summaryrefslogtreecommitdiff
path: root/media/libcubeb/uplift-wasapi-part-to-beta.patch
diff options
context:
space:
mode:
Diffstat (limited to 'media/libcubeb/uplift-wasapi-part-to-beta.patch')
-rw-r--r--media/libcubeb/uplift-wasapi-part-to-beta.patch118
1 files changed, 118 insertions, 0 deletions
diff --git a/media/libcubeb/uplift-wasapi-part-to-beta.patch b/media/libcubeb/uplift-wasapi-part-to-beta.patch
new file mode 100644
index 0000000000..90e827830e
--- /dev/null
+++ b/media/libcubeb/uplift-wasapi-part-to-beta.patch
@@ -0,0 +1,118 @@
+# HG changeset patch
+# User Alex Chronopoulos <achronop@gmail.com>
+# Parent b7bb31e5a851d6f8e142c39dc077e3774719eced
+Bug 1342363 - Uplift wasapi fixes in Beta. r?kinetik
+
+diff --git a/media/libcubeb/src/cubeb_wasapi.cpp b/media/libcubeb/src/cubeb_wasapi.cpp
+--- a/media/libcubeb/src/cubeb_wasapi.cpp
++++ b/media/libcubeb/src/cubeb_wasapi.cpp
+@@ -807,16 +807,20 @@ wasapi_stream_render_loop(LPVOID stream)
+ maybe WebRTC. */
+ mmcss_handle =
+ stm->context->set_mm_thread_characteristics("Audio", &mmcss_task_index);
+ if (!mmcss_handle) {
+ /* This is not fatal, but we might glitch under heavy load. */
+ LOG("Unable to use mmcss to bump the render thread priority: %x", GetLastError());
+ }
+
++ // This has already been nulled out, simply exit.
++ if (!emergency_bailout) {
++ is_playing = false;
++ }
+
+ /* WaitForMultipleObjects timeout can trigger in cases where we don't want to
+ treat it as a timeout, such as across a system sleep/wake cycle. Trigger
+ the timeout error handling only when the timeout_limit is reached, which is
+ reset on each successful loop. */
+ unsigned timeout_count = 0;
+ const unsigned timeout_limit = 5;
+ while (is_playing) {
+@@ -1158,22 +1162,26 @@ bool stop_and_join_render_thread(cubeb_s
+
+ /* Wait five seconds for the rendering thread to return. It's supposed to
+ * check its event loop very often, five seconds is rather conservative. */
+ DWORD r = WaitForSingleObject(stm->thread, 5000);
+ if (r == WAIT_TIMEOUT) {
+ /* Something weird happened, leak the thread and continue the shutdown
+ * process. */
+ *(stm->emergency_bailout) = true;
++ // We give the ownership to the rendering thread.
++ stm->emergency_bailout = nullptr;
+ LOG("Destroy WaitForSingleObject on thread timed out,"
+ " leaking the thread: %d", GetLastError());
+ rv = false;
+ }
+ if (r == WAIT_FAILED) {
+ *(stm->emergency_bailout) = true;
++ // We give the ownership to the rendering thread.
++ stm->emergency_bailout = nullptr;
+ LOG("Destroy WaitForSingleObject on thread failed: %d", GetLastError());
+ rv = false;
+ }
+
+
+ // Only attempts to close and null out the thread and event if the
+ // WaitForSingleObject above succeeded, so that calling this function again
+ // attemps to clean up the thread and event each time.
+@@ -1798,19 +1806,16 @@ void wasapi_stream_destroy(cubeb_stream
+ XASSERT(stm);
+
+ // Only free stm->emergency_bailout if we could not join the thread.
+ // If we could not join the thread, stm->emergency_bailout is true
+ // and is still alive until the thread wakes up and exits cleanly.
+ if (stop_and_join_render_thread(stm)) {
+ delete stm->emergency_bailout.load();
+ stm->emergency_bailout = nullptr;
+- } else {
+- // If we're leaking, it must be that this is true.
+- assert(*(stm->emergency_bailout));
+ }
+
+ unregister_notification_client(stm);
+
+ SafeRelease(stm->reconfigure_event);
+ SafeRelease(stm->refill_event);
+ SafeRelease(stm->input_available_event);
+
+@@ -1865,21 +1870,21 @@ int stream_start_one_side(cubeb_stream *
+ return CUBEB_ERROR;
+ }
+
+ return CUBEB_OK;
+ }
+
+ int wasapi_stream_start(cubeb_stream * stm)
+ {
++ auto_lock lock(stm->stream_reset_lock);
++
+ XASSERT(stm && !stm->thread && !stm->shutdown_event);
+ XASSERT(stm->output_client || stm->input_client);
+
+- auto_lock lock(stm->stream_reset_lock);
+-
+ stm->emergency_bailout = new std::atomic<bool>(false);
+
+ if (stm->output_client) {
+ int rv = stream_start_one_side(stm, OUTPUT);
+ if (rv != CUBEB_OK) {
+ return rv;
+ }
+ }
+@@ -1932,16 +1937,17 @@ int wasapi_stream_stop(cubeb_stream * st
+ }
+ }
+
+
+ stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
+ }
+
+ if (stop_and_join_render_thread(stm)) {
++ // This is null if we've given the pointer to the other thread
+ if (stm->emergency_bailout.load()) {
+ delete stm->emergency_bailout.load();
+ stm->emergency_bailout = nullptr;
+ }
+ }
+
+ return CUBEB_OK;
+ }