1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_arm64_Architecture_arm64_h
#define jit_arm64_Architecture_arm64_h
#include "mozilla/Assertions.h"
#include "mozilla/MathAlgorithms.h"
#include "js/Utility.h"
namespace js {
namespace jit {
// AArch64 has 32 64-bit integer registers, x0 though x31.
// x31 is special and functions as both the stack pointer and a zero register.
// The bottom 32 bits of each of the X registers is accessible as w0 through w31.
// The program counter is no longer accessible as a register.
// SIMD and scalar floating-point registers share a register bank.
// 32 bit float registers are s0 through s31.
// 64 bit double registers are d0 through d31.
// 128 bit SIMD registers are v0 through v31.
// e.g., s0 is the bottom 32 bits of d0, which is the bottom 64 bits of v0.
// AArch64 Calling Convention:
// x0 - x7: arguments and return value
// x8: indirect result (struct) location
// x9 - x15: temporary registers
// x16 - x17: intra-call-use registers (PLT, linker)
// x18: platform specific use (TLS)
// x19 - x28: callee-saved registers
// x29: frame pointer
// x30: link register
// AArch64 Calling Convention for Floats:
// d0 - d7: arguments and return value
// d8 - d15: callee-saved registers
// Bits 64:128 are not saved for v8-v15.
// d16 - d31: temporary registers
// AArch64 does not have soft float.
class Registers {
public:
enum RegisterID {
w0 = 0, x0 = 0,
w1 = 1, x1 = 1,
w2 = 2, x2 = 2,
w3 = 3, x3 = 3,
w4 = 4, x4 = 4,
w5 = 5, x5 = 5,
w6 = 6, x6 = 6,
w7 = 7, x7 = 7,
w8 = 8, x8 = 8,
w9 = 9, x9 = 9,
w10 = 10, x10 = 10,
w11 = 11, x11 = 11,
w12 = 12, x12 = 12,
w13 = 13, x13 = 13,
w14 = 14, x14 = 14,
w15 = 15, x15 = 15,
w16 = 16, x16 = 16, ip0 = 16, // MacroAssembler scratch register 1.
w17 = 17, x17 = 17, ip1 = 17, // MacroAssembler scratch register 2.
w18 = 18, x18 = 18, tls = 18, // Platform-specific use (TLS).
w19 = 19, x19 = 19,
w20 = 20, x20 = 20,
w21 = 21, x21 = 21,
w22 = 22, x22 = 22,
w23 = 23, x23 = 23,
w24 = 24, x24 = 24,
w25 = 25, x25 = 25,
w26 = 26, x26 = 26,
w27 = 27, x27 = 27,
w28 = 28, x28 = 28,
w29 = 29, x29 = 29, fp = 29,
w30 = 30, x30 = 30, lr = 30,
w31 = 31, x31 = 31, wzr = 31, xzr = 31, sp = 31, // Special: both stack pointer and a zero register.
invalid_reg
};
typedef uint8_t Code;
typedef uint32_t Encoding;
typedef uint32_t SetType;
union RegisterContent {
uintptr_t r;
};
static uint32_t SetSize(SetType x) {
static_assert(sizeof(SetType) == 4, "SetType must be 32 bits");
return mozilla::CountPopulation32(x);
}
static uint32_t FirstBit(SetType x) {
return mozilla::CountTrailingZeroes32(x);
}
static uint32_t LastBit(SetType x) {
return 31 - mozilla::CountLeadingZeroes32(x);
}
static const char* GetName(Code code) {
static const char* const Names[] =
{ "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9",
"x10", "x11", "x12", "x13", "x14", "x15", "x16", "x17", "x18", "x19",
"x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "x29",
"lr", "sp", "invalid" };
return Names[code];
}
static const char* GetName(uint32_t i) {
MOZ_ASSERT(i < Total);
return GetName(Code(i));
}
static Code FromName(const char* name);
// If SP is used as the base register for a memory load or store, then the value
// of the stack pointer prior to adding any offset must be quadword (16 byte) aligned,
// or else a stack aligment exception will be generated.
static const Code StackPointer = sp;
static const Code Invalid = invalid_reg;
static const uint32_t Total = 32;
static const uint32_t TotalPhys = 32;
static const uint32_t Allocatable = 27; // No named special-function registers.
