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-rw-r--r--media/libcubeb/src/cubeb_aaudio.cpp1504
1 files changed, 0 insertions, 1504 deletions
diff --git a/media/libcubeb/src/cubeb_aaudio.cpp b/media/libcubeb/src/cubeb_aaudio.cpp
deleted file mode 100644
index 448ea918e0..0000000000
--- a/media/libcubeb/src/cubeb_aaudio.cpp
+++ /dev/null
@@ -1,1504 +0,0 @@
-/* ex: set tabstop=2 shiftwidth=2 expandtab:
- * Copyright © 2019 Jan Kelling
- *
- * This program is made available under an ISC-style license. See the
- * accompanying file LICENSE for details.
- */
-#include "cubeb-internal.h"
-#include "cubeb/cubeb.h"
-#include "cubeb_android.h"
-#include "cubeb_log.h"
-#include "cubeb_resampler.h"
-#include <aaudio/AAudio.h>
-#include <atomic>
-#include <cassert>
-#include <chrono>
-#include <condition_variable>
-#include <cstring>
-#include <dlfcn.h>
-#include <memory>
-#include <mutex>
-#include <thread>
-#include <time.h>
-
-#ifdef DISABLE_LIBAAUDIO_DLOPEN
-#define WRAP(x) x
-#else
-#define WRAP(x) cubeb_##x
-#define LIBAAUDIO_API_VISIT(X) \
- X(AAudio_convertResultToText) \
- X(AAudio_convertStreamStateToText) \
- X(AAudio_createStreamBuilder) \
- X(AAudioStreamBuilder_openStream) \
- X(AAudioStreamBuilder_setChannelCount) \
- X(AAudioStreamBuilder_setBufferCapacityInFrames) \
- X(AAudioStreamBuilder_setDirection) \
- X(AAudioStreamBuilder_setFormat) \
- X(AAudioStreamBuilder_setSharingMode) \
- X(AAudioStreamBuilder_setPerformanceMode) \
- X(AAudioStreamBuilder_setSampleRate) \
- X(AAudioStreamBuilder_delete) \
- X(AAudioStreamBuilder_setDataCallback) \
- X(AAudioStreamBuilder_setErrorCallback) \
- X(AAudioStream_close) \
- X(AAudioStream_read) \
- X(AAudioStream_requestStart) \
- X(AAudioStream_requestPause) \
- X(AAudioStream_setBufferSizeInFrames) \
- X(AAudioStream_getTimestamp) \
- X(AAudioStream_requestFlush) \
- X(AAudioStream_requestStop) \
- X(AAudioStream_getPerformanceMode) \
- X(AAudioStream_getSharingMode) \
- X(AAudioStream_getBufferSizeInFrames) \
- X(AAudioStream_getBufferCapacityInFrames) \
- X(AAudioStream_getSampleRate) \
- X(AAudioStream_waitForStateChange) \
- X(AAudioStream_getFramesRead) \
- X(AAudioStream_getState) \
- X(AAudioStream_getFramesWritten) \
- X(AAudioStream_getFramesPerBurst) \
- X(AAudioStreamBuilder_setInputPreset) \
- X(AAudioStreamBuilder_setUsage)
-
-// not needed or added later on
-// X(AAudioStreamBuilder_setFramesPerDataCallback) \
- // X(AAudioStreamBuilder_setDeviceId) \
- // X(AAudioStreamBuilder_setSamplesPerFrame) \
- // X(AAudioStream_getSamplesPerFrame) \
- // X(AAudioStream_getDeviceId) \
- // X(AAudioStream_write) \
- // X(AAudioStream_getChannelCount) \
- // X(AAudioStream_getFormat) \
- // X(AAudioStream_getXRunCount) \
- // X(AAudioStream_isMMapUsed) \
- // X(AAudioStreamBuilder_setContentType) \
- // X(AAudioStreamBuilder_setSessionId) \
- // X(AAudioStream_getUsage) \
- // X(AAudioStream_getContentType) \
- // X(AAudioStream_getInputPreset) \
- // X(AAudioStream_getSessionId) \
-
-#define MAKE_TYPEDEF(x) static decltype(x) * cubeb_##x;
-LIBAAUDIO_API_VISIT(MAKE_TYPEDEF)
-#undef MAKE_TYPEDEF
-#endif
-
-const uint8_t MAX_STREAMS = 16;
-
-using unique_lock = std::unique_lock<std::mutex>;
-using lock_guard = std::lock_guard<std::mutex>;
-
-enum class stream_state {
- INIT = 0,
- STOPPED,
- STOPPING,
- STARTED,
- STARTING,
- DRAINING,
- ERROR,
- SHUTDOWN,
-};
-
-struct cubeb_stream {
- /* Note: Must match cubeb_stream layout in cubeb.c. */
- cubeb * context{};
- void * user_ptr{};
-
- std::atomic<bool> in_use{false};
- std::atomic<stream_state> state{stream_state::INIT};
-
- AAudioStream * ostream{};
- AAudioStream * istream{};
- cubeb_data_callback data_callback{};
- cubeb_state_callback state_callback{};
- cubeb_resampler * resampler{};
-
- // mutex synchronizes access to the stream from the state thread
- // and user-called functions. Everything that is accessed in the
- // aaudio data (or error) callback is synchronized only via atomics.
- std::mutex mutex;
-
- std::unique_ptr<char[]> in_buf;
- unsigned in_frame_size{}; // size of one input frame
-
- cubeb_sample_format out_format{};
- std::atomic<float> volume{1.f};
- unsigned out_channels{};
- unsigned out_frame_size{};
- int64_t latest_output_latency = 0;
- int64_t latest_input_latency = 0;
- bool voice_input;
- bool voice_output;
- uint64_t previous_clock;
-};
-
-struct cubeb {
- struct cubeb_ops const * ops{};
- void * libaaudio{};
-
- struct {
- // The state thread: it waits for state changes and stops
- // drained streams.
