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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/ImageLayers.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloaduxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/ImageLayers.cpp')
-rw-r--r--gfx/layers/ImageLayers.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/gfx/layers/ImageLayers.cpp b/gfx/layers/ImageLayers.cpp
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+++ b/gfx/layers/ImageLayers.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ImageLayers.h"
+#include "ImageContainer.h" // for ImageContainer
+#include "gfxRect.h" // for gfxRect
+#include "nsDebug.h" // for NS_ASSERTION
+#include "nsISupportsImpl.h" // for ImageContainer::Release, etc
+#include "gfx2DGlue.h"
+
+namespace mozilla {
+namespace layers {
+
+ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData)
+: Layer(aManager, aImplData), mSamplingFilter(gfx::SamplingFilter::GOOD)
+, mScaleMode(ScaleMode::SCALE_NONE)
+{}
+
+ImageLayer::~ImageLayer()
+{}
+
+void ImageLayer::SetContainer(ImageContainer* aContainer)
+{
+ mContainer = aContainer;
+}
+
+void ImageLayer::ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface)
+{
+ gfx::Matrix4x4 local = GetLocalTransform();
+
+ // Snap image edges to pixel boundaries
+ gfxRect sourceRect(0, 0, 0, 0);
+ if (mContainer) {
+ sourceRect.SizeTo(mContainer->GetCurrentSize());
+ }
+ // Snap our local transform first, and snap the inherited transform as well.
+ // This makes our snapping equivalent to what would happen if our content
+ // was drawn into a PaintedLayer (gfxContext would snap using the local
+ // transform, then we'd snap again when compositing the PaintedLayer).
+ mEffectiveTransform =
+ SnapTransform(local, sourceRect, nullptr) *
+ SnapTransformTranslation(aTransformToSurface, nullptr);
+
+ if (mScaleMode != ScaleMode::SCALE_NONE &&
+ sourceRect.width != 0.0 && sourceRect.height != 0.0) {
+ NS_ASSERTION(mScaleMode == ScaleMode::STRETCH,
+ "No other scalemodes than stretch and none supported yet.");
+ local.PreScale(mScaleToSize.width / sourceRect.width,
+ mScaleToSize.height / sourceRect.height, 1.0);
+
+ mEffectiveTransformForBuffer =
+ SnapTransform(local, sourceRect, nullptr) *
+ SnapTransformTranslation(aTransformToSurface, nullptr);
+ } else {
+ mEffectiveTransformForBuffer = mEffectiveTransform;
+ }
+
+ ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
+}
+
+} // namespace layers
+} // namespace mozilla