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authorAndy <webmaster@RealityRipple.com>2020-07-31 13:01:18 -0700
committerAndy <webmaster@RealityRipple.com>2020-07-31 13:01:18 -0700
commit232f987cf45aad65d20e79d283f14c72771c9bc8 (patch)
tree1a794fa80b38b0248439085c8ce76b6dfce1cb3a /layout/generic/AspectRatio.h
parent091749192cc7595a0013850fb450a5c1b6dde20b (diff)
downloaduxp-232f987cf45aad65d20e79d283f14c72771c9bc8.tar.gz
Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'layout/generic/AspectRatio.h')
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diff --git a/layout/generic/AspectRatio.h b/layout/generic/AspectRatio.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_AspectRatio_h
+#define mozilla_AspectRatio_h
+
+/* The aspect ratio of a box, in a "width / height" format. */
+
+#include "mozilla/Attributes.h"
+#include "nsCoord.h"
+#include <algorithm>
+#include <limits>
+
+namespace mozilla {
+
+struct AspectRatio {
+ AspectRatio() : mRatio(0.0f) {}
+ explicit AspectRatio(float aRatio) : mRatio(std::max(aRatio, 0.0f)) {}
+
+ static AspectRatio FromSize(float aWidth, float aHeight) {
+ if (aWidth == 0.0f || aHeight == 0.0f) {
+ return AspectRatio();
+ }
+ return AspectRatio(aWidth / aHeight);
+ }
+
+ static AspectRatio FromSize(nsSize aSize) {
+ return FromSize(aSize.width, aSize.height);
+ }
+
+ static AspectRatio FromSize(nsIntSize aSize) {
+ return FromSize(aSize.width, aSize.height);
+ }
+
+ explicit operator bool() const { return mRatio != 0.0f; }
+
+ nscoord ApplyTo(nscoord aCoord) const {
+ MOZ_DIAGNOSTIC_ASSERT(*this);
+ return NSCoordSaturatingNonnegativeMultiply(aCoord, mRatio);
+ }
+
+ float ApplyToFloat(float aFloat) const {
+ MOZ_DIAGNOSTIC_ASSERT(*this);
+ return mRatio * aFloat;
+ }
+
+ // Inverts the ratio, in order to get the height / width ratio.
+ MOZ_MUST_USE AspectRatio Inverted() const {
+ if (!*this) {
+ return AspectRatio();
+ }
+ // Clamp to a small epsilon, in case mRatio is absurdly large & produces
+ // 0.0f in the division here (so that valid ratios always generate other
+ // valid ratios when inverted).
+ return AspectRatio(
+ std::max(std::numeric_limits<float>::epsilon(), 1.0f / mRatio));
+ }
+
+ bool operator==(const AspectRatio& aOther) const {
+ return mRatio == aOther.mRatio;
+ }
+
+ bool operator!=(const AspectRatio& aOther) const {
+ return !(*this == aOther);
+ }
+
+ bool operator<(const AspectRatio& aOther) const {
+ return mRatio < aOther.mRatio;
+ }
+
+ private:
+ // 0.0f represents no aspect ratio.
+ float mRatio;
+};
+
+} // namespace mozilla
+
+#endif // mozilla_AspectRatio_h