- std::thread thread;
- std::thread notifier;
- std::mutex mutex;
- std::condition_variable cond;
- std::atomic<bool> join{false};
- std::atomic<bool> waiting{false};
- } state;
-
- // streams[i].in_use signals whether a stream is used
- struct cubeb_stream streams[MAX_STREAMS];
-};
-
-// Only allowed from state thread, while mutex on stm is locked
-static void
-shutdown(cubeb_stream * stm)
-{
- if (stm->istream) {
- WRAP(AAudioStream_requestStop)(stm->istream);
- }
- if (stm->ostream) {
- WRAP(AAudioStream_requestStop)(stm->ostream);
- }
-
- stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_ERROR);
- stm->state.store(stream_state::SHUTDOWN);
-}
-
-// Returns whether the given state is one in which we wait for
-// an asynchronous change
-static bool
-waiting_state(stream_state state)
-{
- switch (state) {
- case stream_state::DRAINING:
- case stream_state::STARTING:
- case stream_state::STOPPING:
- return true;
- default:
- return false;
- }
-}
-
-static void
-update_state(cubeb_stream * stm)
-{
- // Fast path for streams that don't wait for state change or are invalid
- enum stream_state old_state = stm->state.load();
- if (old_state == stream_state::INIT || old_state == stream_state::STARTED ||
- old_state == stream_state::STOPPED ||
- old_state == stream_state::SHUTDOWN) {
- return;
- }
-
- // If the main thread currently operates on this thread, we don't
- // have to wait for it
- unique_lock lock(stm->mutex, std::try_to_lock);
- if (!lock.owns_lock()) {
- return;
- }
-
- // check again: if this is true now, the stream was destroyed or
- // changed between our fast path check and locking the mutex
- old_state = stm->state.load();
- if (old_state == stream_state::INIT || old_state == stream_state::STARTED ||
- old_state == stream_state::STOPPED ||
- old_state == stream_state::SHUTDOWN) {
- return;
- }
-
- // We compute the new state the stream has and then compare_exchange it
- // if it has changed. This way we will never just overwrite state
- // changes that were set from the audio thread in the meantime,
- // such as a DRAINING or error state.
- enum stream_state new_state;
- do {
- if (old_state == stream_state::SHUTDOWN) {
- return;
- }
-
- if (old_state == stream_state::ERROR) {
- shutdown(stm);
- return;
- }
-
- new_state = old_state;
-
- aaudio_stream_state_t istate = 0;
- aaudio_stream_state_t ostate = 0;
-
- // We use waitForStateChange (with zero timeout) instead of just
- // getState since only the former internally updates the state.
- // See the docs of aaudio getState/waitForStateChange for details,
- // why we are passing STATE_UNKNOWN.
- aaudio_result_t res;
- if (stm->istream) {
- res = WRAP(AAudioStream_waitForStateChange)(
- stm->istream, AAUDIO_STREAM_STATE_UNKNOWN, &istate, 0);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_waitForStateChanged: %s",
- WRAP(AAudio_convertResultToText)(res));
- return;
- }
- assert(istate);
- }
-
- if (stm->ostream) {
- res = WRAP(AAudioStream_waitForStateChange)(
- stm->ostream, AAUDIO_STREAM_STATE_UNKNOWN, &ostate, 0);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_waitForStateChanged: %s",
- WRAP(AAudio_convertResultToText)(res));
- return;
- }
- assert(ostate);
- }
-
- // handle invalid stream states
- if (istate == AAUDIO_STREAM_STATE_PAUSING ||
- istate == AAUDIO_STREAM_STATE_PAUSED ||
- istate == AAUDIO_STREAM_STATE_FLUSHING ||
- istate == AAUDIO_STREAM_STATE_FLUSHED ||
- istate == AAUDIO_STREAM_STATE_UNKNOWN ||
- istate == AAUDIO_STREAM_STATE_DISCONNECTED) {
- const char * name = WRAP(AAudio_convertStreamStateToText)(istate);
- LOG("Unexpected android input stream state %s", name);
- shutdown(stm);
- return;
- }
-
- if (ostate == AAUDIO_STREAM_STATE_PAUSING ||
- ostate == AAUDIO_STREAM_STATE_PAUSED ||
- ostate == AAUDIO_STREAM_STATE_FLUSHING ||
- ostate == AAUDIO_STREAM_STATE_FLUSHED ||
- ostate == AAUDIO_STREAM_STATE_UNKNOWN ||
- ostate == AAUDIO_STREAM_STATE_DISCONNECTED) {
- const char * name = WRAP(AAudio_convertStreamStateToText)(istate);
- LOG("Unexpected android output stream state %s", name);
- shutdown(stm);
- return;
- }
-
- switch (old_state) {
- case stream_state::STARTING:
- if ((!istate || istate == AAUDIO_STREAM_STATE_STARTED) &&
- (!ostate || ostate == AAUDIO_STREAM_STATE_STARTED)) {
- stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STARTED);
- new_state = stream_state::STARTED;
- }
- break;
- case stream_state::DRAINING:
- // The DRAINING state means that we want to stop the streams but
- // may not have done so yet.
- // The aaudio docs state that returning STOP from the callback isn't
- // enough, the stream has to be stopped from another thread
- // afterwards.
- // No callbacks are triggered anymore when requestStop returns.
- // That is important as we otherwise might read from a closed istream
- // for a duplex stream.
- // Therefor it is important to close ostream first.
- if (ostate && ostate != AAUDIO_STREAM_STATE_STOPPING &&
- ostate != AAUDIO_STREAM_STATE_STOPPED) {
- res = WRAP(AAudioStream_requestStop)(stm->ostream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStop: %s",
- WRAP(AAudio_convertResultToText)(res));
- return;
- }
- }
- if (istate && istate != AAUDIO_STREAM_STATE_STOPPING &&
- istate != AAUDIO_STREAM_STATE_STOPPED) {
- res = WRAP(AAudioStream_requestStop)(stm->istream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStop: %s",
- WRAP(AAudio_convertResultToText)(res));
- return;
- }
- }
-
- // we always wait until both streams are stopped until we
- // send CUBEB_STATE_DRAINED. Then we can directly transition
- // our logical state to STOPPED, not triggering
- // an additional CUBEB_STATE_STOPPED callback (which might
- // be unexpected for the user).
- if ((!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED) &&
- (!istate || istate == AAUDIO_STREAM_STATE_STOPPED)) {
- new_state = stream_state::STOPPED;
- stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_DRAINED);
- }
- break;
- case stream_state::STOPPING:
- assert(!istate || istate == AAUDIO_STREAM_STATE_STOPPING ||
- istate == AAUDIO_STREAM_STATE_STOPPED);
- assert(!ostate || ostate == AAUDIO_STREAM_STATE_STOPPING ||
- ostate == AAUDIO_STREAM_STATE_STOPPED);
- if ((!istate || istate == AAUDIO_STREAM_STATE_STOPPED) &&
- (!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED)) {
- stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
- new_state = stream_state::STOPPED;
- }
- break;
- default:
- assert(false && "Unreachable: invalid state");
- }
- } while (old_state != new_state &&
- !stm->state.compare_exchange_strong(old_state, new_state));
-}
-
-// See https://nyorain.github.io/lock-free-wakeup.html for a note
-// why this is needed. The audio thread notifies the state thread about
-// state changes and must not block. The state thread on the other hand should
-// sleep until there is work to be done. So we need a lockfree producer
-// and blocking producer. This can only be achieved safely with a new thread
-// that only serves as notifier backup (in case the notification happens
-// right between the state thread checking and going to sleep in which case
-// this thread will kick in and signal it right again).
-static void
-notifier_thread(cubeb * ctx)
-{
- unique_lock lock(ctx->state.mutex);
-
- while (!ctx->state.join.load()) {
- ctx->state.cond.wait(lock);
- if (ctx->state.waiting.load()) {
- // This must signal our state thread since there is no other
- // thread currently waiting on the condition variable.
