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* [SVG] Only fire the SVG onload when scripting is enabled and allowedMoonchild2020-09-23
* [no issue] Fix whitespace (no code change)Moonchild2020-09-23
* Issue #618 - Regenerate the HTML Parser code for nomodule changesGaming4JC2020-08-26
* Issue #618 - Don't preload nomodule scripts when modules are enabledGaming4JC2020-08-26
* Issue #618 - (async) Implement async attribute for inline module scripts.Moonchild2020-08-25
* Issue #618 - (async, preload) Correctly pass info about async/defer to parser.Moonchild2020-08-24
* Issue #1603 - Part 1: Reorganize ScriptLoader/ScriptElementMoonchild2020-06-30
* Issue #1525 - Kill marquee element; Debug Follow UpGaming4JC2020-06-07
* Issue #1525 - Kill marquee elementMoonchild2020-06-01
* Bug 1418002 - Remove HTMLContentElementMatt A. Tobin2020-04-17
* Bug 1402941 - Add HTMLSlotElementMatt A. Tobin2020-04-17
* Bug 1401097 - Simplify gHTMLElements and remove redundant conditions in nsXHT...Matt A. Tobin2020-04-17
* Bug 1396584 - Remove support for multiple ShadowRootsMatt A. Tobin2020-04-17
* Bug 1400777 - Slim down nsElementTable.hMatt A. Tobin2020-04-17
* Issue #1375 - Stop largely using the parser serviceMatt A. Tobin2020-04-17
* Bug 1394300 - Streamline nsElementTable.cppMatt A. Tobin2020-04-17
* Bug 1375701 - Atomize class attribute value in the parser in the innerHTML caseMatt A. Tobin2020-04-17
* [Parser] Move setting context to null to the correct location.Henri Sivonen2020-02-14
* Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu...Gaming4JC2020-01-26
* Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen...Gaming4JC2020-01-26
* Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...Gaming4JC2020-01-26
* Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat...Gaming4JC2020-01-26
* Regenerate Parser for 483155Gaming4JC2020-01-26
* Fix Build: We don't have SVG or MathML prefs yetGaming4JC2020-01-26
* Fix aAttributesGaming4JC2020-01-26
* Fix ISINDEXGaming4JC2020-01-26
* Add missing space to ElementName.java self-regeneration code.Gaming4JC2020-01-26
* Add missing elements from Bug 483155Gaming4JC2020-01-26
* Bug 483155 - Put content creator function pointers onto nsHtml5ElementName.Gaming4JC2020-01-26
* Bug 483155 - Put Gecko content creator function pointers on ElementName.Gaming4JC2020-01-26
* Bug 1355779 - Skip interned ElementName lookup for Custom Elements (ones with...Gaming4JC2020-01-26
* Bug 1355779 - Skip interned nsHtml5ElementName lookup for Custom Elements (on...Gaming4JC2020-01-26
* Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser.Gaming4JC2020-01-26
* Bug 1378079 - Add attribute 'is' to HTML parser.Gaming4JC2020-01-26
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26
* Bug 1366241 - Change memory layout of element name and attribute name hashes ...Gaming4JC2020-01-26
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26
* Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.Gaming4JC2020-01-26
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26
* Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...Gaming4JC2020-01-26
* Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...Gaming4JC2020-01-26
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26
* Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...Gaming4JC2020-01-26
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26
* Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.Gaming4JC2020-01-26
* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26