From ef5083db5f52156bebeffbe73317efcf35350228 Mon Sep 17 00:00:00 2001 From: Moonchild Date: Wed, 17 Nov 2021 23:02:46 +0000 Subject: Issue #1841 - Part 2: Remove D3D9 layer compositor references and layer fallback code. --- old-configure.in | 3 --- 1 file changed, 3 deletions(-) (limited to 'old-configure.in') diff --git a/old-configure.in b/old-configure.in index df77f66ddb..60c070b9cd 100644 --- a/old-configure.in +++ b/old-configure.in @@ -4428,8 +4428,6 @@ if test "$MOZ_TREE_CAIRO"; then if test "$COMPILE_ENVIRONMENT"; then - MOZ_CHECK_HEADER(d3d9.h, MOZ_ENABLE_D3D9_LAYER=1) - dnl D3D10 Layers depend on D2D Surfaces. if test -n "$WIN32_D2D_SURFACE_FEATURE"; then MOZ_CHECK_HEADER(d3d10.h, MOZ_ENABLE_D3D10_LAYER=1) @@ -4443,7 +4441,6 @@ if test "$MOZ_TREE_CAIRO"; then AC_SUBST(MOZ_ENABLE_CAIRO_FT) AC_SUBST(MOZ_ENABLE_DWRITE_FONT) AC_SUBST(MOZ_ENABLE_D2D_SURFACE) - AC_SUBST(MOZ_ENABLE_D3D9_LAYER) AC_SUBST(MOZ_ENABLE_D3D10_LAYER) AC_SUBST(PS_SURFACE_FEATURE) -- cgit v1.2.3