- // The state change thread is guaranteed to be waiting since
- // we hold the mutex it locks when awake.
- ctx->state.cond.notify_one();
- }
- }
-
- // make sure other thread joins as well
- ctx->state.cond.notify_one();
- LOG("Exiting notifier thread");
-}
-
-static void
-state_thread(cubeb * ctx)
-{
- unique_lock lock(ctx->state.mutex);
-
- bool waiting = false;
- while (!ctx->state.join.load()) {
- waiting |= ctx->state.waiting.load();
- if (waiting) {
- ctx->state.waiting.store(false);
- waiting = false;
- for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
- cubeb_stream * stm = &ctx->streams[i];
- update_state(stm);
- waiting |= waiting_state(atomic_load(&stm->state));
- }
-
- // state changed from another thread, update again immediately
- if (ctx->state.waiting.load()) {
- waiting = true;
- continue;
- }
-
- // Not waiting for any change anymore: we can wait on the
- // condition variable without timeout
- if (!waiting) {
- continue;
- }
-
- // while any stream is waiting for state change we sleep with regular
- // timeouts. But we wake up immediately if signaled.
- // This might seem like a poor man's implementation of state change
- // waiting but (as of october 2020), the implementation of
- // AAudioStream_waitForStateChange is just sleeping with regular
- // timeouts as well:
- // https://android.googlesource.com/platform/frameworks/av/+/refs/heads/master/media/libaaudio/src/core/AudioStream.cpp
- auto dur = std::chrono::milliseconds(5);
- ctx->state.cond.wait_for(lock, dur);
- } else {
- ctx->state.cond.wait(lock);
- }
- }
-
- // make sure other thread joins as well
- ctx->state.cond.notify_one();
- LOG("Exiting state thread");
-}
-
-static char const *
-aaudio_get_backend_id(cubeb * /* ctx */)
-{
- return "aaudio";
-}
-
-static int
-aaudio_get_max_channel_count(cubeb * ctx, uint32_t * max_channels)
-{
- assert(ctx && max_channels);
- // NOTE: we might get more, AAudio docs don't specify anything.
- *max_channels = 2;
- return CUBEB_OK;
-}
-
-static void
-aaudio_destroy(cubeb * ctx)
-{
- assert(ctx);
-
-#ifndef NDEBUG
- // make sure all streams were destroyed
- for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
- assert(!ctx->streams[i].in_use.load());
- }
-#endif
-
- // broadcast joining to both threads
- // they will additionally signal each other before joining
- ctx->state.join.store(true);
- ctx->state.cond.notify_all();
-
- if (ctx->state.thread.joinable()) {
- ctx->state.thread.join();
- }
- if (ctx->state.notifier.joinable()) {
- ctx->state.notifier.join();
- }
-
- if (ctx->libaaudio) {
- dlclose(ctx->libaaudio);
- }
- delete ctx;
-}
-
-static void
-apply_volume(cubeb_stream * stm, void * audio_data, uint32_t num_frames)
-{
- float volume = stm->volume.load();
- // optimization: we don't have to change anything in this case
- if (volume == 1.f) {
- return;
- }
-
- switch (stm->out_format) {
- case CUBEB_SAMPLE_S16NE:
- for (uint32_t i = 0u; i < num_frames * stm->out_channels; ++i) {
- (static_cast<int16_t *>(audio_data))[i] *= volume;
- }
- break;
- case CUBEB_SAMPLE_FLOAT32NE:
- for (uint32_t i = 0u; i < num_frames * stm->out_channels; ++i) {
- (static_cast<float *>(audio_data))[i] *= volume;
- }
- break;
- default:
- assert(false && "Unreachable: invalid stream out_format");
- }
-}
-
-// Returning AAUDIO_CALLBACK_RESULT_STOP seems to put the stream in
-// an invalid state. Seems like an AAudio bug/bad documentation.
-// We therefore only return it on error.
-
-static aaudio_data_callback_result_t
-aaudio_duplex_data_cb(AAudioStream * astream, void * user_data,
- void * audio_data, int32_t num_frames)
-{
- cubeb_stream * stm = (cubeb_stream *)user_data;
- assert(stm->ostream == astream);
- assert(stm->istream);
- assert(num_frames >= 0);
-
- stream_state state = atomic_load(&stm->state);
- // int istate = WRAP(AAudioStream_getState)(stm->istream);
- // int ostate = WRAP(AAudioStream_getState)(stm->ostream);
- // ALOGV("aaudio duplex data cb on stream %p: state %ld (in: %d, out: %d),
- // num_frames: %ld",
- // (void*) stm, state, istate, ostate, num_frames);
-
- // all other states may happen since the callback might be called
- // from within requestStart
- assert(state != stream_state::SHUTDOWN);
-
- // This might happen when we started draining but not yet actually
- // stopped the stream from the state thread.
- if (state == stream_state::DRAINING) {
- std::memset(audio_data, 0x0, num_frames * stm->out_frame_size);
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
- }
-
- // The aaudio docs state that AAudioStream_read must not be called on
- // the stream associated with a callback. But we call it on the input stream
- // while this callback is for the output stream so this is ok.
- // We also pass timeout 0, giving us strong non-blocking guarantees.
- // This is exactly how it's done in the aaudio duplex example code snippet.
- long in_num_frames =
- WRAP(AAudioStream_read)(stm->istream, stm->in_buf.get(), num_frames, 0);
- if (in_num_frames < 0) { // error
- stm->state.store(stream_state::ERROR);
- LOG("AAudioStream_read: %s",
- WRAP(AAudio_convertResultToText)(in_num_frames));
- return AAUDIO_CALLBACK_RESULT_STOP;
- }
-
- // This can happen shortly after starting the stream. AAudio might immediately
- // begin to buffer output but not have any input ready yet. We could
- // block AAudioStream_read (passing a timeout > 0) but that leads to issues
- // since blocking in this callback is a bad idea in general and it might break
- // the stream when it is stopped by another thread shortly after being
- // started. We therefore simply send silent input to the application, as shown
- // in the AAudio duplex stream code example.
