/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * Copyright 2015 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_ion_compile_h #define wasm_ion_compile_h #include "jit/MacroAssembler.h" #include "wasm/WasmTypes.h" namespace js { namespace wasm { struct ModuleGeneratorData; typedef Vector MIRTypeVector; typedef jit::ABIArgIter ABIArgMIRTypeIter; typedef jit::ABIArgIter ABIArgValTypeIter; // The FuncBytes class represents a single, concurrently-compilable function. // A FuncBytes object is composed of the wasm function body bytes along with the // ambient metadata describing the function necessary to compile it. class FuncBytes { Bytes bytes_; uint32_t index_; const SigWithId& sig_; uint32_t lineOrBytecode_; Uint32Vector callSiteLineNums_; public: FuncBytes(Bytes&& bytes, uint32_t index, const SigWithId& sig, uint32_t lineOrBytecode, Uint32Vector&& callSiteLineNums) : bytes_(Move(bytes)), index_(index), sig_(sig), lineOrBytecode_(lineOrBytecode), callSiteLineNums_(Move(callSiteLineNums)) {} Bytes& bytes() { return bytes_; } const Bytes& bytes() const { return bytes_; } uint32_t index() const { return index_; } const SigWithId& sig() const { return sig_; } uint32_t lineOrBytecode() const { return lineOrBytecode_; } const Uint32Vector& callSiteLineNums() const { return callSiteLineNums_; } }; typedef UniquePtr UniqueFuncBytes; // The FuncCompileResults class contains the results of compiling a single // function body, ready to be merged into the whole-module MacroAssembler. class FuncCompileResults { jit::TempAllocator alloc_; jit::MacroAssembler masm_; FuncOffsets offsets_; FuncCompileResults(const FuncCompileResults&) = delete; FuncCompileResults& operator=(const FuncCompileResults&) = delete; public: explicit FuncCompileResults(LifoAlloc& lifo) : alloc_(&lifo), masm_(jit::MacroAssembler::WasmToken(), alloc_) {} jit::TempAllocator& alloc() { return alloc_; } jit::MacroAssembler& masm() { return masm_; } FuncOffsets& offsets() { return offsets_; } }; // An IonCompileTask represents the task of compiling a single function body. An // IonCompileTask is filled with the wasm code to be compiled on the main // validation thread, sent off to an Ion compilation helper thread which creates // the FuncCompileResults, and finally sent back to the validation thread. To // save time allocating and freeing memory, IonCompileTasks are reset() and // reused. class IonCompileTask { public: enum class CompileMode { None, Baseline, Ion }; private: const ModuleGeneratorData& mg_; LifoAlloc lifo_; UniqueFuncBytes func_; CompileMode mode_; Maybe results_; IonCompileTask(const IonCompileTask&) = delete; IonCompileTask& operator=(const IonCompileTask&) = delete; public: IonCompileTask(const ModuleGeneratorData& mg, size_t defaultChunkSize) : mg_(mg), lifo_(defaultChunkSize), func_(nullptr), mode_(CompileMode::None) {} LifoAlloc& lifo() { return lifo_; } const ModuleGeneratorData& mg() const { return mg_; } void init(UniqueFuncBytes func, CompileMode mode) { MOZ_ASSERT(!func_); func_ = Move(func); results_.emplace(lifo_); mode_ = mode; } CompileMode mode() const { return mode_; } const FuncBytes& func() const { MOZ_ASSERT(func_); return *func_; } FuncCompileResults& results() { return *results_; } void reset(Bytes* recycled) { if (func_) *recycled = Move(func_->bytes()); func_.reset(nullptr); results_.reset(); lifo_.releaseAll(); mode_ = CompileMode::None; } }; MOZ_MUST_USE bool IonCompileFunction(IonCompileTask* task); bool CompileFunction(IonCompileTask* task); } // namespace wasm } // namespace js #endif // wasm_ion_compile_h