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//
// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_

#include "GLSLANG/ShaderLang.h"

class BuiltInFunctionEmulator;

//
// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
//
void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);

//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
                                                        int targetGLSLVersion);

#endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_