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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /toolkit/content/widgets/spinner.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'toolkit/content/widgets/spinner.js')
-rw-r--r-- | toolkit/content/widgets/spinner.js | 514 |
1 files changed, 514 insertions, 0 deletions
diff --git a/toolkit/content/widgets/spinner.js b/toolkit/content/widgets/spinner.js new file mode 100644 index 0000000000..208ab1931b --- /dev/null +++ b/toolkit/content/widgets/spinner.js @@ -0,0 +1,514 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +/* + * The spinner is responsible for displaying the items, and does + * not care what the values represent. The setValue function is called + * when it detects a change in value triggered by scroll event. + * Supports scrolling, clicking on up or down, clicking on item, and + * dragging. + */ + +function Spinner(props, context) { + this.context = context; + this._init(props); +} + +{ + const debug = 0 ? console.log.bind(console, "[spinner]") : function() {}; + + const ITEM_HEIGHT = 2.5, + VIEWPORT_SIZE = 7, + VIEWPORT_COUNT = 5, + SCROLL_TIMEOUT = 100; + + Spinner.prototype = { + /** + * Initializes a spinner. Set the default states and properties, cache + * element references, create the HTML markup, and add event listeners. + * + * @param {Object} props [Properties passed in from parent] + * { + * {Function} setValue: Takes a value and set the state to + * the parent component. + * {Function} getDisplayString: Takes a value, and output it + * as localized strings. + * {Number} viewportSize [optional]: Number of items in a + * viewport. + * {Boolean} hideButtons [optional]: Hide up & down buttons + * {Number} rootFontSize [optional]: Used to support zoom in/out + * } + */ + _init(props) { + const { setValue, getDisplayString, hideButtons, rootFontSize = 10 } = props; + + const spinnerTemplate = document.getElementById("spinner-template"); + const spinnerElement = document.importNode(spinnerTemplate.content, true); + + // Make sure viewportSize is an odd number because we want to have the selected + // item in the center. If it's an even number, use the default size instead. + const viewportSize = props.viewportSize % 2 ? props.viewportSize : VIEWPORT_SIZE; + + this.state = { + items: [], + isScrolling: false + }; + this.props = { + setValue, getDisplayString, viewportSize, rootFontSize, + // We can assume that the viewportSize is an odd number. Calculate how many + // items we need to insert on top of the spinner so that the selected is at + // the center. Ex: if viewportSize is 5, we need 2 items on top. + viewportTopOffset: (viewportSize - 1) / 2 + }; + this.elements = { + container: spinnerElement.querySelector(".spinner-container"), + spinner: spinnerElement.querySelector(".spinner"), + up: spinnerElement.querySelector(".up"), + down: spinnerElement.querySelector(".down"), + itemsViewElements: [] + }; + + this.elements.spinner.style.height = (ITEM_HEIGHT * viewportSize) + "rem"; + + if (hideButtons) { + this.elements.container.classList.add("hide-buttons"); + } + + this.context.appendChild(spinnerElement); + this._attachEventListeners(); + }, + + /** + * Only the parent component calls setState on the spinner. + * It checks if the items have changed and updates the spinner. + * If only the value has changed, smooth scrolls to the new value. + * + * @param {Object} newState [The new spinner state] + * { + * {Number/String} value: The centered value + * {Array} items: The list of items for display + * {Boolean} isInfiniteScroll: Whether or not the spinner should + * have infinite scroll capability + * {Boolean} isValueSet: true if user has selected a value + * } + */ + setState(newState) { + const { spinner } = this.elements; + const { value, items } = this.state; + const { value: newValue, items: newItems, isValueSet, isInvalid } = newState; + + if (this._isArrayDiff(newItems, items)) { + this.state = Object.assign(this.state, newState); + this._updateItems(); + this._scrollTo(newValue, true); + } else if (newValue != value) { + this.state = Object.assign(this.state, newState); + this._smoothScrollTo(newValue); + } + + if (isValueSet) { + if (isInvalid) { + this._removeSelection(); + } else { + this._updateSelection(); + } + } + }, + + /** + * Whenever scroll event is detected: + * - Update the index state + * - If a smooth scroll has reached its destination, set [isScrolling] state + * to false + * - If the value has changed, update the [value] state and call [setValue] + * - If infinite scrolling is on, reset the scrolling position if necessary + */ + _onScroll() { + const { items, itemsView, isInfiniteScroll } = this.state; + const { viewportSize, viewportTopOffset } = this.props; + const { spinner, itemsViewElements } = this.elements; + + this.state.index = this._getIndexByOffset(spinner.scrollTop); + + const value = itemsView[this.state.index + viewportTopOffset].value; + + // Check if smooth scrolling has reached its destination. + // This prevents input box jump when input box changes values. + if (this.state.value == value && this.state.isScrolling) { + this.state.isScrolling = false; + } + + // Call setValue if value has changed, and is not smooth scrolling + if (this.state.value != value && !this.state.isScrolling) { + this.state.value = value; + this.props.setValue(value); + } + + // Do infinite scroll when items length is bigger or equal to viewport + // and isInfiniteScroll