SetReferenceFrameAndCurrentOffset(const nsIFrame* aFrame, const nsPoint& aOffset) {
      mBuilder->mCurrentReferenceFrame = aFrame;
      mBuilder->mCurrentOffsetToReferenceFrame = aOffset;
    }
    // Return the previous frame's animated geometry root, whether or not the
    // current frame is an immediate descendant.
    const nsIFrame* GetPrevAnimatedGeometryRoot() const {
      return mPrevAnimatedGeometryRoot;
    }
    bool IsAnimatedGeometryRoot() const {
      return *mBuilder->mCurrentAGR == mBuilder->mCurrentFrame;

    }
    void RestoreBuildingInvisibleItemsValue() {
      mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems;
    }
    ~AutoBuildingDisplayList() {
      mBuilder->mCurrentFrame = mPrevFrame;
      mBuilder->mCurrentReferenceFrame = mPrevReferenceFrame;
      mBuilder->mLayerEventRegions = mPrevLayerEventRegions;
      mBuilder->mCurrentOffsetToReferenceFrame = mPrevOffset;
      mBuilder->mDirtyRect = mPrevDirtyRect;
      mBuilder->mCurrentAGR = mPrevAGR;
      mBuilder->mIsAtRootOfPseudoStackingContext = mPrevIsAtRootOfPseudoStackingContext;
      mBuilder->mAncestorHasApzAwareEventHandler = mPrevAncestorHasApzAwareEventHandler;
      mBuilder->mBuildingInvisibleItems = mPrevBuildingInvisibleItems;
    }
  private:
    nsDisplayListBuilder* mBuilder;
    const nsIFrame*       mPrevFrame;
    const nsIFrame*       mPrevReferenceFrame;
    nsIFrame*             mPrevAnimatedGeometryRoot;
    nsDisplayLayerEventRegions* mPrevLayerEventRegions;
    nsPoint               mPrevOffset;
    nsRect                mPrevDirtyRect;
    AnimatedGeometryRoot* mPrevAGR;
    bool                  mPrevIsAtRootOfPseudoStackingContext;
    bool                  mPrevAncestorHasApzAwareEventHandler;
    bool                  mPrevBuildingInvisibleItems;
  };

  /**
   * A helper class to temporarily set the value of mInTransform.
   */
  class AutoInTransformSetter;
  friend class AutoInTransformSetter;
  class AutoInTransformSetter {
  public:
    AutoInTransformSetter(nsDisplayListBuilder* aBuilder, bool aInTransform)
      : mBuilder(aBuilder), mOldValue(aBuilder->mInTransform) {
      aBuilder->mInTransform = aInTransform;
    }
    ~AutoInTransformSetter() {
      mBuilder->mInTransform = mOldValue;
    }
  private:
    nsDisplayListBuilder* mBuilder;
    bool                  mOldValue;
  };

  class AutoSaveRestorePerspectiveIndex;
  friend class AutoSaveRestorePerspectiveIndex;
  class AutoSaveRestorePerspectiveIndex {
  public:
    AutoSaveRestorePerspectiveIndex(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
      : mBuilder(nullptr)
    {
      if (aFrame->ChildrenHavePerspective()) {
        mBuilder = aBuilder;
        mCachedItemIndex = aBuilder->mPerspectiveItemIndex;
        aBuilder->mPerspectiveItemIndex = 0;
      }
    }

    ~AutoSaveRestorePerspectiveIndex()
    {
      if (mBuilder) {
        mBuilder->mPerspectiveItemIndex = mCachedItemIndex;
      }
    }

  private:
    nsDisplayListBuilder* mBuilder;
    uint32_t mCachedItemIndex;
  };

  /**
   * A helper class to temporarily set the value of mCurrentScrollParentId.
   */
  class AutoCurrentScrollParentIdSetter;
  friend class AutoCurrentScrollParentIdSetter;
  class AutoCurrentScrollParentIdSetter {
  public:
    AutoCurrentScrollParentIdSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollId)
      : mBuilder(aBuilder)
      , mOldValue(aBuilder->mCurrentScrollParentId)
      , mOldForceLayer(aBuilder->mForceLayerForScrollParent) {
      // If this AutoCurrentScrollParentIdSetter has the same scrollId as the
      // previous one on the stack, then that means the scrollframe that
      // created this isn't actually scrollable and cannot participate in
      // scroll handoff. We set mCanBeScrollParent to false to indicate this.
      mCanBeScrollParent = (mOldValue != aScrollId);
      aBuilder->mCurrentScrollParentId = aScrollId;
      aBuilder->mForceLayerForScrollParent = false;
    }
    bool ShouldForceLayerForScrollParent() const {
      // Only scrollframes participating in scroll handoff can be forced to
      // layerize
      return mCanBeScrollParent && mBuilder->mForceLayerForScrollParent;
    };
    ~AutoCurrentScrollParentIdSetter() {
      mBuilder->mCurrentScrollParentId = mOldValue;
      if (mCanBeScrollParent) {
        // If this flag is set, caller code is responsible for having dealt
        // with the current value of mBuilder->mForceLayerForScrollParent, so
        // we can just restore the old value.
        mBuilder->mForceLayerForScrollParent = mOldForceLayer;
      } else {
        // Otherwise we need to keep propagating the force-layerization flag
        // upwards to the next ancestor scrollframe that does participate in
        // scroll handoff.
        mBuilder->mForceLayerForScrollParent |= mOldForceLayer;
      }
    }
  private:
    nsDisplayListBuilder* mBuilder;
    ViewID                mOldValue;
    bool                  mOldForceLayer;
    bool                  mCanBeScrollParent;
  };

  /**
   * A helper class to temporarily set the value of mCurrentScrollbarTarget
   * and mCurrentScrollbarFlags.
   */
  class AutoCurrentScrollbarInfoSetter;
  friend class AutoCurrentScrollbarInfoSetter;
  class AutoCurrentScrollbarInfoSetter {
  public:
    AutoCurrentScrollbarInfoSetter(nsDisplayListBuilder* aBuilder, ViewID aScrollTargetID,
                                   uint32_t aScrollbarFlags, bool aWillHaveLayer)
     : mBuilder(aBuilder) {
      aBuilder->mIsBuildingScrollbar = true;
      aBuilder->mCurrentScrollbarTarget = aScrollTargetID;
      aBuilder->mCurrentScrollbarFlags = aScrollbarFlags;
      aBuilder->mCurrentScrollbarWillHaveLayer = aWillHaveLayer;
    }
    ~AutoCurrentScrollbarInfoSetter() {
      // No need to restore old values because scrollbars cannot be nested.
      mBuilder->mIsBuildingScrollbar = false;
      mBuilder->mCurrentScrollbarTarget = FrameMetrics::NULL_SCROLL_ID;
      mBuilder->mCurrentScrollbarFlags = 0;
      mBuilder->mCurrentScrollbarWillHaveLayer = false;
    }
  private:
    nsDisplayListBuilder* mBuilder;
  };

  /**
   * A helper class to track current effective transform for items.
   *
   * For frames that is Combines3DTransformWithAncestors(), we need to
   * apply all transforms of ancestors on the same preserves3D chain
   * on the bounds of current frame to the coordination of the 3D
   * context root.  The 3D context root computes it's bounds from
   * these transformed bounds.
   */
  class AutoAccumulateTransform;
  friend class AutoAccumulateTransform;
  class AutoAccumulateTransform {
  public:
    typedef mozilla::gfx::Matrix4x4 Matrix4x4;

    explicit AutoAccumulateTransform(nsDisplayListBuilder* aBuilder)
      : mBuilder(aBuilder)
      , mSavedTransform(aBuilder->mPreserves3DCtx.mAccumulatedTransform) {}

    ~AutoAccumulateTransform() {
      mBuilder->mPreserves3DCtx.mAccumulatedTransform = mSavedTransform;
    }

    void Accumulate(const Matrix4x4& aTransform) {
      mBuilder->mPreserves3DCtx.mAccumulatedTransform =
        aTransform * mBuilder->mPreserves3DCtx.mAccumulatedTransform;
    }

    const Matrix4x4& GetCurrentTransform() {
      return mBuilder->mPreserves3DCtx.mAccumulatedTransform;
    }

    void StartRoot() {
      mBuilder->mPreserves3DCtx.mAccumulatedTransform = Matrix4x4();
    }

  private:
    nsDisplayListBuilder* mBuilder;
    Matrix4x4 mSavedTransform;
  };

  /**
   * A helper class to collect bounds rects of descendants.
   *
   * For a 3D context root, it's bounds is computed from the bounds of
   * descendants.  If we transform bounds frame by frame applying
   * transforms, the bounds may turn to empty for any singular
   * transform on the path, but it is not empty for the accumulated
   * transform.
   */
  class AutoAccumulateRect;
  friend class AutoAccumulateRect;
  class AutoAccumulateRect {
  public:
    explicit AutoAccumulateRect(nsDisplayListBuilder* aBuilder)
      : mBuilder(aBuilder)
      , mSavedRect(aBuilder->mPreserves3DCtx.mAccumulatedRect) {
      aBuilder->mPreserves3DCtx.mAccumulatedRect = nsRect();
      aBuilder->mPreserves3DCtx.mAccumulatedRectLevels++;
    }
    ~AutoAccumulateRect() {
      mBuilder->mPreserves3DCtx.mAccumulatedRect = mSavedRect;
      mBuilder->mPreserves3DCtx.mAccumulatedRectLevels--;
    }

  private:
    nsDisplayListBuilder* mBuilder;
    nsRect mSavedRect;
  };

  void AccumulateRect(const nsRect& aRect) {
    mPreserves3DCtx.mAccumulatedRect.UnionRect(mPreserves3DCtx.mAccumulatedRect, aRect);
  }
  const nsRect& GetAccumulatedRect() {
    return mPreserves3DCtx.mAccumulatedRect;
  }
  /**
   * The level is increased by one for items establishing 3D rendering
   * context and starting a new accumulation.
   */
  int GetAccumulatedRectLevels() {
    return mPreserves3DCtx.mAccumulatedRectLevels;
  }

  // Helpers for tables
  nsDisplayTableItem* GetCurrentTableItem() { return mCurrentTableItem; }
  void SetCurrentTableItem(nsDisplayTableItem* aTableItem) { mCurrentTableItem = aTableItem; }

  struct OutOfFlowDisplayData {
    OutOfFlowDisplayData(const DisplayItemClip* aContainingBlockClip,
                         const DisplayItemScrollClip* aContainingBlockScrollClip,
                         const nsRect &aDirtyRect)
      : mContainingBlockClip(aContainingBlockClip ? *aContainingBlockClip : DisplayItemClip())
      , mContainingBlockScrollClip(aContainingBlockScrollClip)
      , mDirtyRect(aDirtyRect)
    {}
    DisplayItemClip mContainingBlockClip;
    const DisplayItemScrollClip* mContainingBlockScrollClip;
    nsRect mDirtyRect;
  };

  NS_DECLARE_FRAME_PROPERTY_DELETABLE(OutOfFlowDisplayDataProperty,
                                      OutOfFlowDisplayData)

  static OutOfFlowDisplayData* GetOutOfFlowData(nsIFrame* aFrame)
  {
    return aFrame->Properties().Get(OutOfFlowDisplayDataProperty());
  }

  nsPresContext* CurrentPresContext() {
    return CurrentPresShellState()->mPresShell->GetPresContext();
  }

  /**
   * Accumulates the bounds of box frames that have moz-appearance
   * -moz-win-exclude-glass style. Used in setting glass margins on
   * Windows.
   *
   * We set the window opaque region (from which glass margins are computed)
   * to the intersection of the glass region specified here and the opaque
   * region computed during painting. So the excluded glass region actually
   * *limits* the extent of the opaque area reported to Windows. We limit it
   * so that changes to the computed opaque region (which can vary based on
   * region optimizations and the placement of UI elements) outside the
   * -moz-win-exclude-glass area don't affect the glass margins reported to
   * Windows; changing those margins willy-nilly can cause the Windows 7 glass
   * haze effect to jump around disconcertingly.
   */
  void AddWindowExcludeGlassRegion(const nsRegion& bounds) {
    mWindowExcludeGlassRegion.Or(mWindowExcludeGlassRegion, bounds);
  }
  const nsRegion& GetWindowExcludeGlassRegion() {
    return mWindowExcludeGlassRegion;
  }
  /**
   * Accumulates opaque stuff into the window opaque region.
   */
  void AddWindowOpaqueRegion(const nsRegion& bounds) {
    mWindowOpaqueRegion.Or(mWindowOpaqueRegion, bounds);
  }
  /**
   * Returns the window opaque region built so far. This may be incomplete
   * since the opaque region is built during layer construction.
   */
  const nsRegion& GetWindowOpaqueRegion() {
    return mWindowOpaqueRegion;
  }
  void SetGlassDisplayItem(nsDisplayItem* aItem) {
    if (mGlassDisplayItem) {
      // Web pages or extensions could trigger this by using
      // -moz-appearance:win-borderless-glass etc on their own elements.
      // Keep the first one, since that will be the background of the root
      // window
      NS_WARNING("Multiple glass backgrounds found?");
    } else {
      mGlassDisplayItem = aItem;
    }
  }
  bool NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem);

  void SetContainsPluginItem() { mContainsPluginItem = true; }
  bool ContainsPluginItem() { return mContainsPluginItem; }

  /**
   * mContainsBlendMode is true if we processed a display item that
   * has a blend mode attached. We do this so we can insert a 
   * nsDisplayBlendContainer in the parent stacking context.
   */
  void SetContainsBlendMode(bool aContainsBlendMode) { mContainsBlendMode = aContainsBlendMode; }
  bool ContainsBlendMode() const { return mContainsBlendMode; }

  uint32_t AllocatePerspectiveItemIndex() { return mPerspectiveItemIndex++; }

  DisplayListClipState& ClipState() { return mClipState; }

  /**
   * Add the current frame to the will-change budget if possible and
   * remeber the outcome. Subsequent calls to IsInWillChangeBudget
   * will return the same value as return here.
   */
  bool AddToWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize);

  /**
   * This will add the current frame to the will-change budget the first
   * time it is seen. On subsequent calls this will return the same
   * answer. This effectively implements a first-come, first-served
   * allocation of the will-change budget.
   */
  bool IsInWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize);

  void EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage);
  void ExitSVGEffectsContents();

  bool ShouldBuildScrollInfoItemsForHoisting() const
  { return mSVGEffectsBuildingDepth > 0; }

  void AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem);

