blob: 326d70d29d718ef683c91d2897fa2094477d4bba (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GLSLCompatibilityOutputTest.cpp
// Test compiler output for glsl compatibility mode
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
class GLSLCompatibilityOutputTest : public MatchOutputCodeTest
{
public:
GLSLCompatibilityOutputTest()
: MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT)
{
}
};
// Verify gl_Position is written when compiling in compatibility mode
TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest)
{
const std::string &shaderString =
"precision mediump float;\n"
"void main() {\n"
"}";
compile(shaderString);
EXPECT_TRUE(foundInCode("gl_Position"));
}
|