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+<!DOCTYPE HTML>
+<html class="reftest-wait">
+<head>
+<title>Delayed image reftest wrapper</title>
+</head>
+<body>
+<img id="image1">
+<script>
+// This loads a externally specified image, forces a draw (in case of
+// decode-on-draw), waits 350ms, and then triggers the reftest snapshot.
+// This allows the animation on the page to complete.
+//
+// Use as "delaytest.html?animation.png"
+//
+
+// Get the image URL from our URL
+var imgURL = document.location.search.substr(1);
+
+// Load the image
+var img = document.images[0];
+img.src = imgURL;
+img.onload = forceDecode;
+img.onerror = forceDecode;
+
+function forceDecode() {
+
+ try {
+ // We need to force drawing of the image in an invisible context
+ var canvas = document.createElement("canvas");
+ var ctx = canvas.getContext("2d");
+ ctx.drawImage(img, 0, 0);
+ } catch(e) {}
+
+ // We've force the decode. start the timer to trigger the reftest
+ startTimer();
+}
+
+function startTimer() {
+ const delay = 350;
+ setTimeout("document.documentElement.className = '';", delay);
+}
+</script>
+</body>
+</html>