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Diffstat (limited to 'gfx/graphite2/src/inc/Position.h')
-rw-r--r-- | gfx/graphite2/src/inc/Position.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/gfx/graphite2/src/inc/Position.h b/gfx/graphite2/src/inc/Position.h new file mode 100644 index 0000000000..97bc1cdf7a --- /dev/null +++ b/gfx/graphite2/src/inc/Position.h @@ -0,0 +1,68 @@ +/* GRAPHITE2 LICENSING + + Copyright 2010, SIL International + All rights reserved. + + This library is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published + by the Free Software Foundation; either version 2.1 of License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should also have received a copy of the GNU Lesser General Public + License along with this library in the file named "LICENSE". + If not, write to the Free Software Foundation, 51 Franklin Street, + Suite 500, Boston, MA 02110-1335, USA or visit their web page on the + internet at http://www.fsf.org/licenses/lgpl.html. + +Alternatively, the contents of this file may be used under the terms of the +Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public +License, as published by the Free Software Foundation, either version 2 +of the License or (at your option) any later version. +*/ +#pragma once + +namespace graphite2 { + +class Position +{ +public: + Position() : x(0), y(0) { } + Position(const float inx, const float iny) : x(inx), y(iny) {} + Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); } + Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); } + Position operator * (const float m) const { return Position(x * m, y * m); } + Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; } + Position &operator *= (const float m) { x *= m; y *= m; return *this; } + + float x; + float y; +}; + +class Rect +{ +public : + Rect() {} + Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {} + Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); } + Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); } + Rect operator - (const Position &a) const { return Rect(Position(bl.x - a.x, bl.y - a.y), Position(tr.x - a.x, tr.y - a.y)); } + Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); } + float width() const { return tr.x - bl.x; } + float height() const { return tr.y - bl.y; } + + bool hitTest(Rect &other); + + // returns Position(overlapx, overlapy) where overlap<0 if overlapping else positive) + Position overlap(Position &offset, Rect &other, Position &otherOffset); + //Position constrainedAvoid(Position &offset, Rect &box, Rect &sdbox, Position &other, Rect &obox, Rect &osdbox); + + Position bl; + Position tr; +}; + +} // namespace graphite2 |