  /**
   * A helper class to install/restore nsDisplayListBuilder::mPreserves3DCtx.
   *
   * mPreserves3DCtx is used by class AutoAccumulateTransform &
   * AutoAccumulateRect to passing data between frames in the 3D
   * context.  If a frame create a new 3D context, it should restore
   * the value of mPreserves3DCtx before returning back to the parent.
   * This class do it for the users.
   */
  class AutoPreserves3DContext;
  friend class AutoPreserves3DContext;
  class AutoPreserves3DContext {
  public:
    explicit AutoPreserves3DContext(nsDisplayListBuilder* aBuilder)
      : mBuilder(aBuilder)
      , mSavedCtx(aBuilder->mPreserves3DCtx) {}
    ~AutoPreserves3DContext() {
      mBuilder->mPreserves3DCtx = mSavedCtx;
    }

  private:
    nsDisplayListBuilder* mBuilder;
    Preserves3DContext mSavedCtx;
  };

  const nsRect GetPreserves3DDirtyRect(const nsIFrame *aFrame) const {
    return mPreserves3DCtx.mDirtyRect;
  }
  void SetPreserves3DDirtyRect(const nsRect &aDirtyRect) {
    mPreserves3DCtx.mDirtyRect = aDirtyRect;
  }

  bool IsBuildingInvisibleItems() const { return mBuildingInvisibleItems; }
  void SetBuildingInvisibleItems(bool aBuildingInvisibleItems) {
    mBuildingInvisibleItems = aBuildingInvisibleItems;
  }

private:
  void MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame,
                                    const nsRect& aDirtyRect);

  /**
   * Returns whether a frame acts as an animated geometry root, optionally
   * returning the next ancestor to check.
   */
  bool IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent = nullptr);

  /**
   * Returns the nearest ancestor frame to aFrame that is considered to have
   * (or will have) animated geometry. This can return aFrame.
   */
  nsIFrame* FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame);

  friend class nsDisplayCanvasBackgroundImage;
  friend class nsDisplayBackgroundImage;
  friend class nsDisplayFixedPosition;
  AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsDisplayItem* aItem);

  AnimatedGeometryRoot* WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
                                        AnimatedGeometryRoot* aParent = nullptr);

  friend class nsDisplayItem;
  AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsIFrame* aFrame);

  nsDataHashtable<nsPtrHashKey<nsIFrame>, AnimatedGeometryRoot*> mFrameToAnimatedGeometryRootMap;

  /**
   * Add the current frame to the AGR budget if possible and remember
   * the outcome. Subsequent calls will return the same value as
   * returned here.
   */
  bool AddToAGRBudget(nsIFrame* aFrame);

  struct PresShellState {
    nsIPresShell* mPresShell;
    nsIFrame*     mCaretFrame;
    nsRect        mCaretRect;
    uint32_t      mFirstFrameMarkedForDisplay;
    bool          mIsBackgroundOnly;
    // This is a per-document flag turning off event handling for all content
    // in the document, and is set when we enter a subdocument for a pointer-
    // events:none frame.
    bool          mInsidePointerEventsNoneDoc;
  };

  PresShellState* CurrentPresShellState() {
    NS_ASSERTION(mPresShellStates.Length() > 0,
                 "Someone forgot to enter a presshell");
    return &mPresShellStates[mPresShellStates.Length() - 1];
  }

  struct DocumentWillChangeBudget {
    DocumentWillChangeBudget()
      : mBudget(0)
    {}

    uint32_t mBudget;
  };

  nsIFrame* const                mReferenceFrame;
  nsIFrame*                      mIgnoreScrollFrame;
  nsDisplayLayerEventRegions*    mLayerEventRegions;
  PLArenaPool                    mPool;
  nsCOMPtr<nsISelection>         mBoundingSelection;
  AutoTArray<PresShellState,8> mPresShellStates;
  AutoTArray<nsIFrame*,100>    mFramesMarkedForDisplay;
  AutoTArray<ThemeGeometry,2>  mThemeGeometries;
  nsDisplayTableItem*            mCurrentTableItem;
  DisplayListClipState           mClipState;
  // mCurrentFrame is the frame that we're currently calling (or about to call)
  // BuildDisplayList on.
  const nsIFrame*                mCurrentFrame;
  // The reference frame for mCurrentFrame.
  const nsIFrame*                mCurrentReferenceFrame;
  // The offset from mCurrentFrame to mCurrentReferenceFrame.
  nsPoint                        mCurrentOffsetToReferenceFrame;

  AnimatedGeometryRoot*          mCurrentAGR;
  AnimatedGeometryRoot           mRootAGR;

  // will-change budget tracker
  nsDataHashtable<nsPtrHashKey<nsPresContext>, DocumentWillChangeBudget>
                                 mWillChangeBudget;

  // Any frame listed in this set is already counted in the budget
  // and thus is in-budget.
  nsTHashtable<nsPtrHashKey<nsIFrame> > mWillChangeBudgetSet;

  // Area of animated geometry root budget already allocated
  uint32_t mUsedAGRBudget;
  // Set of frames already counted in budget
  nsTHashtable<nsPtrHashKey<nsIFrame> > mAGRBudgetSet;

  // Relative to mCurrentFrame.
  nsRect                         mDirtyRect;
  nsRegion                       mWindowExcludeGlassRegion;
  nsRegion                       mWindowOpaqueRegion;
  LayoutDeviceIntRegion          mWindowDraggingRegion;
  LayoutDeviceIntRegion          mWindowNoDraggingRegion;
  // The display item for the Windows window glass background, if any
  nsDisplayItem*                 mGlassDisplayItem;
  // A temporary list that we append scroll info items to while building
  // display items for the contents of frames with SVG effects.
  // Only non-null when ShouldBuildScrollInfoItemsForHoisting() is true.
  // This is a pointer and not a real nsDisplayList value because the
  // nsDisplayList class is defined below this class, so we can't use it here.
  nsDisplayList*                 mScrollInfoItemsForHoisting;
  nsTArray<DisplayItemScrollClip*> mScrollClipsToDestroy;
  nsTArray<DisplayItemClip*>     mDisplayItemClipsToDestroy;
  nsDisplayListBuilderMode       mMode;
  ViewID                         mCurrentScrollParentId;
  ViewID                         mCurrentScrollbarTarget;
  uint32_t                       mCurrentScrollbarFlags;
  Preserves3DContext             mPreserves3DCtx;
  uint32_t                       mPerspectiveItemIndex;
  int32_t                        mSVGEffectsBuildingDepth;
  bool                           mContainsBlendMode;
  bool                           mIsBuildingScrollbar;
  bool                           mCurrentScrollbarWillHaveLayer;
  bool                           mBuildCaret;
  bool                           mIgnoreSuppression;
  bool                           mIsAtRootOfPseudoStackingContext;
  bool                           mIncludeAllOutOfFlows;
  bool                           mDescendIntoSubdocuments;
  bool                           mSelectedFramesOnly;
  bool                           mAccurateVisibleRegions;
  bool                           mAllowMergingAndFlattening;
  bool                           mWillComputePluginGeometry;
  // True when we're building a display list that's directly or indirectly
  // under an nsDisplayTransform
  bool                           mInTransform;
  bool                           mIsInChromePresContext;
  bool                           mSyncDecodeImages;
  bool                           mIsPaintingToWindow;
  bool                           mIsCompositingCheap;
  bool                           mContainsPluginItem;
  bool                           mAncestorHasApzAwareEventHandler;
  // True when the first async-scrollable scroll frame for which we build a
  // display list has a display port. An async-scrollable scroll frame is one
  // which WantsAsyncScroll().
  bool                           mHaveScrollableDisplayPort;
  bool                           mWindowDraggingAllowed;
  bool                           mIsBuildingForPopup;
  bool                           mForceLayerForScrollParent;
  bool                           mAsyncPanZoomEnabled;
  bool                           mBuildingInvisibleItems;
};

class nsDisplayItem;
class nsDisplayList;
/**
 * nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList.
 * nsDisplayItemLink holds the link. The lists are linked from lowest to
 * highest in z-order.
 */
class nsDisplayItemLink {
  // This is never instantiated directly, so no need to count constructors and
  // destructors.
protected:
  nsDisplayItemLink() : mAbove(nullptr) {}
  nsDisplayItem* mAbove;  
  
  friend class nsDisplayList;
};

/**
 * This is the unit of rendering and event testing. Each instance of this
 * class represents an entity that can be drawn on the screen, e.g., a
 * frame's CSS background, or a frame's text string.
 * 
 * nsDisplayItems can be containers --- i.e., they can perform hit testing
 * and painting by recursively traversing a list of child items.
 * 
 * These are arena-allocated during display list construction. A typical
 * subclass would just have a frame pointer, so its object would be just three
 * pointers (vtable, next-item, frame).
 * 
 * Display items belong to a list at all times (except temporarily as they
 * move from one list to another).
 */
class nsDisplayItem : public nsDisplayItemLink {
public:
  typedef mozilla::ContainerLayerParameters ContainerLayerParameters;
  typedef mozilla::DisplayItemClip DisplayItemClip;
  typedef mozilla::DisplayItemScrollClip DisplayItemScrollClip;
  typedef mozilla::layers::FrameMetrics FrameMetrics;
  typedef mozilla::layers::ScrollMetadata ScrollMetadata;
  typedef mozilla::layers::FrameMetrics::ViewID ViewID;
  typedef mozilla::layers::Layer Layer;
  typedef mozilla::layers::LayerManager LayerManager;
  typedef mozilla::LayerState LayerState;

  // This is never instantiated directly (it has pure virtual methods), so no
  // need to count constructors and destructors.
  nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
  nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                const DisplayItemScrollClip* aScrollClip);
  /**
   * This constructor is only used in rare cases when we need to construct
   * temporary items.
   */
  explicit nsDisplayItem(nsIFrame* aFrame)
    : mFrame(aFrame)
    , mClip(nullptr)
    , mScrollClip(nullptr)
    , mReferenceFrame(nullptr)
    , mAnimatedGeometryRoot(nullptr)
    , mForceNotVisible(false)
#ifdef MOZ_DUMP_PAINTING
    , mPainted(false)
#endif
  {
  }
  virtual ~nsDisplayItem() {}

  void* operator new(size_t aSize,
                     nsDisplayListBuilder* aBuilder) {
    return aBuilder->Allocate(aSize);
  }

// Contains all the type integers for each display list item type
#include "nsDisplayItemTypes.h"

  struct HitTestState {
    explicit HitTestState() : mInPreserves3D(false) {}

    ~HitTestState() {
      NS_ASSERTION(mItemBuffer.Length() == 0,
                   "mItemBuffer should have been cleared");
    }

    // Handling transform items for preserve 3D frames.
    bool mInPreserves3D;
    AutoTArray<nsDisplayItem*, 100> mItemBuffer;
  };

  /**
   * Some consecutive items should be rendered together as a unit, e.g.,
   * outlines for the same element. For this, we need a way for items to
   * identify their type. We use the type for other purposes too.
   */
  virtual Type GetType() = 0;
  /**
   * Pairing this with the GetUnderlyingFrame() pointer gives a key that
   * uniquely identifies this display item in the display item tree.
   * XXX check nsOptionEventGrabberWrapper/nsXULEventRedirectorWrapper
   */
  virtual uint32_t GetPerFrameKey() { return uint32_t(GetType()); }
  /**
   * This is called after we've constructed a display list for event handling.
   * When this is called, we've already ensured that aRect intersects the
   * item's bounds and that clipping has been taking into account.
   *
   * @param aRect the point or rect being tested, relative to the reference
   * frame. If the width and height are both 1 app unit, it indicates we're
   * hit testing a point, not a rect.
   * @param aState must point to a HitTestState. If you don't have one,
   * just create one with the default constructor and pass it in.
   * @param aOutFrames each item appends the frame(s) in this display item that
   * the rect is considered over (if any) to aOutFrames.
   */
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {}
  /**
   * @return the frame that this display item is based on. This is used to sort
   * items by z-index and content order and for some other uses. Never
   * returns null.
   */
  inline nsIFrame* Frame() const { return mFrame; }
  /**
   * Compute the used z-index of our frame; returns zero for elements to which
   * z-index does not apply, and for z-index:auto.
   * @note This can be overridden, @see nsDisplayWrapList::SetOverrideZIndex.
   */
  virtual int32_t ZIndex() const;
  /**
   * The default bounds is the frame border rect.
   * @param aSnap *aSnap is set to true if the returned rect will be
   * snapped to nearest device pixel edges during actual drawing.
   * It might be set to false and snap anyway, so code computing the set of
   * pixels affected by this display item needs to round outwards to pixel
   * boundaries when *aSnap is set to false.
   * This does not take the item's clipping into account.
   * @return a rectangle relative to aBuilder->ReferenceFrame() that
   * contains the area drawn by this display item
   */
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  {
    *aSnap = false;
    return nsRect(ToReferenceFrame(), Frame()->GetSize());
  }
  /**
   * Returns true if nothing will be rendered inside aRect, false if uncertain.
   * aRect is assumed to be contained in this item's bounds.
   */
  virtual bool IsInvisibleInRect(const nsRect& aRect)
  {
    return false;
  }
  /**
   * Returns the result of GetBounds intersected with the item's clip.
   * The intersection is approximate since rounded corners are not taking into
   * account.
   */
  nsRect GetClippedBounds(nsDisplayListBuilder* aBuilder);
  nsRect GetBorderRect() {
    return nsRect(ToReferenceFrame(), Frame()->GetSize());
  }
  nsRect GetPaddingRect() {
    return Frame()->GetPaddingRectRelativeToSelf() + ToReferenceFrame();
  }
  nsRect GetContentRect() {
    return Frame()->GetContentRectRelativeToSelf() + ToReferenceFrame();
  }

  /**
   * Checks if the frame(s) owning this display item have been marked as invalid,
   * and needing repainting.
   */
  virtual bool IsInvalid(nsRect& aRect) { 
    bool result = mFrame ? mFrame->IsInvalid(aRect) : false;
    aRect += ToReferenceFrame();
    return result;
  }

  /**
   * Creates and initializes an nsDisplayItemGeometry object that retains the current
   * areas covered by this display item. These need to retain enough information
   * such that they can be compared against a future nsDisplayItem of the same type, 
   * and determine if repainting needs to happen.
   *
   * Subclasses wishing to store more information need to override both this
   * and ComputeInvalidationRegion, as well as implementing an nsDisplayItemGeometry
   * subclass.
   *
   * The default implementation tracks both the display item bounds, and the frame's
   * border rect.
   */
  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder)
  {
    return new nsDisplayItemGenericGeometry(this, aBuilder);
  }

  /**
   * Compares an nsDisplayItemGeometry object from a previous paint against the 
   * current item. Computes if the geometry of the item has changed, and the 
   * invalidation area required for correct repainting.
   *
   * The existing geometry will have been created from a display item with a 
   * matching GetPerFrameKey()/mFrame pair to the current item.
   *
   * The default implementation compares the display item bounds, and the frame's
   * border rect, and invalidates the entire bounds if either rect changes.
   *
   * @param aGeometry The geometry of the matching display item from the 
   * previous paint.
   * @param aInvalidRegion Output param, the region to invalidate, or
   * unchanged if none.
   */
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion)
  {
    const nsDisplayItemGenericGeometry* geometry = static_cast<const nsDisplayItemGenericGeometry*>(aGeometry);
    bool snap;
    if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
        !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
      aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
    }
  }

