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Diffstat (limited to 'dom/workers/WorkerRunnable.h')
-rw-r--r-- | dom/workers/WorkerRunnable.h | 509 |
1 files changed, 509 insertions, 0 deletions
diff --git a/dom/workers/WorkerRunnable.h b/dom/workers/WorkerRunnable.h new file mode 100644 index 0000000000..c65060f448 --- /dev/null +++ b/dom/workers/WorkerRunnable.h @@ -0,0 +1,509 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_workers_workerrunnable_h__ +#define mozilla_dom_workers_workerrunnable_h__ + +#include "Workers.h" + +#include "nsICancelableRunnable.h" + +#include "mozilla/Atomics.h" +#include "nsISupportsImpl.h" +#include "nsThreadUtils.h" /* nsRunnable */ + +struct JSContext; +class nsIEventTarget; + +namespace mozilla { +class ErrorResult; +} // namespace mozilla + +BEGIN_WORKERS_NAMESPACE + +class WorkerPrivate; + +// Use this runnable to communicate from the worker to its parent or vice-versa. +// The busy count must be taken into consideration and declared at construction +// time. +class WorkerRunnable : public nsIRunnable, + public nsICancelableRunnable +{ +public: + enum TargetAndBusyBehavior { + // Target the main thread for top-level workers, otherwise target the + // WorkerThread of the worker's parent. No change to the busy count. + ParentThreadUnchangedBusyCount, + + // Target the thread where the worker event loop runs. The busy count will + // be incremented before dispatching and decremented (asynchronously) after + // running. + WorkerThreadModifyBusyCount, + + // Target the thread where the worker event loop runs. The busy count will + // not be modified in any way. Besides worker-internal runnables this is + // almost always the wrong choice. + WorkerThreadUnchangedBusyCount + }; + +protected: + // The WorkerPrivate that this runnable is associated with. + WorkerPrivate* mWorkerPrivate; + + // See above. + TargetAndBusyBehavior mBehavior; + + // It's unclear whether or not Cancel() is supposed to work when called on any + // thread. To be safe we're using an atomic but it's likely overkill. + Atomic<uint32_t> mCanceled; + +private: + // Whether or not Cancel() is currently being called from inside the Run() + // method. Avoids infinite recursion when a subclass calls Run() from inside + // Cancel(). Only checked and modified on the target thread. + bool mCallingCancelWithinRun; + +public: + NS_DECL_THREADSAFE_ISUPPORTS + + // If you override Cancel() then you'll need to either call the base class + // Cancel() method or override IsCanceled() so that the Run() method bails out + // appropriately. + nsresult + Cancel() override; + + // The return value is true if and only if both PreDispatch and + // DispatchInternal return true. + bool + Dispatch(); + + // See above note about Cancel(). + virtual bool + IsCanceled() const + { + return mCanceled != 0; + } + + static WorkerRunnable* + FromRunnable(nsIRunnable* aRunnable); + +protected: + WorkerRunnable(WorkerPrivate* aWorkerPrivate, + TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount) +#ifdef DEBUG + ; +#else + : mWorkerPrivate(aWorkerPrivate), mBehavior(aBehavior), mCanceled(0), + mCallingCancelWithinRun(false) + { } +#endif + + // This class is reference counted. + virtual ~WorkerRunnable() + { } + + // Returns true if this runnable should be dispatched to the debugger queue, + // and false otherwise. + virtual bool + IsDebuggerRunnable() const; + + nsIGlobalObject* + DefaultGlobalObject() const; + + // By default asserts that Dispatch() is being called on the right thread + // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise). + // Also increments the busy count of |mWorkerPrivate| if targeting the + // WorkerThread. + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate); + + // By default asserts that Dispatch() is being called on the right thread + // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise). + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult); + + // May be implemented by subclasses if desired if they need to do some sort of + // setup before we try to set up our JSContext and compartment for real. + // Typically the only thing that should go in here is creation of the worker's + // global. + // + // If false is returned, WorkerRun will not be called at all. PostRun will + // still be called, with false passed for aRunResult. + virtual bool + PreRun(WorkerPrivate* aWorkerPrivate); + + // Must be implemented by subclasses. Called on the target thread. The return + // value will be passed to PostRun(). The JSContext passed in here comes from + // an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If + // mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of + // mWorkerPrivate's reflector (i.e. the worker object in the parent thread), + // unless that reflector is null, in which case it's in the compartment of the + // parent global (which is the compartment reflector would have been in), or + // in the null compartment if there is no parent global. For other mBehavior + // values, we're running on the worker thread and aCx is in