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-rw-r--r--layout/base/nsDisplayItemTypesList.h3
-rw-r--r--layout/tables/moz.build1
-rw-r--r--layout/tables/nsTableCellFrame.cpp14
-rw-r--r--layout/tables/nsTableCellFrame.h5
-rw-r--r--layout/tables/nsTableFrame.cpp84
-rw-r--r--layout/tables/nsTableFrame.h10
-rw-r--r--layout/tables/nsTablePainter.cpp696
-rw-r--r--layout/tables/nsTablePainter.h268
-rw-r--r--layout/tables/nsTableRowFrame.cpp39
-rw-r--r--layout/tables/nsTableRowFrame.h1
-rw-r--r--layout/tables/nsTableRowGroupFrame.cpp40
-rw-r--r--layout/tables/nsTableRowGroupFrame.h1
12 files changed, 0 insertions, 1162 deletions
diff --git a/layout/base/nsDisplayItemTypesList.h b/layout/base/nsDisplayItemTypesList.h
index d24f6f38fb..cf809817ff 100644
--- a/layout/base/nsDisplayItemTypesList.h
+++ b/layout/base/nsDisplayItemTypesList.h
@@ -56,9 +56,6 @@ DECLARE_DISPLAY_ITEM_TYPE(SVG_PATH_GEOMETRY)
DECLARE_DISPLAY_ITEM_TYPE(SVG_TEXT)
DECLARE_DISPLAY_ITEM_TYPE(TABLE_CELL_BACKGROUND)
DECLARE_DISPLAY_ITEM_TYPE(TABLE_CELL_SELECTION)
-DECLARE_DISPLAY_ITEM_TYPE(TABLE_ROW_BACKGROUND)
-DECLARE_DISPLAY_ITEM_TYPE(TABLE_ROW_GROUP_BACKGROUND)
-DECLARE_DISPLAY_ITEM_TYPE(TABLE_BORDER_BACKGROUND)
DECLARE_DISPLAY_ITEM_TYPE(TABLE_BORDER_COLLAPSE)
DECLARE_DISPLAY_ITEM_TYPE(TEXT)
DECLARE_DISPLAY_ITEM_TYPE(TEXT_OVERFLOW)
diff --git a/layout/tables/moz.build b/layout/tables/moz.build
index b777763202..e28e21ee0a 100644
--- a/layout/tables/moz.build
+++ b/layout/tables/moz.build
@@ -21,7 +21,6 @@ UNIFIED_SOURCES += [
'nsTableColFrame.cpp',
'nsTableColGroupFrame.cpp',
'nsTableFrame.cpp',
- 'nsTablePainter.cpp',
'nsTableRowFrame.cpp',
'nsTableRowGroupFrame.cpp',
'nsTableWrapperFrame.cpp',
diff --git a/layout/tables/nsTableCellFrame.cpp b/layout/tables/nsTableCellFrame.cpp
index bac8d387ff..ec9458f76f 100644
--- a/layout/tables/nsTableCellFrame.cpp
+++ b/layout/tables/nsTableCellFrame.cpp
@@ -12,7 +12,6 @@
#include "nsTableColFrame.h"
#include "nsTableRowFrame.h"
#include "nsTableRowGroupFrame.h"
-#include "nsTablePainter.h"
#include "nsStyleContext.h"
#include "nsStyleConsts.h"
#include "nsPresContext.h"
@@ -380,19 +379,6 @@ nsTableCellFrame::PaintBackground(nsRenderingContext& aRenderingContext,
return nsCSSRendering::PaintBackground(params);
}
-// Called by nsTablePainter
-DrawResult
-nsTableCellFrame::PaintCellBackground(nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect, nsPoint aPt,
- uint32_t aFlags)
-{
- if (!StyleVisibility()->IsVisible()) {
- return DrawResult::SUCCESS;
- }
-
- return PaintBackground(aRenderingContext, aDirtyRect, aPt, aFlags);
-}
-
nsresult
nsTableCellFrame::ProcessBorders(nsTableFrame* aFrame,
nsDisplayListBuilder* aBuilder,
diff --git a/layout/tables/nsTableCellFrame.h b/layout/tables/nsTableCellFrame.h
index 2408098507..5f87c5f6d0 100644
--- a/layout/tables/nsTableCellFrame.h
+++ b/layout/tables/nsTableCellFrame.h
@@ -107,11 +107,6 @@ public:
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
- DrawResult PaintCellBackground(nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect, nsPoint aPt,
- uint32_t aFlags);
-
-
virtual nsresult ProcessBorders(nsTableFrame* aFrame,
nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists);
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp
index b5cd3b4874..06a05292fd 100644
--- a/layout/tables/nsTableFrame.cpp
+++ b/layout/tables/nsTableFrame.cpp
@@ -23,7 +23,6 @@
#include "nsTableRowFrame.h"
#include "nsTableRowGroupFrame.h"
#include "nsTableWrapperFrame.h"
-#include "nsTablePainter.h"
#include "BasicTableLayoutStrategy.h"
#include "FixedTableLayoutStrategy.h"
@@ -1167,36 +1166,6 @@ nsDisplayTableBorderCollapse::Paint(nsDisplayListBuilder* aBuilder,
static_cast<nsTableFrame*>(mFrame)->PaintBCBorders(*drawTarget, mVisibleRect - pt);
}
-class nsDisplayTableBorderBackground : public nsDisplayTableItem {
-public:
- nsDisplayTableBorderBackground(nsDisplayListBuilder* aBuilder,
- nsTableFrame* aFrame,
- bool aDrawsBackground) :
- nsDisplayTableItem(aBuilder, aFrame, aDrawsBackground) {
- MOZ_COUNT_CTOR(nsDisplayTableBorderBackground);
- }
-#ifdef NS_BUILD_REFCNT_LOGGING
- virtual ~nsDisplayTableBorderBackground() {
- MOZ_COUNT_DTOR(nsDisplayTableBorderBackground);
- }
-#endif
-
- virtual void Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx) override;
- NS_DISPLAY_DECL_NAME("TableBorderBackground", TYPE_TABLE_BORDER_BACKGROUND)
-};
-
-void
-nsDisplayTableBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx)
-{
- DrawResult result = static_cast<nsTableFrame*>(mFrame)->
- PaintTableBorderBackground(aBuilder, *aCtx, mVisibleRect,
- ToReferenceFrame());
-
- nsDisplayTableItemGeometry::UpdateDrawResult(this, result);
-}
-
/* static */ void
nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
const nsRect& aDirtyRect, const nsDisplayListSet& aLists)
@@ -1383,59 +1352,6 @@ nsTableFrame::GetDeflationForBackground(nsPresContext* aPresContext) const
return GetOuterBCBorder(wm).GetPhysicalMargin(wm);
}
-// XXX We don't put the borders and backgrounds in tree order like we should.