static const SetType AllMask = 0xFFFFFFFF;
static const SetType ArgRegMask =
(1 << Registers::x0) | (1 << Registers::x1) |
(1 << Registers::x2) | (1 << Registers::x3) |
(1 << Registers::x4) | (1 << Registers::x5) |
(1 << Registers::x6) | (1 << Registers::x7) |
(1 << Registers::x8);
static const SetType VolatileMask =
(1 << Registers::x0) | (1 << Registers::x1) |
(1 << Registers::x2) | (1 << Registers::x3) |
(1 << Registers::x4) | (1 << Registers::x5) |
(1 << Registers::x6) | (1 << Registers::x7) |
(1 << Registers::x8) | (1 << Registers::x9) |
(1 << Registers::x10) | (1 << Registers::x11) |
(1 << Registers::x11) | (1 << Registers::x12) |
(1 << Registers::x13) | (1 << Registers::x14) |
(1 << Registers::x14) | (1 << Registers::x15) |
(1 << Registers::x16) | (1 << Registers::x17) |
(1 << Registers::x18);
static const SetType NonVolatileMask =
(1 << Registers::x19) | (1 << Registers::x20) |
(1 << Registers::x21) | (1 << Registers::x22) |
(1 << Registers::x23) | (1 << Registers::x24) |
(1 << Registers::x25) | (1 << Registers::x26) |
(1 << Registers::x27) | (1 << Registers::x28) |
(1 << Registers::x29) | (1 << Registers::x30);
static const SetType SingleByteRegs = VolatileMask | NonVolatileMask;
static const SetType NonAllocatableMask =
(1 << Registers::x28) | // PseudoStackPointer.
(1 << Registers::ip0) | // First scratch register.
(1 << Registers::ip1) | // Second scratch register.
(1 << Registers::tls) |
(1 << Registers::lr) |
(1 << Registers::sp);
// Registers that can be allocated without being saved, generally.
static const SetType TempMask = VolatileMask & ~NonAllocatableMask;
static const SetType WrapperMask = VolatileMask;
// Registers returned from a JS -> JS call.
static const SetType JSCallMask = (1 << Registers::x2);
// Registers returned from a JS -> C call.
static const SetType CallMask = (1 << Registers::x0);
static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
};
// Smallest integer type that can hold a register bitmask.
typedef uint32_t PackedRegisterMask;
template <typename T>
class TypedRegisterSet;
class FloatRegisters
{
public:
enum FPRegisterID {
s0 = 0, d0 = 0, v0 = 0,
s1 = 1, d1 = 1, v1 = 1,
s2 = 2, d2 = 2, v2 = 2,
s3 = 3, d3 = 3, v3 = 3,
s4 = 4, d4 = 4, v4 = 4,
s5 = 5, d5 = 5, v5 = 5,
s6 = 6, d6 = 6, v6 = 6,
s7 = 7, d7 = 7, v7 = 7,
s8 = 8, d8 = 8, v8 = 8,
s9 = 9, d9 = 9, v9 = 9,
s10 = 10, d10 = 10, v10 = 10,
s11 = 11, d11 = 11, v11 = 11,
s12 = 12, d12 = 12, v12 = 12,
s13 = 13, d13 = 13, v13 = 13,
s14 = 14, d14 = 14, v14 = 14,
s15 = 15, d15 = 15, v15 = 15,
s16 = 16, d16 = 16, v16 = 16,
s17 = 17, d17 = 17, v17 = 17,
s18 = 18, d18 = 18, v18 = 18,
s19 = 19, d19 = 19, v19 = 19,
s20 = 20, d20 = 20, v20 = 20,
s21 = 21, d21 = 21, v21 = 21,
s22 = 22, d22 = 22, v22 = 22,
s23 = 23, d23 = 23, v23 = 23,
s24 = 24, d24 = 24, v24 = 24,
s25 = 25, d25 = 25, v25 = 25,
s26 = 26, d26 = 26, v26 = 26,
s27 = 27, d27 = 27, v27 = 27,
s28 = 28, d28 = 28, v28 = 28,
s29 = 29, d29 = 29, v29 = 29,
s30 = 30, d30 = 30, v30 = 30,
s31 = 31, d31 = 31, v31 = 31, // Scratch register.