  /**
   * An alternative default implementation of ComputeInvalidationRegion,
   * that instead invalidates only the changed area between the two items.
   */
  void ComputeInvalidationRegionDifference(nsDisplayListBuilder* aBuilder,
                                           const nsDisplayItemBoundsGeometry* aGeometry,
                                           nsRegion* aInvalidRegion)
  {
    bool snap;
    nsRect bounds = GetBounds(aBuilder, &snap);

    if (!aGeometry->mBounds.IsEqualInterior(bounds)) {
      nscoord radii[8];
      if (aGeometry->mHasRoundedCorners ||
          Frame()->GetBorderRadii(radii)) {
        aInvalidRegion->Or(aGeometry->mBounds, bounds);
      } else {
        aInvalidRegion->Xor(aGeometry->mBounds, bounds);
      }
    }
  }

  /**
   * Called when the area rendered by this display item has changed (been
   * invalidated or changed geometry) since the last paint. This includes
   * when the display item was not rendered at all in the last paint.
   * It does NOT get called when a display item was being rendered and no
   * longer is, because generally that means there is no display item to
   * call this method on.
   */
  virtual void NotifyRenderingChanged() {}

  /**
   * @param aSnap set to true if the edges of the rectangles of the opaque
   * region would be snapped to device pixels when drawing
   * @return a region of the item that is opaque --- that is, every pixel
   * that is visible is painted with an opaque
   * color. This is useful for determining when one piece
   * of content completely obscures another so that we can do occlusion
   * culling.
   * This does not take clipping into account.
   */
  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap)
  {
    *aSnap = false;
    return nsRegion();
  }
  /**
   * @return Some(nscolor) if the item is guaranteed to paint every pixel in its
   * bounds with the same (possibly translucent) color
   */
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder)
  { return mozilla::Nothing(); }
  /**
   * @return true if the contents of this item are rendered fixed relative
   * to the nearest viewport.
   */
  virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder)
  { return false; }

  virtual bool ClearsBackground()
  { return false; }

  virtual bool ProvidesFontSmoothingBackgroundColor(nscolor* aColor)
  { return false; }

  /**
   * Returns true if all layers that can be active should be forced to be
   * active. Requires setting the pref layers.force-active=true.
   */
  static bool ForceActiveLayers();

  /**
   * @return LAYER_NONE if BuildLayer will return null. In this case
   * there is no layer for the item, and Paint should be called instead
   * to paint the content using Thebes.
   * Return LAYER_INACTIVE if there is a layer --- BuildLayer will
   * not return null (unless there's an error) --- but the layer contents
   * are not changing frequently. In this case it makes sense to composite
   * the layer into a PaintedLayer with other content, so we don't have to
   * recomposite it every time we paint.
   * Note: GetLayerState is only allowed to return LAYER_INACTIVE if all
   * descendant display items returned LAYER_INACTIVE or LAYER_NONE. Also,
   * all descendant display item frames must have an active scrolled root
   * that's either the same as this item's frame's active scrolled root, or
   * a descendant of this item's frame. This ensures that the entire
   * set of display items can be collapsed onto a single PaintedLayer.
   * Return LAYER_ACTIVE if the layer is active, that is, its contents are
   * changing frequently. In this case it makes sense to keep the layer
   * as a separate buffer in VRAM and composite it into the destination
   * every time we paint.
   *
   * Users of GetLayerState should check ForceActiveLayers() and if it returns
   * true, change a returned value of LAYER_INACTIVE to LAYER_ACTIVE.
   */
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters)
  { return mozilla::LAYER_NONE; }
  /**
   * Return true to indicate the layer should be constructed even if it's
   * completely invisible.
   */
  virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
  { return false; }
  /**
   * Actually paint this item to some rendering context.
   * Content outside mVisibleRect need not be painted.
   * aCtx must be set up as for nsDisplayList::Paint.
   */
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) {}

#ifdef MOZ_DUMP_PAINTING
  /**
   * Mark this display item as being painted via FrameLayerBuilder::DrawPaintedLayer.
   */
  bool Painted() { return mPainted; }

  /**
   * Check if this display item has been painted.
   */
  void SetPainted() { mPainted = true; }
#endif

  /**
   * Get the layer drawn by this display item. Call this only if
   * GetLayerState() returns something other than LAYER_NONE.
   * If GetLayerState returned LAYER_NONE then Paint will be called
   * instead.
   * This is called while aManager is in the construction phase.
   * 
   * The caller (nsDisplayList) is responsible for setting the visible
   * region of the layer.
   *
   * @param aContainerParameters should be passed to
   * FrameLayerBuilder::BuildContainerLayerFor if a ContainerLayer is
   * constructed.
   */
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters)
  { return nullptr; }

  /**
   * On entry, aVisibleRegion contains the region (relative to ReferenceFrame())
   * which may be visible. If the display item opaquely covers an area, it
   * can remove that area from aVisibleRegion before returning.
   * nsDisplayList::ComputeVisibility automatically subtracts the region
   * returned by GetOpaqueRegion, and automatically removes items whose bounds
   * do not intersect the visible area, so implementations of
   * nsDisplayItem::ComputeVisibility do not need to do these things.
   * nsDisplayList::ComputeVisibility will already have set mVisibleRect on
   * this item to the intersection of *aVisibleRegion and this item's bounds.
   * We rely on that, so this should only be called by
   * nsDisplayList::ComputeVisibility or nsDisplayItem::RecomputeVisibility.
   * aAllowVisibleRegionExpansion is a rect where we are allowed to
   * expand the visible region and is only used for making sure the
   * background behind a plugin is visible.
   * This method needs to be idempotent.
   *
   * @return true if the item is visible, false if no part of the item
   * is visible.
   */
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion);

  /**
   * Try to merge with the other item (which is below us in the display
   * list). This gets used by nsDisplayClip to coalesce clipping operations
   * (optimization), by nsDisplayOpacity to merge rendering for the same
   * content element into a single opacity group (correctness), and will be
   * used by nsDisplayOutline to merge multiple outlines for the same element
   * (also for correctness).
   * @return true if the merge was successful and the other item should be deleted
   */
  virtual bool TryMerge(nsDisplayItem* aItem) {
    return false;
  }

  /**
   * Appends the underlying frames of all display items that have been
   * merged into this one (excluding  this item's own underlying frame)
   * to aFrames.
   */
  virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) {}

  /**
   * During the visibility computation and after TryMerge, display lists may
   * return true here to flatten themselves away, removing them. This
   * flattening is distinctly different from FlattenTo, which occurs before
   * items are merged together.
   */
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
    return false;
  }

  /**
   * If this has a child list where the children are in the same coordinate
   * system as this item (i.e., they have the same reference frame),
   * return the list.
   */
  virtual nsDisplayList* GetSameCoordinateSystemChildren() { return nullptr; }
  virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) {}
  /**
   * Do UpdateBounds() for items with frames establishing or extending
   * 3D rendering context.
   *
   * This function is called by UpdateBoundsFor3D() of
   * nsDisplayTransform(), and it is called by
   * BuildDisplayListForStackingContext() on transform items
   * establishing 3D rendering context.
   *
   * The bounds of a transform item with the frame establishing 3D
   * rendering context should be computed by calling
   * DoUpdateBoundsPreserves3D() on all descendants that participate
   * the same 3d rendering context.
   */
  virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) {}

  /**
   * If this has a child list, return it, even if the children are in
   * a different coordinate system to this item.
   */
  virtual nsDisplayList* GetChildren() { return nullptr; }

  /**
   * Returns the visible rect.
   */
  const nsRect& GetVisibleRect() const { return mVisibleRect; }

  /**
   * Returns the visible rect for the children, relative to their
   * reference frame. Can be different from mVisibleRect for nsDisplayTransform,
   * since the reference frame for the children is different from the reference
   * frame for the item itself.
   */
  virtual const nsRect& GetVisibleRectForChildren() const { return mVisibleRect; }

  /**
   * Stores the given opacity value to be applied when drawing. It is an error to
   * call this if CanApplyOpacity returned false.
   */
  virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
                            float aOpacity,
                            const DisplayItemClip* aClip) {
    NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity not supported on this type");
  }
  /**
   * Returns true if this display item would return true from ApplyOpacity without
   * actually applying the opacity. Otherwise returns false.
   */
  virtual bool CanApplyOpacity() const {
    return false;
  }

  /**
   * For debugging and stuff
   */
  virtual const char* Name() = 0;

  virtual void WriteDebugInfo(std::stringstream& aStream) {}

  nsDisplayItem* GetAbove() { return mAbove; }

  /**
   * Like ComputeVisibility, but does the work that nsDisplayList
   * does per-item:
   * -- Intersects GetBounds with aVisibleRegion and puts the result
   * in mVisibleRect
   * -- Subtracts bounds from aVisibleRegion if the item is opaque
   */
  bool RecomputeVisibility(nsDisplayListBuilder* aBuilder,
                           nsRegion* aVisibleRegion);

  /**
   * Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame())
   */
  const nsPoint& ToReferenceFrame() const {
    NS_ASSERTION(mFrame, "No frame?");
    return mToReferenceFrame;
  }
  /**
   * @return the root of the display list's frame (sub)tree, whose origin
   * establishes the coordinate system for the display list
   */
  const nsIFrame* ReferenceFrame() const { return mReferenceFrame; }

  /**
   * Returns the reference frame for display item children of this item.
   */
  virtual const nsIFrame* ReferenceFrameForChildren() const { return mReferenceFrame; }

  AnimatedGeometryRoot* GetAnimatedGeometryRoot() const {
    MOZ_ASSERT(mAnimatedGeometryRoot, "Must have cached AGR before accessing it!");
    return mAnimatedGeometryRoot;
  }

  virtual struct AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const {
    return GetAnimatedGeometryRoot();
  }

  /**
   * Checks if this display item (or any children) contains content that might
   * be rendered with component alpha (e.g. subpixel antialiasing). Returns the
   * bounds of the area that needs component alpha, or an empty rect if nothing
   * in the item does.
   */
  virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) { return nsRect(); }

  /**
   * Disable usage of component alpha. Currently only relevant for items that have text.
   */
  virtual void DisableComponentAlpha() {}

  /**
   * Check if we can add async animations to the layer for this display item.
   */
  virtual bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) {
    return false;
  }
  
  virtual bool SupportsOptimizingToImage() { return false; }

  const DisplayItemClip& GetClip()
  {
    return mClip ? *mClip : DisplayItemClip::NoClip();
  }
  void SetClip(nsDisplayListBuilder* aBuilder, const DisplayItemClip& aClip)
  {
    if (!aClip.HasClip()) {
      mClip = nullptr;
      return;
    }
    mClip = aBuilder->AllocateDisplayItemClip(aClip);
  }

  void IntersectClip(nsDisplayListBuilder* aBuilder, const DisplayItemClip& aClip)
  {
    if (mClip) {
      DisplayItemClip temp = *mClip;
      temp.IntersectWith(aClip);
      SetClip(aBuilder, temp);
    } else {
      SetClip(aBuilder, aClip);
    }
  }

  void SetScrollClip(const DisplayItemScrollClip* aScrollClip) { mScrollClip = aScrollClip; }
  const DisplayItemScrollClip* ScrollClip() const { return mScrollClip; }

  bool BackfaceIsHidden() {
    return mFrame->BackfaceIsHidden();
  }

protected:
  friend class nsDisplayList;

  nsDisplayItem() { mAbove = nullptr; }

  nsIFrame* mFrame;
  const DisplayItemClip* mClip;
  const DisplayItemScrollClip* mScrollClip;
  // Result of FindReferenceFrameFor(mFrame), if mFrame is non-null
  const nsIFrame* mReferenceFrame;
  struct AnimatedGeometryRoot* mAnimatedGeometryRoot;
  // Result of ToReferenceFrame(mFrame), if mFrame is non-null
  nsPoint   mToReferenceFrame;
  // This is the rectangle that needs to be painted.
  // Display item construction sets this to the dirty rect.
  // nsDisplayList::ComputeVisibility sets this to the visible region
  // of the item by intersecting the current visible region with the bounds
  // of the item. Paint implementations can use this to limit their drawing.
  // Guaranteed to be contained in GetBounds().
  nsRect    mVisibleRect;
  bool      mForceNotVisible;
#ifdef MOZ_DUMP_PAINTING
  // True if this frame has been painted.
  bool      mPainted;
#endif
};

/**
 * Manages a singly-linked list of display list items.
 * 
 * mSentinel is the sentinel list value, the first value in the null-terminated
 * linked list of items. mTop is the last item in the list (whose 'above'
 * pointer is null). This class has no virtual methods. So list objects are just
 * two pointers.
 * 
 * Stepping upward through this list is very fast. Stepping downward is very
 * slow so we don't support it. The methods that need to step downward
 * (HitTest(), ComputeVisibility()) internally build a temporary array of all
 * the items while they do the downward traversal, so overall they're still
 * linear time. We have optimized for efficient AppendToTop() of both
 * items and lists, with minimal codesize. AppendToBottom() is efficient too.
 */
class nsDisplayList {
public:
  typedef mozilla::DisplayItemScrollClip DisplayItemScrollClip;
  typedef mozilla::layers::Layer Layer;
  typedef mozilla::layers::LayerManager LayerManager;
  typedef mozilla::layers::PaintedLayer PaintedLayer;

  /**
   * Create an empty list.
   */
  nsDisplayList()
    : mIsOpaque(false)
    , mForceTransparentSurface(false)
  {
    mTop = &mSentinel;
    mSentinel.mAbove = nullptr;
  }
  ~nsDisplayList() {
    if (mSentinel.mAbove) {
      NS_WARNING("Nonempty list left over?");
    }
    DeleteAll();
  }

  /**
   * Append an item to the top of the list. The item must not currently
   * be in a list and cannot be null.
   */
  void AppendToTop(nsDisplayItem* aItem) {
    NS_ASSERTION(aItem, "No item to append!");
    NS_ASSERTION(!aItem->mAbove, "Already in a list!");
    mTop->mAbove = aItem;
    mTop = aItem;
  }
  
  /**
   * Append a new item to the top of the list. The intended usage is
   * AppendNewToTop(new ...);
   */
  void AppendNewToTop(nsDisplayItem* aItem) {
    if (aItem) {
      AppendToTop(aItem);
    }
  }
  
  /**
   * Append a new item to the bottom of the list. The intended usage is
   * AppendNewToBottom(new ...);
   */
  void AppendNewToBottom(nsDisplayItem* aItem) {
    if (aItem) {
      AppendToBottom(aItem);
    }
  }
  
  /**
   * Append a new item to the bottom of the list. The item must be non-null
   * and not already in a list.
   */
  void AppendToBottom(nsDisplayItem* aItem) {
    NS_ASSERTION(aItem, "No item to append!");
    NS_ASSERTION(!aItem->mAbove, "Already in a list!");
    aItem->mAbove = mSentinel.mAbove;
    mSentinel.mAbove = aItem;
    if (mTop == &mSentinel) {
      mTop = aItem;
    }
  }
  
  /**
   * Removes all items from aList and appends them to the top of this list
   */
  void AppendToTop(nsDisplayList* aList) {
    if (aList->mSentinel.mAbove) {
      mTop->mAbove = aList->mSentinel.mAbove;
      mTop = aList->mTop;
      aList->mTop = &aList->mSentinel;
      aList->mSentinel.mAbove = nullptr;
    }
  }
  
