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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceSyncNULL.cpp:
// Implements the class methods for FenceSyncNULL.
//
#include "libANGLE/renderer/null/FenceSyncNULL.h"
#include "common/debug.h"
namespace rx
{
FenceSyncNULL::FenceSyncNULL() : FenceSyncImpl()
{
}
FenceSyncNULL::~FenceSyncNULL()
{
}
gl::Error FenceSyncNULL::set(GLenum condition, GLbitfield flags)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FenceSyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FenceSyncNULL::serverWait(GLbitfield flags, GLuint64 timeout)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FenceSyncNULL::getStatus(GLint *outResult)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
} // namespace rx
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