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authorwin7-7 <win7-7@users.noreply.github.com>2022-04-13 21:26:14 +0300
committerwin7-7 <win7-7@users.noreply.github.com>2022-04-15 13:39:58 +0300
commitd347a1e0c6f921f88ddb596379aea26bf1bf5144 (patch)
treeaca0bab8e92f79282c2d6333ad754533a677d381 /layout
parentbed3776982d1ee2d0fdeecc91d9a11c6ff2f5e03 (diff)
downloaduxp-d347a1e0c6f921f88ddb596379aea26bf1bf5144.tar.gz
Issue #1860 - Change LayerManagerData::mDisplayItems to a vector instead of hashtable
This should improve cache locality and help speed up layer building.
Diffstat (limited to 'layout')
-rw-r--r--layout/base/FrameLayerBuilder.cpp70
1 files changed, 48 insertions, 22 deletions
diff --git a/layout/base/FrameLayerBuilder.cpp b/layout/base/FrameLayerBuilder.cpp
index d38b17adc4..aa49c74cee 100644
--- a/layout/base/FrameLayerBuilder.cpp
+++ b/layout/base/FrameLayerBuilder.cpp
@@ -328,8 +328,7 @@ public:
void Dump(const char *aPrefix = "") {
printf_stderr("%sLayerManagerData %p\n", aPrefix, this);
- for (auto iter = mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
- FrameLayerBuilder::DisplayItemData* data = iter.Get()->GetKey();
+ for (auto& data : mDisplayItems) {
nsAutoCString prefix;
prefix += aPrefix;
@@ -388,7 +387,7 @@ public:
#ifdef DEBUG_DISPLAY_ITEM_DATA
LayerManagerData *mParent;
#endif
- nsTHashtable<nsRefPtrHashKey<FrameLayerBuilder::DisplayItemData> > mDisplayItems;
+ std::vector<RefPtr<FrameLayerBuilder::DisplayItemData> > mDisplayItems;
bool mInvalidateAllLayers;
};
@@ -1971,7 +1970,12 @@ FrameLayerBuilder::RemoveFrameFromLayerManager(const nsIFrame* aFrame,
}
}
- data->mParent->mDisplayItems.RemoveEntry(data);
+ auto it = std::find(data->mParent->mDisplayItems.begin(),
+ data->mParent->mDisplayItems.end(),
+ data);
+ MOZ_ASSERT(it != data->mParent->mDisplayItems.end());
+ std::iter_swap(it, data->mParent->mDisplayItems.end() - 1);
+ data->mParent->mDisplayItems.pop_back();
}
arrayCopy.Clear();
@@ -2024,27 +2028,40 @@ FrameLayerBuilder::WillEndTransaction()
NS_ASSERTION(data, "Must have data!");
// Update all the frames that used to have layers.
- for (auto iter = data->mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
- DisplayItemData* data = iter.Get()->GetKey();
- if (!data->mUsed) {
+ auto iter = data->mDisplayItems.begin();
+ while (iter != data->mDisplayItems.end()) {
+ DisplayItemData* did = iter->get();
+ if (!did->mUsed) {
// This item was visible, but isn't anymore.
- PaintedLayer* t = data->mLayer->AsPaintedLayer();
- if (t && data->mGeometry) {
+ PaintedLayer* t = did->mLayer->AsPaintedLayer();
+ if (t && did->mGeometry) {
#ifdef MOZ_DUMP_PAINTING
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
- printf_stderr("Invalidating unused display item (%i) belonging to frame %p from layer %p\n", data->mDisplayItemKey, data->mFrameList[0], t);
+ printf_stderr("Invalidating unused display item (%i) belonging to frame %p from layer %p\n", did->mDisplayItemKey, did->mFrameList[0], t);
}
#endif
InvalidatePostTransformRegion(t,
- data->mGeometry->ComputeInvalidationRegion(),
- data->mClip,
+ did->mGeometry->ComputeInvalidationRegion(),
+ did->mClip,
GetLastPaintOffset(t));
}
- data->ClearAnimationCompositorState();
- iter.Remove();
+ did->ClearAnimationCompositorState();
+
+ // Remove this item. Swapping it with the last element first is
+ // quicker than erasing from the middle.
+ if (iter != data->mDisplayItems.end() - 1) {
+ std::iter_swap(iter, data->mDisplayItems.end() - 1);
+ data->mDisplayItems.pop_back();
+ } else {
+ data->mDisplayItems.pop_back();
+ break;
+ }
+
+ // Don't increment iter because we still need to process the item which was moved.
} else {
- ComputeGeometryChangeForItem(data);
+ ComputeGeometryChangeForItem(did);
+ iter++;
}
}
@@ -4800,7 +4817,7 @@ FrameLayerBuilder::StoreDataForFrame(nsDisplayItem* aItem, Layer* aLayer, LayerS
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration, aItem);
- lmd->mDisplayItems.PutEntry(data);
+ lmd->mDisplayItems.push_back(data);
return data;
}
@@ -4824,7 +4841,7 @@ FrameLayerBuilder::StoreDataForFrame(nsIFrame* aFrame,
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration);
- lmd->mDisplayItems.PutEntry(data);
+ lmd->mDisplayItems.push_back(data);
}
FrameLayerBuilder::ClippedDisplayItem::ClippedDisplayItem(nsDisplayItem* aItem,
@@ -5558,12 +5575,21 @@ FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
flattenToSingleLayer = true;
// Restore DisplayItemData
- for (auto iter = data->mDisplayItems.Iter(); !iter.Done(); iter.Next()) {
- DisplayItemData* data = iter.Get()->GetKey();
- if (data->mUsed && data->mContainerLayerGeneration >= mContainerLayerGeneration) {
- iter.Remove();
+ auto iter = data->mDisplayItems.begin();
+ while (iter != data->mDisplayItems.end()) {
+ DisplayItemData* did = iter->get();
+ if (did->mUsed && did->mContainerLayerGeneration >= mContainerLayerGeneration) {
+ if (iter != data->mDisplayItems.end() - 1) {
+ std::iter_swap(iter, data->mDisplayItems.end() - 1);
+ data->mDisplayItems.pop_back();
+ } else {
+ data->mDisplayItems.pop_back();
+ break;
+ }
+ } else {
+ iter++;
+ }
}
- }
// Restore PaintedLayerItemEntries
for (auto iter = mPaintedLayerItems.Iter(); !iter.Done(); iter.Next()) {