-// That requires some major surgery which we aren't going to do right now.
-DrawResult
-nsTableFrame::PaintTableBorderBackground(nsDisplayListBuilder* aBuilder,
- nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect,
- nsPoint aPt)
-{
- nsPresContext* presContext = PresContext();
-
- uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
- PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
- ? PaintBorderFlags::SYNC_DECODE_IMAGES
- : PaintBorderFlags();
-
- TableBackgroundPainter painter(this, TableBackgroundPainter::eOrigin_Table,
- presContext, aRenderingContext,
- aDirtyRect, aPt, bgFlags);
- nsMargin deflate = GetDeflationForBackground(presContext);
- // If 'deflate' is (0,0,0,0) then we'll paint the table background
- // in a separate display item, so don't do it here.
- DrawResult result =
- painter.PaintTable(this, deflate, deflate != nsMargin(0, 0, 0, 0));
-
- if (StyleVisibility()->IsVisible()) {
- if (!IsBorderCollapse()) {
- Sides skipSides = GetSkipSides();
- nsRect rect(aPt, mRect.Size());
-
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, rect, mStyleContext,
- borderFlags, skipSides);
- } else {
- DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
-
- gfxPoint devPixelOffset =
- nsLayoutUtils::PointToGfxPoint(aPt,
- PresContext()->AppUnitsPerDevPixel());
-
- // XXX we should probably get rid of this translation at some stage
- // But that would mean modifying PaintBCBorders, ugh
- AutoRestoreTransform autoRestoreTransform(drawTarget);
- drawTarget->SetTransform(
- drawTarget->GetTransform().PreTranslate(ToPoint(devPixelOffset)));
-
- PaintBCBorders(*drawTarget, aDirtyRect - aPt);
- }
- }
-
- return result;
-}
-
nsIFrame::LogicalSides
nsTableFrame::GetLogicalSkipSides(const ReflowInput* aReflowInput) const
{
diff --git a/layout/tables/nsTableFrame.h b/layout/tables/nsTableFrame.h
index d4b6d88a7e..a6b786402d 100644
--- a/layout/tables/nsTableFrame.h
+++ b/layout/tables/nsTableFrame.h
@@ -271,16 +271,6 @@ public:
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
- /**
- * Paint the background of the table and its parts (column groups,
- * columns, row groups, rows, and cells), and the table border, and all
- * internal borders if border-collapse is on.
- */
- DrawResult PaintTableBorderBackground(nsDisplayListBuilder* aBuilder,
- nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect,
- nsPoint aPt);
-
/** Get the outer half (i.e., the part outside the height and width of
* the table) of the largest segment (?) of border-collapsed border on
* the table on each side, or 0 for non border-collapsed tables.
diff --git a/layout/tables/nsTablePainter.cpp b/layout/tables/nsTablePainter.cpp
deleted file mode 100644
index bfe2a7d429..0000000000
--- a/layout/tables/nsTablePainter.cpp
+++ /dev/null
@@ -1,696 +0,0 @@
-/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-#include "nsTableFrame.h"
-#include "nsTableRowGroupFrame.h"
-#include "nsTableRowFrame.h"
-#include "nsTableColGroupFrame.h"
-#include "nsTableColFrame.h"
-#include "nsTableCellFrame.h"
-#include "nsTablePainter.h"
-#include "nsCSSRendering.h"
-#include "nsDisplayList.h"
-#include "mozilla/WritingModes.h"
-
-/* ~*~ Table Background Painting ~*~
-
- Mozilla's Table Background painting follows CSS2.1:17.5.1
- That section does not, however, describe the effect of
- borders on background image positioning. What we do is:
-
- - in separate borders, the borders are passed in so that
- their width figures in image positioning, even for rows/cols, which
- don't have visible borders. This is done to allow authors
- to position row backgrounds by, for example, aligning the
- top left corner with the top left padding corner of the
- top left table cell in the row in cases where all cells
- have consistent border widths. If we didn't honor these
- invisible borders, there would be no way to align
- backgrounds with the padding edges, and designs would be
- lost underneath the border.
-
- - in collapsing borders, because the borders collapse, we
- use the -continuous border- width to synthesize a border
- style and pass that in instead of using the element's
- assigned style directly.
-
- The continuous border on a given edge of an element is
- the collapse of all borders guaranteed to be continuous
- along that edge. Cell borders are ignored (because, for
- example, setting a thick border on the leftmost cell
- should not shift the row background over; this way a
- striped background set on <tr> will line up across rows
- even if the cells are assigned arbitrary border widths.
-
- For example, the continuous border on the top edge of a
- row group is the collapse of any row group, row, and
- table borders involved. (The first row group's top would
- be [table-top + row group top + first row top]. It's bottom
- would be [row group bottom + last row bottom + next row
- top + next row group top].)
- The top edge of a column group likewise includes the
- table top, row group top, and first row top borders. However,
- it *also* includes its own top border, since that is guaranteed
- to be continuous. It does not include column borders because
- those are not guaranteed to be continuous: there may be two
- columns with different borders in a single column group.
-
- An alternative would be to define the continuous border as
- [table? + row group + row] for horizontal
- [table? + col group + col] for vertical
- This makes it easier to line up backgrounds across elements
- despite varying border widths, but it does not give much
- flexibility in aligning /to/ those border widths.
-*/
-
-
-/* ~*~ TableBackgroundPainter ~*~
-
- The TableBackgroundPainter is created and destroyed in one painting call.
- Its principal function is PaintTable, which paints all table element
- backgrounds. The initial code in that method sets up an array of column
- data that caches the background styles and the border sizes for the
- columns and colgroups in TableBackgroundData structs in mCols. Data for
- BC borders are calculated and stashed in a synthesized border style struct
- in the data struct since collapsed borders aren't the same width as style-
- assigned borders. The data struct optimizes by only doing this if there's
- an image background; otherwise we don't care. //XXX should also check background-origin
- The class then loops through the row groups, rows, and cells. At the cell
- level, it paints the backgrounds, one over the other, inside the cell rect.
-
- The exception to this pattern is when a table element creates a (pseudo)
- stacking context. Elements with stacking contexts (e.g., 'opacity' applied)
- are <dfn>passed through</dfn>, which means their data (and their
- descendants' data) are not cached. The full loop is still executed, however,
- so that underlying layers can get painted at the cell level.
-
- The TableBackgroundPainter is then destroyed.
-
- Elements with stacking contexts set up their own painter to finish the
- painting process, since they were skipped. They call the appropriate
- sub-part of the loop (e.g. PaintRow) which will paint the frame and
- descendants.
