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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * An ISurfaceProvider for animated images.
+ */
+
+#ifndef mozilla_image_AnimationSurfaceProvider_h
+#define mozilla_image_AnimationSurfaceProvider_h
+
+#include "FrameAnimator.h"
+#include "IDecodingTask.h"
+#include "ISurfaceProvider.h"
+
+namespace mozilla {
+namespace image {
+
+/**
+ * An ISurfaceProvider that manages the decoding of animated images and
+ * dynamically generates surfaces for the current playback state of the
+ * animation.
+ */
+class AnimationSurfaceProvider final
+ : public ISurfaceProvider
+ , public IDecodingTask
+{
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AnimationSurfaceProvider, override)
+
+ AnimationSurfaceProvider(NotNull<RasterImage*> aImage,
+ const SurfaceKey& aSurfaceKey,
+ NotNull<Decoder*> aDecoder);
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // ISurfaceProvider implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+public:
+ // We use the ISurfaceProvider constructor of DrawableSurface to indicate that
+ // our surfaces are computed lazily.
+ DrawableSurface Surface() override { return DrawableSurface(WrapNotNull(this)); }
+
+ bool IsFinished() const override;
+ size_t LogicalSizeInBytes() const override;
+ void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
+ size_t& aHeapSizeOut,
+ size_t& aNonHeapSizeOut) override;
+
+protected:
+ DrawableFrameRef DrawableRef(size_t aFrame) override;
+
+ // Animation frames are always locked. This is because we only want to release
+ // their memory atomically (due to the surface cache discarding them). If they
+ // were unlocked, the OS could end up releasing the memory of random frames
+ // from the middle of the animation, which is not worth the complexity of
+ // dealing with.
+ bool IsLocked() const override { return true; }
+ void SetLocked(bool) override { }
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // IDecodingTask implementation.
+ //////////////////////////////////////////////////////////////////////////////
+
+public:
+ void Run() override;
+ bool ShouldPreferSyncRun() const override;
+
+ // Full decodes are low priority compared to metadata decodes because they
+ // don't block layout or page load.
+ TaskPriority Priority() const override { return TaskPriority::eLow; }
+
+private:
+ virtual ~AnimationSurfaceProvider();
+
+ void DropImageReference();
+ void CheckForNewFrameAtYield();
+ void CheckForNewFrameAtTerminalState();
+ void AnnounceSurfaceAvailable();
+ void FinishDecoding();
+
+ /// The image associated with our decoder.
+ RefPtr<RasterImage> mImage;
+
+ /// A mutex to protect mDecoder. Always taken before mFramesMutex.
+ mutable Mutex mDecodingMutex;
+
+ /// The decoder used to decode this animation.
+ RefPtr<Decoder> mDecoder;
+
+ /// A mutex to protect mFrames. Always taken after mDecodingMutex.
+ mutable Mutex mFramesMutex;
+
+ /// The frames of this animation, in order.
+ nsTArray<RawAccessFrameRef> mFrames;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_AnimationSurfaceProvider_h