invalid_fpreg
};
typedef uint8_t Code;
typedef FPRegisterID Encoding;
typedef uint64_t SetType;
static const char* GetName(Code code) {
static const char* const Names[] =
{ "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9",
"d10", "d11", "d12", "d13", "d14", "d15", "d16", "d17", "d18", "d19",
"d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29",
"d30", "d31", "invalid" };
return Names[code];
}
static const char* GetName(uint32_t i) {
MOZ_ASSERT(i < TotalPhys);
return GetName(Code(i));
}
static Code FromName(const char* name);
static const Code Invalid = invalid_fpreg;
static const uint32_t Total = 64;
static const uint32_t TotalPhys = 32;
static const SetType AllMask = 0xFFFFFFFFFFFFFFFFULL;
static const SetType AllPhysMask = 0xFFFFFFFFULL;
static const SetType SpreadCoefficient = 0x100000001ULL;
static const uint32_t Allocatable = 31; // Without d31, the scratch register.
// d31 is the ScratchFloatReg.
static const SetType NonVolatileMask =
SetType((1 << FloatRegisters::d8) | (1 << FloatRegisters::d9) |
(1 << FloatRegisters::d10) | (1 << FloatRegisters::d11) |
(1 << FloatRegisters::d12) | (1 << FloatRegisters::d13) |
(1 << FloatRegisters::d14) | (1 << FloatRegisters::d15) |
(1 << FloatRegisters::d16) | (1 << FloatRegisters::d17) |
(1 << FloatRegisters::d18) | (1 << FloatRegisters::d19) |
(1 << FloatRegisters::d20) | (1 << FloatRegisters::d21) |
(1 << FloatRegisters::d22) | (1 << FloatRegisters::d23) |
(1 << FloatRegisters::d24) | (1 << FloatRegisters::d25) |
(1 << FloatRegisters::d26) | (1 << FloatRegisters::d27) |
(1 << FloatRegisters::d28) | (1 << FloatRegisters::d29) |
(1 << FloatRegisters::d30)) * SpreadCoefficient;
static const SetType VolatileMask = AllMask & ~NonVolatileMask;
static const SetType AllDoubleMask = AllMask;
static const SetType AllSingleMask = AllMask;
static const SetType WrapperMask = VolatileMask;
// d31 is the ScratchFloatReg.
static const SetType NonAllocatableMask = (SetType(1) << FloatRegisters::d31) * SpreadCoefficient;
// Registers that can be allocated without being saved, generally.
static const SetType TempMask = VolatileMask & ~NonAllocatableMask;
static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
union RegisterContent {
float s;
double d;
};
enum Kind {
Double,
Single
};
};
// In bytes: slots needed for potential memory->memory move spills.
// +8 for cycles
// +8 for gpr spills
// +8 for double spills
static const uint32_t ION_FRAME_SLACK_SIZE = 24;
static const uint32_t ShadowStackSpace = 0;
// When our only strategy for far jumps is to encode the offset directly, and
// not insert any jump islands during assembly for even further jumps, then the
// architecture restricts us to -2^27 .. 2^27-4, to fit into a signed 28-bit
// value. We further reduce this range to allow the far-jump inserting code to
// have some breathing room.
static const uint32_t JumpImmediateRange = ((1 << 27) - (20 * 1024 * 1024));
static const uint32_t ABIStackAlignment = 16;
static const uint32_t CodeAlignment = 16;
static const bool StackKeptAligned = false;
// Although sp is only usable if 16-byte alignment is kept,
// the Pseudo-StackPointer enables use of 8-byte alignment.