-
- XXX views are going
- */
-
-using namespace mozilla;
-using namespace mozilla::image;
-
-TableBackgroundPainter::TableBackgroundData::TableBackgroundData()
- : mFrame(nullptr)
- , mVisible(false)
- , mUsesSynthBorder(false)
-{
-}
-
-TableBackgroundPainter::TableBackgroundData::TableBackgroundData(nsIFrame* aFrame)
- : mFrame(aFrame)
- , mRect(aFrame->GetRect())
- , mVisible(mFrame->IsVisibleForPainting())
- , mUsesSynthBorder(false)
-{
-}
-
-inline bool
-TableBackgroundPainter::TableBackgroundData::ShouldSetBCBorder() const
-{
- /* we only need accurate border data when positioning background images*/
- if (!mVisible) {
- return false;
- }
-
- const nsStyleImageLayers& layers = mFrame->StyleBackground()->mImage;
- NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, layers) {
- if (!layers.mLayers[i].mImage.IsEmpty())
- return true;
- }
- return false;
-}
-
-void
-TableBackgroundPainter::TableBackgroundData::SetBCBorder(const nsMargin& aBorder)
-{
- mUsesSynthBorder = true;
- mSynthBorderWidths = aBorder;
-}
-
-nsStyleBorder
-TableBackgroundPainter::TableBackgroundData::StyleBorder(const nsStyleBorder& aZeroBorder) const
-{
- MOZ_ASSERT(mVisible, "Don't call StyleBorder on an invisible TableBackgroundData");
-
- if (mUsesSynthBorder) {
- nsStyleBorder result = aZeroBorder;
- NS_FOR_CSS_SIDES(side) {
- result.SetBorderWidth(side, mSynthBorderWidths.Side(side));
- }
- return result;
- }
-
- MOZ_ASSERT(mFrame);
-
- return *mFrame->StyleBorder();
-}
-
-TableBackgroundPainter::TableBackgroundPainter(nsTableFrame* aTableFrame,
- Origin aOrigin,
- nsPresContext* aPresContext,
- nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect,
- const nsPoint& aRenderPt,
- uint32_t aBGPaintFlags)
- : mPresContext(aPresContext),
- mRenderingContext(aRenderingContext),
- mRenderPt(aRenderPt),
- mDirtyRect(aDirtyRect),
- mOrigin(aOrigin),
- mZeroBorder(aPresContext),
- mBGPaintFlags(aBGPaintFlags)
-{
- MOZ_COUNT_CTOR(TableBackgroundPainter);
-
- NS_FOR_CSS_SIDES(side) {
- mZeroBorder.SetBorderStyle(side, NS_STYLE_BORDER_STYLE_SOLID);
- mZeroBorder.SetBorderWidth(side, 0);
- }
-
- mIsBorderCollapse = aTableFrame->IsBorderCollapse();
-#ifdef DEBUG
- mCompatMode = mPresContext->CompatibilityMode();
-#endif
- mNumCols = aTableFrame->GetColCount();
-}
-
-TableBackgroundPainter::~TableBackgroundPainter()
-{
- MOZ_COUNT_DTOR(TableBackgroundPainter);
-}
-
-DrawResult
-TableBackgroundPainter::PaintTableFrame(nsTableFrame* aTableFrame,
- nsTableRowGroupFrame* aFirstRowGroup,
- nsTableRowGroupFrame* aLastRowGroup,
- const nsMargin& aDeflate)
-{
- MOZ_ASSERT(aTableFrame, "null frame");
- TableBackgroundData tableData(aTableFrame);
- tableData.mRect.MoveTo(0,0); //using table's coords
- tableData.mRect.Deflate(aDeflate);
- WritingMode wm = aTableFrame->GetWritingMode();
- if (mIsBorderCollapse && tableData.ShouldSetBCBorder()) {
- if (aFirstRowGroup && aLastRowGroup && mNumCols > 0) {
- //only handle non-degenerate tables; we need a more robust BC model
- //to make degenerate tables' borders reasonable to deal with
- LogicalMargin border(wm);
- LogicalMargin tempBorder(wm);
- nsTableColFrame* colFrame = aTableFrame->GetColFrame(mNumCols - 1);
- if (colFrame) {
- colFrame->GetContinuousBCBorderWidth(wm, tempBorder);
- }
- border.IEnd(wm) = tempBorder.IEnd(wm);
-
- aLastRowGroup->GetContinuousBCBorderWidth(wm, tempBorder);
- border.BEnd(wm) = tempBorder.BEnd(wm);
-
- nsTableRowFrame* rowFrame = aFirstRowGroup->GetFirstRow();
- if (rowFrame) {
- rowFrame->GetContinuousBCBorderWidth(wm, tempBorder);
- border.BStart(wm) = tempBorder.BStart(wm);
- }
-
- border.IStart(wm) = aTableFrame->GetContinuousIStartBCBorderWidth();
-
- tableData.SetBCBorder(border.GetPhysicalMargin(wm));
- }
- }
-
- DrawResult result = DrawResult::SUCCESS;
-
- if (tableData.IsVisible()) {
- nsCSSRendering::PaintBGParams params =
- nsCSSRendering::PaintBGParams::ForAllLayers(*mPresContext,
- mRenderingContext,
- mDirtyRect,
- tableData.mRect + mRenderPt,
- tableData.mFrame,
- mBGPaintFlags);
-
- result &=
- nsCSSRendering::PaintBackgroundWithSC(params,
- tableData.mFrame->StyleContext(),
- tableData.StyleBorder(mZeroBorder));
- }
-
- return result;
-}
-
-void
-TableBackgroundPainter::TranslateContext(nscoord aDX,
- nscoord aDY)
-{
- mRenderPt += nsPoint(aDX, aDY);
- for (auto& col : mCols) {
- col.mCol.mRect.MoveBy(-aDX, -aDY);
- }
- for (auto& colGroup : mColGroups) {
- colGroup.mRect.MoveBy(-aDX, -aDY);
- }
-}
-
-TableBackgroundPainter::ColData::ColData(nsIFrame* aFrame, TableBackgroundData& aColGroupBGData)
- : mCol(aFrame)
- , mColGroup(aColGroupBGData)
-{
-}
-
-DrawResult
-TableBackgroundPainter::PaintTable(nsTableFrame* aTableFrame,
- const nsMargin& aDeflate,
- bool aPaintTableBackground)
-{
- NS_PRECONDITION(aTableFrame, "null table frame");
-
- nsTableFrame::RowGroupArray rowGroups;
- aTableFrame->OrderRowGroups(rowGroups);
- WritingMode wm = aTableFrame->GetWritingMode();
-
- DrawResult result = DrawResult::SUCCESS;
-
- if (rowGroups.Length() < 1) { //degenerate case
- if (aPaintTableBackground) {
- result &= PaintTableFrame(aTableFrame, nullptr, nullptr, nsMargin(0,0,0,0));
- }
- /* No cells; nothing else to paint */
- return result;
- }
-
- if (aPaintTableBackground) {
- result &=
- PaintTableFrame(aTableFrame, rowGroups[0], rowGroups[rowGroups.Length() - 1],
- aDeflate);
- }
-
- /*Set up column background/border data*/
- if (mNumCols > 0) {
- nsFrameList& colGroupList = aTableFrame->GetColGroups();
- NS_ASSERTION(colGroupList.FirstChild(), "table should have at least one colgroup");
-
- // Collect all col group frames first so that we know how many there are.