  /**
   * Removes all items from aList and prepends them to the bottom of this list
   */
  void AppendToBottom(nsDisplayList* aList) {
    if (aList->mSentinel.mAbove) {
      aList->mTop->mAbove = mSentinel.mAbove;
      mSentinel.mAbove = aList->mSentinel.mAbove;
      if (mTop == &mSentinel) {
        mTop = aList->mTop;
      }
           
      aList->mTop = &aList->mSentinel;
      aList->mSentinel.mAbove = nullptr;
    }
  }
  
  /**
   * Remove an item from the bottom of the list and return it.
   */
  nsDisplayItem* RemoveBottom();
  
  /**
   * Remove all items from the list and call their destructors.
   */
  void DeleteAll();
  
  /**
   * @return the item at the top of the list, or null if the list is empty
   */
  nsDisplayItem* GetTop() const {
    return mTop != &mSentinel ? static_cast<nsDisplayItem*>(mTop) : nullptr;
  }
  /**
   * @return the item at the bottom of the list, or null if the list is empty
   */
  nsDisplayItem* GetBottom() const { return mSentinel.mAbove; }
  bool IsEmpty() const { return mTop == &mSentinel; }
  
  /**
   * This is *linear time*!
   * @return the number of items in the list
   */
  uint32_t Count() const;
  /**
   * Stable sort the list by the z-order of GetUnderlyingFrame() on
   * each item. 'auto' is counted as zero.
   * It is assumed that the list is already in content document order.
   */
  void SortByZOrder();
  /**
   * Stable sort the list by the tree order of the content of
   * GetUnderlyingFrame() on each item. z-index is ignored.
   * @param aCommonAncestor a common ancestor of all the content elements
   * associated with the display items, for speeding up tree order
   * checks, or nullptr if not known; it's only a hint, if it is not an
   * ancestor of some elements, then we lose performance but not correctness
   */
  void SortByContentOrder(nsIContent* aCommonAncestor);

  /**
   * Generic stable sort. Take care, because some of the items might be nsDisplayLists
   * themselves.
   * aCmp(item1, item2) should return true if item1 <= item2. We sort the items
   * into increasing order.
   */
  typedef bool (* SortLEQ)(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
                             void* aClosure);
  void Sort(SortLEQ aCmp, void* aClosure);

  /**
   * Compute visiblity for the items in the list.
   * We put this logic here so it can be shared by top-level
   * painting and also display items that maintain child lists.
   * This is also a good place to put ComputeVisibility-related logic
   * that must be applied to every display item. In particular, this
   * sets mVisibleRect on each display item.
   * This sets mIsOpaque if the entire visible area of this list has
   * been removed from aVisibleRegion when we return.
   * This does not remove any items from the list, so we can recompute
   * visiblity with different regions later (see
   * FrameLayerBuilder::DrawPaintedLayer).
   * This method needs to be idempotent.
   * 
   * @param aVisibleRegion the area that is visible, relative to the
   * reference frame; on return, this contains the area visible under the list.
   * I.e., opaque contents of this list are subtracted from aVisibleRegion.
   * @param aListVisibleBounds must be equal to the bounds of the intersection
   * of aVisibleRegion and GetBounds() for this list.
   * @return true if any item in the list is visible.
   */
  bool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
                                   nsRegion* aVisibleRegion,
                                   const nsRect& aListVisibleBounds);

  /**
   * As ComputeVisibilityForSublist, but computes visibility for a root
   * list (a list that does not belong to an nsDisplayItem).
   * This method needs to be idempotent.
   *
   * @param aVisibleRegion the area that is visible
   */
  bool ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
                                nsRegion* aVisibleRegion);

  /**
   * Returns true if the visible region output from ComputeVisiblity was
   * empty, i.e. everything visible in this list is opaque.
   */
  bool IsOpaque() const {
    return mIsOpaque;
  }

  /**
   * Returns true if any display item requires the surface to be transparent.
   */
  bool NeedsTransparentSurface() const {
    return mForceTransparentSurface;
  }
  /**
   * Paint the list to the rendering context. We assume that (0,0) in aCtx
   * corresponds to the origin of the reference frame. For best results,
   * aCtx's current transform should make (0,0) pixel-aligned. The
   * rectangle in aDirtyRect is painted, which *must* be contained in the
   * dirty rect used to construct the display list.
   * 
   * If aFlags contains PAINT_USE_WIDGET_LAYERS and
   * ShouldUseWidgetLayerManager() is set, then we will paint using
   * the reference frame's widget's layer manager (and ctx may be null),
   * otherwise we will use a temporary BasicLayerManager and ctx must
   * not be null.
   * 
   * If PAINT_EXISTING_TRANSACTION is set, the reference frame's widget's
   * layer manager has already had BeginTransaction() called on it and
   * we should not call it again.
   *
   * If PAINT_COMPRESSED is set, the FrameLayerBuilder should be set to compressed mode
   * to avoid short cut optimizations.
   *
   * This must only be called on the root display list of the display list
   * tree.
   *
   * We return the layer manager used for painting --- mainly so that
   * callers can dump its layer tree if necessary.
   */
  enum {
    PAINT_DEFAULT = 0,
    PAINT_USE_WIDGET_LAYERS = 0x01,
    PAINT_EXISTING_TRANSACTION = 0x04,
    PAINT_NO_COMPOSITE = 0x08,
    PAINT_COMPRESSED = 0x10
  };
  already_AddRefed<LayerManager> PaintRoot(nsDisplayListBuilder* aBuilder,
                                           nsRenderingContext* aCtx,
                                           uint32_t aFlags);
  /**
   * Get the bounds. Takes the union of the bounds of all children.
   * The result is not cached.
   */
  nsRect GetBounds(nsDisplayListBuilder* aBuilder) const;
  /**
   * Return the union of the scroll clipped bounds of all children. To get the
   * scroll clipped bounds of a child item, we start with the item's clipped
   * bounds and walk its scroll clip chain up to (but not including)
   * aIncludeScrollClipsUpTo, and take each scroll clip into account. For
   * scroll clips from async scrollable frames we assume that the item can move
   * anywhere inside that scroll frame.
   * In other words, the return value from this method includes all pixels that
   * could potentially be covered by items in this list under async scrolling.
   */
  nsRect GetScrollClippedBoundsUpTo(nsDisplayListBuilder* aBuilder,
                                    const DisplayItemScrollClip* aIncludeScrollClipsUpTo) const;
  /**
   * Find the topmost display item that returns a non-null frame, and return
   * the frame.
   */
  void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
               nsDisplayItem::HitTestState* aState,
               nsTArray<nsIFrame*> *aOutFrames) const;
  /**
   * Compute the union of the visible rects of the items in the list. The
   * result is not cached.
   */
  nsRect GetVisibleRect() const;

  void SetIsOpaque()
  {
    mIsOpaque = true;
  }
  void SetNeedsTransparentSurface()
  {
    mForceTransparentSurface = true;
  }

private:
  // This class is only used on stack, so we don't have to worry about leaking
  // it.  Don't let us be heap-allocated!
  void* operator new(size_t sz) CPP_THROW_NEW;
  
  nsDisplayItemLink  mSentinel;
  nsDisplayItemLink* mTop;

  // This is set to true by FrameLayerBuilder if the final visible region
  // is empty (i.e. everything that was visible is covered by some
  // opaque content in this list).
  bool mIsOpaque;
  // This is set to true by FrameLayerBuilder if any display item in this
  // list needs to force the surface containing this list to be transparent.
  bool mForceTransparentSurface;
};

/**
 * This is passed as a parameter to nsIFrame::BuildDisplayList. That method
 * will put any generated items onto the appropriate list given here. It's
 * basically just a collection with one list for each separate stacking layer.
 * The lists themselves are external to this object and thus can be shared
 * with others. Some of the list pointers may even refer to the same list.
 */
class nsDisplayListSet {
public:
  /**
   * @return a list where one should place the border and/or background for
   * this frame (everything from steps 1 and 2 of CSS 2.1 appendix E)
   */
  nsDisplayList* BorderBackground() const { return mBorderBackground; }
  /**
   * @return a list where one should place the borders and/or backgrounds for
   * block-level in-flow descendants (step 4 of CSS 2.1 appendix E)
   */
  nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; }
  /**
   * @return a list where one should place descendant floats (step 5 of
   * CSS 2.1 appendix E)
   */
  nsDisplayList* Floats() const { return mFloats; }
  /**
   * @return a list where one should place the (pseudo) stacking contexts 
   * for descendants of this frame (everything from steps 3, 7 and 8
   * of CSS 2.1 appendix E)
   */
  nsDisplayList* PositionedDescendants() const { return mPositioned; }
  /**
   * @return a list where one should place the outlines
   * for this frame and its descendants (step 9 of CSS 2.1 appendix E)
   */
  nsDisplayList* Outlines() const { return mOutlines; }
  /**
   * @return a list where one should place all other content
   */
  nsDisplayList* Content() const { return mContent; }
  
  nsDisplayListSet(nsDisplayList* aBorderBackground,
                   nsDisplayList* aBlockBorderBackgrounds,
                   nsDisplayList* aFloats,
                   nsDisplayList* aContent,
                   nsDisplayList* aPositionedDescendants,
                   nsDisplayList* aOutlines) :
     mBorderBackground(aBorderBackground),
     mBlockBorderBackgrounds(aBlockBorderBackgrounds),
     mFloats(aFloats),
     mContent(aContent),
     mPositioned(aPositionedDescendants),
     mOutlines(aOutlines) {
  }

  /**
   * A copy constructor that lets the caller override the BorderBackground
   * list.
   */  
  nsDisplayListSet(const nsDisplayListSet& aLists,
                   nsDisplayList* aBorderBackground) :
     mBorderBackground(aBorderBackground),
     mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()),
     mFloats(aLists.Floats()),
     mContent(aLists.Content()),
     mPositioned(aLists.PositionedDescendants()),
     mOutlines(aLists.Outlines()) {
  }
  
  /**
   * Move all display items in our lists to top of the corresponding lists in the
   * destination.
   */
  void MoveTo(const nsDisplayListSet& aDestination) const;

private:
  // This class is only used on stack, so we don't have to worry about leaking
  // it.  Don't let us be heap-allocated!
  void* operator new(size_t sz) CPP_THROW_NEW;

protected:
  nsDisplayList* mBorderBackground;
  nsDisplayList* mBlockBorderBackgrounds;
  nsDisplayList* mFloats;
  nsDisplayList* mContent;
  nsDisplayList* mPositioned;
  nsDisplayList* mOutlines;
};

/**
 * A specialization of nsDisplayListSet where the lists are actually internal
 * to the object, and all distinct.
 */
struct nsDisplayListCollection : public nsDisplayListSet {
  nsDisplayListCollection() :
    nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4],
                     &mLists[5]) {}
  explicit nsDisplayListCollection(nsDisplayList* aBorderBackground) :
    nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4],
                     &mLists[5]) {}

  /**
   * Sort all lists by content order.
   */                     
  void SortAllByContentOrder(nsIContent* aCommonAncestor) {
    for (int32_t i = 0; i < 6; ++i) {
      mLists[i].SortByContentOrder(aCommonAncestor);
    }
  }

private:
  // This class is only used on stack, so we don't have to worry about leaking
  // it.  Don't let us be heap-allocated!
  void* operator new(size_t sz) CPP_THROW_NEW;

  nsDisplayList mLists[6];
};


class nsDisplayImageContainer : public nsDisplayItem {
public:
  typedef mozilla::LayerIntPoint LayerIntPoint;
  typedef mozilla::LayoutDeviceRect LayoutDeviceRect;
  typedef mozilla::layers::ImageContainer ImageContainer;
  typedef mozilla::layers::ImageLayer ImageLayer;

  nsDisplayImageContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame)
  {}

  /**
   * @return true if this display item can be optimized into an image layer.
   * It is an error to call GetContainer() unless you've called
   * CanOptimizeToImageLayer() first and it returned true.
   */
  virtual bool CanOptimizeToImageLayer(LayerManager* aManager,
                                       nsDisplayListBuilder* aBuilder);

  already_AddRefed<ImageContainer> GetContainer(LayerManager* aManager,
                                                nsDisplayListBuilder* aBuilder);
  void ConfigureLayer(ImageLayer* aLayer,
                      const ContainerLayerParameters& aParameters);

  virtual already_AddRefed<imgIContainer> GetImage() = 0;

  virtual nsRect GetDestRect() = 0;

  virtual bool SupportsOptimizingToImage() override { return true; }
};

/**
 * Use this class to implement not-very-frequently-used display items
 * that are not opaque, do not receive events, and are bounded by a frame's
 * border-rect.
 * 
 * This should not be used for display items which are created frequently,
 * because each item is one or two pointers bigger than an item from a
 * custom display item class could be, and fractionally slower. However it does
 * save code size. We use this for infrequently-used item types.
 */
class nsDisplayGeneric : public nsDisplayItem {
public:
  typedef class mozilla::gfx::DrawTarget DrawTarget;

  typedef void (* PaintCallback)(nsIFrame* aFrame, DrawTarget* aDrawTarget,
                                 const nsRect& aDirtyRect, nsPoint aFramePt);

  // XXX: should be removed eventually
  typedef void (* OldPaintCallback)(nsIFrame* aFrame, nsRenderingContext* aCtx,
                                    const nsRect& aDirtyRect, nsPoint aFramePt);

  nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                   PaintCallback aPaint, const char* aName, Type aType)
    : nsDisplayItem(aBuilder, aFrame)
    , mPaint(aPaint)
    , mOldPaint(nullptr)
    , mName(aName)
    , mType(aType)
  {
    MOZ_COUNT_CTOR(nsDisplayGeneric);
  }

  // XXX: should be removed eventually
  nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                   OldPaintCallback aOldPaint, const char* aName, Type aType)
    : nsDisplayItem(aBuilder, aFrame)
    , mPaint(nullptr)
    , mOldPaint(aOldPaint)
    , mName(aName)
    , mType(aType)
  {
    MOZ_COUNT_CTOR(nsDisplayGeneric);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayGeneric() {
    MOZ_COUNT_DTOR(nsDisplayGeneric);
  }
#endif
  
  virtual void Paint(nsDisplayListBuilder* aBuilder,
                     nsRenderingContext* aCtx) override {
    MOZ_ASSERT(!!mPaint != !!mOldPaint);
    if (mPaint) {
      mPaint(mFrame, aCtx->GetDrawTarget(), mVisibleRect, ToReferenceFrame());
    } else {
      mOldPaint(mFrame, aCtx, mVisibleRect, ToReferenceFrame());
    }
  }
  NS_DISPLAY_DECL_NAME(mName, mType)

protected:
  PaintCallback mPaint;
  OldPaintCallback mOldPaint;   // XXX: should be removed eventually
  const char* mName;
  Type mType;
};