is not false. + if (items.length >= viewportSize && isInfiniteScroll) { + // If the scroll position is near the top or bottom, jump back to the middle + // so user can keep scrolling up or down. + if (this.state.index < viewportSize || + this.state.index > itemsView.length - viewportSize) { + this._scrollTo(this.state.value, true); + } + } + + // Use a timer to detect if a scroll event has not fired within some time + // (defined in SCROLL_TIMEOUT). This is required because we need to hide + // highlight and hover state when user is scrolling. + clearTimeout(this.state.scrollTimer); + this.elements.spinner.classList.add("scrolling"); + this.state.scrollTimer = setTimeout(() => { + this.elements.spinner.classList.remove("scrolling"); + this.elements.spinner.dispatchEvent(new CustomEvent("ScrollStop")); + }, SCROLL_TIMEOUT); + }, + + /** + * Updates the spinner items to the current states. + */ + _updateItems() { + const { viewportSize, viewportTopOffset } = this.props; + const { items, isInfiniteScroll } = this.state; + + // Prepends null elements so the selected value is centered in spinner + let itemsView = new Array(viewportTopOffset).fill({}).concat(items); + + if (items.length >= viewportSize && isInfiniteScroll) { + // To achieve infinite scroll, we move the scroll position back to the + // center when it is near the top or bottom. The scroll momentum could + // be lost in the process, so to minimize that, we need at least 2 sets + // of items to act as buffer: one for the top and one for the bottom. + // But if the number of items is small ( < viewportSize * viewport count) + // we should add more sets. + let count = Math.ceil(viewportSize * VIEWPORT_COUNT / items.length) * 2; + for (let i = 0; i < count; i += 1) { + itemsView.push(...items); + } + } + + // Reuse existing DOM nodes when possible. Create or remove + // nodes based on how big itemsView is. + this._prepareNodes(itemsView.length, this.elements.spinner); + // Once DOM nodes are ready, set display strings using textContent + this._setDisplayStringAndClass(itemsView, this.elements.itemsViewElements); + + this.state.itemsView = itemsView; + }, + + /** + * Make sure the number or child elements is the same as length + * and keep the elements' references for updating textContent + * + * @param {Number} length [The number of child elements] + * @param {DOMElement} parent [The parent element reference] + */ + _prepareNodes(length, parent) { + const diff = length - parent.childElementCount; + + if (!diff) { + return; + } + + if (diff > 0) { + // Add more elements if length is greater than current + let frag = document.createDocumentFragment(); + + // Remove margin bottom on the last element before appending + if (parent.lastChild) { + parent.lastChild.style.marginBottom = ""; + } + + for (let i = 0; i < diff; i++) { + let el = document.createElement("div"); + frag.appendChild(el); + this.elements.itemsViewElements.push(el); + } + parent.appendChild(frag); + } else if (diff < 0) { + // Remove elements if length is less than current + for (let i = 0; i < Math.abs(diff); i++) { + parent.removeChild(parent.lastChild); + } + this.elements.itemsViewElements.splice(diff); + } + + parent.lastChild.style.marginBottom = + (ITEM_HEIGHT * this.props.viewportTopOffset) + "rem"; + }, + + /** + * Set the display string and class name to the elements. + * + * @param {Array<Object>} items + * [{ + * {Number/String} value: The value in its original form + * {Boolean} enabled: Whether or not the item is enabled + * }] + * @param {Array<DOMElement>} elements + */ + _setDisplayStringAndClass(items, elements) { + const { getDisplayString } = this.props; + + items.forEach((item, index) => { + elements[index].textContent = + item.value != undefined ? getDisplayString(item.value) : ""; + elements[index].className = item.enabled ? "" : "disabled"; + }); + }, + + /** + * Attach event listeners to the spinner and buttons. + */ + _attachEventListeners() { + const { spinner } = this.elements; + + spinner.addEventListener("scroll", this, { passive: true }); + document.addEventListener("mouseup", this, { passive: true }); + document.addEventListener("mousedown", this); + }, + + /** + * Handle events + * @param {DOMEvent} event + */ + handleEvent(event) { + const { mouseState = {}, index, itemsView } = this.state; + const { viewportTopOffset, setValue } = this.props; + const { spinner, up, down } = this.elements; + + switch (event.type) { + case "scroll": { + this._onScroll(); + break; + } + case "mousedown": { + // Use preventDefault to keep focus on input boxes + event.preventDefault(); + event.target.setCapture(); + this.state.mouseState = { + down: true, + layerX: event.layerX, + layerY: event.layerY + }; + if (event.target == up) { + // An "active" class is needed to simulate :active pseudo-class + // because element is not focused. + event.target.classList.add("active"); + this._smoothScrollToIndex(index + 1); + } + if (event.target == down) { + event.target.classList.add("active"); + this._smoothScrollToIndex(index - 1); + } + if (event.target.parentNode == spinner) { + // Listen to dragging events + spinner.addEventListener("mousemove", this, { passive: true }); + spinner.addEventListener("mouseleave", this, { passive: true }); + } + break; + } + case "mouseup": { + this.state.mouseState.down = false; + if (event.target == up || event.target == down) { + event.target.classList.remove("active"); + } + if (event.target.parentNode == spinner) { + // Check if user clicks or drags, scroll to the item if clicked, + // otherwise get the current index and smooth scroll there. + if (event.layerX == mouseState.layerX && event.layerY == mouseState.layerY) { + const newIndex = this._getIndexByOffset(event.target.offsetTop) - viewportTopOffset; + if (index == newIndex) { + // Set value manually if the clicked element is already centered. + // This happens when the picker first opens, and user pick the + // default value. + setValue(itemsView[index + viewportTopOffset].value); + } else { + this._smoothScrollToIndex(newIndex); + } + } else { + this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop)); + } + // Stop listening to dragging + spinner.removeEventListener("mousemove", this, { passive: true }); + spinner.removeEventListener("mouseleave", this, { passive: true }); + } + break; + } + case "mouseleave": { + if (event.target == spinner) { + // Stop listening to drag event if mouse is out of the spinner + this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop)); + spinner.removeEventListener("mousemove", this, { passive: true }); + spinner.removeEventListener("mouseleave", this, { passive: true }); + } + break; + } + case "mousemove": { + // Change spinner position on drag + spinner.scrollTop -= event.movementY; + break; + } + } + }, + + /** + * Find the index by offset + * @param {Number} offset: Offset value in pixel. + * @return {Number} Index number + */ + _getIndexByOffset(offset) { + return Math.round(offset / (ITEM_HEIGHT * this.props.rootFontSize)); + }, + + /** + * Find the index of a value that is the closest to the current position. + * If centering is true, find the index closest to the center. + * + * @param {Number/String} value: The value to find + * @param {Boolean} centering: Whether or not to find the value closest to center + * @return {Number} index of the value, returns -1 if value is not found + */ + _getScrollIndex(value, centering) { + const { itemsView } = this.state; + const { viewportTopOffset } = this.props; + + // If index doesn't exist, or centering is true, start from the middle point + let currentIndex = centering || (this.state.index == undefined) ? + Math.round((itemsView.length - viewportTopOffset) / 2) : + this.state.index; + let closestIndex = itemsView.length; + let indexes = []; + let diff = closestIndex; + let isValueFound = false; + + // Find indexes of items match the value + itemsView.forEach((item, index) => { + if (item.value == value) { + indexes.push(index); + } + }); + + // Find the index closest to currentIndex + indexes.forEach(index => { + let d = Math.abs(index - currentIndex); + if (d < diff) { + diff = d; + closestIndex = index; + isValueFound = true; + } + }); + + return isValueFound ? (closestIndex - viewportTopOffset) : -1; + }, + + /** + * Scroll to a value. + * + * @param {Number/String} value: Value to scroll to + * @param {Boolean} centering: Whether or not to scroll to center location + */ + _scrollTo(value, centering) { + const index = this._getScrollIndex(value, centering); + // Do nothing if the value is not found + if (index > -1) { + this.state.index = index; + this.elements.spinner.scrollTop = this.state.index * ITEM_HEIGHT * this.props.rootFontSize; + } + }, + + /** + * Smooth scroll to a value. + * + * @param {Number/String} value: Value to scroll to + */ + _smoothScrollTo(value) { + const index = this._getScrollIndex(value); + // Do nothing if the value is not found + if (index > -1) { + this.state.index = index; + this._smoothScrollToIndex(this.state.index); + } + }, + + /** + * Smooth scroll to a value based on the index + * + * @param {Number} index: Index number + */ + _smoothScrollToIndex(index) { + const element = this.elements.spinner.children[index]; + if (element) { + // Set the isScrolling flag before smooth scrolling begins + // and remove it when it has reached the destination. + // This prevents input box jump when input box changes values + this.state.isScrolling = true; + element.scrollIntoView({ + behavior: "smooth", block: "start" + }); + } + }, + + /** + * Update the selection state. + */ + _updateSelection() { + const { itemsViewElements, selected } = this.elements; + const { itemsView, index } = this.state; + const { viewportTopOffset } = this.props; + const currentItemIndex = index + viewportTopOffset; + + if (selected && selected != itemsViewElements[currentItemIndex]) { + this._removeSelection(); + } + + this.elements.selected = itemsViewElements[currentItemIndex]; + if (itemsView[currentItemIndex] && itemsView[currentItemIndex].enabled) { + this.elements.selected.classList.add("selection"); + } + }, + + /** + * Remove selection if selected exists and different from current + */ + _removeSelection() { + const { selected } = this.elements; + if (selected) { + selected.classList.remove("selection"); + } + }, + + /** + * Compares arrays of objects. It assumes the structure is an array of + * objects, and objects in a and b have the same number of properties. + * + * @param {Array<Object>} a + * @param {Array<Object>} b + * @return {Boolean} Returns true if a and b are different + */ + _isArrayDiff(a, b) { + // Check reference first, exit early if reference is the same. + if (a == b) { + return false; + } + + if (a.length != b.length) { + return true; + } + + for (let i = 0; i < a.length; i++) { + for (let prop in a[i]) { + if (a[i][prop] != b[i][prop]) { + return true; + } + } + } + return false; + } + }; +} |