- nsTArray<nsTableColGroupFrame*> colGroupFrames;
- for (nsTableColGroupFrame* cgFrame = static_cast<nsTableColGroupFrame*>(colGroupList.FirstChild());
- cgFrame; cgFrame = static_cast<nsTableColGroupFrame*>(cgFrame->GetNextSibling())) {
-
- if (cgFrame->GetColCount() < 1) {
- //No columns, no cells, so no need for data
- continue;
- }
- colGroupFrames.AppendElement(cgFrame);
- }
-
- // Ensure that mColGroups won't reallocate during the loop below, because
- // we grab references to its contents and need those to stay valid until
- // mColGroups is destroyed as part of TablePainter destruction.
- mColGroups.SetCapacity(colGroupFrames.Length());
-
- LogicalMargin border(wm);
- /* BC iStart borders aren't stored on cols, but the previous column's
- iEnd border is the next one's iStart border.*/
- //Start with table's iStart border.
- nscoord lastIStartBorder = aTableFrame->GetContinuousIStartBCBorderWidth();
-
- for (nsTableColGroupFrame* cgFrame : colGroupFrames) {
- /*Create data struct for column group*/
- TableBackgroundData& cgData = *mColGroups.AppendElement(TableBackgroundData(cgFrame));
- if (mIsBorderCollapse && cgData.ShouldSetBCBorder()) {
- border.IStart(wm) = lastIStartBorder;
- cgFrame->GetContinuousBCBorderWidth(wm, border);
- cgData.SetBCBorder(border.GetPhysicalMargin(wm));
- }
-
- /*Loop over columns in this colgroup*/
- for (nsTableColFrame* col = cgFrame->GetFirstColumn(); col;
- col = static_cast<nsTableColFrame*>(col->GetNextSibling())) {
- MOZ_ASSERT(size_t(col->GetColIndex()) == mCols.Length());
- // Store a reference to the colGroup in the ColData element.
- ColData& colData = *mCols.AppendElement(ColData(col, cgData));
- //Bring column mRect into table's coord system
- colData.mCol.mRect.MoveBy(cgData.mRect.x, cgData.mRect.y);
- if (mIsBorderCollapse) {
- border.IStart(wm) = lastIStartBorder;
- lastIStartBorder = col->GetContinuousBCBorderWidth(wm, border);
- if (colData.mCol.ShouldSetBCBorder()) {
- colData.mCol.SetBCBorder(border.GetPhysicalMargin(wm));
- }
- }
- }
- }
- }
-
- for (uint32_t i = 0; i < rowGroups.Length(); i++) {
- nsTableRowGroupFrame* rg = rowGroups[i];
- TableBackgroundData rowGroupBGData(rg);
- // Need to compute the right rect via GetOffsetTo, since the row
- // group may not be a child of the table.
- rowGroupBGData.mRect.MoveTo(rg->GetOffsetTo(aTableFrame));
-
- // We have to draw backgrounds not only within the overflow region of this
- // row group, but also possibly (in the case of column / column group
- // backgrounds) at its pre-relative-positioning location.
- nsRect rgVisualOverflow = rg->GetVisualOverflowRectRelativeToSelf();
- nsRect rgOverflowRect = rgVisualOverflow + rg->GetPosition();
- nsRect rgNormalRect = rgVisualOverflow + rg->GetNormalPosition();
-
- if (rgOverflowRect.Union(rgNormalRect).Intersects(mDirtyRect - mRenderPt)) {
- result &=
- PaintRowGroup(rg, rowGroupBGData, rg->IsPseudoStackingContextFromStyle());
- }
- }
-
- return result;
-}
-
-DrawResult
-TableBackgroundPainter::PaintRowGroup(nsTableRowGroupFrame* aFrame)
-{
- return PaintRowGroup(aFrame, TableBackgroundData(aFrame), false);
-}
-
-DrawResult
-TableBackgroundPainter::PaintRowGroup(nsTableRowGroupFrame* aFrame,
- TableBackgroundData aRowGroupBGData,
- bool aPassThrough)
-{
- MOZ_ASSERT(aFrame, "null frame");
-
- nsTableRowFrame* firstRow = aFrame->GetFirstRow();
- WritingMode wm = aFrame->GetWritingMode();
-
- /* Load row group data */
- if (aPassThrough) {
- aRowGroupBGData.MakeInvisible();
- } else {
- if (mIsBorderCollapse && aRowGroupBGData.ShouldSetBCBorder()) {
- LogicalMargin border(wm);
- if (firstRow) {
- //pick up first row's bstart border (= rg bstart border)
- firstRow->GetContinuousBCBorderWidth(wm, border);
- /* (row group doesn't store its bstart border) */
- }
- //overwrite sides+bottom borders with rg's own
- aFrame->GetContinuousBCBorderWidth(wm, border);
- aRowGroupBGData.SetBCBorder(border.GetPhysicalMargin(wm));
- }
- aPassThrough = !aRowGroupBGData.IsVisible();
- }
-
- /* translate everything into row group coord system*/
- if (eOrigin_TableRowGroup != mOrigin) {
- TranslateContext(aRowGroupBGData.mRect.x, aRowGroupBGData.mRect.y);
- }
- nsRect rgRect = aRowGroupBGData.mRect;
- aRowGroupBGData.mRect.MoveTo(0, 0);
-
- /* Find the right row to start with */
-
- // Note that mDirtyRect - mRenderPt is guaranteed to be in the row
- // group's coordinate system here, so passing its .y to
- // GetFirstRowContaining is ok.
- nscoord overflowAbove;
- nsIFrame* cursor = aFrame->GetFirstRowContaining(mDirtyRect.y - mRenderPt.y, &overflowAbove);
-
- // Sadly, it seems like there may be non-row frames in there... or something?
- // There are certainly null-checks in GetFirstRow() and GetNextRow(). :(
- while (cursor && cursor->GetType() != nsGkAtoms::tableRowFrame) {
- cursor = cursor->GetNextSibling();
- }
-
- // It's OK if cursor is null here.