/**
 * Generic display item that can contain overflow. Use this in lieu of
 * nsDisplayGeneric if you have a frame that should use the visual overflow
 * rect of its frame when drawing items, instead of the frame's bounds.
 */
class nsDisplayGenericOverflow : public nsDisplayGeneric {
  public:
    nsDisplayGenericOverflow(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                             PaintCallback aPaint, const char* aName, Type aType)
      : nsDisplayGeneric(aBuilder, aFrame, aPaint, aName, aType)
    {
      MOZ_COUNT_CTOR(nsDisplayGenericOverflow);
    }
    // XXX: should be removed eventually
    nsDisplayGenericOverflow(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                             OldPaintCallback aOldPaint, const char* aName, Type aType)
      : nsDisplayGeneric(aBuilder, aFrame, aOldPaint, aName, aType)
    {
      MOZ_COUNT_CTOR(nsDisplayGenericOverflow);
    }
  #ifdef NS_BUILD_REFCNT_LOGGING
    virtual ~nsDisplayGenericOverflow() {
      MOZ_COUNT_DTOR(nsDisplayGenericOverflow);
    }
  #endif

    /**
     * Returns the frame's visual overflow rect instead of the frame's bounds.
     */
    virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
                             bool* aSnap) override
    {
      *aSnap = false;
      return Frame()->GetVisualOverflowRect() + ToReferenceFrame();
    }
};

#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF)
/**
 * This class implements painting of reflow counts.  Ideally, we would simply
 * make all the frame names be those returned by nsFrame::GetFrameName
 * (except that tosses in the content tag name!)  and support only one color
 * and eliminate this class altogether in favor of nsDisplayGeneric, but for
 * the time being we can't pass args to a PaintCallback, so just have a
 * separate class to do the right thing.  Sadly, this alsmo means we need to
 * hack all leaf frame classes to handle this.
 *
 * XXXbz the color thing is a bit of a mess, but 0 basically means "not set"
 * here...  I could switch it all to nscolor, but why bother?
 */
class nsDisplayReflowCount : public nsDisplayItem {
public:
  nsDisplayReflowCount(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                       const char* aFrameName,
                       uint32_t aColor = 0)
    : nsDisplayItem(aBuilder, aFrame),
      mFrameName(aFrameName),
      mColor(aColor)
  {
    MOZ_COUNT_CTOR(nsDisplayReflowCount);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayReflowCount() {
    MOZ_COUNT_DTOR(nsDisplayReflowCount);
  }
#endif

  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override {
    mFrame->PresContext()->PresShell()->PaintCount(mFrameName, aCtx,
                                                   mFrame->PresContext(),
                                                   mFrame, ToReferenceFrame(),
                                                   mColor);
  }
  NS_DISPLAY_DECL_NAME("nsDisplayReflowCount", TYPE_REFLOW_COUNT)
protected:
  const char* mFrameName;
  nscolor mColor;
};

#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)                                     \
  PR_BEGIN_MACRO                                                              \
    if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() &&   \
        PresContext()->PresShell()->IsPaintingFrameCounts()) {                \
        aLists.Outlines()->AppendNewToTop(                                    \
            new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name));      \
    }                                                                         \
  PR_END_MACRO

#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)                       \
  PR_BEGIN_MACRO                                                              \
    if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() &&   \
        PresContext()->PresShell()->IsPaintingFrameCounts()) {                \
        aLists.Outlines()->AppendNewToTop(                                    \
             new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name, _color)); \
    }                                                                         \
  PR_END_MACRO

/*
  Macro to be used for classes that don't actually implement BuildDisplayList
 */
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)                   \
  void BuildDisplayList(nsDisplayListBuilder*   aBuilder,                 \
                        const nsRect&           aDirtyRect,               \
                        const nsDisplayListSet& aLists) {                 \
    DO_GLOBAL_REFLOW_COUNT_DSP(#_class);                                  \
    _super::BuildDisplayList(aBuilder, aDirtyRect, aLists);               \
  }

#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF

#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)

#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF

class nsDisplayCaret : public nsDisplayItem {
public:
  nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayCaret();
#endif

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  NS_DISPLAY_DECL_NAME("Caret", TYPE_CARET)

protected:
  RefPtr<nsCaret> mCaret;
  nsRect mBounds;
};

/**
 * The standard display item to paint the CSS borders of a frame.
 */
class nsDisplayBorder : public nsDisplayItem {
public:
  nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);

#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayBorder() {
    MOZ_COUNT_DTOR(nsDisplayBorder);
  }
#endif

  virtual bool IsInvisibleInRect(const nsRect& aRect) override;
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  NS_DISPLAY_DECL_NAME("Border", TYPE_BORDER)
  
  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;

protected:
  nsRect CalculateBounds(const nsStyleBorder& aStyleBorder);

  nsRect mBounds;
};

/**
 * A simple display item that just renders a solid color across the
 * specified bounds. For canvas frames (in the CSS sense) we split off the
 * drawing of the background color into this class (from nsDisplayBackground
 * via nsDisplayCanvasBackground). This is done so that we can always draw a
 * background color to avoid ugly flashes of white when we can't draw a full
 * frame tree (ie when a page is loading). The bounds can differ from the
 * frame's bounds -- this is needed when a frame/iframe is loading and there
 * is not yet a frame tree to go in the frame/iframe so we use the subdoc
 * frame of the parent document as a standin.
 */
class nsDisplaySolidColorBase : public nsDisplayItem {
public:
  nsDisplaySolidColorBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nscolor aColor)
    : nsDisplayItem(aBuilder, aFrame), mColor(aColor)
  {}

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplaySolidColorGeometry(this, aBuilder, mColor);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    const nsDisplaySolidColorGeometry* geometry =
      static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
    if (mColor != geometry->mColor) {
      bool dummy;
      aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
      return;
    }
    ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
  }

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override {
    *aSnap = false;
    nsRegion result;
    if (NS_GET_A(mColor) == 255) {
      result = GetBounds(aBuilder, aSnap);
    }
    return result;
  }

  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override
  {
    return mozilla::Some(mColor);
  }

protected:
  nscolor mColor;
};

class nsDisplaySolidColor : public nsDisplaySolidColorBase {
public:
  nsDisplaySolidColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                      const nsRect& aBounds, nscolor aColor)
    : nsDisplaySolidColorBase(aBuilder, aFrame, aColor), mBounds(aBounds)
  {
    NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColors!");
    MOZ_COUNT_CTOR(nsDisplaySolidColor);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplaySolidColor() {
    MOZ_COUNT_DTOR(nsDisplaySolidColor);
  }
#endif

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;

  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;

  virtual void WriteDebugInfo(std::stringstream& aStream) override;

  NS_DISPLAY_DECL_NAME("SolidColor", TYPE_SOLID_COLOR)

private:
  nsRect  mBounds;
};

/**
 * A display item that renders a solid color over a region. This is not
 * exposed through CSS, its only purpose is efficient invalidation of
 * the find bar highlighter dimmer.
 */
class nsDisplaySolidColorRegion : public nsDisplayItem {
  typedef mozilla::gfx::Color Color;

public:
  nsDisplaySolidColorRegion(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                            const nsRegion& aRegion, nscolor aColor)
    : nsDisplayItem(aBuilder, aFrame), mRegion(aRegion), mColor(Color::FromABGR(aColor))
  {
    NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColorRegions!");
    MOZ_COUNT_CTOR(nsDisplaySolidColorRegion);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplaySolidColorRegion() {
    MOZ_COUNT_DTOR(nsDisplaySolidColorRegion);
  }
#endif

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplaySolidColorRegionGeometry(this, aBuilder, mRegion, mColor);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    const nsDisplaySolidColorRegionGeometry* geometry =
      static_cast<const nsDisplaySolidColorRegionGeometry*>(aGeometry);
    if (mColor == geometry->mColor) {
      aInvalidRegion->Xor(geometry->mRegion, mRegion);
    } else {
      aInvalidRegion->Or(geometry->mRegion.GetBounds(), mRegion.GetBounds());
    }
  }

protected:

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  virtual void WriteDebugInfo(std::stringstream& aStream) override;

  NS_DISPLAY_DECL_NAME("SolidColorRegion", TYPE_SOLID_COLOR_REGION)

private:
  nsRegion mRegion;
  Color mColor;
};

/**
 * A display item to paint one background-image for a frame. Each background
 * image layer gets its own nsDisplayBackgroundImage.
 */
class nsDisplayBackgroundImage : public nsDisplayImageContainer {
public:
  typedef mozilla::StyleGeometryBox StyleGeometryBox;

  /**
   * aLayer signifies which background layer this item represents.
   * aIsThemed should be the value of aFrame->IsThemed.
   * aBackgroundStyle should be the result of
   * nsCSSRendering::FindBackground, or null if FindBackground returned false.
   * aBackgroundRect is relative to aFrame.
   */
  nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                           uint32_t aLayer, const nsRect& aBackgroundRect,
                           const nsStyleBackground* aBackgroundStyle);
  virtual ~nsDisplayBackgroundImage();

  // This will create and append new items for all the layers of the
  // background. Returns whether we appended a themed background.
  // aAllowWillPaintBorderOptimization should usually be left at true, unless
  // aFrame has special border drawing that causes opaque borders to not
  // actually be opaque.
  static bool AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
                                         nsIFrame* aFrame,
                                         const nsRect& aBackgroundRect,
                                         nsDisplayList* aList,
                                         bool aAllowWillPaintBorderOptimization = true,
                                         nsStyleContext* aStyleContext = nullptr);

  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;

  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override;
  /**
   * GetBounds() returns the background painting area.
   */
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  virtual uint32_t GetPerFrameKey() override;
  NS_DISPLAY_DECL_NAME("Background", TYPE_BACKGROUND)

  /**
   * Return the background positioning area.
   * (GetBounds() returns the background painting area.)
   * Can be called only when mBackgroundStyle is non-null.
   */
  nsRect GetPositioningArea();

  /**
   * Returns true if existing rendered pixels of this display item may need
   * to be redrawn if the positioning area size changes but its position does
   * not.
   * If false, only the changed painting area needs to be redrawn when the
   * positioning area size changes but its position does not.
   */
  bool RenderingMightDependOnPositioningAreaSizeChange();

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayBackgroundGeometry(this, aBuilder);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;
  
  virtual bool CanOptimizeToImageLayer(LayerManager* aManager,
                                       nsDisplayListBuilder* aBuilder) override;
  virtual already_AddRefed<imgIContainer> GetImage() override;
  virtual nsRect GetDestRect() override;

  static nsRegion GetInsideClipRegion(nsDisplayItem* aItem,
                                      StyleGeometryBox aClip,
                                      const nsRect& aRect,
                                      const nsRect& aBackgroundRect);

  virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) override;

protected:
  typedef class mozilla::layers::ImageContainer ImageContainer;
  typedef class mozilla::layers::ImageLayer ImageLayer;

  bool TryOptimizeToImageLayer(LayerManager* aManager, nsDisplayListBuilder* aBuilder);
  bool IsNonEmptyFixedImage() const;
  nsRect GetBoundsInternal(nsDisplayListBuilder* aBuilder);
  bool ShouldTreatAsFixed() const;
  bool ComputeShouldTreatAsFixed(bool isTransformedFixed) const;

  void PaintInternal(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
                     const nsRect& aBounds, nsRect* aClipRect);

  // Determine whether we want to be separated into our own layer, independent
  // of whether this item can actually be layerized.
  enum ImageLayerization {
    WHENEVER_POSSIBLE,
    ONLY_FOR_SCALING,
    NO_LAYER_NEEDED
  };
  ImageLayerization ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
                                         LayerManager* aManager);

  // Cache the result of nsCSSRendering::FindBackground. Always null if
  // mIsThemed is true or if FindBackground returned false.
  const nsStyleBackground* mBackgroundStyle;
  nsCOMPtr<imgIContainer> mImage;
  nsRect mBackgroundRect; // relative to the reference frame
  nsRect mFillRect;
  nsRect mDestRect;
  /* Bounds of this display item */
  nsRect mBounds;
  uint32_t mLayer;
  bool mIsRasterImage;
  /* Whether the image should be treated as fixed to the viewport. */
  bool mShouldTreatAsFixed;
};


/**
 * A display item to paint the native theme background for a frame.
 */
class nsDisplayThemedBackground : public nsDisplayItem {
public:
  nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                            const nsRect& aBackgroundRect);
  virtual ~nsDisplayThemedBackground();

  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override;
  virtual bool ProvidesFontSmoothingBackgroundColor(nscolor* aColor) override;

  /**
   * GetBounds() returns the background painting area.
   */
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  NS_DISPLAY_DECL_NAME("ThemedBackground", TYPE_THEMED_BACKGROUND)

  /**
   * Return the background positioning area.
   * (GetBounds() returns the background painting area.)
   * Can be called only when mBackgroundStyle is non-null.
   */
  nsRect GetPositioningArea();

  /**
   * Return whether our frame's document does not have the state
   * NS_DOCUMENT_STATE_WINDOW_INACTIVE.
   */
  bool IsWindowActive();

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayThemedBackgroundGeometry(this, aBuilder);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;

  virtual void WriteDebugInfo(std::stringstream& aStream) override;
protected:
  nsRect GetBoundsInternal();

  void PaintInternal(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
                     const nsRect& aBounds, nsRect* aClipRect);

  nsRect mBackgroundRect;
  nsRect mBounds;
  nsITheme::Transparency mThemeTransparency;
  uint8_t mAppearance;
};

class nsDisplayBackgroundColor : public nsDisplayItem
{
  typedef mozilla::gfx::Color Color;

public:
  nsDisplayBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                           const nsRect& aBackgroundRect,
                           const nsStyleBackground* aBackgroundStyle,
                           nscolor aColor)
    : nsDisplayItem(aBuilder, aFrame)
    , mBackgroundRect(aBackgroundRect)
    , mBackgroundStyle(aBackgroundStyle)
    , mColor(Color::FromABGR(aColor))
  { }

  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override;
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;

  virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
                            float aOpacity,
                            const DisplayItemClip* aClip) override;
  virtual bool CanApplyOpacity() const override;

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override
  {
    *aSnap = true;
    return mBackgroundRect;
  }

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplaySolidColorGeometry(this, aBuilder, mColor.ToABGR());
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    const nsDisplaySolidColorGeometry* geometry = static_cast<const nsDisplaySolidColorGeometry*>(aGeometry);
    if (mColor.ToABGR() != geometry->mColor) {
      bool dummy;
      aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &dummy));
      return;
    }
    ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
  }

  NS_DISPLAY_DECL_NAME("BackgroundColor", TYPE_BACKGROUND_COLOR)
  virtual void WriteDebugInfo(std::stringstream& aStream) override;

protected:
  const nsRect mBackgroundRect;
  const nsStyleBackground* mBackgroundStyle;
  mozilla::gfx::Color mColor;
};

class nsDisplayClearBackground : public nsDisplayItem
{
public:
  nsDisplayClearBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame)
  { }

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override
  {
    *aSnap = true;
    return nsRect(ToReferenceFrame(), Frame()->GetSize());
  }

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override {
    *aSnap = false;
    return GetBounds(aBuilder, aSnap);
  }

  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override
  {
    return mozilla::Some(NS_RGBA(0, 0, 0, 0));
  }

  virtual bool ClearsBackground() override
  {
    return true;
  }

  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override
  {
    return mozilla::LAYER_ACTIVE_FORCE;
  }

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;

  NS_DISPLAY_DECL_NAME("ClearBackground", TYPE_CLEAR_BACKGROUND)
};