- if (in_num_frames < num_frames) {
- // LOG("AAudioStream_read returned not enough frames: %ld instead of %d",
- // in_num_frames, num_frames);
- unsigned left = num_frames - in_num_frames;
- char * buf = stm->in_buf.get() + in_num_frames * stm->in_frame_size;
- std::memset(buf, 0x0, left * stm->in_frame_size);
- in_num_frames = num_frames;
- }
-
- long done_frames =
- cubeb_resampler_fill(stm->resampler, stm->in_buf.get(), &in_num_frames,
- audio_data, num_frames);
-
- if (done_frames < 0 || done_frames > num_frames) {
- LOG("Error in data callback or resampler: %ld", done_frames);
- stm->state.store(stream_state::ERROR);
- return AAUDIO_CALLBACK_RESULT_STOP;
- } else if (done_frames < num_frames) {
- stm->state.store(stream_state::DRAINING);
- stm->context->state.waiting.store(true);
- stm->context->state.cond.notify_one();
-
- char * begin =
- static_cast<char *>(audio_data) + done_frames * stm->out_frame_size;
- std::memset(begin, 0x0, (num_frames - done_frames) * stm->out_frame_size);
- }
-
- apply_volume(stm, audio_data, done_frames);
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
-}
-
-static aaudio_data_callback_result_t
-aaudio_output_data_cb(AAudioStream * astream, void * user_data,
- void * audio_data, int32_t num_frames)
-{
- cubeb_stream * stm = (cubeb_stream *)user_data;
- assert(stm->ostream == astream);
- assert(!stm->istream);
- assert(num_frames >= 0);
-
- stream_state state = stm->state.load();
- // int ostate = WRAP(AAudioStream_getState)(stm->ostream);
- // ALOGV("aaudio output data cb on stream %p: state %ld (%d), num_frames:
- // %ld",
- // (void*) stm, state, ostate, num_frames);
-
- // all other states may happen since the callback might be called
- // from within requestStart
- assert(state != stream_state::SHUTDOWN);
-
- // This might happen when we started draining but not yet actually
- // stopped the stream from the state thread.
- if (state == stream_state::DRAINING) {
- std::memset(audio_data, 0x0, num_frames * stm->out_frame_size);
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
- }
-
- long done_frames =
- cubeb_resampler_fill(stm->resampler, NULL, NULL, audio_data, num_frames);
- if (done_frames < 0 || done_frames > num_frames) {
- LOG("Error in data callback or resampler: %ld", done_frames);
- stm->state.store(stream_state::ERROR);
- return AAUDIO_CALLBACK_RESULT_STOP;
- } else if (done_frames < num_frames) {
- stm->state.store(stream_state::DRAINING);
- stm->context->state.waiting.store(true);
- stm->context->state.cond.notify_one();
-
- char * begin =
- static_cast<char *>(audio_data) + done_frames * stm->out_frame_size;
- std::memset(begin, 0x0, (num_frames - done_frames) * stm->out_frame_size);
- }
-
- apply_volume(stm, audio_data, done_frames);
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
-}
-
-static aaudio_data_callback_result_t
-aaudio_input_data_cb(AAudioStream * astream, void * user_data,
- void * audio_data, int32_t num_frames)
-{
- cubeb_stream * stm = (cubeb_stream *)user_data;
- assert(stm->istream == astream);
- assert(!stm->ostream);
- assert(num_frames >= 0);
-
- stream_state state = stm->state.load();
- // int istate = WRAP(AAudioStream_getState)(stm->istream);
- // ALOGV("aaudio input data cb on stream %p: state %ld (%d), num_frames: %ld",
- // (void*) stm, state, istate, num_frames);
-
- // all other states may happen since the callback might be called
- // from within requestStart
- assert(state != stream_state::SHUTDOWN);
-
- // This might happen when we started draining but not yet actually
- // STOPPED the stream from the state thread.
- if (state == stream_state::DRAINING) {
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
- }
-
- long input_frame_count = num_frames;
- long done_frames = cubeb_resampler_fill(stm->resampler, audio_data,
- &input_frame_count, NULL, 0);
- if (done_frames < 0 || done_frames > num_frames) {
- LOG("Error in data callback or resampler: %ld", done_frames);
- stm->state.store(stream_state::ERROR);
- return AAUDIO_CALLBACK_RESULT_STOP;
- } else if (done_frames < input_frame_count) {
- // we don't really drain an input stream, just have to
- // stop it from the state thread. That is signaled via the
- // DRAINING state.
- stm->state.store(stream_state::DRAINING);
- stm->context->state.waiting.store(true);
- stm->context->state.cond.notify_one();
- }
-
- return AAUDIO_CALLBACK_RESULT_CONTINUE;
-}
-
-static void
-aaudio_error_cb(AAudioStream * astream, void * user_data, aaudio_result_t error)
-{
- cubeb_stream * stm = static_cast<cubeb_stream *>(user_data);
- assert(stm->ostream == astream || stm->istream == astream);
- LOG("AAudio error callback: %s", WRAP(AAudio_convertResultToText)(error));
- stm->state.store(stream_state::ERROR);
-}
-
-static int
-realize_stream(AAudioStreamBuilder * sb, const cubeb_stream_params * params,
- AAudioStream ** stream, unsigned * frame_size)
-{
- aaudio_result_t res;
- assert(params->rate);
- assert(params->channels);
-
- WRAP(AAudioStreamBuilder_setSampleRate)(sb, params->rate);
- WRAP(AAudioStreamBuilder_setChannelCount)(sb, params->channels);
-
- aaudio_format_t fmt;
- switch (params->format) {
- case CUBEB_SAMPLE_S16NE:
- fmt = AAUDIO_FORMAT_PCM_I16;
- *frame_size = sizeof(int16_t) * params->channels;
- break;
- case CUBEB_SAMPLE_FLOAT32NE:
- fmt = AAUDIO_FORMAT_PCM_FLOAT;
- *frame_size = sizeof(float) * params->channels;
- break;
- default:
- return CUBEB_ERROR_INVALID_FORMAT;
- }
-
- WRAP(AAudioStreamBuilder_setFormat)(sb, fmt);
- res = WRAP(AAudioStreamBuilder_openStream)(sb, stream);
- if (res == AAUDIO_ERROR_INVALID_FORMAT) {
- LOG("AAudio device doesn't support output format %d", fmt);
- return CUBEB_ERROR_INVALID_FORMAT;
- } else if (params->rate && res == AAUDIO_ERROR_INVALID_RATE) {
- // The requested rate is not supported.
- // Just try again with default rate, we create a resampler anyways
- WRAP(AAudioStreamBuilder_setSampleRate)(sb, AAUDIO_UNSPECIFIED);
- res = WRAP(AAudioStreamBuilder_openStream)(sb, stream);
- LOG("Requested rate of %u is not supported, inserting resampler",
- params->rate);
- }
-
- // When the app has no permission to record audio
- // (android.permission.RECORD_AUDIO) but requested and input stream, this will
- // return INVALID_ARGUMENT.
- if (res != AAUDIO_OK) {
- LOG("AAudioStreamBuilder_openStream: %s",
- WRAP(AAudio_convertResultToText)(res));
- return CUBEB_ERROR;
- }
-
- return CUBEB_OK;
-}
-
-static void
-aaudio_stream_destroy(cubeb_stream * stm)
-{
- lock_guard lock(stm->mutex);
- assert(stm->state == stream_state::STOPPED ||
- stm->state == stream_state::STOPPING ||
- stm->state == stream_state::INIT ||
- stm->state == stream_state::DRAINING ||
- stm->state == stream_state::ERROR ||
- stm->state == stream_state::SHUTDOWN);
-
- aaudio_result_t res;
-
- // No callbacks are triggered anymore when requestStop returns.
