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diff --git a/layout/reftests/svg/as-image/canvas-drawImage-scale-2a.html b/layout/reftests/svg/as-image/canvas-drawImage-scale-2a.html
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+++ b/layout/reftests/svg/as-image/canvas-drawImage-scale-2a.html
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+<html class="reftest-wait">
+ <head>
+ <script type="text/javascript">
+ function go() {
+ var canvas = document.getElementById("canvas");
+ var ctx = canvas.getContext("2d");
+
+ // Draw some orange
+ ctx.fillStyle = "orange";
+ ctx.fillRect(0, 0, 200, 200);
+
+ // Instantiate an image. Draw it at a larger size, & take snapshot
+ // once it has loaded.
+ var image = new Image();
+ image.onload = function() {
+ ctx.drawImage(image, 0, 0, 200, 200);
+ document.documentElement.removeAttribute("class");
+ }
+ image.src ="squaredCircle-viewBox-100x100.svg";
+ }
+ </script>
+ </head>
+ <body onload="go()">
+ <canvas id="canvas" width="200" height="200"></canvas>
+</body>
+</html>