/**
 * The standard display item to paint the outer CSS box-shadows of a frame.
 */
class nsDisplayBoxShadowOuter final : public nsDisplayItem {
public:
  nsDisplayBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame)
    , mOpacity(1.0) {
    MOZ_COUNT_CTOR(nsDisplayBoxShadowOuter);
    mBounds = GetBoundsInternal();
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayBoxShadowOuter() {
    MOZ_COUNT_DTOR(nsDisplayBoxShadowOuter);
  }
#endif

  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual bool IsInvisibleInRect(const nsRect& aRect) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
  
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;
  
  virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
                            float aOpacity,
                            const DisplayItemClip* aClip) override
  {
    NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
    mOpacity = aOpacity;
    if (aClip) {
      IntersectClip(aBuilder, *aClip);
    }
  }
  virtual bool CanApplyOpacity() const override
  {
    return true;
  }

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayBoxShadowOuterGeometry(this, aBuilder, mOpacity);
  }

  nsRect GetBoundsInternal();

private:
  nsRegion mVisibleRegion;
  nsRect mBounds;
  float mOpacity;
};

/**
 * The standard display item to paint the inner CSS box-shadows of a frame.
 */
class nsDisplayBoxShadowInner : public nsDisplayItem {
public:
  nsDisplayBoxShadowInner(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame) {
    MOZ_COUNT_CTOR(nsDisplayBoxShadowInner);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayBoxShadowInner() {
    MOZ_COUNT_DTOR(nsDisplayBoxShadowInner);
  }
#endif

  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
  
  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayBoxShadowInnerGeometry(this, aBuilder);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    const nsDisplayBoxShadowInnerGeometry* geometry = static_cast<const nsDisplayBoxShadowInnerGeometry*>(aGeometry);
    if (!geometry->mPaddingRect.IsEqualInterior(GetPaddingRect())) {
      // nsDisplayBoxShadowInner is based around the padding rect, but it can
      // touch pixels outside of this. We should invalidate the entire bounds.
      bool snap;
      aInvalidRegion->Or(geometry->mBounds, GetBounds(aBuilder, &snap));
    }
  }

private:
  nsRegion mVisibleRegion;
};

/**
 * The standard display item to paint the CSS outline of a frame.
 */
class nsDisplayOutline : public nsDisplayItem {
public:
  nsDisplayOutline(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
    nsDisplayItem(aBuilder, aFrame) {
    MOZ_COUNT_CTOR(nsDisplayOutline);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayOutline() {
    MOZ_COUNT_DTOR(nsDisplayOutline);
  }
#endif

  virtual bool IsInvisibleInRect(const nsRect& aRect) override;
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  NS_DISPLAY_DECL_NAME("Outline", TYPE_OUTLINE)
};

/**
 * A class that lets you receive events within the frame bounds but never paints.
 */
class nsDisplayEventReceiver : public nsDisplayItem {
public:
  nsDisplayEventReceiver(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame) {
    MOZ_COUNT_CTOR(nsDisplayEventReceiver);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayEventReceiver() {
    MOZ_COUNT_DTOR(nsDisplayEventReceiver);
  }
#endif

  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
  NS_DISPLAY_DECL_NAME("EventReceiver", TYPE_EVENT_RECEIVER)
};

/**
 * A display item that tracks event-sensitive regions which will be set
 * on the ContainerLayer that eventually contains this item.
 *
 * One of these is created for each stacking context and pseudo-stacking-context.
 * It accumulates regions for event targets contributed by the border-boxes of
 * frames in its (pseudo) stacking context. A nsDisplayLayerEventRegions
 * eventually contributes its regions to the PaintedLayer it is placed in by
 * FrameLayerBuilder. (We don't create a display item for every frame that
 * could be an event target (i.e. almost all frames), because that would be
 * high overhead.)
 *
 * We always make leaf layers other than PaintedLayers transparent to events.
 * For example, an event targeting a canvas or video will actually target the
 * background of that element, which is logically in the PaintedLayer behind the
 * CanvasFrame or ImageFrame. We only need to create a
 * nsDisplayLayerEventRegions when an element's background could be in front
 * of a lower z-order element with its own layer.
 */
class nsDisplayLayerEventRegions final : public nsDisplayItem {
public:
  nsDisplayLayerEventRegions(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame)
  {
    MOZ_COUNT_CTOR(nsDisplayLayerEventRegions);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayLayerEventRegions() {
    MOZ_COUNT_DTOR(nsDisplayLayerEventRegions);
  }
#endif
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override
  {
    *aSnap = false;
    return nsRect();
  }
  nsRect GetHitRegionBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
  {
    *aSnap = false;
    return mHitRegion.GetBounds().Union(mMaybeHitRegion.GetBounds());
  }

  virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
                            float aOpacity,
                            const DisplayItemClip* aClip) override
  {
    NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
  }
  virtual bool CanApplyOpacity() const override
  {
    return true;
  }

  NS_DISPLAY_DECL_NAME("LayerEventRegions", TYPE_LAYER_EVENT_REGIONS)

  // Indicate that aFrame's border-box contributes to the event regions for
  // this layer. aFrame must have the same reference frame as mFrame.
  void AddFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);

  // Indicate that an inactive scrollframe's scrollport should be added to the
  // dispatch-to-content region, to ensure that APZ lets content create a
  // displayport.
  void AddInactiveScrollPort(const nsRect& aRect);

  bool IsEmpty() const;

  int32_t ZIndex() const override;
  void SetOverrideZIndex(int32_t aZIndex);

  const nsRegion& HitRegion() { return mHitRegion; }
  const nsRegion& MaybeHitRegion() { return mMaybeHitRegion; }
  const nsRegion& DispatchToContentHitRegion() { return mDispatchToContentHitRegion; }
  const nsRegion& NoActionRegion() { return mNoActionRegion; }
  const nsRegion& HorizontalPanRegion() { return mHorizontalPanRegion; }
  const nsRegion& VerticalPanRegion() { return mVerticalPanRegion; }
  nsRegion CombinedTouchActionRegion();

  virtual void WriteDebugInfo(std::stringstream& aStream) override;

private:
  // Relative to aFrame's reference frame.
  // These are the points that are definitely in the hit region.
  nsRegion mHitRegion;
  // These are points that may or may not be in the hit region. Only main-thread
  // event handling can tell for sure (e.g. because complex shapes are present).
  nsRegion mMaybeHitRegion;
  // These are points that need to be dispatched to the content thread for
  // resolution. Always contained in the union of mHitRegion and mMaybeHitRegion.
  nsRegion mDispatchToContentHitRegion;
  // These are points where panning is disabled, as determined by the touch-action
  // property. Always contained in the union of mHitRegion and mMaybeHitRegion.
  nsRegion mNoActionRegion;
  // These are points where panning is horizontal, as determined by the touch-action
  // property. Always contained in the union of mHitRegion and mMaybeHitRegion.
  nsRegion mHorizontalPanRegion;
  // These are points where panning is vertical, as determined by the touch-action
  // property. Always contained in the union of mHitRegion and mMaybeHitRegion.
  nsRegion mVerticalPanRegion;
  // If these event regions are for an inactive scroll frame, the z-index of
  // this display item is overridden to be the largest z-index of the content
  // in the scroll frame. This ensures that the event regions item remains on
  // top of the content after sorting items by z-index.
  mozilla::Maybe<int32_t> mOverrideZIndex;
};

/**
 * A class that lets you wrap a display list as a display item.
 * 
 * GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped
 * list has many items, it's not clear which one has the 'underlying frame'.
 * Thus we force the creator to specify what the underlying frame is. The
 * underlying frame should be the root of a stacking context, because sorting
 * a list containing this item will not get at the children.
 * 
 * In some cases (e.g., clipping) we want to wrap a list but we don't have a
 * particular underlying frame that is a stacking context root. In that case
 * we allow the frame to be nullptr. Callers to GetUnderlyingFrame must
 * detect and handle this case.
 */
class nsDisplayWrapList : public nsDisplayItem {
public:
  /**
   * Takes all the items from aList and puts them in our list.
   */
  nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                    nsDisplayList* aList);
  nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                    nsDisplayList* aList,
                    const DisplayItemScrollClip* aScrollClip);
  nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                    nsDisplayItem* aItem);
  nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame), mOverrideZIndex(0), mHasZIndexOverride(false)
  {
    MOZ_COUNT_CTOR(nsDisplayWrapList);
    mBaseVisibleRect = mVisibleRect;
  }
  virtual ~nsDisplayWrapList();
  /**
   * Call this if the wrapped list is changed.
   */
  virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override
  {
    mBounds = mList.GetScrollClippedBoundsUpTo(aBuilder, mScrollClip);
    // The display list may contain content that's visible outside the visible
    // rect (i.e. the current dirty rect) passed in when the item was created.
    // This happens when the dirty rect has been restricted to the visual
    // overflow rect of a frame for some reason (e.g. when setting up dirty
    // rects in nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay), but that
    // frame contains placeholders for out-of-flows that aren't descendants of
    // the frame.
    mVisibleRect.UnionRect(mBaseVisibleRect, mList.GetVisibleRect());
  }
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override;
  virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual bool TryMerge(nsDisplayItem* aItem) override {
    return false;
  }
  virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) override
  {
    aFrames->AppendElements(mMergedFrames);
  }
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
    return true;
  }
  virtual bool IsInvalid(nsRect& aRect) override
  {
    if (mFrame->IsInvalid(aRect) && aRect.IsEmpty()) {
      return true;
    }
    nsRect temp;
    for (uint32_t i = 0; i < mMergedFrames.Length(); i++) {
      if (mMergedFrames[i]->IsInvalid(temp) && temp.IsEmpty()) {
        aRect.SetEmpty();
        return true;
      }
      aRect = aRect.Union(temp);
    }
    aRect += ToReferenceFrame();
    return !aRect.IsEmpty();
  }
  NS_DISPLAY_DECL_NAME("WrapList", TYPE_WRAP_LIST)

  virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) override;
                                    
  virtual nsDisplayList* GetSameCoordinateSystemChildren() override
  {
    NS_ASSERTION(mList.IsEmpty() || !ReferenceFrame() ||
                 !mList.GetBottom()->ReferenceFrame() ||
                 mList.GetBottom()->ReferenceFrame() == ReferenceFrame(),
                 "Children must have same reference frame");
    return &mList;
  }
  virtual nsDisplayList* GetChildren() override { return &mList; }

  virtual int32_t ZIndex() const override
  {
    return (mHasZIndexOverride) ? mOverrideZIndex : nsDisplayItem::ZIndex();
  }

  void SetOverrideZIndex(int32_t aZIndex)
  {
    mHasZIndexOverride = true;
    mOverrideZIndex = aZIndex;
  }

  void SetVisibleRect(const nsRect& aRect);

  void SetReferenceFrame(const nsIFrame* aFrame);

  /**
   * This creates a copy of this item, but wrapping aItem instead of
   * our existing list. Only gets called if this item returned nullptr
   * for GetUnderlyingFrame(). aItem is guaranteed to return non-null from
   * GetUnderlyingFrame().
   */
  virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
                                           nsDisplayItem* aItem) {
    NS_NOTREACHED("We never returned nullptr for GetUnderlyingFrame!");
    return nullptr;
  }

protected:
  nsDisplayWrapList() {}

  void MergeFromTrackingMergedFrames(nsDisplayWrapList* aOther)
  {
    mList.AppendToBottom(&aOther->mList);
    mBounds.UnionRect(mBounds, aOther->mBounds);
    mVisibleRect.UnionRect(mVisibleRect, aOther->mVisibleRect);
    mMergedFrames.AppendElement(aOther->mFrame);
    mMergedFrames.AppendElements(mozilla::Move(aOther->mMergedFrames));
  }

  nsDisplayList mList;
  // The frames from items that have been merged into this item, excluding
  // this item's own frame.
  nsTArray<nsIFrame*> mMergedFrames;
  nsRect mBounds;
  // Visible rect contributed by this display item itself.
  // Our mVisibleRect may include the visible areas of children.
  nsRect mBaseVisibleRect;
  int32_t mOverrideZIndex;
  bool mHasZIndexOverride;
};

/**
 * We call WrapDisplayList on the in-flow lists: BorderBackground(),
 * BlockBorderBackgrounds() and Content().
 * We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(),
 * and Floats(). This is done to support special wrapping processing for frames
 * that may not be in-flow descendants of the current frame.
 */
class nsDisplayWrapper {
public:
  // This is never instantiated directly (it has pure virtual methods), so no
  // need to count constructors and destructors.

  virtual bool WrapBorderBackground() { return true; }
  virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
                                  nsIFrame* aFrame, nsDisplayList* aList) = 0;
  virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
                                  nsDisplayItem* aItem) = 0;

  nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                     const nsDisplayListSet& aIn, const nsDisplayListSet& aOut);
  nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                            const nsDisplayListSet& aLists);
protected:
  nsDisplayWrapper() {}
};

/**
 * The standard display item to paint a stacking context with translucency
 * set by the stacking context root frame's 'opacity' style.
 */
class nsDisplayOpacity : public nsDisplayWrapList {
public:
  nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                   nsDisplayList* aList,
                   const DisplayItemScrollClip* aScrollClip,
                   bool aForEventsAndPluginsOnly);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayOpacity();
#endif

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual bool TryMerge(nsDisplayItem* aItem) override;
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    // We don't need to compute an invalidation region since we have LayerTreeInvalidation
  }
  virtual bool IsInvalid(nsRect& aRect) override
  {
    if (mForEventsAndPluginsOnly) {
      return false;
    }
    return nsDisplayWrapList::IsInvalid(aRect);
  }
  virtual void ApplyOpacity(nsDisplayListBuilder* aBuilder,
                            float aOpacity,
                            const DisplayItemClip* aClip) override;
  virtual bool CanApplyOpacity() const override;
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override;
  static bool NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
  NS_DISPLAY_DECL_NAME("Opacity", TYPE_OPACITY)
  virtual void WriteDebugInfo(std::stringstream& aStream) override;

  bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override;

private:
  float mOpacity;
  bool mForEventsAndPluginsOnly;
};

class nsDisplayBlendMode : public nsDisplayWrapList {
public:
  nsDisplayBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                        nsDisplayList* aList, uint8_t aBlendMode,
                        const DisplayItemScrollClip* aScrollClip,
                        uint32_t aIndex = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayBlendMode();
#endif

  nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                           bool* aSnap) override;

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    // We don't need to compute an invalidation region since we have LayerTreeInvalidation
  }
  virtual uint32_t GetPerFrameKey() override {
    return (mIndex << nsDisplayItem::TYPE_BITS) |
      nsDisplayItem::GetPerFrameKey();
  }
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual bool TryMerge(nsDisplayItem* aItem) override;
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
    return false;
  }
  NS_DISPLAY_DECL_NAME("BlendMode", TYPE_BLEND_MODE)

private:
  uint8_t mBlendMode;
  uint32_t mIndex;
};

class nsDisplayBlendContainer : public nsDisplayWrapList {
public:
    static nsDisplayBlendContainer*
    CreateForMixBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                          nsDisplayList* aList, const DisplayItemScrollClip* aScrollClip);

    static nsDisplayBlendContainer*
    CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                                 nsDisplayList* aList, const DisplayItemScrollClip* aScrollClip);

