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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
add_task(function* setup() {
yield SpecialPowers.pushPrefEnv({
set: [["dom.ipc.processCount", 1]]
});
});
// Check that the duration, iterationCount and delay are retrieved correctly for
// multiple animations.
add_task(function* () {
let {client, walker, animations} =
yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
yield playerHasAnInitialState(walker, animations);
yield client.close();
gBrowser.removeCurrentTab();
});
function* playerHasAnInitialState(walker, animations) {
let state = yield getAnimationStateForNode(walker, animations,
".delayed-multiple-animations", 0);
ok(state.duration, 50000,
"The duration of the first animation is correct");
ok(state.iterationCount, 10,
"The iterationCount of the first animation is correct");
ok(state.delay, 1000,
"The delay of the first animation is correct");
state = yield getAnimationStateForNode(walker, animations,
".delayed-multiple-animations", 1);
ok(state.duration, 100000,
"The duration of the secon animation is correct");
ok(state.iterationCount, 30,
"The iterationCount of the secon animation is correct");
ok(state.delay, 750,
"The delay of the secon animation is correct");
}
function* getAnimationStateForNode(walker, animations, selector, playerIndex) {
let node = yield walker.querySelector(walker.rootNode, selector);
let players = yield animations.getAnimationPlayersForNode(node);
let player = players[playerIndex];
yield player.ready();
let state = yield player.getCurrentState();
return state;
}
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