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1992
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uxp [Local Fork]
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summary
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path:
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/
parser
Commit message (
Expand
)
Author
Age
*
[SVG] Only fire the SVG onload when scripting is enabled and allowed
Moonchild
2020-09-23
*
[no issue] Fix whitespace (no code change)
Moonchild
2020-09-23
*
Issue #618 - Regenerate the HTML Parser code for nomodule changes
Gaming4JC
2020-08-26
*
Issue #618 - Don't preload nomodule scripts when modules are enabled
Gaming4JC
2020-08-26
*
Issue #618 - (async) Implement async attribute for inline module scripts.
Moonchild
2020-08-25
*
Issue #618 - (async, preload) Correctly pass info about async/defer to parser.
Moonchild
2020-08-24
*
Issue #1603 - Part 1: Reorganize ScriptLoader/ScriptElement
Moonchild
2020-06-30
*
Issue #1525 - Kill marquee element; Debug Follow Up
Gaming4JC
2020-06-07
*
Issue #1525 - Kill marquee element
Moonchild
2020-06-01
*
Bug 1418002 - Remove HTMLContentElement
Matt A. Tobin
2020-04-17
*
Bug 1402941 - Add HTMLSlotElement
Matt A. Tobin
2020-04-17
*
Bug 1401097 - Simplify gHTMLElements and remove redundant conditions in nsXHT...
Matt A. Tobin
2020-04-17
*
Bug 1396584 - Remove support for multiple ShadowRoots
Matt A. Tobin
2020-04-17
*
Bug 1400777 - Slim down nsElementTable.h
Matt A. Tobin
2020-04-17
*
Issue #1375 - Stop largely using the parser service
Matt A. Tobin
2020-04-17
*
Bug 1394300 - Streamline nsElementTable.cpp
Matt A. Tobin
2020-04-17
*
Bug 1375701 - Atomize class attribute value in the parser in the innerHTML case
Matt A. Tobin
2020-04-17
*
[Parser] Move setting context to null to the correct location.
Henri Sivonen
2020-02-14
*
Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu...
Gaming4JC
2020-01-26
*
Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen...
Gaming4JC
2020-01-26
*
Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...
Gaming4JC
2020-01-26
*
Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat...
Gaming4JC
2020-01-26
*
Regenerate Parser for 483155
Gaming4JC
2020-01-26
*
Fix Build: We don't have SVG or MathML prefs yet
Gaming4JC
2020-01-26
*
Fix aAttributes
Gaming4JC
2020-01-26
*
Fix ISINDEX
Gaming4JC
2020-01-26
*
Add missing space to ElementName.java self-regeneration code.
Gaming4JC
2020-01-26
*
Add missing elements from Bug 483155
Gaming4JC
2020-01-26
*
Bug 483155 - Put content creator function pointers onto nsHtml5ElementName.
Gaming4JC
2020-01-26
*
Bug 483155 - Put Gecko content creator function pointers on ElementName.
Gaming4JC
2020-01-26
*
Bug 1355779 - Skip interned ElementName lookup for Custom Elements (ones with...
Gaming4JC
2020-01-26
*
Bug 1355779 - Skip interned nsHtml5ElementName lookup for Custom Elements (on...
Gaming4JC
2020-01-26
*
Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser.
Gaming4JC
2020-01-26
*
Bug 1378079 - Add attribute 'is' to HTML parser.
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
*
Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1352082 - Avoid shifting a signed integer left in C++.
Gaming4JC
2020-01-26
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