- // That is important as we otherwise might read from a closed istream
- // for a duplex stream.
- if (stm->ostream) {
- if (stm->state != stream_state::STOPPED &&
- stm->state != stream_state::STOPPING &&
- stm->state != stream_state::SHUTDOWN) {
- res = WRAP(AAudioStream_requestStop)(stm->ostream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStreamBuilder_requestStop: %s",
- WRAP(AAudio_convertResultToText)(res));
- }
- }
-
- WRAP(AAudioStream_close)(stm->ostream);
- stm->ostream = NULL;
- }
-
- if (stm->istream) {
- if (stm->state != stream_state::STOPPED &&
- stm->state != stream_state::STOPPING &&
- stm->state != stream_state::SHUTDOWN) {
- res = WRAP(AAudioStream_requestStop)(stm->istream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStreamBuilder_requestStop: %s",
- WRAP(AAudio_convertResultToText)(res));
- }
- }
-
- WRAP(AAudioStream_close)(stm->istream);
- stm->istream = NULL;
- }
-
- if (stm->resampler) {
- cubeb_resampler_destroy(stm->resampler);
- stm->resampler = NULL;
- }
-
- stm->in_buf = {};
- stm->in_frame_size = {};
- stm->out_format = {};
- stm->out_channels = {};
- stm->out_frame_size = {};
-
- stm->state.store(stream_state::INIT);
- stm->in_use.store(false);
-}
-
-static int
-aaudio_stream_init_impl(cubeb_stream * stm, cubeb_devid input_device,
- cubeb_stream_params * input_stream_params,
- cubeb_devid output_device,
- cubeb_stream_params * output_stream_params,
- unsigned int latency_frames)
-{
- assert(stm->state.load() == stream_state::INIT);
- stm->in_use.store(true);
-
- aaudio_result_t res;
- AAudioStreamBuilder * sb;
- res = WRAP(AAudio_createStreamBuilder)(&sb);
- if (res != AAUDIO_OK) {
- LOG("AAudio_createStreamBuilder: %s",
- WRAP(AAudio_convertResultToText)(res));
- return CUBEB_ERROR;
- }
-
- // make sure the builder is always destroyed
- struct StreamBuilderDestructor {
- void operator()(AAudioStreamBuilder * sb)
- {
- WRAP(AAudioStreamBuilder_delete)(sb);
- }
- };
-
- std::unique_ptr<AAudioStreamBuilder, StreamBuilderDestructor> sbPtr(sb);
-
- WRAP(AAudioStreamBuilder_setErrorCallback)(sb, aaudio_error_cb, stm);
- WRAP(AAudioStreamBuilder_setBufferCapacityInFrames)(sb, latency_frames);
-
- AAudioStream_dataCallback in_data_callback{};
- AAudioStream_dataCallback out_data_callback{};
- if (output_stream_params && input_stream_params) {
- out_data_callback = aaudio_duplex_data_cb;
- in_data_callback = NULL;
- } else if (input_stream_params) {
- in_data_callback = aaudio_input_data_cb;
- } else if (output_stream_params) {
- out_data_callback = aaudio_output_data_cb;
- } else {
- LOG("Tried to open stream without input or output parameters");
- return CUBEB_ERROR;
- }
-
-#ifdef CUBEB_AAUDIO_EXCLUSIVE_STREAM
- LOG("AAudio setting exclusive share mode for stream");
- WRAP(AAudioStreamBuilder_setSharingMode)(sb, AAUDIO_SHARING_MODE_EXCLUSIVE);
-#endif
-
- if (latency_frames <= POWERSAVE_LATENCY_FRAMES_THRESHOLD) {
- LOG("AAudio setting low latency mode for stream");
- WRAP(AAudioStreamBuilder_setPerformanceMode)
- (sb, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
- } else {
- LOG("AAudio setting power saving mode for stream");
- WRAP(AAudioStreamBuilder_setPerformanceMode)
- (sb, AAUDIO_PERFORMANCE_MODE_POWER_SAVING);
- }
-
- unsigned frame_size;
-
- // initialize streams
- // output
- uint32_t target_sample_rate = 0;
- cubeb_stream_params out_params;
- if (output_stream_params) {
- int output_preset = stm->voice_output ? AAUDIO_USAGE_VOICE_COMMUNICATION
- : AAUDIO_USAGE_MEDIA;
- WRAP(AAudioStreamBuilder_setUsage)(sb, output_preset);
- WRAP(AAudioStreamBuilder_setDirection)(sb, AAUDIO_DIRECTION_OUTPUT);
- WRAP(AAudioStreamBuilder_setDataCallback)(sb, out_data_callback, stm);
- int res_err =
- realize_stream(sb, output_stream_params, &stm->ostream, &frame_size);
- if (res_err) {
- return res_err;
- }
-
- // output debug information
- aaudio_sharing_mode_t sm = WRAP(AAudioStream_getSharingMode)(stm->ostream);
- aaudio_performance_mode_t pm =
- WRAP(AAudioStream_getPerformanceMode)(stm->ostream);
- int bcap = WRAP(AAudioStream_getBufferCapacityInFrames)(stm->ostream);
- int bsize = WRAP(AAudioStream_getBufferSizeInFrames)(stm->ostream);
- int rate = WRAP(AAudioStream_getSampleRate)(stm->ostream);
- LOG("AAudio output stream sharing mode: %d", sm);
- LOG("AAudio output stream performance mode: %d", pm);
- LOG("AAudio output stream buffer capacity: %d", bcap);
- LOG("AAudio output stream buffer size: %d", bsize);
- LOG("AAudio output stream buffer rate: %d", rate);
-
- target_sample_rate = output_stream_params->rate;
- out_params = *output_stream_params;
- out_params.rate = rate;
-
- stm->out_channels = output_stream_params->channels;
- stm->out_format = output_stream_params->format;
- stm->out_frame_size = frame_size;
- stm->volume.store(1.f);
- }
-
- // input
- cubeb_stream_params in_params;
- if (input_stream_params) {
- // Match what the OpenSL backend does for now, we could use UNPROCESSED and
- // VOICE_COMMUNICATION here, but we'd need to make it clear that
- // application-level AEC and other voice processing should be disabled
- // there.