#ifdef NS_BUILD_REFCNT_LOGGING
    virtual ~nsDisplayBlendContainer();
#endif
    
    virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                               LayerManager* aManager,
                                               const ContainerLayerParameters& aContainerParameters) override;
    virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                     LayerManager* aManager,
                                     const ContainerLayerParameters& aParameters) override;
    virtual bool TryMerge(nsDisplayItem* aItem) override;
    virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
      return false;
    }
    virtual uint32_t GetPerFrameKey() override {
      return (mIsForBackground ? 1 << nsDisplayItem::TYPE_BITS : 0) |
        nsDisplayItem::GetPerFrameKey();
    }
    NS_DISPLAY_DECL_NAME("BlendContainer", TYPE_BLEND_CONTAINER)

private:
    nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                            nsDisplayList* aList,
                            const DisplayItemScrollClip* aScrollClip,
                            bool aIsForBackground);

    // Used to distinguish containers created at building stacking
    // context or appending background.
    bool mIsForBackground;
};

/**
 * A display item that has no purpose but to ensure its contents get
 * their own layer.
 */
class nsDisplayOwnLayer : public nsDisplayWrapList {
public:

  /**
   * nsDisplayOwnLayer constructor flags
   */
  enum {
    GENERATE_SUBDOC_INVALIDATIONS = 0x01,
    VERTICAL_SCROLLBAR = 0x02,
    HORIZONTAL_SCROLLBAR = 0x04,
    GENERATE_SCROLLABLE_LAYER = 0x08,
    SCROLLBAR_CONTAINER = 0x10
  };

  /**
   * @param aFlags GENERATE_SUBDOC_INVALIDATIONS :
   * Add UserData to the created ContainerLayer, so that invalidations
   * for this layer are send to our nsPresContext.
   * GENERATE_SCROLLABLE_LAYER : only valid on nsDisplaySubDocument (and
   * subclasses), indicates this layer is to be a scrollable layer, so call
   * ComputeFrameMetrics, etc.
   * @param aScrollTarget when VERTICAL_SCROLLBAR or HORIZONTAL_SCROLLBAR
   * is set in the flags, this parameter should be the ViewID of the
   * scrollable content this scrollbar is for.
   */
  nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                    nsDisplayList* aList, uint32_t aFlags = 0,
                    ViewID aScrollTarget = mozilla::layers::FrameMetrics::NULL_SCROLL_ID,
                    float aScrollbarThumbRatio = 0.0f,
                    bool aForceActive = true);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayOwnLayer();
#endif
  
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;
  virtual bool TryMerge(nsDisplayItem* aItem) override
  {
    // Don't allow merging, each sublist must have its own layer
    return false;
  }
  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
    return false;
  }
  uint32_t GetFlags() { return mFlags; }
  NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER)
protected:
  uint32_t mFlags;
  ViewID mScrollTarget;
  float mScrollbarThumbRatio;
  bool mForceActive;
};

/**
 * A display item for subdocuments. This is more or less the same as nsDisplayOwnLayer,
 * except that it always populates the FrameMetrics instance on the ContainerLayer it
 * builds.
 */
class nsDisplaySubDocument : public nsDisplayOwnLayer {
public:
  nsDisplaySubDocument(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                       nsDisplayList* aList, uint32_t aFlags);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplaySubDocument();
#endif

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;

  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;

  virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) override;

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) override;

  NS_DISPLAY_DECL_NAME("SubDocument", TYPE_SUBDOCUMENT)

  mozilla::UniquePtr<ScrollMetadata> ComputeScrollMetadata(Layer* aLayer,
                                                           const ContainerLayerParameters& aContainerParameters);

protected:
  ViewID mScrollParentId;
  bool mForceDispatchToContentRegion;
};

/**
 * A display item for subdocuments to capture the resolution from the presShell
 * and ensure that it gets applied to all the right elements. This item creates
 * a container layer.
 */
class nsDisplayResolution : public nsDisplaySubDocument {
public:
  nsDisplayResolution(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                      nsDisplayList* aList, uint32_t aFlags);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayResolution();
#endif
  virtual void HitTest(nsDisplayListBuilder* aBuilder,
                       const nsRect& aRect,
                       HitTestState* aState,
                       nsTArray<nsIFrame*> *aOutFrames) override;
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  NS_DISPLAY_DECL_NAME("Resolution", TYPE_RESOLUTION)
};

/**
 * A display item used to represent sticky position elements. The contents
 * gets its own layer and creates a stacking context, and the layer will have
 * position-related metadata set on it.
 */
class nsDisplayStickyPosition : public nsDisplayOwnLayer {
public:
  nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                          nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayStickyPosition();
#endif

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  NS_DISPLAY_DECL_NAME("StickyPosition", TYPE_STICKY_POSITION)
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override
  {
    return mozilla::LAYER_ACTIVE;
  }
  virtual bool TryMerge(nsDisplayItem* aItem) override;
};

class nsDisplayFixedPosition : public nsDisplayOwnLayer {
public:
  nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                          nsDisplayList* aList);

  static nsDisplayFixedPosition* CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
                                                          nsIFrame* aFrame,
                                                          nsDisplayBackgroundImage* aImage,
                                                          uint32_t aIndex);


#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayFixedPosition();
#endif

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  NS_DISPLAY_DECL_NAME("FixedPosition", TYPE_FIXED_POSITION)
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override
  {
    return mozilla::LAYER_ACTIVE;
  }
  virtual bool TryMerge(nsDisplayItem* aItem) override;

  virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) override { return mIsFixedBackground; }

  virtual uint32_t GetPerFrameKey() override { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }

  AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const override {
    return mAnimatedGeometryRootForScrollMetadata;
  }

private:
  // For background-attachment:fixed
  nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                         nsDisplayList* aList, uint32_t aIndex);
  void Init(nsDisplayListBuilder* aBuilder);

  AnimatedGeometryRoot* mAnimatedGeometryRootForScrollMetadata;
  uint32_t mIndex;
  bool mIsFixedBackground;
};

/**
 * This creates an empty scrollable layer. It has no child layers.
 * It is used to record the existence of a scrollable frame in the layer
 * tree.
 */
class nsDisplayScrollInfoLayer : public nsDisplayWrapList
{
public:
  nsDisplayScrollInfoLayer(nsDisplayListBuilder* aBuilder,
                           nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame);
  NS_DISPLAY_DECL_NAME("ScrollInfoLayer", TYPE_SCROLL_INFO_LAYER)


#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayScrollInfoLayer();
#endif

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;

  virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) override
  { return true; }

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override {
    *aSnap = false;
    return nsRegion();
  }

  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;

  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override
  { return false; }

  virtual void WriteDebugInfo(std::stringstream& aStream) override;

  mozilla::UniquePtr<ScrollMetadata> ComputeScrollMetadata(Layer* aLayer,
                                                           const ContainerLayerParameters& aContainerParameters);

protected:
  nsIFrame* mScrollFrame;
  nsIFrame* mScrolledFrame;
  ViewID mScrollParentId;
};

/**
 * nsDisplayZoom is used for subdocuments that have a different full zoom than
 * their parent documents. This item creates a container layer.
 */
class nsDisplayZoom : public nsDisplaySubDocument {
public:
  /**
   * @param aFrame is the root frame of the subdocument.
   * @param aList contains the display items for the subdocument.
   * @param aAPD is the app units per dev pixel ratio of the subdocument.
   * @param aParentAPD is the app units per dev pixel ratio of the parent
   * document.
   * @param aFlags GENERATE_SUBDOC_INVALIDATIONS :
   * Add UserData to the created ContainerLayer, so that invalidations
   * for this layer are send to our nsPresContext.
   */
  nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                nsDisplayList* aList,
                int32_t aAPD, int32_t aParentAPD,
                uint32_t aFlags = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayZoom();
#endif
  
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override;
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override
  {
    return mozilla::LAYER_ACTIVE;
  }
  NS_DISPLAY_DECL_NAME("Zoom", TYPE_ZOOM)

  // Get the app units per dev pixel ratio of the child document.
  int32_t GetChildAppUnitsPerDevPixel() { return mAPD; }
  // Get the app units per dev pixel ratio of the parent document.
  int32_t GetParentAppUnitsPerDevPixel() { return mParentAPD; }

private:
  int32_t mAPD, mParentAPD;
};

class nsDisplaySVGEffects: public nsDisplayWrapList {
public:
  nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                      nsDisplayList* aList, bool aHandleOpacity,
                      const DisplayItemScrollClip* aScrollClip);
  nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                      nsDisplayList* aList, bool aHandleOpacity);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplaySVGEffects();
#endif

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override;
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState,
                       nsTArray<nsIFrame*> *aOutFrames) override;

  virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) override {
    return false;
  }

  gfxRect BBoxInUserSpace() const;
  gfxPoint UserSpaceOffset() const;

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;
protected:
  bool ValidateSVGFrame();

  // relative to mFrame
  nsRect mEffectsBounds;
  // True if we need to handle css opacity in this display item.
  bool mHandleOpacity;
};

/**
 * A display item to paint a stacking context with mask and clip effects
 * set by the stacking context root frame's style.
 */
class nsDisplayMask : public nsDisplaySVGEffects {
public:
  typedef mozilla::layers::ImageLayer ImageLayer;
  typedef class mozilla::gfx::DrawTarget DrawTarget;

  nsDisplayMask(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                nsDisplayList* aList, bool aHandleOpacity,
                const DisplayItemScrollClip* aScrollClip);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayMask();
#endif

  NS_DISPLAY_DECL_NAME("Mask", TYPE_MASK)

  virtual bool TryMerge(nsDisplayItem* aItem) override;
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;

  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayMaskGeometry(this, aBuilder);
  }
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;
#ifdef MOZ_DUMP_PAINTING
  void PrintEffects(nsACString& aTo);
#endif

  void PaintAsLayer(nsDisplayListBuilder* aBuilder,
                    nsRenderingContext* aCtx,
                    LayerManager* aManager);

  /*
   * Paint mask onto aMaskContext in mFrame's coordinate space.
   */
  bool PaintMask(nsDisplayListBuilder* aBuilder, gfxContext* aMaskContext);

  const nsTArray<nsRect>& GetDestRects()
  {
    return mDestRects;
  }
private:
  // According to mask property and the capability of aManager, determine
  // whether paint mask onto a dedicate mask layer.
  bool ShouldPaintOnMaskLayer(LayerManager* aManager);

  nsTArray<nsRect> mDestRects;
};

/**
 * A display item to paint a stacking context with filter effects set by the
 * stacking context root frame's style.
 */
class nsDisplayFilter : public nsDisplaySVGEffects {
public:
  nsDisplayFilter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
                  nsDisplayList* aList, bool aHandleOpacity);
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayFilter();
#endif

  NS_DISPLAY_DECL_NAME("Filter", TYPE_FILTER)

  virtual bool TryMerge(nsDisplayItem* aItem) override;
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;
  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
                           bool* aSnap) override {
    *aSnap = false;
    return mEffectsBounds + ToReferenceFrame();
  }
  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override;
  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override
  {
    return new nsDisplayFilterGeometry(this, aBuilder);
  }
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;
#ifdef MOZ_DUMP_PAINTING
  void PrintEffects(nsACString& aTo);
#endif

  void PaintAsLayer(nsDisplayListBuilder* aBuilder,
                    nsRenderingContext* aCtx,
                    LayerManager* aManager);
};

/* A display item that applies a transformation to all of its descendant
 * elements.  This wrapper should only be used if there is a transform applied
 * to the root element.
 *
 * The reason that a "bounds" rect is involved in transform calculations is
 * because CSS-transforms allow percentage values for the x and y components
 * of <translation-value>s, where percentages are percentages of the element's
 * border box.
 *
 * INVARIANT: The wrapped frame is transformed or we supplied a transform getter
 * function.
 * INVARIANT: The wrapped frame is non-null.
 */ 
class nsDisplayTransform: public nsDisplayItem
{
  typedef mozilla::gfx::Matrix4x4 Matrix4x4;
  typedef mozilla::gfx::Point3D Point3D;

  /*
   * Avoid doing UpdateBounds() during construction.
   */
  class StoreList : public nsDisplayWrapList {
  public:
    StoreList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
              nsDisplayList* aList) :
      nsDisplayWrapList(aBuilder, aFrame, aList) {}
    StoreList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
              nsDisplayItem* aItem) :
      nsDisplayWrapList(aBuilder, aFrame, aItem) {}
    virtual ~StoreList() {}

    virtual void UpdateBounds(nsDisplayListBuilder* aBuilder) override {
      // For extending 3d rendering context, the bounds would be
      // updated by DoUpdateBoundsPreserves3D(), not here.
      if (!mFrame->Extend3DContext()) {
        nsDisplayWrapList::UpdateBounds(aBuilder);
      }
    }
    virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
      for (nsDisplayItem *i = mList.GetBottom(); i; i = i->GetAbove()) {
        i->DoUpdateBoundsPreserves3D(aBuilder);
      }
      nsDisplayWrapList::UpdateBounds(aBuilder);
    }
  };

public:
  /**
   * Returns a matrix (in pixels) for the current frame. The matrix should be relative to
   * the current frame's coordinate space.
   *
   * @param aFrame The frame to compute the transform for.
   * @param aAppUnitsPerPixel The number of app units per graphics unit.
   */
  typedef Matrix4x4 (* ComputeTransformFunction)(nsIFrame* aFrame, float aAppUnitsPerPixel);

  /* Constructor accepts a display list, empties it, and wraps it up.  It also
   * ferries the underlying frame to the nsDisplayItem constructor.
   */
  nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
                     nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
                     uint32_t aIndex = 0, bool aIsFullyVisible = false);
  nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
                     nsDisplayItem *aItem, const nsRect& aChildrenVisibleRect,
                     uint32_t aIndex = 0);
  nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
                     nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
                     ComputeTransformFunction aTransformGetter, uint32_t aIndex = 0);
  nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
                     nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
                     const Matrix4x4& aTransform, uint32_t aIndex = 0);

#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayTransform()
  {
    MOZ_COUNT_DTOR(nsDisplayTransform);
  }
#endif

  NS_DISPLAY_DECL_NAME("nsDisplayTransform", TYPE_TRANSFORM)

  virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) override
  {
    if (mStoredList.GetComponentAlphaBounds(aBuilder).IsEmpty())
      return nsRect();
    bool snap;
    return GetBounds(aBuilder, &snap);
  }

  virtual nsDisplayList* GetChildren() override { return mStoredList.GetChildren(); }

  virtual void HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect,
                       HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames) override;
  virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder, bool* aSnap) override;
  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
                                   bool* aSnap) override;
  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder *aBuilder) override;
  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;
  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;
  virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) override;
  virtual bool ComputeVisibility(nsDisplayListBuilder *aBuilder,
                                 nsRegion *aVisibleRegion) override;
  virtual bool TryMerge(nsDisplayItem *aItem) override;
  
  virtual uint32_t GetPerFrameKey() override { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }
  
