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authorGaming4JC <g4jc@hyperbola.info>2019-06-08 23:44:08 -0400
committerGaming4JC <g4jc@hyperbola.info>2019-07-18 22:38:26 -0400
commit08aee2f9d9948c9a4540706d40ea4abf01f452a5 (patch)
tree547be0da21d021593c9522e35d9cafe451d3e50d /js/src/vm/NativeObject.h
parent4c56c51c89a3229e52f4c735d236e956c6b1ab2c (diff)
downloaduxp-08aee2f9d9948c9a4540706d40ea4abf01f452a5.tar.gz
1320408 - Part 17: Change NativeObject::clearFlag to static method.
Diffstat (limited to 'js/src/vm/NativeObject.h')
-rw-r--r--js/src/vm/NativeObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/src/vm/NativeObject.h b/js/src/vm/NativeObject.h
index ea0bf9ab37..9b8fe4721b 100644
--- a/js/src/vm/NativeObject.h
+++ b/js/src/vm/NativeObject.h
@@ -614,7 +614,7 @@ class NativeObject : public ShapedObject
}
bool shadowingShapeChange(ExclusiveContext* cx, const Shape& shape);
- bool clearFlag(ExclusiveContext* cx, BaseShape::Flag flag);
+ static bool clearFlag(ExclusiveContext* cx, HandleNativeObject obj, BaseShape::Flag flag);
// The maximum number of slots in an object.
// |MAX_SLOTS_COUNT * sizeof(JS::Value)| shouldn't overflow