- int input_preset = stm->voice_input ? AAUDIO_INPUT_PRESET_VOICE_RECOGNITION
- : AAUDIO_INPUT_PRESET_CAMCORDER;
- WRAP(AAudioStreamBuilder_setInputPreset)(sb, input_preset);
- WRAP(AAudioStreamBuilder_setDirection)(sb, AAUDIO_DIRECTION_INPUT);
- WRAP(AAudioStreamBuilder_setDataCallback)(sb, in_data_callback, stm);
- int res_err =
- realize_stream(sb, input_stream_params, &stm->istream, &frame_size);
- if (res_err) {
- return res_err;
- }
-
- // output debug information
- aaudio_sharing_mode_t sm = WRAP(AAudioStream_getSharingMode)(stm->istream);
- aaudio_performance_mode_t pm =
- WRAP(AAudioStream_getPerformanceMode)(stm->istream);
- int bcap = WRAP(AAudioStream_getBufferCapacityInFrames)(stm->istream);
- int bsize = WRAP(AAudioStream_getBufferSizeInFrames)(stm->istream);
- int rate = WRAP(AAudioStream_getSampleRate)(stm->istream);
- LOG("AAudio input stream sharing mode: %d", sm);
- LOG("AAudio input stream performance mode: %d", pm);
- LOG("AAudio input stream buffer capacity: %d", bcap);
- LOG("AAudio input stream buffer size: %d", bsize);
- LOG("AAudio input stream buffer rate: %d", rate);
-
- stm->in_buf.reset(new char[bcap * frame_size]());
- assert(!target_sample_rate ||
- target_sample_rate == input_stream_params->rate);
-
- target_sample_rate = input_stream_params->rate;
- in_params = *input_stream_params;
- in_params.rate = rate;
- stm->in_frame_size = frame_size;
- }
-
- // initialize resampler
- stm->resampler = cubeb_resampler_create(
- stm, input_stream_params ? &in_params : NULL,
- output_stream_params ? &out_params : NULL, target_sample_rate,
- stm->data_callback, stm->user_ptr, CUBEB_RESAMPLER_QUALITY_DEFAULT);
-
- if (!stm->resampler) {
- LOG("Failed to create resampler");
- return CUBEB_ERROR;
- }
-
- // the stream isn't started initially. We don't need to differentiate
- // between a stream that was just initialized and one that played
- // already but was stopped.
- stm->state.store(stream_state::STOPPED);
- LOG("Cubeb stream (%p) INIT success", (void *)stm);
- return CUBEB_OK;
-}
-
-static int
-aaudio_stream_init(cubeb * ctx, cubeb_stream ** stream,
- char const * /* stream_name */, cubeb_devid input_device,
- cubeb_stream_params * input_stream_params,
- cubeb_devid output_device,
- cubeb_stream_params * output_stream_params,
- unsigned int latency_frames,
- cubeb_data_callback data_callback,
- cubeb_state_callback state_callback, void * user_ptr)
-{
- assert(!input_device);
- assert(!output_device);
-
- // atomically find a free stream.
- cubeb_stream * stm = NULL;
- unique_lock lock;
- for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
- // This check is only an optimization, we don't strictly need it
- // since we check again after locking the mutex.
- if (ctx->streams[i].in_use.load()) {
- continue;
- }
-
- // if this fails, another thread initialized this stream
- // between our check of in_use and this.
- lock = unique_lock(ctx->streams[i].mutex, std::try_to_lock);
- if (!lock.owns_lock()) {
- continue;
- }
-
- if (ctx->streams[i].in_use.load()) {
- lock = {};
- continue;
- }
-
- stm = &ctx->streams[i];
- break;
- }
-
- if (!stm) {
- LOG("Error: maximum number of streams reached");
- return CUBEB_ERROR;
- }
-
- stm->context = ctx;
- stm->user_ptr = user_ptr;
- stm->data_callback = data_callback;
- stm->state_callback = state_callback;
- stm->voice_input = input_stream_params &&
- !!(input_stream_params->prefs & CUBEB_STREAM_PREF_VOICE);
- stm->voice_output = output_stream_params &&
- !!(output_stream_params->prefs & CUBEB_STREAM_PREF_VOICE);
- stm->previous_clock = 0;
-
- LOG("cubeb stream prefs: voice_input: %s voice_output: %s",
- stm->voice_input ? "true" : "false",
- stm->voice_output ? "true" : "false");
-
- int err = aaudio_stream_init_impl(stm, input_device, input_stream_params,
- output_device, output_stream_params,
- latency_frames);
- if (err != CUBEB_OK) {
- // This is needed since aaudio_stream_destroy will lock the mutex again.
- // It's no problem that there is a gap in between as the stream isn't
- // actually in u se.
- lock.unlock();
- aaudio_stream_destroy(stm);
- return err;
- }
-
- *stream = stm;
- return CUBEB_OK;
-}
-
-static int
-aaudio_stream_start(cubeb_stream * stm)
-{
- assert(stm && stm->in_use.load());
- lock_guard lock(stm->mutex);
-
- stream_state state = stm->state.load();
- int istate = stm->istream ? WRAP(AAudioStream_getState)(stm->istream) : 0;
- int ostate = stm->ostream ? WRAP(AAudioStream_getState)(stm->ostream) : 0;
- LOGV("STARTING stream %p: %d (%d %d)", (void *)stm, state, istate, ostate);
-
- switch (state) {
- case stream_state::STARTED:
- case stream_state::STARTING:
- LOG("cubeb stream %p already STARTING/STARTED", (void *)stm);
- return CUBEB_OK;
- case stream_state::ERROR:
- case stream_state::SHUTDOWN:
- return CUBEB_ERROR;
- case stream_state::INIT:
- assert(false && "Invalid stream");
- return CUBEB_ERROR;
- case stream_state::STOPPED:
- case stream_state::STOPPING:
- case stream_state::DRAINING:
- break;
- }
-
- aaudio_result_t res;
-
- // Important to start istream before ostream.
- // As soon as we start ostream, the callbacks might be triggered an we
- // might read from istream (on duplex). If istream wasn't started yet
- // this is a problem.
- if (stm->istream) {
- res = WRAP(AAudioStream_requestStart)(stm->istream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStart (istream): %s",
- WRAP(AAudio_convertResultToText)(res));
- stm->state.store(stream_state::ERROR);
- return CUBEB_ERROR;
- }
- }
-
- if (stm->ostream) {
- res = WRAP(AAudioStream_requestStart)(stm->ostream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStart (ostream): %s",
- WRAP(AAudio_convertResultToText)(res));
- stm->state.store(stream_state::ERROR);
- return CUBEB_ERROR;
- }
- }
-
- int ret = CUBEB_OK;
- bool success;
-
- while (!(success = stm->state.compare_exchange_strong(
- state, stream_state::STARTING))) {
- // we land here only if the state has changed in the meantime
- switch (state) {
- // If an error ocurred in the meantime, we can't change that.
- // The stream will be stopped when shut down.
- case stream_state::ERROR:
- ret = CUBEB_ERROR;
- break;
- // The only situation in which the state could have switched to draining
- // is if the callback was already fired and requested draining. Don't
- // overwrite that. It's not an error either though.
- case stream_state::DRAINING:
- break;
-
- // If the state switched [DRAINING -> STOPPING] or [DRAINING/STOPPING ->
- // STOPPED] in the meantime, we can simply overwrite that since we restarted
- // the stream.
