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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* eslint-env browser */
"use strict";
const { DOM: dom, createClass, createFactory, PropTypes } = require("devtools/client/shared/vendor/react");
const AUTO_EXPAND_DEPTH = 0;
const NUMBER_OF_OFFSCREEN_ITEMS = 1;
/**
* A fast, generic, expandable and collapsible tree component.
*
* This tree component is fast: it can handle trees with *many* items. It only
* renders the subset of those items which are visible in the viewport. It's
* been battle tested on huge trees in the memory panel. We've optimized tree
* traversal and rendering, even in the presence of cross-compartment wrappers.
*
* This tree component doesn't make any assumptions about the structure of your
* tree data. Whether children are computed on demand, or stored in an array in
* the parent's `_children` property, it doesn't matter. We only require the
* implementation of `getChildren`, `getRoots`, `getParent`, and `isExpanded`
* functions.
*
* This tree component is well tested and reliable. See
* devtools/client/shared/components/test/mochitest/test_tree_* and its usage in
* the performance and memory panels.
*
* This tree component doesn't make any assumptions about how to render items in
* the tree. You provide a `renderItem` function, and this component will ensure
* that only those items whose parents are expanded and which are visible in the
* viewport are rendered. The `renderItem` function could render the items as a
* "traditional" tree or as rows in a table or anything else. It doesn't
* restrict you to only one certain kind of tree.
*
* The only requirement is that every item in the tree render as the same
* height. This is required in order to compute which items are visible in the
* viewport in constant time.
*
* ### Example Usage
*
* Suppose we have some tree data where each item has this form:
*
* {
* id: Number,
* label: String,
* parent: Item or null,
* children: Array of child items,
* expanded: bool,
* }
*
* Here is how we could render that data with this component:
*
* const MyTree = createClass({
* displayName: "MyTree",
*
* propTypes: {
* // The root item of the tree, with the form described above.
* root: PropTypes.object.isRequired
* },
*
* render() {
* return Tree({
* itemHeight: 20, // px
*
* getRoots: () => [this.props.root],
*
* getParent: item => item.parent,
* getChildren: item => item.children,
* getKey: item => item.id,
* isExpanded: item => item.expanded,
*
* renderItem: (item, depth, isFocused, arrow, isExpanded) => {
* let className = "my-tree-item";
* if (isFocused) {
* className += " focused";
* }
* return dom.div(
* {
* className,
* // Apply 10px nesting per expansion depth.
* style: { marginLeft: depth * 10 + "px" }
* },
* // Here is the expando arrow so users can toggle expansion and
* // collapse state.
* arrow,
* // And here is the label for this item.
* dom.span({ className: "my-tree-item-label" }, item.label)
* );
* },
*
* onExpand: item => dispatchExpandActionToRedux(item),
* onCollapse: item => dispatchCollapseActionToRedux(item),
* });
* }
* });
*/
module.exports = createClass({
displayName: "Tree",
propTypes: {
// Required props
// A function to get an item's parent, or null if it is a root.
//
// Type: getParent(item: Item) -> Maybe<Item>
//
// Example:
//
// // The parent of this item is stored in its `parent` property.
// getParent: item => item.parent
getParent: PropTypes.func.isRequired,
// A function to get an item's children.
//
// Type: getChildren(item: Item) -> [Item]
//
// Example:
//
// // This item's children are stored in its `children` property.
// getChildren: item => item.children
getChildren: PropTypes.func.isRequired,
// A function which takes an item and ArrowExpander component instance and
// returns a component, or text, or anything else that React considers
// renderable.
//
// Type: renderItem(item: Item,
// depth: Number,
// isFocused: Boolean,
// arrow: ReactComponent,
// isExpanded: Boolean) -> ReactRenderable
//
// Example:
//
// renderItem: (item, depth, isFocused, arrow, isExpanded) => {
// let className = "my-tree-item";
// if (isFocused) {
// className += " focused";
// }
// return dom.div(
// {
// className,
// style: { marginLeft: depth * 10 + "px" }
// },
// arrow,
// dom.span({ className: "my-tree-item-label" }, item.label)
// );
// },
renderItem: PropTypes.func.isRequired,
// A function which returns the roots of the tree (forest).
//
// Type: getRoots() -> [Item]
//
// Example:
//
// // In this case, we only have one top level, root item. You could
// // return multiple items if you have many top level items in your
// // tree.
// getRoots: () => [this.props.rootOfMyTree]
getRoots: PropTypes.func.isRequired,
// A function to get a unique key for the given item. This helps speed up
// React's rendering a *TON*.
//
// Type: getKey(item: Item) -> String
//
// Example:
//
// getKey: item => `my-tree-item-${item.uniqueId}`
getKey: PropTypes.func.isRequired,
// A function to get whether an item is expanded or not. If an item is not
// expanded, then it must be collapsed.