- nsTableRowFrame* row = static_cast<nsTableRowFrame*>(cursor);
- if (!row) {
- // No useful cursor; just start at the top. Don't bother to set up a
- // cursor; if we've gotten this far then we've already built the display
- // list for the rowgroup, so not having a cursor means that there's some
- // good reason we don't have a cursor and we shouldn't create one here.
- row = firstRow;
- }
-
- DrawResult result = DrawResult::SUCCESS;
-
- /* Finally paint */
- for (; row; row = row->GetNextRow()) {
- TableBackgroundData rowBackgroundData(row);
-
- // Be sure to consider our positions both pre- and post-relative
- // positioning, since we potentially need to paint at both places.
- nscoord rowY = std::min(rowBackgroundData.mRect.y, row->GetNormalPosition().y);
-
- // Intersect wouldn't handle rowspans.
- if (cursor &&
- (mDirtyRect.YMost() - mRenderPt.y) <= (rowY - overflowAbove)) {
- // All done; cells originating in later rows can't intersect mDirtyRect.
- break;
- }
-
- result &=
- PaintRow(row, aRowGroupBGData, rowBackgroundData,
- aPassThrough || row->IsPseudoStackingContextFromStyle());
- }
-
- /* translate back into table coord system */
- if (eOrigin_TableRowGroup != mOrigin) {
- TranslateContext(-rgRect.x, -rgRect.y);
- }
-
- return result;
-}
-
-DrawResult
-TableBackgroundPainter::PaintRow(nsTableRowFrame* aFrame)
-{
- return PaintRow(aFrame, TableBackgroundData(), TableBackgroundData(aFrame), false);
-}
-
-DrawResult
-TableBackgroundPainter::PaintRow(nsTableRowFrame* aFrame,
- const TableBackgroundData& aRowGroupBGData,
- TableBackgroundData aRowBGData,
- bool aPassThrough)
-{
- MOZ_ASSERT(aFrame, "null frame");
-
- /* Load row data */
- WritingMode wm = aFrame->GetWritingMode();
- if (aPassThrough) {
- aRowBGData.MakeInvisible();
- } else {
- if (mIsBorderCollapse && aRowBGData.ShouldSetBCBorder()) {
- LogicalMargin border(wm);
- nsTableRowFrame* nextRow = aFrame->GetNextRow();
- if (nextRow) { //outer bStart after us is inner bEnd for us
- border.BEnd(wm) = nextRow->GetOuterBStartContBCBorderWidth();
- }
- else { //acquire rg's bEnd border
- nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame->GetParent());
- rowGroup->GetContinuousBCBorderWidth(wm, border);
- }
- //get the rest of the borders; will overwrite all but bEnd
- aFrame->GetContinuousBCBorderWidth(wm, border);
-
- aRowBGData.SetBCBorder(border.GetPhysicalMargin(wm));
- }
- aPassThrough = !aRowBGData.IsVisible();
- }
-
- /* Translate */
- if (eOrigin_TableRow == mOrigin) {
- /* If we originate from the row, then make the row the origin. */
- aRowBGData.mRect.MoveTo(0, 0);
- }
- //else: Use row group's coord system -> no translation necessary
-
- DrawResult result = DrawResult::SUCCESS;
-
- for (nsTableCellFrame* cell = aFrame->GetFirstCell(); cell; cell = cell->GetNextCell()) {
- nsRect cellBGRect, rowBGRect, rowGroupBGRect, colBGRect;
- ComputeCellBackgrounds(cell, aRowGroupBGData, aRowBGData,
- cellBGRect, rowBGRect,
- rowGroupBGRect, colBGRect);
-
- // Find the union of all the cell background layers.
- nsRect combinedRect(cellBGRect);
- combinedRect.UnionRect(combinedRect, rowBGRect);
- combinedRect.UnionRect(combinedRect, rowGroupBGRect);
- combinedRect.UnionRect(combinedRect, colBGRect);
-
- if (combinedRect.Intersects(mDirtyRect)) {
- bool passCell = aPassThrough || cell->IsPseudoStackingContextFromStyle();
- result &=
- PaintCell(cell, aRowGroupBGData, aRowBGData, cellBGRect, rowBGRect,
- rowGroupBGRect, colBGRect, passCell);
- }
- }
-
- return result;
-}
-
-DrawResult
-TableBackgroundPainter::PaintCell(nsTableCellFrame* aCell,
- const TableBackgroundData& aRowGroupBGData,
- const TableBackgroundData& aRowBGData,
- nsRect& aCellBGRect,
- nsRect& aRowBGRect,
- nsRect& aRowGroupBGRect,
- nsRect& aColBGRect,
- bool aPassSelf)
-{
- MOZ_ASSERT(aCell, "null frame");
-
- const nsStyleTableBorder* cellTableStyle;
- cellTableStyle = aCell->StyleTableBorder();
- if (NS_STYLE_TABLE_EMPTY_CELLS_SHOW != cellTableStyle->mEmptyCells &&
- aCell->GetContentEmpty() && !mIsBorderCollapse) {
- return DrawResult::SUCCESS;
- }
-
- int32_t colIndex;
- aCell->GetColIndex(colIndex);
- // We're checking mNumCols instead of mCols.Length() here because mCols can
- // be empty even if mNumCols > 0.
- NS_ASSERTION(size_t(colIndex) < mNumCols, "out-of-bounds column index");
- if (size_t(colIndex) >= mNumCols) {
- return DrawResult::SUCCESS;
- }
-
- // If callers call PaintRowGroup or PaintRow directly, we haven't processed
- // our columns. Ignore column / col group backgrounds in that case.
