index
:
uxp
1210
1791
1805-stacksize
1970-form-focusring-styling
1992
28.9-platform
28.9-platform-old
ANGLE-update
Basilisk-release
CCW-perf
Pale_Moon-release
RFC6367
VS2017
aruba
dynamic-module-import
eme
fetchstreams-work
freebsd-support
getnativepath-work
js-modules
libaom-update
lzma-updater
master
modulefix
nss-gyp
nss-gyp-GREport
nss-gyp-work
nss-update-work
pref-dual-guid
re-unify
redwood
release
release-29
restore-dual-guid
scroll-anchoring-wip
v8re-shim-build
v8re-shim-work
xpiprovider-work
uxp [Local Fork]
khronosschoty@posteo.org
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter.
Gaming4JC
2020-01-26
*
Bug 1378079 - Part 1: Gecko changes for adding attribute 'is' to parser.
Gaming4JC
2020-01-26
*
Bug 1378079 - Add attribute 'is' to HTML parser.
Gaming4JC
2020-01-26
*
Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1366241 - Change memory layout of element name and attribute name hashes ...
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1358037 - Inline the methods of nsHtml5ElementName and nsHtml5AttributeName.
Gaming4JC
2020-01-26
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
*
Bug 1355479 - Flatten attribute storage in the HTML parser to AutoTArray to a...
Gaming4JC
2020-01-26
*
Bug 1355479 - Remove isindex on the Java side and allow the C++ side to reduc...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355769 - Avoid malloc for nsHtml5ElementName when processing a non-inter...
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1355493 - Tweak bufToHash() and reduce the number of pre-interned elements.
Gaming4JC
2020-01-26
*
Bug 1352082 - Avoid shifting a signed integer left in C++.
Gaming4JC
2020-01-26
*
Bug 1352082 - Avoid shifting a signed integer left in C++.
Gaming4JC
2020-01-26
*
Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...
Gaming4JC
2020-01-26
*
Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...
Gaming4JC
2020-01-26
*
Bug 1406297 - Fix Document.createElement must report an exception.
Gaming4JC
2020-01-26
*
Bug 1319342 - Clone a node should enqueue an upgrade reaction.
Gaming4JC
2020-01-26
*
Bug 1121994 - Implement adopted callback for custom elements.
Gaming4JC
2020-01-26
*
Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Gaming4JC
2020-01-26
*
Bug 1334043 - Part 3: Update tests for connected callback.
Gaming4JC
2020-01-26
*
Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
Gaming4JC
2020-01-26
*
Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...
Gaming4JC
2020-01-26
*
Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...
Gaming4JC
2020-01-26
*
Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...
Gaming4JC
2020-01-26
*
Bug 1301024 - Part 2: Implement create an element steps.
Gaming4JC
2020-01-26
*
Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.
Gaming4JC
2020-01-26
*
Bug 1398401 - Add preference check for custom element setup.
Gaming4JC
2020-01-26
*
Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.
Gaming4JC
2020-01-26
*
Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...
Gaming4JC
2020-01-26
*
Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 5-2: Implement new upgrade steps.
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...
Gaming4JC
2020-01-26
*
Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 2: Allow prototype swizzling in html constructor.
Gaming4JC
2020-01-26
*
Bug 1299363 - Part 1: Implement construction stack.
Gaming4JC
2020-01-26
*
Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Gaming4JC
2020-01-26
*
Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...
Gaming4JC
2020-01-26
*
Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.
Gaming4JC
2020-01-26
*
Bug 1315885 - Part 1: Add ShadowRoot CEReactions annotation.
Gaming4JC
2020-01-26
*
Bug 1340027 - Part 5: Add XSLTProcessor CEReactions annotation.
Gaming4JC
2020-01-26
[next]