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author | Andy <webmaster@RealityRipple.com> | 2020-07-31 13:01:18 -0700 |
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committer | Andy <webmaster@RealityRipple.com> | 2020-07-31 13:01:18 -0700 |
commit | 232f987cf45aad65d20e79d283f14c72771c9bc8 (patch) | |
tree | 1a794fa80b38b0248439085c8ce76b6dfce1cb3a /layout/generic/AspectRatio.h | |
parent | 091749192cc7595a0013850fb450a5c1b6dde20b (diff) | |
download | uxp-232f987cf45aad65d20e79d283f14c72771c9bc8.tar.gz |
Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792
Aspect Ratio handling simplified by using floating point integers:
- Multiplication of value (or inverse value) to a known side for Scaling
- No unequal equal values such as "4/3" vs "8/6" vs "20/15"
- Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'layout/generic/AspectRatio.h')
-rw-r--r-- | layout/generic/AspectRatio.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/layout/generic/AspectRatio.h b/layout/generic/AspectRatio.h new file mode 100644 index 0000000000..0056c06205 --- /dev/null +++ b/layout/generic/AspectRatio.h @@ -0,0 +1,81 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_AspectRatio_h +#define mozilla_AspectRatio_h + +/* The aspect ratio of a box, in a "width / height" format. */ + +#include "mozilla/Attributes.h" +#include "nsCoord.h" +#include <algorithm> +#include <limits> + +namespace mozilla { + +struct AspectRatio { + AspectRatio() : mRatio(0.0f) {} + explicit AspectRatio(float aRatio) : mRatio(std::max(aRatio, 0.0f)) {} + + static AspectRatio FromSize(float aWidth, float aHeight) { + if (aWidth == 0.0f || aHeight == 0.0f) { + return AspectRatio(); + } + return AspectRatio(aWidth / aHeight); + } + + static AspectRatio FromSize(nsSize aSize) { + return FromSize(aSize.width, aSize.height); + } + + static AspectRatio FromSize(nsIntSize aSize) { + return FromSize(aSize.width, aSize.height); + } + + explicit operator bool() const { return mRatio != 0.0f; } + + nscoord ApplyTo(nscoord aCoord) const { + MOZ_DIAGNOSTIC_ASSERT(*this); + return NSCoordSaturatingNonnegativeMultiply(aCoord, mRatio); + } + + float ApplyToFloat(float aFloat) const { + MOZ_DIAGNOSTIC_ASSERT(*this); + return mRatio * aFloat; + } + + // Inverts the ratio, in order to get the height / width ratio. + MOZ_MUST_USE AspectRatio Inverted() const { + if (!*this) { + return AspectRatio(); + } + // Clamp to a small epsilon, in case mRatio is absurdly large & produces + // 0.0f in the division here (so that valid ratios always generate other + // valid ratios when inverted). + return AspectRatio( + std::max(std::numeric_limits<float>::epsilon(), 1.0f / mRatio)); + } + + bool operator==(const AspectRatio& aOther) const { + return mRatio == aOther.mRatio; + } + + bool operator!=(const AspectRatio& aOther) const { + return !(*this == aOther); + } + + bool operator<(const AspectRatio& aOther) const { + return mRatio < aOther.mRatio; + } + + private: + // 0.0f represents no aspect ratio. + float mRatio; +}; + +} // namespace mozilla + +#endif // mozilla_AspectRatio_h |