whatever + // compartment GetCurrentThreadJSContext() was in when nsIRunnable::Run() got + // called. This is actually important for cases when a runnable spins a + // syncloop and wants everything that happens during the syncloop to happen in + // the compartment that runnable set up (which may, for example, be a debugger + // sandbox compartment!). If aCx wasn't in a compartment to start with, aCx + // will be in either the debugger global's compartment or the worker's + // global's compartment depending on whether IsDebuggerRunnable() is true. + // + // Immediately after WorkerRun returns, the caller will assert that either it + // returns false or there is no exception pending on aCx. Then it will report + // any pending exceptions on aCx. + virtual bool + WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0; + + // By default asserts that Run() (and WorkerRun()) were called on the correct + // thread. Also sends an asynchronous message to the ParentThread if the + // busy count was previously modified in PreDispatch(). + // + // The aCx passed here is the same one as was passed to WorkerRun and is + // still in the same compartment. PostRun implementations must NOT leave an + // exception on the JSContext and must not run script, because the incoming + // JSContext may be in the null compartment. + virtual void + PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, bool aRunResult); + + virtual bool + DispatchInternal(); + + // Calling Run() directly is not supported. Just call Dispatch() and + // WorkerRun() will be called on the correct thread automatically. + NS_DECL_NSIRUNNABLE +}; + +// This runnable is used to send a message to a worker debugger. +class WorkerDebuggerRunnable : public WorkerRunnable +{ +protected: + explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) + { + } + + virtual ~WorkerDebuggerRunnable() + { } + +private: + virtual bool + IsDebuggerRunnable() const override + { + return true; + } + + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override final + { + AssertIsOnMainThread(); + + return true; + } + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; +}; + +// This runnable is used to send a message directly to a worker's sync loop. +class WorkerSyncRunnable : public WorkerRunnable +{ +protected: + nsCOMPtr<nsIEventTarget> mSyncLoopTarget; + + // Passing null for aSyncLoopTarget is allowed and will result in the behavior + // of a normal WorkerRunnable. + WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsIEventTarget* aSyncLoopTarget); + + WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + already_AddRefed<nsIEventTarget>&& aSyncLoopTarget); + + virtual ~WorkerSyncRunnable(); + + virtual bool + DispatchInternal() override; +}; + +// This runnable is identical to WorkerSyncRunnable except it is meant to be +// created on and dispatched from the main thread only. Its WorkerRun/PostRun +// will run on the worker thread. +class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable +{ +protected: + // Passing null for aSyncLoopTarget is allowed and will result in the behavior + // of a normal WorkerRunnable. + MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsIEventTarget* aSyncLoopTarget) + : WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget) + { + AssertIsOnMainThread(); + } + + MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + already_AddRefed<nsIEventTarget>&& aSyncLoopTarget) + : WorkerSyncRunnable(aWorkerPrivate, Move(aSyncLoopTarget)) + { + AssertIsOnMainThread(); + } + + virtual ~MainThreadWorkerSyncRunnable() + { } + +private: + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override + { + AssertIsOnMainThread(); + return true; + } + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; +}; + +// This runnable is processed as soon as it is received by the worker, +// potentially running before previously queued runnables and perhaps even with +// other JS code executing on the stack. These runnables must not alter the +// state of the JS runtime and should only twiddle state values. The busy count +// is never modified. +class WorkerControlRunnable : public WorkerRunnable +{ + friend class WorkerPrivate; + +protected: + WorkerControlRunnable(WorkerPrivate* aWorkerPrivate, + TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount) +#ifdef DEBUG + ; +#else + : WorkerRunnable(aWorkerPrivate, aBehavior) + { } +#endif + + virtual ~WorkerControlRunnable() + { } + + nsresult + Cancel() override; + +public: + NS_DECL_ISUPPORTS_INHERITED + +private: + virtual bool + DispatchInternal() override; + + // Should only be called by WorkerPrivate::DoRunLoop. + using WorkerRunnable::Cancel; +}; + +// A convenience class for WorkerRunnables that are originated on the main +// thread. +class MainThreadWorkerRunnable : public WorkerRunnable +{ +protected: + explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) + { + AssertIsOnMainThread(); + } + + virtual ~MainThreadWorkerRunnable() + {} + + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override + { + AssertIsOnMainThread(); + return true; + } + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override + { + AssertIsOnMainThread(); + } +}; + +// A convenience class for WorkerControlRunnables that originate on the main +// thread. +class MainThreadWorkerControlRunnable : public WorkerControlRunnable +{ +protected: + explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) + { } + + virtual ~MainThreadWorkerControlRunnable() + { } + + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override + { + AssertIsOnMainThread(); + return true; + } + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override + { + AssertIsOnMainThread(); + } +}; + +// A WorkerRunnable that should be dispatched from the worker to itself for +// async tasks. This will increment the busy count PostDispatch() (only if +// dispatch was successful) and decrement it in PostRun(). +// +// Async tasks will almost always want to use this since +// a WorkerSameThreadRunnable keeps the Worker from being GCed. +class WorkerSameThreadRunnable : public WorkerRunnable +{ +protected: + explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount) + { } + + virtual ~WorkerSameThreadRunnable() + { } + + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override; + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; + + // We just delegate PostRun to WorkerRunnable, since it does exactly + // what we want. +}; + +// Base class for the runnable objects, which makes a synchronous call to +// dispatch the tasks from the worker thread to the main thread. +// +// Note that the derived class must override MainThreadRun. +class WorkerMainThreadRunnable : public Runnable +{ +protected: + WorkerPrivate* mWorkerPrivate; + nsCOMPtr<nsIEventTarget> mSyncLoopTarget; + const nsCString mTelemetryKey; + + explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate, + const nsACString& aTelemetryKey); + ~WorkerMainThreadRunnable() {} + + virtual bool MainThreadRun() = 0; + +public: + // Dispatch the runnable to the main thread. If dispatch to main thread + // fails, or if the worker is shut down while dispatching, an error will be + // reported on aRv. In that case the error MUST be propagated out to script. + void Dispatch(ErrorResult& aRv); + +private: + NS_IMETHOD Run() override; +}; + +// This runnable is an helper class for dispatching something from a worker +// thread to the main-thread and back to the worker-thread. During this +// operation, this class will keep the worker alive. +class WorkerProxyToMainThreadRunnable : public Runnable +{ +protected: + explicit WorkerProxyToMainThreadRunnable(WorkerPrivate* aWorkerPrivate); + + virtual ~WorkerProxyToMainThreadRunnable(); + + // First this method is called on the main-thread. + virtual void RunOnMainThread() = 0; + + // After this second method is called on the worker-thread. + virtual void RunBackOnWorkerThread() = 0; + +public: + bool Dispatch(); + +private: + NS_IMETHOD Run() override; + + void PostDispatchOnMainThread(); + + bool HoldWorker(); + void ReleaseWorker(); + +protected: + WorkerPrivate* mWorkerPrivate; + UniquePtr<WorkerHolder> mWorkerHolder; +}; + +// Class for checking API exposure. This totally violates the "MUST" in the +// comments on WorkerMainThreadRunnable::Dispatch, because API exposure checks +// can't throw. Maybe we should change it so they _could_ throw. But for now +// we are bad people and should be ashamed of ourselves. Let's hope none of +// them happen while a worker is shutting down. +// +// Do NOT copy what this class is doing elsewhere. Just don't. +class WorkerCheckAPIExposureOnMainThreadRunnable + : public WorkerMainThreadRunnable +{ +public: + explicit + WorkerCheckAPIExposureOnMainThreadRunnable(WorkerPrivate* aWorkerPrivate); + virtual + ~WorkerCheckAPIExposureOnMainThreadRunnable(); + + // Returns whether the dispatch succeeded. If this returns false, the API + // should not be exposed. + bool Dispatch(); +}; + +// This runnable is used to stop a sync loop and it's meant to be used on the +// main-thread only. As sync loops keep the busy count incremented as long as +// they run this runnable does not modify the busy count +// in any way. +class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable +{ + bool mResult; + +public: + // Passing null for aSyncLoopTarget is not allowed. + MainThreadStopSyncLoopRunnable( + WorkerPrivate* aWorkerPrivate, + already_AddRefed<nsIEventTarget>&& aSyncLoopTarget, + bool aResult); + + // By default StopSyncLoopRunnables cannot be canceled since they could leave + // a sync loop spinning forever. + nsresult + Cancel() override; + +protected: + virtual ~MainThreadStopSyncLoopRunnable() + { } + +private: + virtual bool + PreDispatch(WorkerPrivate* aWorkerPrivate) override final + { + AssertIsOnMainThread(); + return true; + } + + virtual void + PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override; + + virtual bool + WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override; + + virtual bool + DispatchInternal() override final; +}; + +END_WORKERS_NAMESPACE + +#endif // mozilla_dom_workers_workerrunnable_h__ |