- bool haveColumns = !mCols.IsEmpty();
-
- DrawResult result = DrawResult::SUCCESS;
-
- //Paint column group background
- if (haveColumns && mCols[colIndex].mColGroup.IsVisible()) {
- nsCSSRendering::PaintBGParams params =
- nsCSSRendering::PaintBGParams::ForAllLayers(*mPresContext, mRenderingContext,
- mDirtyRect,
- mCols[colIndex].mColGroup.mRect + mRenderPt,
- mCols[colIndex].mColGroup.mFrame,
- mBGPaintFlags);
- params.bgClipRect = &aColBGRect;
- result &=
- nsCSSRendering::PaintBackgroundWithSC(params,
- mCols[colIndex].mColGroup.mFrame->StyleContext(),
- mCols[colIndex].mColGroup.StyleBorder(mZeroBorder));
- }
-
- //Paint column background
- if (haveColumns && mCols[colIndex].mCol.IsVisible()) {
- nsCSSRendering::PaintBGParams params =
- nsCSSRendering::PaintBGParams::ForAllLayers(*mPresContext, mRenderingContext,
- mDirtyRect,
- mCols[colIndex].mCol.mRect + mRenderPt,
- mCols[colIndex].mCol.mFrame,
- mBGPaintFlags);
- params.bgClipRect = &aColBGRect;
- result &=
- nsCSSRendering::PaintBackgroundWithSC(params,
- mCols[colIndex].mCol.mFrame->StyleContext(),
- mCols[colIndex].mCol.StyleBorder(mZeroBorder));
- }
-
- //Paint row group background
- if (aRowGroupBGData.IsVisible()) {
- nsCSSRendering::PaintBGParams params =
- nsCSSRendering::PaintBGParams::ForAllLayers(*mPresContext, mRenderingContext,
- mDirtyRect,
- aRowGroupBGData.mRect + mRenderPt,
- aRowGroupBGData.mFrame, mBGPaintFlags);
- params.bgClipRect = &aRowGroupBGRect;
- result &=
- nsCSSRendering::PaintBackgroundWithSC(params,
- aRowGroupBGData.mFrame->StyleContext(),
- aRowGroupBGData.StyleBorder(mZeroBorder));
- }
-
- //Paint row background
- if (aRowBGData.IsVisible()) {
- nsCSSRendering::PaintBGParams params =
- nsCSSRendering::PaintBGParams::ForAllLayers(*mPresContext, mRenderingContext,
- mDirtyRect,
- aRowBGData.mRect + mRenderPt,
- aRowBGData.mFrame, mBGPaintFlags);
- params.bgClipRect = &aRowBGRect;
- result &=
- nsCSSRendering::PaintBackgroundWithSC(params,
- aRowBGData.mFrame->StyleContext(),
- aRowBGData.StyleBorder(mZeroBorder));
- }
-
- //Paint cell background in border-collapse unless we're just passing
- if (mIsBorderCollapse && !aPassSelf) {
- result &=
- aCell->PaintCellBackground(mRenderingContext, mDirtyRect,
- aCellBGRect.TopLeft(), mBGPaintFlags);
- }
-
- return result;
-}
-
-void
-TableBackgroundPainter::ComputeCellBackgrounds(nsTableCellFrame* aCell,
- const TableBackgroundData& aRowGroupBGData,
- const TableBackgroundData& aRowBGData,
- nsRect& aCellBGRect,
- nsRect& aRowBGRect,
- nsRect& aRowGroupBGRect,
- nsRect& aColBGRect)
-{
- // We need to compute table background layer rects for this cell space,
- // adjusted for possible relative positioning. This behavior is not specified
- // at the time of this writing, but the approach below should be web
- // compatible.
- //
- // Our goal is that relative positioning of a table part should leave
- // backgrounds *under* that part unchanged. ("Under" being defined by CSS 2.1
- // Section 17.5.1.) If a cell is positioned, we do not expect the row
- // background to move. On the other hand, the backgrounds of layers *above*
- // the positioned part are taken along for the ride -- for example,
- // positioning a row group will also cause the row background to be drawn in
- // the new location, unless it has further positioning applied.
- //
- // Each table part layer has its position stored in the coordinate space of
- // the layer below (which is to say, its geometric parent), and the stored
- // position is the post-relative-positioning one. The position of each
- // background layer rect is thus determined by peeling off successive table
- // part layers, removing the contribution of each layer's positioning one by
- // one. Every rect we generate will be the same size, the size of the cell
- // space.
-
- // We cannot rely on the row group background data to be available, since some
- // callers enter through PaintRow.
- nsIFrame* rowGroupFrame =
- aRowGroupBGData.mFrame ? aRowGroupBGData.mFrame : aRowBGData.mFrame->GetParent();
-
- // The cell background goes at the cell's position, translated to use the same
- // coordinate system as aRowBGData.
- aCellBGRect = aCell->GetRect() + aRowBGData.mRect.TopLeft() + mRenderPt;
-
- // The row background goes at the normal position of the cell, which is to say
- // the position without relative positioning applied.
- aRowBGRect = aCellBGRect + (aCell->GetNormalPosition() - aCell->GetPosition());
-
- // The row group background goes at the position we'd find the cell if neither
- // the cell's relative positioning nor the row's were applied.
- aRowGroupBGRect = aRowBGRect +
- (aRowBGData.mFrame->GetNormalPosition() - aRowBGData.mFrame->GetPosition());
-
- // The column and column group backgrounds (they're always at the same
- // location, since relative positioning doesn't apply to columns or column
- // groups) are drawn at the position we'd find the cell if none of the cell's,
- // row's, or row group's relative positioning were applied.
- aColBGRect = aRowGroupBGRect +
- (rowGroupFrame->GetNormalPosition() - rowGroupFrame->GetPosition());
-
-}
diff --git a/layout/tables/nsTablePainter.h b/layout/tables/nsTablePainter.h
deleted file mode 100644
index dfba421565..0000000000
--- a/layout/tables/nsTablePainter.h
+++ /dev/null
@@ -1,268 +0,0 @@
-/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-#ifndef nsTablePainter_h__
-#define nsTablePainter_h__
-
-#include "imgIContainer.h"
-
-#include "celldata.h"
-
-// flags for Paint, PaintChild, PaintChildren are currently only used by tables.
-//Table-based paint call; not a direct call as with views
-#define NS_PAINT_FLAG_TABLE_BG_PAINT 0x00000001
-//Cells should paint their backgrounds only, no children
-#define NS_PAINT_FLAG_TABLE_CELL_BG_PASS 0x00000002
-
-class nsIFrame;
-class nsTableFrame;
-class nsTableRowGroupFrame;
-class nsTableRowFrame;
-class nsTableCellFrame;
-
-class TableBackgroundPainter
-{
- /*
- * Helper class for painting table backgrounds
- *
- */
-
- typedef mozilla::image::DrawResult DrawResult;
-
- public:
-
- enum Origin { eOrigin_Table, eOrigin_TableRowGroup, eOrigin_TableRow };
-
- /** Public constructor
- * @param aTableFrame - the table's table frame
- * @param aOrigin - what type of table frame is creating this instance
- * @param aPresContext - the presentation context
- * @param aRenderingContext - the rendering context
- * @param aDirtyRect - the area that needs to be painted,
- * relative to aRenderingContext
- * @param aPt - offset of the table frame relative to
- * aRenderingContext
- * @param aBGPaintFlags - Flags of the nsCSSRendering::PAINTBG_* variety
- */
- TableBackgroundPainter(nsTableFrame* aTableFrame,
- Origin aOrigin,
- nsPresContext* aPresContext,
- nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect,
- const nsPoint& aPt,
- uint32_t aBGPaintFlags);
-
- /** Destructor */
- ~TableBackgroundPainter();
-
- /* ~*~ The Border Collapse Painting Issue ~*~
-
- In border-collapse, the *table* paints the cells' borders,
- so we need to make sure the backgrounds get painted first
- (underneath) by doing a cell-background-only painting pass.
