diff options
Diffstat (limited to 'gfx/angle/src/libANGLE/formatutils.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/formatutils.cpp | 508 |
1 files changed, 304 insertions, 204 deletions
diff --git a/gfx/angle/src/libANGLE/formatutils.cpp b/gfx/angle/src/libANGLE/formatutils.cpp index 2aa2e75d4f..9a8c1b7900 100755 --- a/gfx/angle/src/libANGLE/formatutils.cpp +++ b/gfx/angle/src/libANGLE/formatutils.cpp @@ -16,13 +16,154 @@ using namespace angle; namespace gl { +namespace +{ // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid // format and type combinations. -GLenum GetSizedFormatInternal(GLenum format, GLenum type); -namespace +typedef std::pair<FormatType, GLenum> FormatPair; +typedef std::map<FormatType, GLenum> FormatMap; + +// A helper function to insert data into the format map with fewer characters. +void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat) +{ + map->insert(FormatPair(FormatType(format, type), internalFormat)); +} + +FormatMap BuildFormatMap() +{ + FormatMap map; + + // clang-format off + // | Format | Type | Internal format | + InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8); + InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM); + InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4); + InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1); + InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2); + InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F); + InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F); + InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F); + + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I); + InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI); + + InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8); + InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM); + InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565); + InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F); + InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5); + InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F); + InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F); + InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F); + + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI); + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I); + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI); + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I); + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI); + InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I); + + InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8); + InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM); + InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F); + InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F); + InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F); + + InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); + InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); + InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); + InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); + InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); + InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); + + InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8); + InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM); + InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F); + InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F); + InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F); + + InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); + InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); + InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); + InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); + InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); + InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); + + InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT); + InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT); + InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT); + InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT); + InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT); + InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT); + InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT); + InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT); + InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT); + InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT); + InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT); + InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT); + + InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT); + InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX); + InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX); + + InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8); + InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8); + + InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT); + InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); + InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); + InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); + + InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); + InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES); + InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); + + InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8); + + InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); + InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8); + + // From GL_EXT_texture_norm16 + InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_SHORT, GL_R16_EXT); + InsertFormatMapping(&map, GL_RED, GL_SHORT, GL_R16_SNORM_EXT); + InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_SHORT, GL_RG16_EXT); + InsertFormatMapping(&map, GL_RG, GL_SHORT, GL_RG16_SNORM_EXT); + InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT, GL_RGB16_EXT); + InsertFormatMapping(&map, GL_RGB, GL_SHORT, GL_RGB16_SNORM_EXT); + InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT, GL_RGBA16_EXT); + InsertFormatMapping(&map, GL_RGBA, GL_SHORT, GL_RGBA16_SNORM_EXT); + // clang-format on + + return map; +} + +GLenum GetSizedFormatInternal(GLenum format, GLenum type) { + static const FormatMap formatMap = BuildFormatMap(); + auto iter = formatMap.find(FormatType(format, type)); + if (iter != formatMap.end()) + { + return iter->second; + } + + // TODO(jmadill): Fix this hack. + if (format == GL_BGRA_EXT && type == GL_UNSIGNED_SHORT_5_6_5) + return GL_BGR565_ANGLEX; + + if (format == GL_NONE) + return GL_NONE; + + UNREACHABLE(); + return GL_NONE; +} + typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair; typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap; @@ -71,20 +212,20 @@ bool operator<(const Type& a, const Type& b) } // Information about internal formats -static bool AlwaysSupported(const Version &, const Extensions &) +static bool AlwaysSupported(GLuint, const Extensions &) { return true; } -static bool NeverSupported(const Version &, const Extensions &) +static bool NeverSupported(GLuint, const Extensions &) { return false; } -template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion> -static bool RequireES(const Version &clientVersion, const Extensions &) +template <GLuint minCoreGLVersion> +static bool RequireES(GLuint clientVersion, const Extensions &) { - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion); + return clientVersion >= minCoreGLVersion; } // Pointer to a boolean memeber of the Extensions struct @@ -92,101 +233,92 @@ typedef bool(Extensions::*ExtensionBool); // Check support for a single extension template <ExtensionBool bool1> -static bool RequireExt(const Version &, const Extensions &extensions) +static bool RequireExt(GLuint, const Extensions & extensions) { return extensions.