diff options
Diffstat (limited to 'layout/style/nsAnimationManager.h')
-rw-r--r-- | layout/style/nsAnimationManager.h | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/layout/style/nsAnimationManager.h b/layout/style/nsAnimationManager.h index abe3aeeb88..d838d090a9 100644 --- a/layout/style/nsAnimationManager.h +++ b/layout/style/nsAnimationManager.h @@ -76,7 +76,8 @@ public: , mIsStylePaused(false) , mPauseShouldStick(false) , mNeedsNewAnimationIndexWhenRun(false) - , mPreviousPhaseOrIteration(PREVIOUS_PHASE_BEFORE) + , mPreviousPhase(ComputedTiming::AnimationPhase::Idle) + , mPreviousIteration(0) { // We might need to drop this assertion once we add a script-accessible // constructor but for animations generated from CSS markup the @@ -109,8 +110,6 @@ public: void PauseFromStyle(); void CancelFromStyle() override { - mOwningElement = OwningElementRef(); - // When an animation is disassociated with style it enters an odd state // where its composite order is undefined until it first transitions // out of the idle state. @@ -125,10 +124,15 @@ public: mNeedsNewAnimationIndexWhenRun = true; Animation::CancelFromStyle(); + + // We need to do this *after* calling CancelFromStyle() since + // CancelFromStyle might synchronously trigger a cancel event for which + // we need an owning element to target the event at. + mOwningElement = OwningElementRef(); } void Tick() override; - void QueueEvents(); + void QueueEvents(StickyTimeDuration aActiveTime = StickyTimeDuration()); bool IsStylePaused() const { return mIsStylePaused; } @@ -157,6 +161,10 @@ public: // reflect changes to that markup. bool IsTiedToMarkup() const { return mOwningElement.IsSet(); } + void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) override { + QueueEvents(aActiveTime); + } + protected: virtual ~CSSAnimation() { @@ -257,13 +265,10 @@ protected: // its animation index should be updated. bool mNeedsNewAnimationIndexWhenRun; - enum { - PREVIOUS_PHASE_BEFORE = uint64_t(-1), - PREVIOUS_PHASE_AFTER = uint64_t(-2) - }; - // One of the PREVIOUS_PHASE_* constants, or an integer for the iteration - // whose start we last notified on. - uint64_t mPreviousPhaseOrIteration; + // Phase and current iteration from the previous time we queued events. + // This is used to determine what new events to dispatch. + ComputedTiming::AnimationPhase mPreviousPhase; + uint64_t mPreviousIteration; }; } /* namespace dom */ |