- */
-
- /* ~*~ Using nsTablePainter Background Painting ~*~
-
- A call to PaintTable will normally paint all of the table's
- elements (except for the table background, if aPaintTableBackground
- is false).
- Elements with views however, will be skipped and must create their
- own painter to call the appropriate paint function in their ::Paint
- method (e.g. painter.PaintRow in nsTableRow::Paint)
- */
-
- /** Paint background for the table frame (if requested) and its children
- * down through cells.
- * (Cells themselves will only be painted in border collapse)
- * Table must do a flagged TABLE_BG_PAINT ::Paint call on its
- * children afterwards
- * @param aTableFrame - the table frame
- * @param aDeflate - deflation needed to bring table's mRect
- * to the outer grid lines in border-collapse
- * @param aPaintTableBackground - if true, the table background
- * is included, otherwise it isn't
- * @returns DrawResult::SUCCESS if all painting was successful. If some
- * painting failed or an improved result could be achieved by sync
- * decoding images, returns another value.
- */
- DrawResult PaintTable(nsTableFrame* aTableFrame, const nsMargin& aDeflate,
- bool aPaintTableBackground);
-
- /** Paint background for the row group and its children down through cells
- * (Cells themselves will only be painted in border collapse)
- * Standards mode only
- * Table Row Group must do a flagged TABLE_BG_PAINT ::Paint call on its
- * children afterwards
- * @param aFrame - the table row group frame
- * @returns DrawResult::SUCCESS if all painting was successful. If some
- * painting failed or an improved result could be achieved by sync
- * decoding images, returns another value.
- */
- DrawResult PaintRowGroup(nsTableRowGroupFrame* aFrame);
-
- /** Paint background for the row and its children down through cells
- * (Cells themselves will only be painted in border collapse)
- * Standards mode only
- * Table Row must do a flagged TABLE_BG_PAINT ::Paint call on its
- * children afterwards
- * @param aFrame - the table row frame
- * @returns DrawResult::SUCCESS if all painting was successful. If some
- * painting failed or an improved result could be achieved by sync
- * decoding images, returns another value.
- */
- DrawResult PaintRow(nsTableRowFrame* aFrame);
-
- private:
- struct TableBackgroundData;
-
- /** Paint table frame's background
- * @param aTableFrame - the table frame
- * @param aFirstRowGroup - the first (in layout order) row group
- * may be null
- * @param aLastRowGroup - the last (in layout order) row group
- * may be null
- * @param aDeflate - adjustment to frame's rect (used for quirks BC)
- * may be null
- */
- DrawResult PaintTableFrame(nsTableFrame* aTableFrame,
- nsTableRowGroupFrame* aFirstRowGroup,
- nsTableRowGroupFrame* aLastRowGroup,
- const nsMargin& aDeflate);
-
- /* aPassThrough params indicate whether to paint the element or to just
- * pass through and paint underlying layers only.
- * aRowGroupBGData is not a const reference because the function modifies
- * its copy. Same for aRowBGData in PaintRow.
- * See Public versions for function descriptions
- */
- DrawResult PaintRowGroup(nsTableRowGroupFrame* aFrame,
- TableBackgroundData aRowGroupBGData,
- bool aPassThrough);
-
- DrawResult PaintRow(nsTableRowFrame* aFrame,
- const TableBackgroundData& aRowGroupBGData,
- TableBackgroundData aRowBGData,
- bool aPassThrough);
-
- /** Paint table background layers for this cell space
- * Also paints cell's own background in border-collapse mode
- * @param aCell - the cell
- * @param aRowGroupBGData - background drawing info for the row group
- * @param aRowBGData - background drawing info for the row
- * @param aCellBGRect - background rect for the cell
- * @param aRowBGRect - background rect for the row
- * @param aRowGroupBGRect - background rect for the row group
- * @param aColBGRect - background rect for the column and column group
- * @param aPassSelf - pass this cell; i.e. paint only underlying layers
- */
- DrawResult PaintCell(nsTableCellFrame* aCell,
- const TableBackgroundData& aRowGroupBGData,
- const TableBackgroundData& aRowBGData,
- nsRect& aCellBGRect,
- nsRect& aRowBGRect,
- nsRect& aRowGroupBGRect,
- nsRect& aColBGRect,
- bool aPassSelf);
-
- /** Compute table background layer positions for this cell space
- * @param aCell - the cell
- * @param aRowGroupBGData - background drawing info for the row group
- * @param aRowBGData - background drawing info for the row
- * @param aCellBGRectOut - outparam: background rect for the cell
- * @param aRowBGRectOut - outparam: background rect for the row
- * @param aRowGroupBGRectOut - outparam: background rect for the row group
- * @param aColBGRectOut - outparam: background rect for the column
- and column group
- */
- void ComputeCellBackgrounds(nsTableCellFrame* aCell,
- const TableBackgroundData& aRowGroupBGData,
- const TableBackgroundData& aRowBGData,
- nsRect& aCellBGRect,
- nsRect& aRowBGRect,
- nsRect& aRowGroupBGRect,
- nsRect& aColBGRect);
-
- /** Translate mRenderingContext, mDirtyRect, and mCols' column and
- * colgroup coords
- * @param aDX - origin's x-coord change
- * @param aDY - origin's y-coord change
- */
- void TranslateContext(nscoord aDX,
- nscoord aDY);
-
- struct TableBackgroundData {
- public:
- /**
- * Construct an empty TableBackgroundData instance, which is invisible.
- */
- TableBackgroundData();
-
- /**
- * Construct a TableBackgroundData instance for a frame. Visibility will
- * be derived from the frame and can be overridden using MakeInvisible().
- */
- explicit TableBackgroundData(nsIFrame* aFrame);
-
- /** Destructor */
- ~TableBackgroundData() {}
-
- /** Data is valid & frame is visible */
- bool IsVisible() const { return mVisible; }
-
- /** Override visibility of the frame, force it to be invisible */
- void MakeInvisible() { mVisible = false; }
-
- /** True if need to set border-collapse border; must call SetFull beforehand */
- bool ShouldSetBCBorder() const;
-
- /** Set border-collapse border with aBorderWidth as widths */
- void SetBCBorder(const nsMargin& aBorderWidth);
-
- /**
- * @param aZeroBorder An nsStyleBorder instance that has been initialized
- * for the right nsPresContext, with all border widths
- * set to zero and border styles set to solid.