static const uint32_t StackAlignment = 8;
static const uint32_t NativeFrameSize = 8;
struct FloatRegister
{
typedef FloatRegisters Codes;
typedef Codes::Code Code;
typedef Codes::Encoding Encoding;
typedef Codes::SetType SetType;
union RegisterContent {
float s;
double d;
};
constexpr FloatRegister(uint32_t code, FloatRegisters::Kind k)
: code_(FloatRegisters::Code(code & 31)),
k_(k)
{ }
explicit constexpr FloatRegister(uint32_t code)
: code_(FloatRegisters::Code(code & 31)),
k_(FloatRegisters::Kind(code >> 5))
{ }
constexpr FloatRegister()
: code_(FloatRegisters::Code(-1)),
k_(FloatRegisters::Double)
{ }
static uint32_t SetSize(SetType x) {
static_assert(sizeof(SetType) == 8, "SetType must be 64 bits");
x |= x >> FloatRegisters::TotalPhys;
x &= FloatRegisters::AllPhysMask;
return mozilla::CountPopulation32(x);
}
static FloatRegister FromCode(uint32_t i) {
MOZ_ASSERT(i < FloatRegisters::Total);
FloatRegister r(i);
return r;
}
Code code() const {
MOZ_ASSERT((uint32_t)code_ < FloatRegisters::Total);
return Code(code_ | (k_ << 5));
}
Encoding encoding() const {
return Encoding(code_);
}
const char* name() const {
return FloatRegisters::GetName(code());
}
bool volatile_() const {
return !!((SetType(1) << code()) & FloatRegisters::VolatileMask);
}
bool operator!=(FloatRegister other) const {
return other.code_ != code_ || other.k_ != k_;
}
bool operator==(FloatRegister other) const {
return other.code_ == code_ && other.k_ == k_;
}
bool aliases(FloatRegister other) const {
return other.code_ == code_;
}
uint32_t numAliased() const {
return 2;
}
static FloatRegisters::Kind otherkind(FloatRegisters::Kind k) {
if (k == FloatRegisters::Double)
return FloatRegisters::Single;
return FloatRegisters::Double;
}
void aliased(uint32_t aliasIdx, FloatRegister* ret) {
if (aliasIdx == 0)
*ret = *this;
else
*ret = FloatRegister(code_, otherkind(k_));
}
// This function mostly exists for the ARM backend. It is to ensure that two
// floating point registers' types are equivalent. e.g. S0 is not equivalent
// to D16, since S0 holds a float32, and D16 holds a Double.
// Since all floating point registers on x86 and x64 are equivalent, it is
// reasonable for this function to do the same.
bool equiv(FloatRegister other) const {
return k_ == other.k_;
}
constexpr uint32_t size() const {
return k_ == FloatRegisters::Double ? sizeof(double) : sizeof(float);
}
uint32_t numAlignedAliased() {
return numAliased();
}
void alignedAliased(uint32_t aliasIdx, FloatRegister* ret) {
MOZ_ASSERT(aliasIdx == 0);
aliased(aliasIdx, ret);
}
SetType alignedOrDominatedAliasedSet() const {
return Codes::SpreadCoefficient << code_;
}
bool isSingle() const {
return k_ == FloatRegisters::Single;
}
bool isDouble() const {
return k_ == FloatRegisters::Double;
}
bool isSimd128() const {
return false;
}
static uint32_t FirstBit(SetType x) {
JS_STATIC_ASSERT(sizeof(SetType) == 8);
return mozilla::CountTrailingZeroes64(x);
}
static uint32_t LastBit(SetType x) {
JS_STATIC_ASSERT(sizeof(SetType) == 8);
return 63 - mozilla::CountLeadingZeroes64(x);
}
static TypedRegisterSet<FloatRegister> ReduceSetForPush(const TypedRegisterSet<FloatRegister>& s);
static uint32_t GetSizeInBytes(const TypedRegisterSet<FloatRegister>& s);
static uint32_t GetPushSizeInBytes(const TypedRegisterSet<FloatRegister>& s);
uint32_t getRegisterDumpOffsetInBytes();
public:
Code code_ : 8;
FloatRegisters::Kind k_ : 1;
};
// ARM/D32 has double registers that cannot be treated as float32.
// Luckily, ARMv8 doesn't have the same misfortune.
inline bool
hasUnaliasedDouble()
{
return false;
}
// ARM prior to ARMv8 also has doubles that alias multiple floats.
// Again, ARMv8 is in the clear.
inline bool
hasMultiAlias()
{
return false;
}
} // namespace jit
} // namespace js
#endif // jit_arm64_Architecture_arm64_h
|