//
// Type: isExpanded(item: Item) -> Boolean
//
// Example:
//
// isExpanded: item => item.expanded,
isExpanded: PropTypes.func.isRequired,
// The height of an item in the tree including margin and padding, in
// pixels.
itemHeight: PropTypes.number.isRequired,
// Optional props
// The currently focused item, if any such item exists.
focused: PropTypes.any,
// Handle when a new item is focused.
onFocus: PropTypes.func,
// The depth to which we should automatically expand new items.
autoExpandDepth: PropTypes.number,
// Optional event handlers for when items are expanded or collapsed. Useful
// for dispatching redux events and updating application state, maybe lazily
// loading subtrees from a worker, etc.
//
// Type:
// onExpand(item: Item)
// onCollapse(item: Item)
//
// Example:
//
// onExpand: item => dispatchExpandActionToRedux(item)
onExpand: PropTypes.func,
onCollapse: PropTypes.func,
},
getDefaultProps() {
return {
autoExpandDepth: AUTO_EXPAND_DEPTH,
};
},
getInitialState() {
return {
scroll: 0,
height: window.innerHeight,
seen: new Set(),
};
},
componentDidMount() {
window.addEventListener("resize", this._updateHeight);
this._autoExpand();
this._updateHeight();
},
componentWillReceiveProps(nextProps) {
this._autoExpand();
this._updateHeight();
},
componentWillUnmount() {
window.removeEventListener("resize", this._updateHeight);
},
_autoExpand() {
if (!this.props.autoExpandDepth) {
return;
}
// Automatically expand the first autoExpandDepth levels for new items. Do
// not use the usual DFS infrastructure because we don't want to ignore
// collapsed nodes.
const autoExpand = (item, currentDepth) => {
if (currentDepth >= this.props.autoExpandDepth ||
this.state.seen.has(item)) {
return;
}
this.props.onExpand(item);
this.state.seen.add(item);
const children = this.props.getChildren(item);
const length = children.length;
for (let i = 0; i < length; i++) {
autoExpand(children[i], currentDepth + 1);
}
};
const roots = this.props.getRoots();
const length = roots.length;
for (let i = 0; i < length; i++) {
autoExpand(roots[i], 0);
}
},
_preventArrowKeyScrolling(e) {
switch (e.key) {
case "ArrowUp":
case "ArrowDown":
case "ArrowLeft":
case "ArrowRight":
e.preventDefault();
e.stopPropagation();
if (e.nativeEvent) {
if (e.nativeEvent.preventDefault) {
e.nativeEvent.preventDefault();
}
if (e.nativeEvent.stopPropagation) {
e.nativeEvent.stopPropagation();
}
}
}
},
/**
* Updates the state's height based on clientHeight.
*/
_updateHeight() {
this.setState({
height: this.refs.tree.clientHeight
});
},
/**
* Perform a pre-order depth-first search from item.
*/
_dfs(item, maxDepth = Infinity, traversal = [], _depth = 0) {
traversal.push({ item, depth: _depth });
if (!this.props.isExpanded(item)) {
return traversal;
}
const nextDepth = _depth + 1;
if (nextDepth > maxDepth) {
return traversal;
}
const children = this.props.getChildren(item);
const length = children.length;
for (let i = 0; i < length; i++) {
this._dfs(children[i], maxDepth, traversal, nextDepth);
}
return traversal;
},
/**
* Perform a pre-order depth-first search over the whole forest.
*/
_dfsFromRoots(maxDepth = Infinity) {
const traversal = [];
const roots = this.props.getRoots();
const length = roots.length;
for (let i = 0; i < length; i++) {
this._dfs(roots[i], maxDepth, traversal);
}
return traversal;
},
/**
* Expands current row.
*
* @param {Object} item
* @param {Boolean} expandAllChildren
*/
_onExpand: oncePerAnimationFrame(function (item, expandAllChildren) {
if (this.props.onExpand) {
this.props.onExpand(item);
if (expandAllChildren) {
const children = this._dfs(item);
const length = children.length;
for (let i = 0; i < length; i++) {
this.props.onExpand(children[i].item);
}
}
}
}),
/**
* Collapses current row.
*
* @param {Object} item
*/
_onCollapse: oncePerAnimationFrame(function (item) {
if (this.props.onCollapse) {
this.props.onCollapse(item);
}
}),
/**
* Sets the passed in item to be the focused item.
*
* @param {Number} index
* The index of the item in a full DFS traversal (ignoring collapsed
* nodes). Ignored if `item` is undefined.
*
* @param {Object|undefined} item
* The item to be focused, or undefined to focus no item.