- * @return The nsStyleBorder that should be used for rendering
- * this background.
- */
- nsStyleBorder StyleBorder(const nsStyleBorder& aZeroBorder) const;
-
- nsIFrame* const mFrame;
-
- /** mRect is the rect of mFrame in the current coordinate system */
- nsRect mRect;
-
- private:
- nsMargin mSynthBorderWidths;
- bool mVisible;
- bool mUsesSynthBorder;
- };
-
- struct ColData {
- ColData(nsIFrame* aFrame, TableBackgroundData& aColGroupBGData);
- TableBackgroundData mCol;
- TableBackgroundData& mColGroup; // reference to col's parent colgroup's data, owned by TablePainter in mColGroups
- };
-
- nsPresContext* mPresContext;
- nsRenderingContext& mRenderingContext;
- nsPoint mRenderPt;
- nsRect mDirtyRect;
-#ifdef DEBUG
- nsCompatibility mCompatMode;
-#endif
- bool mIsBorderCollapse;
- Origin mOrigin; //user's table frame type
-
- nsTArray<TableBackgroundData> mColGroups;
- nsTArray<ColData> mCols;
- size_t mNumCols;
-
- nsStyleBorder mZeroBorder; //cached zero-width border
- uint32_t mBGPaintFlags;
-};
-
-#endif
diff --git a/layout/tables/nsTableRowFrame.cpp b/layout/tables/nsTableRowFrame.cpp
index dc053c991f..05b9deee9c 100644
--- a/layout/tables/nsTableRowFrame.cpp
+++ b/layout/tables/nsTableRowFrame.cpp
@@ -561,45 +561,6 @@ nsTableRowFrame::CalcBSize(const ReflowInput& aReflowInput)
return GetInitialBSize();
}
-/**
- * We need a custom display item for table row backgrounds. This is only used
- * when the table row is the root of a stacking context (e.g., has 'opacity').
- * Table row backgrounds can extend beyond the row frame bounds, when
- * the row contains row-spanning cells.
- */
-class nsDisplayTableRowBackground : public nsDisplayTableItem {
-public:
- nsDisplayTableRowBackground(nsDisplayListBuilder* aBuilder,
- nsTableRowFrame* aFrame) :
- nsDisplayTableItem(aBuilder, aFrame) {
- MOZ_COUNT_CTOR(nsDisplayTableRowBackground);
- }
-#ifdef NS_BUILD_REFCNT_LOGGING
- virtual ~nsDisplayTableRowBackground() {
- MOZ_COUNT_DTOR(nsDisplayTableRowBackground);
- }
-#endif
-
- virtual void Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx) override;
- NS_DISPLAY_DECL_NAME("TableRowBackground", TYPE_TABLE_ROW_BACKGROUND)
-};
-
-void
-nsDisplayTableRowBackground::Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx)
-{
- auto rowFrame = static_cast<nsTableRowFrame*>(mFrame);
- TableBackgroundPainter painter(rowFrame->GetTableFrame(),
- TableBackgroundPainter::eOrigin_TableRow,
- mFrame->PresContext(), *aCtx,
- mVisibleRect, ToReferenceFrame(),
- aBuilder->GetBackgroundPaintFlags());
-
- DrawResult result = painter.PaintRow(rowFrame);
- nsDisplayTableItemGeometry::UpdateDrawResult(this, result);
-}
-
void
nsTableRowFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
diff --git a/layout/tables/nsTableRowFrame.h b/layout/tables/nsTableRowFrame.h
index a6aba81e7d..9e15d851fc 100644
--- a/layout/tables/nsTableRowFrame.h
+++ b/layout/tables/nsTableRowFrame.h
@@ -8,7 +8,6 @@
#include "mozilla/Attributes.h"
#include "nscore.h"
#include "nsContainerFrame.h"
-#include "nsTablePainter.h"
#include "nsTableRowGroupFrame.h"
#include "mozilla/WritingModes.h"
diff --git a/layout/tables/nsTableRowGroupFrame.cpp b/layout/tables/nsTableRowGroupFrame.cpp
index 943bdf50b8..3e4f60f624 100644
--- a/layout/tables/nsTableRowGroupFrame.cpp
+++ b/layout/tables/nsTableRowGroupFrame.cpp
@@ -154,46 +154,6 @@ nsTableRowGroupFrame::InitRepeatedFrame(nsTableRowGroupFrame* aHeaderFooterFrame
return NS_OK;
}
-/**
- * We need a custom display item for table row backgrounds. This is only used
- * when the table row is the root of a stacking context (e.g., has 'opacity').
- * Table row backgrounds can extend beyond the row frame bounds, when
- * the row contains row-spanning cells.
- */
-class nsDisplayTableRowGroupBackground : public nsDisplayTableItem {
-public:
- nsDisplayTableRowGroupBackground(nsDisplayListBuilder* aBuilder,
- nsTableRowGroupFrame* aFrame) :
- nsDisplayTableItem(aBuilder, aFrame) {
- MOZ_COUNT_CTOR(nsDisplayTableRowGroupBackground);
- }
-#ifdef NS_BUILD_REFCNT_LOGGING
- virtual ~nsDisplayTableRowGroupBackground() {
- MOZ_COUNT_DTOR(nsDisplayTableRowGroupBackground);
- }
-#endif
-
- virtual void Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx) override;
-
- NS_DISPLAY_DECL_NAME("TableRowGroupBackground", TYPE_TABLE_ROW_GROUP_BACKGROUND)
-};
-
-void
-nsDisplayTableRowGroupBackground::Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx)
-{
- auto rgFrame = static_cast<nsTableRowGroupFrame*>(mFrame);
- TableBackgroundPainter painter(rgFrame->GetTableFrame(),
- TableBackgroundPainter::eOrigin_TableRowGroup,
- mFrame->PresContext(), *aCtx,
- mVisibleRect, ToReferenceFrame(),
- aBuilder->GetBackgroundPaintFlags());
-
- DrawResult result = painter.PaintRowGroup(rgFrame);
- nsDisplayTableItemGeometry::UpdateDrawResult(this, result);
-}
-
// Handle the child-traversal part of DisplayGenericTablePart
static void
DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
diff --git a/layout/tables/nsTableRowGroupFrame.h b/layout/tables/nsTableRowGroupFrame.h
index 7abdd4b74b..721d910465 100644
--- a/layout/tables/nsTableRowGroupFrame.h
+++ b/layout/tables/nsTableRowGroupFrame.h
@@ -10,7 +10,6 @@
#include "nsContainerFrame.h"
#include "nsIAtom.h"
#include "nsILineIterator.h"
-#include "nsTablePainter.h"
#include "nsTArray.h"
#include "nsTableFrame.h"
#include "mozilla/WritingModes.h"