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author | Gaming4JC <g4jc@hyperbola.info> | 2019-06-08 19:49:29 -0400 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2019-07-18 22:38:24 -0400 |
commit | 1d0ab1c752c583c153b850af339edb86d23f6cc8 (patch) | |
tree | a59897de81ee25b02faad4dd67c08e3acf1272a5 /js/src/vm/ObjectGroup.cpp | |
parent | fe20cd26491f8db4e7304d509a2639cfccf26c7e (diff) | |
download | uxp-1d0ab1c752c583c153b850af339edb86d23f6cc8.tar.gz |
1320408 - Part 9: Change JSObject::setFlags and depending methods to static method.
Diffstat (limited to 'js/src/vm/ObjectGroup.cpp')
-rw-r--r-- | js/src/vm/ObjectGroup.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/js/src/vm/ObjectGroup.cpp b/js/src/vm/ObjectGroup.cpp index bbbac743d7..ec0a7aec19 100644 --- a/js/src/vm/ObjectGroup.cpp +++ b/js/src/vm/ObjectGroup.cpp @@ -278,8 +278,11 @@ JSObject::splicePrototype(JSContext* cx, HandleObject obj, const Class* clasp, // Windows may not appear on prototype chains. MOZ_ASSERT_IF(proto.isObject(), !IsWindow(proto.toObject())); - if (proto.isObject() && !proto.toObject()->setDelegate(cx)) - return false; + if (proto.isObject()) { + RootedObject protoObj(cx, proto.toObject()); + if (!JSObject::setDelegate(cx, protoObj)) + return false; + } // Force type instantiation when splicing lazy group. RootedObjectGroup group(cx, JSObject::getGroup(cx, obj)); @@ -346,7 +349,7 @@ JSObject::makeLazyGroup(JSContext* cx, HandleObject obj) JSObject::setNewGroupUnknown(JSContext* cx, const js::Class* clasp, JS::HandleObject obj) { ObjectGroup::setDefaultNewGroupUnknown(cx, clasp, obj); - return obj->setFlags(cx, BaseShape::NEW_GROUP_UNKNOWN); + return JSObject::setFlags(cx, obj, BaseShape::NEW_GROUP_UNKNOWN); } ///////////////////////////////////////////////////////////////////// @@ -508,7 +511,7 @@ ObjectGroup::defaultNewGroup(ExclusiveContext* cx, const Class* clasp, if (proto.isObject() && !proto.toObject()->isDelegate()) { RootedObject protoObj(cx, proto.toObject()); - if (!protoObj->setDelegate(cx)) + if (!JSObject::setDelegate(cx, protoObj)) return nullptr; // Objects which are prototypes of one another should be singletons, so |