*bool1; } // Check for a minimum client version or a single extension -template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1> -static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions) +template <GLuint minCoreGLVersion, ExtensionBool bool1> +static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - extensions.*bool1; + return clientVersion >= minCoreGLVersion || extensions.*bool1; } // Check for a minimum client version or two extensions -template <GLuint minCoreGLMajorVersion, - GLuint minCoreGLMinorVersion, - ExtensionBool bool1, - ExtensionBool bool2> -static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions) +template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> +static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - (extensions.*bool1 && extensions.*bool2); + return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2); } // Check for a minimum client version or at least one of two extensions -template <GLuint minCoreGLMajorVersion, - GLuint minCoreGLMinorVersion, - ExtensionBool bool1, - ExtensionBool bool2> -static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions) +template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> +static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || - extensions.*bool1 || extensions.*bool2; + return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2; } // Check support for two extensions template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtAndExt(const Version &, const Extensions &extensions) +static bool RequireExtAndExt(GLuint, const Extensions &extensions) { return extensions.*bool1 && extensions.*bool2; } // Check support for either of two extensions template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtOrExt(const Version &, const Extensions &extensions) +static bool RequireExtOrExt(GLuint, const Extensions &extensions) { return extensions.*bool1 || extensions.*bool2; } // Special function for half float formats with three or four channels. -static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions) +static bool HalfFloatSupport(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(3, 0) || extensions.textureHalfFloat; + return clientVersion >= 3 || extensions.textureHalfFloat; } -static bool HalfFloatRenderableSupport(const Version &clientVersion, const Extensions &extensions) +static bool HalfFloatRenderableSupport(GLuint clientVersion, const Extensions &extensions) { return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat; } // Special function for half float formats with one or two channels. -static bool HalfFloatSupportRG(const Version &clientVersion, const Extensions &extensions) +static bool HalfFloatSupportRG(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG); + return clientVersion >= 3 || (extensions.textureHalfFloat && extensions.textureRG); } -static bool HalfFloatRenderableSupportRG(const Version &clientVersion, const Extensions &extensions) +static bool HalfFloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions) { return HalfFloatSupportRG(clientVersion, extensions) && extensions.colorBufferHalfFloat; } // Special function for float formats with three or four channels. -static bool FloatSupport(const Version &clientVersion, const Extensions &extensions) +static bool FloatSupport(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(3, 0) || extensions.textureFloat; + return clientVersion >= 3 || extensions.textureFloat; } -static bool FloatRenderableSupport(const Version &clientVersion, const Extensions &extensions) +static bool FloatRenderableSupport(GLuint clientVersion, const Extensions &extensions) { // We don't expose colorBufferFloat in ES2, but we silently support rendering to float. return FloatSupport(clientVersion, extensions) && - (extensions.colorBufferFloat || clientVersion == Version(2, 0)); + (extensions.colorBufferFloat || clientVersion == 2); } // Special function for float formats with one or two channels. -static bool FloatSupportRG(const Version &clientVersion, const Extensions &extensions) +static bool FloatSupportRG(GLuint clientVersion, const Extensions &extensions) { - return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG); + return clientVersion >= 3 || (extensions.textureFloat && extensions.textureRG); } -static bool FloatRenderableSupportRG(const Version &clientVersion, const Extensions &extensions) +static bool FloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions) { // We don't expose colorBufferFloat in ES2, but we silently support rendering to float. return FloatSupportRG(clientVersion, extensions) && - (extensions.colorBufferFloat || clientVersion == Version(2, 0)); + (extensions.colorBufferFloat || clientVersion == 2); } InternalFormat::InternalFormat() @@ -220,26 +352,6 @@ bool InternalFormat::isLUMA() const (luminanceBits + alphaBits) > 0); } -GLenum InternalFormat::getReadPixelsFormat() const -{ - return format; -} - -GLenum InternalFormat::getReadPixelsType() const -{ - switch (type) - { - case GL_HALF_FLOAT: - // The internal format may have a type of GL_HALF_FLOAT but when exposing this type as - // the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by - // OES_texture_half_float - return GL_HALF_FLOAT_OES; - - default: - return type; - } -} - Format::Format(GLenum internalFormat) : Format(GetInternalFormatInfo(internalFormat)) { } @@ -434,48 +546,48 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() // clang-format off - // | Internal format | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - AddRGBAFormat(&map, GL_R8, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); - AddRGBAFormat(&map, GL_R8_SNORM, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RG8, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); - AddRGBAFormat(&map, GL_RG8_SNORM, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB8_SNORM, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB565, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA4, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB5_A1, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGBA8_SNORM, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB10_A2, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB10_A2UI, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_SRGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_SRGB8_ALPHA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported); - AddRGBAFormat(&map, GL_RGB9_E5, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); - AddRGBAFormat(&map, GL_R8I, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R8UI, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R16I, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R16UI, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R32I, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R32UI, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG8I, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG8UI, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG16I, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG16UI, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RG32I, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_R11F_G11F_B10F, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported); - AddRGBAFormat(&map, GL_RG32UI, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGB8I, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB8UI, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB16I, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB16UI, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB32I, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGB32UI, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); - AddRGBAFormat(&map, GL_RGBA8I, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA8UI, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA16I, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA16UI, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA32I, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); - AddRGBAFormat(&map, GL_RGBA32UI, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + // | Internal format | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | + AddRGBAFormat(&map, GL_R8, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported); + AddRGBAFormat(&map, GL_R8_SNORM, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RG8, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported); + AddRGBAFormat(&map, GL_RG8_SNORM, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB8_SNORM, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB565, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA4, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB5_A1, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA8_SNORM, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB10_A2, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB10_A2UI, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_SRGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_SRGB8_ALPHA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB9_E5, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_R8I, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R8UI, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R16I, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R16UI, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R32I, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R32UI, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RG8I, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RG8UI, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RG16I, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RG16UI, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RG32I, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_R11F_G11F_B10F, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported); + AddRGBAFormat(&map, GL_RG32UI, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGB8I, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB8UI, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB16I, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB16UI, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB32I, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB32UI, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA8I, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA8UI, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA16I, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA16UI, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA32I, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA32UI, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported); AddRGBAFormat(&map, GL_BGRA8_EXT, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); AddRGBAFormat(&map, GL_BGRA4_ANGLEX, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); @@ -497,13 +609,13 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() AddRGBAFormat(&map, GL_RGBA32F, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); // Depth stencil formats - // | Internal format | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); - AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported ); - AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ); - AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported ); + // | Internal format | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported ); + AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ); + AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported ); // STENCIL_INDEX8 is special-cased, see around the bottom of the list. // Luminance alpha formats @@ -519,36 +631,36 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); // Unsized formats - // | Internal format | Format | Supported | Renderable | Filterable | - AddUnsizedFormat(&map, GL_ALPHA, GL_ALPHA, RequireES<2, 0>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_LUMINANCE, GL_LUMINANCE, RequireES<2, 0>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, RequireES<2, 0>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_RED, GL_RED, RequireESOrExt<3, 0, &Extensions::textureRG>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_RG, GL_RG, RequireESOrExt<3, 0, &Extensions::textureRG>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_RGB, GL_RGB, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddUnsizedFormat(&map, GL_RGBA, GL_RGBA, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddUnsizedFormat(&map, GL_RED_INTEGER, GL_RED_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported ); - AddUnsizedFormat(&map, GL_RG_INTEGER, GL_RG_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported ); - AddUnsizedFormat(&map, GL_RGB_INTEGER, GL_RGB_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported ); - AddUnsizedFormat(&map, GL_RGBA_INTEGER, GL_RGBA_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported ); - AddUnsizedFormat(&map, GL_BGRA_EXT, GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); - AddUnsizedFormat(&map, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); - AddUnsizedFormat(&map, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported); - AddUnsizedFormat(&map, GL_SRGB_EXT, GL_RGB, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported); - AddUnsizedFormat(&map, GL_SRGB_ALPHA_EXT, GL_RGBA, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported); + // | Internal format | Format | Supported | Renderable | Filterable | + AddUnsizedFormat(&map, GL_ALPHA, GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_LUMINANCE, GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_RED, GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_RG, GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_RGB, GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported); + AddUnsizedFormat(&map, GL_RGBA, GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported); + AddUnsizedFormat(&map, GL_RED_INTEGER, GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported ); + AddUnsizedFormat(&map, GL_RG_INTEGER, GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported ); + AddUnsizedFormat(&map, GL_RGB_INTEGER, GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported ); + AddUnsizedFormat(&map, GL_RGBA_INTEGER, GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported ); + AddUnsizedFormat(&map, GL_BGRA_EXT, GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); + AddUnsizedFormat(&map, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported); + AddUnsizedFormat(&map, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported); + AddUnsizedFormat(&map, GL_SRGB_EXT, GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported); + AddUnsizedFormat(&map, GL_SRGB_ALPHA_EXT, GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported); // Compressed formats, From ES 3.0.1 spec, table 3.16 - // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported))); + // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); // From GL_EXT_texture_compression_dxt1 // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | @@ -600,11 +712,11 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8 // - All other stencil formats (all depth-stencil) are either float or normalized // - It affects only validation of internalformat in RenderbufferStorageMultisample. - // | Internal format |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable | - AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported); + // | Internal format |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable | + AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported); // From GL_ANGLE_lossy_etc_decode - map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported))); + map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported))); // From GL_EXT_texture_norm16 // | Internal format | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | @@ -714,23 +826,28 @@ const InternalFormat &GetInternalFormatInfo(GLenum internalFormat) else { static const InternalFormat defaultInternalFormat; + UNREACHABLE(); return defaultInternalFormat; } } -ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLsizei width, - GLint alignment, - GLint rowLength) const +gl::ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType, + GLsizei width, + GLint alignment, + GLint rowLength) const { // Compressed images do not use pack/unpack parameters. if (compressed) { ASSERT(rowLength == 0); - return computeCompressedImageSize(Extents(width, 1, 1)); + return computeCompressedImageSize(formatType, gl::Extents(width, 1, 1)); } + const auto &typeInfo = GetTypeInfo(formatType); + CheckedNumeric<GLuint> checkedComponents(typeInfo.specialInterpretation ? 1u : componentCount); + CheckedNumeric<GLuint> checkedTypeBytes(typeInfo.bytes); CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width); - CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * pixelBytes; + CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * checkedComponents * checkedTypeBytes; ASSERT(alignment > 0 && isPow2(alignment)); CheckedNumeric<GLuint> checkedAlignment(alignment); @@ -739,31 +856,26 @@ ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLsizei width, return aligned.ValueOrDie(); } -ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height, - GLint imageHeight, - GLuint rowPitch) +gl::ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType, + GLsizei width, + GLsizei height, + GLint alignment, + GLint rowLength, + GLint imageHeight) const { GLuint rows = (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height)); - CheckedNumeric<GLuint> checkedRowPitch(rowPitch); + GLuint rowPitch = 0; + ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch); + CheckedNumeric<GLuint> checkedRowPitch(rowPitch); auto depthPitch = checkedRowPitch * rows; ANGLE_TRY_CHECKED_MATH(depthPitch); return depthPitch.ValueOrDie(); } -ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei width, - GLsizei height, - GLint alignment, - GLint rowLength, - GLint imageHeight) const -{ - GLuint rowPitch = 0; - ANGLE_TRY_RESULT(computeRowPitch(width, alignment, rowLength), rowPitch); - return computeDepthPitch(height, imageHeight, rowPitch); -} - -ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const +gl::ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(GLenum formatType, + const gl::Extents &size) const { CheckedNumeric<GLuint> checkedWidth(size.width); CheckedNumeric<GLuint> checkedHeight(size.height); @@ -779,19 +891,21 @@ ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents & return bytes.ValueOrDie(); } -ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch, - GLuint depthPitch, - const PixelStoreStateBase &state, - bool is3D) const +gl::ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch, + GLuint depthPitch, + GLint skipImages, + GLint skipRows, + GLint skipPixels, + bool applySkipImages) const { CheckedNumeric<GLuint> checkedRowPitch(rowPitch); CheckedNumeric<GLuint> checkedDepthPitch(depthPitch); - CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages)); - CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows)); - CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels)); + CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(skipImages)); + CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(skipRows)); + CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(skipPixels)); CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes); auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch; - if (!is3D) + if (!applySkipImages) { checkedSkipImagesBytes = 0; } @@ -801,48 +915,34 @@ ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch, return skipBytes.ValueOrDie(); } -ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(const Extents &size, - const PixelStoreStateBase &state, - bool is3D) const +gl::ErrorOrResult<GLuint> InternalFormat::computeUnpackSize( + GLenum formatType, + const gl::Extents &size, + const gl::PixelUnpackState &unpack) const { - GLuint rowPitch = 0; - ANGLE_TRY_RESULT(computeRowPitch(size.width, state.alignment, state.rowLength), - rowPitch); - - GLuint depthPitch = 0; - if (is3D) - { - ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch); - } - - CheckedNumeric<GLuint> checkedCopyBytes = 0; + // Compressed images do not use unpack parameters. if (compressed) { - ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes); + return computeCompressedImageSize(formatType, size); } - else if (size.height != 0 && (!is3D || size.depth != 0)) - { - CheckedNumeric<GLuint> bytes = pixelBytes; - checkedCopyBytes += size.width * bytes; - CheckedNumeric<GLuint> heightMinusOne = size.height - 1; - checkedCopyBytes += heightMinusOne * rowPitch; + base::CheckedNumeric<GLuint> checkedGroups(unpack.rowLength > 0 ? unpack.rowLength + : size.width); + base::CheckedNumeric<GLuint> checkedRows(unpack.imageHeight > 0 ? unpack.imageHeight + : size.height); - if (is3D) - { - CheckedNumeric<GLuint> depthMinusOne = size.depth - 1; - checkedCopyBytes += depthMinusOne * depthPitch; - } - } + // Compute the groups of all the layers in (0,depth-1) + auto layerGroups = checkedGroups * checkedRows * (size.depth - 1); + + // Compute the groups in the last layer (for non-3D textures, the only one) + auto lastLayerGroups = checkedGroups * (size.height - 1) + size.width; - CheckedNumeric<GLuint> checkedSkipBytes = 0; - ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), - checkedSkipBytes); + // The total size is the sum times the bytes per pixel. + auto totalSize = (layerGroups + lastLayerGroups) * pixelBytes; - CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes; + ANGLE_TRY_CHECKED_MATH(totalSize); - ANGLE_TRY_CHECKED_MATH(endByte); - return endByte.ValueOrDie(); + return totalSize.ValueOrDie(); } GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type) |