- case stream_state::STOPPING:
- case stream_state::STOPPED:
- continue;
-
- // There is no situation in which the state could have been valid before
- // but now in shutdown mode, since we hold the streams mutex.
- // There is also no way that it switched *into* STARTING or
- // STARTED mode.
- default:
- assert(false && "Invalid state change");
- ret = CUBEB_ERROR;
- break;
- }
-
- break;
- }
-
- if (success) {
- stm->context->state.waiting.store(true);
- stm->context->state.cond.notify_one();
- }
-
- return ret;
-}
-
-static int
-aaudio_stream_stop(cubeb_stream * stm)
-{
- assert(stm && stm->in_use.load());
- lock_guard lock(stm->mutex);
-
- stream_state state = stm->state.load();
- int istate = stm->istream ? WRAP(AAudioStream_getState)(stm->istream) : 0;
- int ostate = stm->ostream ? WRAP(AAudioStream_getState)(stm->ostream) : 0;
- LOGV("STOPPING stream %p: %d (%d %d)", (void *)stm, state, istate, ostate);
-
- switch (state) {
- case stream_state::STOPPED:
- case stream_state::STOPPING:
- case stream_state::DRAINING:
- LOG("cubeb stream %p already STOPPING/STOPPED", (void *)stm);
- return CUBEB_OK;
- case stream_state::ERROR:
- case stream_state::SHUTDOWN:
- return CUBEB_ERROR;
- case stream_state::INIT:
- assert(false && "Invalid stream");
- return CUBEB_ERROR;
- case stream_state::STARTED:
- case stream_state::STARTING:
- break;
- }
-
- aaudio_result_t res;
-
- // No callbacks are triggered anymore when requestStop returns.
- // That is important as we otherwise might read from a closed istream
- // for a duplex stream.
- // Therefor it is important to close ostream first.
- if (stm->ostream) {
- // Could use pause + flush here as well, the public cubeb interface
- // doesn't state behavior.
- res = WRAP(AAudioStream_requestStop)(stm->ostream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStop (ostream): %s",
- WRAP(AAudio_convertResultToText)(res));
- stm->state.store(stream_state::ERROR);
- return CUBEB_ERROR;
- }
- }
-
- if (stm->istream) {
- res = WRAP(AAudioStream_requestStop)(stm->istream);
- if (res != AAUDIO_OK) {
- LOG("AAudioStream_requestStop (istream): %s",
- WRAP(AAudio_convertResultToText)(res));
- stm->state.store(stream_state::ERROR);
- return CUBEB_ERROR;
- }
- }
-
- int ret = CUBEB_OK;
- bool success;
- while (!(success = atomic_compare_exchange_strong(&stm->state, &state,
- stream_state::STOPPING))) {
- // we land here only if the state has changed in the meantime
- switch (state) {
- // If an error ocurred in the meantime, we can't change that.
- // The stream will be STOPPED when shut down.
- case stream_state::ERROR:
- ret = CUBEB_ERROR;
- break;
- // If it was switched to DRAINING in the meantime, it was or
- // will be STOPPED soon anyways. We don't interfere with
- // the DRAINING process, no matter in which state.
- // Not an error
- case stream_state::DRAINING:
- case stream_state::STOPPING:
- case stream_state::STOPPED:
- break;
-
- // If the state switched from STARTING to STARTED in the meantime
- // we can simply overwrite that since we just STOPPED it.
- case stream_state::STARTED:
- continue;
-
- // There is no situation in which the state could have been valid before
- // but now in shutdown mode, since we hold the streams mutex.
- // There is also no way that it switched *into* STARTING mode.
- default:
- assert(false && "Invalid state change");
- ret = CUBEB_ERROR;
- break;
- }
-
- break;
- }
-
- if (success) {
- stm->context->state.waiting.store(true);
- stm->context->state.cond.notify_one();
- }
-
- return ret;
-}
-
-static int
-aaudio_stream_get_position(cubeb_stream * stm, uint64_t * position)
-{
- assert(stm && stm->in_use.load());
- lock_guard lock(stm->mutex);
-
- stream_state state = stm->state.load();
- AAudioStream * stream = stm->ostream ? stm->ostream : stm->istream;
- switch (state) {
- case stream_state::ERROR:
- case stream_state::SHUTDOWN:
- return CUBEB_ERROR;
- case stream_state::DRAINING:
- case stream_state::STOPPED:
- case stream_state::STOPPING:
- // getTimestamp is only valid when the stream is playing.
- // Simply return the number of frames passed to aaudio
- *position = WRAP(AAudioStream_getFramesRead)(stream);
- if (*position < stm->previous_clock) {
- *position = stm->previous_clock;
- } else {
- stm->previous_clock = *position;
- }
- return CUBEB_OK;
- case stream_state::INIT:
- assert(false && "Invalid stream");
- return CUBEB_ERROR;
- case stream_state::STARTED:
- case stream_state::STARTING:
- break;
- }
-
- int64_t pos;
- int64_t ns;
- aaudio_result_t res;
- res = WRAP(AAudioStream_getTimestamp)(stream, CLOCK_MONOTONIC, &pos, &ns);
- if (res != AAUDIO_OK) {
- // When the audio stream is not running, invalid_state is returned and we
- // simply fall back to the method we use for non-playing streams.
- if (res == AAUDIO_ERROR_INVALID_STATE) {
- *position = WRAP(AAudioStream_getFramesRead)(stream);
- if (*position < stm->previous_clock) {
- *position = stm->previous_clock;
- } else {
- stm->previous_clock = *position;
- }
- return CUBEB_OK;
- }
-
- LOG("AAudioStream_getTimestamp: %s", WRAP(AAudio_convertResultToText)(res));
- return CUBEB_ERROR;
- }
-
- *position = pos;
- if (*position < stm->previous_clock) {
- *position = stm->previous_clock;
- } else {
- stm->previous_clock = *position;
- }
- return CUBEB_OK;
-}
-
-static int
-aaudio_stream_get_latency(cubeb_stream * stm, uint32_t * latency)
-{
- int64_t pos;
- int64_t ns;
- aaudio_result_t res;
-
- if (!stm->ostream) {
- LOG("error: aaudio_stream_get_latency on input-only stream");
- return CUBEB_ERROR;
- }
-
- res =
- WRAP(AAudioStream_getTimestamp)(stm->ostream, CLOCK_MONOTONIC, &pos, &ns);
- if (res != AAUDIO_OK) {
- LOG("aaudio_stream_get_latency, AAudioStream_getTimestamp: %s, returning "
- "memoized value",
- WRAP(AAudio_convertResultToText)(res));
- // Expected when the stream is paused.