*/
_focus(index, item) {
if (item !== undefined) {
const itemStartPosition = index * this.props.itemHeight;
const itemEndPosition = (index + 1) * this.props.itemHeight;
// Note that if the height of the viewport (this.state.height) is less
// than `this.props.itemHeight`, we could accidentally try and scroll both
// up and down in a futile attempt to make both the item's start and end
// positions visible. Instead, give priority to the start of the item by
// checking its position first, and then using an "else if", rather than
// a separate "if", for the end position.
if (this.state.scroll > itemStartPosition) {
this.refs.tree.scrollTo(0, itemStartPosition);
} else if ((this.state.scroll + this.state.height) < itemEndPosition) {
this.refs.tree.scrollTo(0, itemEndPosition - this.state.height);
}
}
if (this.props.onFocus) {
this.props.onFocus(item);
}
},
/**
* Sets the state to have no focused item.
*/
_onBlur() {
this._focus(0, undefined);
},
/**
* Fired on a scroll within the tree's container, updates
* the stored position of the view port to handle virtual view rendering.
*
* @param {Event} e
*/
_onScroll: oncePerAnimationFrame(function (e) {
this.setState({
scroll: Math.max(this.refs.tree.scrollTop, 0),
height: this.refs.tree.clientHeight
});
}),
/**
* Handles key down events in the tree's container.
*
* @param {Event} e
*/
_onKeyDown(e) {
if (this.props.focused == null) {
return;
}
// Allow parent nodes to use navigation arrows with modifiers.
if (e.altKey || e.ctrlKey || e.shiftKey || e.metaKey) {
return;
}
this._preventArrowKeyScrolling(e);
switch (e.key) {
case "ArrowUp":
this._focusPrevNode();
return;
case "ArrowDown":
this._focusNextNode();
return;
case "ArrowLeft":
if (this.props.isExpanded(this.props.focused)
&& this.props.getChildren(this.props.focused).length) {
this._onCollapse(this.props.focused);
} else {
this._focusParentNode();
}
return;
case "ArrowRight":
if (!this.props.isExpanded(this.props.focused)) {
this._onExpand(this.props.focused);
} else {
this._focusNextNode();
}
return;
}
},
/**
* Sets the previous node relative to the currently focused item, to focused.
*/
_focusPrevNode: oncePerAnimationFrame(function () {
// Start a depth first search and keep going until we reach the currently
// focused node. Focus the previous node in the DFS, if it exists. If it
// doesn't exist, we're at the first node already.
let prev;
let prevIndex;
const traversal = this._dfsFromRoots();
const length = traversal.length;
for (let i = 0; i < length; i++) {
const item = traversal[i].item;
if (item === this.props.focused) {
break;
}
prev = item;
prevIndex = i;
}
if (prev === undefined) {
return;
}
this._focus(prevIndex, prev);
}),
/**
* Handles the down arrow key which will focus either the next child
* or sibling row.
*/
_focusNextNode: oncePerAnimationFrame(function () {
// Start a depth first search and keep going until we reach the currently
// focused node. Focus the next node in the DFS, if it exists. If it
// doesn't exist, we're at the last node already.
const traversal = this._dfsFromRoots();
const length = traversal.length;
let i = 0;
while (i < length) {
if (traversal[i].item === this.props.focused) {
break;
}
i++;
}
if (i + 1 < traversal.length) {
this._focus(i + 1, traversal[i + 1].item);
}
}),
/**
* Handles the left arrow key, going back up to the current rows'
* parent row.
*/
_focusParentNode: oncePerAnimationFrame(function () {
const parent = this.props.getParent(this.props.focused);
if (!parent) {
return;
}
const traversal = this._dfsFromRoots();
const length = traversal.length;
let parentIndex = 0;
for (; parentIndex < length; parentIndex++) {
if (traversal[parentIndex].item === parent) {
break;
}
}
this._focus(parentIndex, parent);
}),
render() {
const traversal = this._dfsFromRoots();
// 'begin' and 'end' are the index of the first (at least partially) visible item
// and the index after the last (at least partially) visible item, respectively.
// `NUMBER_OF_OFFSCREEN_ITEMS` is removed from `begin` and added to `end` so that
// the top and bottom of the page are filled with the `NUMBER_OF_OFFSCREEN_ITEMS`
// previous and next items respectively, which helps the user to see fewer empty
// gaps when scrolling quickly.