  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {
    // We don't need to compute an invalidation region since we have LayerTreeInvalidation
  }

  virtual const nsIFrame* ReferenceFrameForChildren() const override {
    // If we were created using a transform-getter, then we don't
    // belong to a transformed frame, and aren't a reference frame
    // for our children.
    if (!mTransformGetter) {
      return mFrame;
    }
    return nsDisplayItem::ReferenceFrameForChildren(); 
  }

  AnimatedGeometryRoot* AnimatedGeometryRootForScrollMetadata() const override {
    return mAnimatedGeometryRootForScrollMetadata;
  }

  virtual const nsRect& GetVisibleRectForChildren() const override
  {
    return mChildrenVisibleRect;
  }

  enum {
    INDEX_MAX = UINT32_MAX >> nsDisplayItem::TYPE_BITS
  };

  /**
   * We include the perspective matrix from our containing block for the
   * purposes of visibility calculations, but we exclude it from the transform
   * we set on the layer (for rendering), since there will be an
   * nsDisplayPerspective created for that.
   */
  const Matrix4x4& GetTransform();
  Matrix4x4 GetTransformForRendering();

  /**
   * Return the transform that is aggregation of all transform on the
   * preserves3d chain.
   */
  const Matrix4x4& GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder);

  float GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint);

  /**
   * TransformRect takes in as parameters a rectangle (in aFrame's coordinate
   * space) and returns the smallest rectangle (in aFrame's coordinate space)
   * containing the transformed image of that rectangle.  That is, it takes
   * the four corners of the rectangle, transforms them according to the
   * matrix associated with the specified frame, then returns the smallest
   * rectangle containing the four transformed points.
   *
   * @param untransformedBounds The rectangle (in app units) to transform.
   * @param aFrame The frame whose transformation should be applied.  This
   *        function raises an assertion if aFrame is null or doesn't have a
   *        transform applied to it.
   * @param aOrigin The origin of the transform relative to aFrame's local
   *        coordinate space.
   * @param aBoundsOverride (optional) Rather than using the frame's computed
   *        bounding rect as frame bounds, use this rectangle instead.  Pass
   *        nullptr (or nothing at all) to use the default.
   */
  static nsRect TransformRect(const nsRect &aUntransformedBounds, 
                              const nsIFrame* aFrame,
                              const nsRect* aBoundsOverride = nullptr);

  /* UntransformRect is like TransformRect, except that it inverts the
   * transform.
   */
  static bool UntransformRect(const nsRect &aTransformedBounds,
                              const nsRect &aChildBounds,
                              const nsIFrame* aFrame,
                              nsRect *aOutRect);

  bool UntransformVisibleRect(nsDisplayListBuilder* aBuilder,
                              nsRect* aOutRect);

  static Point3D GetDeltaToTransformOrigin(const nsIFrame* aFrame,
                                           float aAppUnitsPerPixel,
                                           const nsRect* aBoundsOverride);

  /*
   * Returns true if aFrame has perspective applied from its containing
   * block.
   * Returns the matrix to append to apply the persective (taking
   * perspective-origin into account), relative to aFrames coordinate
   * space).
   * aOutMatrix is assumed to be the identity matrix, and isn't explicitly
   * cleared.
   */
  static bool ComputePerspectiveMatrix(const nsIFrame* aFrame,
                                       float aAppUnitsPerPixel,
                                       Matrix4x4& aOutMatrix);

  struct FrameTransformProperties
  {
    FrameTransformProperties(const nsIFrame* aFrame,
                             float aAppUnitsPerPixel,
                             const nsRect* aBoundsOverride);
    FrameTransformProperties(nsCSSValueSharedList* aTransformList,
                             const Point3D& aToTransformOrigin)
      : mFrame(nullptr)
      , mTransformList(aTransformList)
      , mToTransformOrigin(aToTransformOrigin)
    {}

    const nsIFrame* mFrame;
    RefPtr<nsCSSValueSharedList> mTransformList;
    const Point3D mToTransformOrigin;
  };

  /**
   * Given a frame with the -moz-transform property or an SVG transform,
   * returns the transformation matrix for that frame.
   *
   * @param aFrame The frame to get the matrix from.
   * @param aOrigin Relative to which point this transform should be applied.
   * @param aAppUnitsPerPixel The number of app units per graphics unit.
   * @param aBoundsOverride [optional] If this is nullptr (the default), the
   *        computation will use the value of TransformReferenceBox(aFrame).
   *        Otherwise, it will use the value of aBoundsOverride.  This is
   *        mostly for internal use and in most cases you will not need to
   *        specify a value.
   * @param aFlags OFFSET_BY_ORIGIN The resulting matrix will be translated
   *        by aOrigin. This translation is applied *before* the CSS transform.
   * @param aFlags INCLUDE_PRESERVE3D_ANCESTORS The computed transform will
   *        include the transform of any ancestors participating in the same
   *        3d rendering context.
   * @param aFlags INCLUDE_PERSPECTIVE The resulting matrix will include the
   *        perspective transform from the containing block if applicable.
   */
  enum {
    OFFSET_BY_ORIGIN = 1 << 0,
    INCLUDE_PRESERVE3D_ANCESTORS = 1 << 1,
    INCLUDE_PERSPECTIVE = 1 << 2,
  };
  static Matrix4x4 GetResultingTransformMatrix(const nsIFrame* aFrame,
                                               const nsPoint& aOrigin,
                                               float aAppUnitsPerPixel,
                                               uint32_t aFlags,
                                               const nsRect* aBoundsOverride = nullptr);
  static Matrix4x4 GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
                                               const nsPoint& aOrigin,
                                               float aAppUnitsPerPixel,
                                               uint32_t aFlags,
                                               const nsRect* aBoundsOverride = nullptr);
  /**
   * Return true when we should try to prerender the entire contents of the
   * transformed frame even when it's not completely visible (yet).
   */
  static bool ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
                                                nsIFrame* aFrame);
  bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) override;

  bool MayBeAnimated(nsDisplayListBuilder* aBuilder);

  virtual void WriteDebugInfo(std::stringstream& aStream) override;

  // Force the layer created for this item not to extend 3D context.
  // See nsIFrame::BuildDisplayListForStackingContext()
  void SetNoExtendContext() { mNoExtendContext = true; }

  virtual void DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
    MOZ_ASSERT(mFrame->Combines3DTransformWithAncestors() ||
               IsTransformSeparator());
    // Updating is not going through to child 3D context.
    ComputeBounds(aBuilder);
  }

  /**
   * This function updates bounds for items with a frame establishing
   * 3D rendering context.
   *
   * \see nsDisplayItem::DoUpdateBoundsPreserves3D()
   */
  void UpdateBoundsFor3D(nsDisplayListBuilder* aBuilder) {
    if (!mFrame->Extend3DContext() ||
        mFrame->Combines3DTransformWithAncestors() ||
        IsTransformSeparator()) {
      // Not an establisher of a 3D rendering context.
      return;
    }
    // Always start updating from an establisher of a 3D rendering context.

    nsDisplayListBuilder::AutoAccumulateRect accRect(aBuilder);
    nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
    accTransform.StartRoot();
    ComputeBounds(aBuilder);
    mBounds = aBuilder->GetAccumulatedRect();
    mHasBounds = true;
  }

  /**
   * This item is an additional item as the boundary between parent
   * and child 3D rendering context.
   * \see nsIFrame::BuildDisplayListForStackingContext().
   */
  bool IsTransformSeparator() { return mIsTransformSeparator; }
  /**
   * This item is the boundary between parent and child 3D rendering
   * context.
   */
  bool IsLeafOf3DContext() {
    return (IsTransformSeparator() ||
            (!mFrame->Extend3DContext() &&
             mFrame->Combines3DTransformWithAncestors()));
  }
  /**
   * The backing frame of this item participates a 3D rendering
   * context.
   */
  bool IsParticipating3DContext() {
    return mFrame->Extend3DContext() ||
      mFrame->Combines3DTransformWithAncestors();
  }

private:
  void ComputeBounds(nsDisplayListBuilder* aBuilder);
  void SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder);
  void Init(nsDisplayListBuilder* aBuilder);

  static Matrix4x4 GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
                                                       const nsPoint& aOrigin,
                                                       float aAppUnitsPerPixel,
                                                       uint32_t aFlags,
                                                       const nsRect* aBoundsOverride);

  StoreList mStoredList;
  Matrix4x4 mTransform;
  // Accumulated transform of ancestors on the preserves-3d chain.
  Matrix4x4 mTransformPreserves3D;
  ComputeTransformFunction mTransformGetter;
  AnimatedGeometryRoot* mAnimatedGeometryRootForChildren;
  AnimatedGeometryRoot* mAnimatedGeometryRootForScrollMetadata;
  nsRect mChildrenVisibleRect;
  uint32_t mIndex;
  nsRect mBounds;
  // True for mBounds is valid.
  bool mHasBounds;
  // Be forced not to extend 3D context.  Since we don't create a
  // transform item, a container layer, for every frames in a
  // preserves3d context, the transform items of a child preserves3d
  // context may extend the parent context not intented if the root of
  // the child preserves3d context doesn't create a transform item.
  // With this flags, we force the item not extending 3D context.
  bool mNoExtendContext;
  // This item is a separator between 3D rendering contexts, and
  // mTransform have been presetted by the constructor.
  bool mIsTransformSeparator;
  // True if mTransformPreserves3D have been initialized.
  bool mTransformPreserves3DInited;
  // True if the entire untransformed area has been treated as
  // visible during display list construction.
  bool mIsFullyVisible;
};

/* A display item that applies a perspective transformation to a single
 * nsDisplayTransform child item. We keep this as a separate item since the
 * perspective-origin is relative to an ancestor of the transformed frame, and
 * APZ can scroll the child separately.
 */
class nsDisplayPerspective : public nsDisplayItem
{
  typedef mozilla::gfx::Point3D Point3D;

public:
  NS_DISPLAY_DECL_NAME("nsDisplayPerspective", TYPE_PERSPECTIVE)

  nsDisplayPerspective(nsDisplayListBuilder* aBuilder, nsIFrame* aTransformFrame,
                       nsIFrame* aPerspectiveFrame,
                       nsDisplayList* aList);

  virtual uint32_t GetPerFrameKey() override { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }

  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override
  {
    return mList.HitTest(aBuilder, aRect, aState, aOutFrames);
  }

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override
  {
    return mList.GetBounds(aBuilder, aSnap);
  }

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override
  {}

  virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
                                   bool* aSnap) override
  {
    return mList.GetOpaqueRegion(aBuilder, aSnap);
  }

  virtual mozilla::Maybe<nscolor> IsUniform(nsDisplayListBuilder* aBuilder) override
  {
    return mList.IsUniform(aBuilder);
  }

  virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
                                   LayerManager* aManager,
                                   const ContainerLayerParameters& aParameters) override;

  virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) override
  {
    if (!mList.GetChildren()->GetTop()) {
      return false;
    }
    return mList.GetChildren()->GetTop()->ShouldBuildLayerEvenIfInvisible(aBuilder);
  }

  virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
                                             LayerManager* aManager,
                                             const ContainerLayerParameters& aContainerParameters) override;

  virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
                                 nsRegion* aVisibleRegion) override
  {
    mList.RecomputeVisibility(aBuilder, aVisibleRegion);
    return true;
  }
  virtual nsDisplayList* GetSameCoordinateSystemChildren() override { return mList.GetChildren(); }
  virtual nsDisplayList* GetChildren() override { return mList.GetChildren(); }
  virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) override
  {
    return mList.GetComponentAlphaBounds(aBuilder);
  }

  nsIFrame* TransformFrame() { return mTransformFrame; }

  virtual int32_t ZIndex() const override;

  virtual void
  DoUpdateBoundsPreserves3D(nsDisplayListBuilder* aBuilder) override {
    if (mList.GetChildren()->GetTop()) {
      static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop())->DoUpdateBoundsPreserves3D(aBuilder);
    }
  }

private:
  nsDisplayWrapList mList;
  nsIFrame* mTransformFrame;
  uint32_t mIndex;
};

/**
 * This class adds basic support for limiting the rendering (in the inline axis
 * of the writing mode) to the part inside the specified edges.  It's a base
 * class for the display item classes that do the actual work.
 * The two members, mVisIStartEdge and mVisIEndEdge, are relative to the edges
 * of the frame's scrollable overflow rectangle and are the amount to suppress
 * on each side.
 *
 * Setting none, both or only one edge is allowed.
 * The values must be non-negative.
 * The default value for both edges is zero, which means everything is painted.
 */
class nsCharClipDisplayItem : public nsDisplayItem {
public:
  nsCharClipDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
    : nsDisplayItem(aBuilder, aFrame), mVisIStartEdge(0), mVisIEndEdge(0) {}

  explicit nsCharClipDisplayItem(nsIFrame* aFrame)
    : nsDisplayItem(aFrame) {}

  virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;

  virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                         const nsDisplayItemGeometry* aGeometry,
                                         nsRegion* aInvalidRegion) override;

  struct ClipEdges {
    ClipEdges(const nsDisplayItem& aItem,
              nscoord aVisIStartEdge, nscoord aVisIEndEdge) {
      nsRect r = aItem.Frame()->GetScrollableOverflowRect() +
                 aItem.ToReferenceFrame();
      if (aItem.Frame()->GetWritingMode().IsVertical()) {
        mVisIStart = aVisIStartEdge > 0 ? r.y + aVisIStartEdge : nscoord_MIN;
        mVisIEnd =
          aVisIEndEdge > 0 ? std::max(r.YMost() - aVisIEndEdge, mVisIStart)
                           : nscoord_MAX;
      } else {
        mVisIStart = aVisIStartEdge > 0 ? r.x + aVisIStartEdge : nscoord_MIN;
        mVisIEnd =
          aVisIEndEdge > 0 ? std::max(r.XMost() - aVisIEndEdge, mVisIStart)
                           : nscoord_MAX;
      }
    }
    void Intersect(nscoord* aVisIStart, nscoord* aVisISize) const {
      nscoord end = *aVisIStart + *aVisISize;
      *aVisIStart = std::max(*aVisIStart, mVisIStart);
      *aVisISize = std::max(std::min(end, mVisIEnd) - *aVisIStart, 0);
    }
    nscoord mVisIStart;
    nscoord mVisIEnd;
  };

  ClipEdges Edges() const {
    return ClipEdges(*this, mVisIStartEdge, mVisIEndEdge);
  }

  static nsCharClipDisplayItem* CheckCast(nsDisplayItem* aItem) {
    nsDisplayItem::Type t = aItem->GetType();
    return (t == nsDisplayItem::TYPE_TEXT)
      ? static_cast<nsCharClipDisplayItem*>(aItem) : nullptr;
  }

  // Lengths measured from the visual inline start and end sides
  // (i.e. left and right respectively in horizontal writing modes,
  // regardless of bidi directionality; top and bottom in vertical modes).
  nscoord mVisIStartEdge;
  nscoord mVisIEndEdge;
  // Cached result of mFrame->IsSelected().  Only initialized when needed.
  mutable mozilla::Maybe<bool> mIsFrameSelected;
};

#endif /*NSDISPLAYLIST_H_*/