- *latency = stm->latest_output_latency;
- return CUBEB_OK;
- }
-
- int64_t read = WRAP(AAudioStream_getFramesRead)(stm->ostream);
-
- *latency = stm->latest_output_latency = read - pos;
- LOG("aaudio_stream_get_latency, %u", *latency);
-
- return CUBEB_OK;
-}
-
-static int
-aaudio_stream_get_input_latency(cubeb_stream * stm, uint32_t * latency)
-{
- int64_t pos;
- int64_t ns;
- aaudio_result_t res;
-
- if (!stm->istream) {
- LOG("error: aaudio_stream_get_input_latency on an ouput-only stream");
- return CUBEB_ERROR;
- }
-
- res =
- WRAP(AAudioStream_getTimestamp)(stm->istream, CLOCK_MONOTONIC, &pos, &ns);
- if (res != AAUDIO_OK) {
- // Expected when the stream is paused.
- LOG("aaudio_stream_get_input_latency, AAudioStream_getTimestamp: %s, "
- "returning memoized value",
- WRAP(AAudio_convertResultToText)(res));
- *latency = stm->latest_input_latency;
- return CUBEB_OK;
- }
-
- int64_t written = WRAP(AAudioStream_getFramesWritten)(stm->istream);
-
- *latency = stm->latest_input_latency = written - pos;
- LOG("aaudio_stream_get_input_latency, %u", *latency);
-
- return CUBEB_OK;
-}
-
-static int
-aaudio_stream_set_volume(cubeb_stream * stm, float volume)
-{
- assert(stm && stm->in_use.load() && stm->ostream);
- stm->volume.store(volume);
- return CUBEB_OK;
-}
-
-aaudio_data_callback_result_t
-dummy_callback(AAudioStream * stream, void * userData, void * audioData,
- int32_t numFrames)
-{
- return AAUDIO_CALLBACK_RESULT_STOP;
-}
-
-// Returns a dummy stream with all default settings
-static AAudioStream *
-init_dummy_stream()
-{
- AAudioStreamBuilder * streamBuilder;
- aaudio_result_t res;
- res = WRAP(AAudio_createStreamBuilder)(&streamBuilder);
- if (res != AAUDIO_OK) {
- LOG("init_dummy_stream: AAudio_createStreamBuilder: %s",
- WRAP(AAudio_convertResultToText)(res));
- return nullptr;
- }
- WRAP(AAudioStreamBuilder_setDataCallback)
- (streamBuilder, dummy_callback, nullptr);
- WRAP(AAudioStreamBuilder_setPerformanceMode)
- (streamBuilder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
-
- AAudioStream * stream;
- res = WRAP(AAudioStreamBuilder_openStream)(streamBuilder, &stream);
- if (res != AAUDIO_OK) {
- LOG("init_dummy_stream: AAudioStreamBuilder_openStream %s",
- WRAP(AAudio_convertResultToText)(res));
- return nullptr;
- }
- WRAP(AAudioStreamBuilder_delete)(streamBuilder);
-
- return stream;
-}
-
-static void
-destroy_dummy_stream(AAudioStream * stream)
-{
- WRAP(AAudioStream_close)(stream);
-}
-
-static int
-aaudio_get_min_latency(cubeb * ctx, cubeb_stream_params params,
- uint32_t * latency_frames)
-{
- AAudioStream * stream = init_dummy_stream();
-
- if (!stream) {
- return CUBEB_ERROR;
- }
-
- // https://android.googlesource.com/platform/compatibility/cdd/+/refs/heads/master/5_multimedia/5_6_audio-latency.md
- *latency_frames = WRAP(AAudioStream_getFramesPerBurst)(stream);
-
- LOG("aaudio_get_min_latency: %u frames", *latency_frames);
-
- destroy_dummy_stream(stream);
-
- return CUBEB_OK;
-}
-
-int
-aaudio_get_preferred_sample_rate(cubeb * ctx, uint32_t * rate)
-{
- AAudioStream * stream = init_dummy_stream();
-
- if (!stream) {
- return CUBEB_ERROR;
- }
-
- *rate = WRAP(AAudioStream_getSampleRate)(stream);
-
- LOG("aaudio_get_preferred_sample_rate %uHz", *rate);
-
- destroy_dummy_stream(stream);
-
- return CUBEB_OK;
-}
-
-extern "C" int
-aaudio_init(cubeb ** context, char const * context_name);
-
-const static struct cubeb_ops aaudio_ops = {
- /*.init =*/aaudio_init,
- /*.get_backend_id =*/aaudio_get_backend_id,
- /*.get_max_channel_count =*/aaudio_get_max_channel_count,
- /* .get_min_latency =*/aaudio_get_min_latency,
- /*.get_preferred_sample_rate =*/aaudio_get_preferred_sample_rate,
- /*.enumerate_devices =*/NULL,
- /*.device_collection_destroy =*/NULL,
- /*.destroy =*/aaudio_destroy,
- /*.stream_init =*/aaudio_stream_init,
- /*.stream_destroy =*/aaudio_stream_destroy,
- /*.stream_start =*/aaudio_stream_start,
- /*.stream_stop =*/aaudio_stream_stop,
- /*.stream_get_position =*/aaudio_stream_get_position,
- /*.stream_get_latency =*/aaudio_stream_get_latency,
- /*.stream_get_input_latency =*/aaudio_stream_get_input_latency,
- /*.stream_set_volume =*/aaudio_stream_set_volume,
- /*.stream_set_name =*/NULL,
- /*.stream_get_current_device =*/NULL,
- /*.stream_device_destroy =*/NULL,
- /*.stream_register_device_changed_callback =*/NULL,
- /*.register_device_collection_changed =*/NULL};
-
-extern "C" /*static*/ int
-aaudio_init(cubeb ** context, char const * /* context_name */)
-{
- // load api
- void * libaaudio = NULL;
-#ifndef DISABLE_LIBAAUDIO_DLOPEN
- libaaudio = dlopen("libaaudio.so", RTLD_NOW);
- if (!libaaudio) {
- return CUBEB_ERROR;
- }
-
-#define LOAD(x) \
- { \
- WRAP(x) = (decltype(WRAP(x)))(dlsym(libaaudio, #x)); \
- if (!WRAP(x)) { \
- LOG("AAudio: Failed to load %s", #x); \
- dlclose(libaaudio); \
- return CUBEB_ERROR; \
- } \
- }
-
- LIBAAUDIO_API_VISIT(LOAD);
-#undef LOAD
-#endif
-
- cubeb * ctx = new cubeb;
- ctx->ops = &aaudio_ops;
- ctx->libaaudio = libaaudio;
-
- ctx->state.thread = std::thread(state_thread, ctx);
-
- // NOTE: using platform-specific APIs we could set the priority of the
- // notifier thread lower than the priority of the state thread.
- // This way, it's more likely that the state thread will be woken up
- // by the condition variable signal when both are currently waiting
- ctx->state.notifier = std::thread(notifier_thread, ctx);
-
- *context = ctx;
- return CUBEB_OK;
-}