const { itemHeight } = this.props;
const { scroll, height } = this.state;
const begin = Math.max(((scroll / itemHeight) | 0) - NUMBER_OF_OFFSCREEN_ITEMS, 0);
const end = Math.ceil((scroll + height) / itemHeight) + NUMBER_OF_OFFSCREEN_ITEMS;
const toRender = traversal.slice(begin, end);
const topSpacerHeight = begin * itemHeight;
const bottomSpacerHeight = Math.max(traversal.length - end, 0) * itemHeight;
const nodes = [
dom.div({
key: "top-spacer",
style: {
padding: 0,
margin: 0,
height: topSpacerHeight + "px"
}
})
];
for (let i = 0; i < toRender.length; i++) {
const index = begin + i;
const first = index == 0;
const last = index == traversal.length - 1;
const { item, depth } = toRender[i];
nodes.push(TreeNode({
key: this.props.getKey(item),
index,
first,
last,
item,
depth,
renderItem: this.props.renderItem,
focused: this.props.focused === item,
expanded: this.props.isExpanded(item),
hasChildren: !!this.props.getChildren(item).length,
onExpand: this._onExpand,
onCollapse: this._onCollapse,
onFocus: () => this._focus(begin + i, item),
onFocusedNodeUnmount: () => this.refs.tree && this.refs.tree.focus(),
}));
}
nodes.push(dom.div({
key: "bottom-spacer",
style: {
padding: 0,
margin: 0,
height: bottomSpacerHeight + "px"
}
}));
return dom.div(
{
className: "tree",
ref: "tree",
onKeyDown: this._onKeyDown,
onKeyPress: this._preventArrowKeyScrolling,
onKeyUp: this._preventArrowKeyScrolling,
onScroll: this._onScroll,
style: {
padding: 0,
margin: 0
}
},
nodes
);
}
});
/**
* An arrow that displays whether its node is expanded (▼) or collapsed
* (▶). When its node has no children, it is hidden.
*/
const ArrowExpander = createFactory(createClass({
displayName: "ArrowExpander",
shouldComponentUpdate(nextProps, nextState) {
return this.props.item !== nextProps.item
|| this.props.visible !== nextProps.visible
|| this.props.expanded !== nextProps.expanded;
},
render() {
const attrs = {
className: "arrow theme-twisty",
onClick: this.props.expanded
? () => this.props.onCollapse(this.props.item)
: e => this.props.onExpand(this.props.item, e.altKey)
};
if (this.props.expanded) {
attrs.className += " open";
}
if (!this.props.visible) {
attrs.style = {
visibility: "hidden"
};
}
return dom.div(attrs);
}
}));
const TreeNode = createFactory(createClass({
componentDidMount() {
if (this.props.focused) {
this.refs.button.focus();
}
},
componentDidUpdate() {
if (this.props.focused) {
this.refs.button.focus();
}
},
componentWillUnmount() {
// If this node is being destroyed and has focus, transfer the focus manually
// to the parent tree component. Otherwise, the focus will get lost and keyboard
// navigation in the tree will stop working. This is a workaround for a XUL bug.
// See bugs 1259228 and 1152441 for details.
// DE-XUL: Remove this hack once all usages are only in HTML documents.
if (this.props.focused) {
this.refs.button.blur();
if (this.props.onFocusedNodeUnmount) {
this.props.onFocusedNodeUnmount();
}
}
},
_buttonAttrs: {
ref: "button",
style: {
opacity: 0,
width: "0 !important",
height: "0 !important",
padding: "0 !important",
outline: "none",
MozAppearance: "none",
// XXX: Despite resetting all of the above properties (and margin), the
// button still ends up with ~79px width, so we set a large negative
// margin to completely hide it.
MozMarginStart: "-1000px !important",
}
},
render() {
const arrow = ArrowExpander({
item: this.props.item,
expanded: this.props.expanded,
visible: this.props.hasChildren,
onExpand: this.props.onExpand,
onCollapse: this.props.onCollapse,
});
let classList = [ "tree-node", "div" ];
if (this.props.index % 2) {
classList.push("tree-node-odd");
}
if (this.props.first) {
classList.push("tree-node-first");
}
if (this.props.last) {
classList.push("tree-node-last");
}
return dom.div(
{
className: classList.join(" "),
onFocus: this.props.onFocus,
onClick: this.props.onFocus,
onBlur: this.props.onBlur,
"data-expanded": this.props.expanded ? "" : undefined,
"data-depth": this.props.depth,
style: {
padding: 0,
margin: 0
}
},
this.props.renderItem(this.props.item,
this.props.depth,
this.props.focused,
arrow,
this.props.expanded),
// XXX: OSX won't focus/blur regular elements even if you set tabindex
// unless there is an input/button child.
dom.button(this._buttonAttrs)
);
}
}));
/**
* Create a function that calls the given function `fn` only once per animation
* frame.
*
* @param {Function} fn
* @returns {Function}
*/
function oncePerAnimationFrame(fn) {
let animationId = null;
let argsToPass = null;
return function (...args) {
argsToPass = args;
if (animationId !== null) {
return;
}
animationId = requestAnimationFrame(() => {
fn.call(this, ...argsToPass);
animationId = null;
argsToPass = null;
});
};
}
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