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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/D3D9SurfaceImage.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/D3D9SurfaceImage.cpp')
-rw-r--r-- | gfx/layers/D3D9SurfaceImage.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/gfx/layers/D3D9SurfaceImage.cpp b/gfx/layers/D3D9SurfaceImage.cpp new file mode 100644 index 0000000000..91dce6291d --- /dev/null +++ b/gfx/layers/D3D9SurfaceImage.cpp @@ -0,0 +1,223 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "D3D9SurfaceImage.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/TextureD3D9.h" +#include "mozilla/layers/CompositableClient.h" +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/gfx/Types.h" + +namespace mozilla { +namespace layers { + + +D3D9SurfaceImage::D3D9SurfaceImage() + : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE) + , mSize(0, 0) + , mShareHandle(0) + , mValid(true) +{} + +D3D9SurfaceImage::~D3D9SurfaceImage() +{ +} + +HRESULT +D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator, + IDirect3DSurface9* aSurface, + const gfx::IntRect& aRegion) +{ + NS_ENSURE_TRUE(aSurface, E_POINTER); + HRESULT hr; + RefPtr<IDirect3DSurface9> surface = aSurface; + + RefPtr<IDirect3DDevice9> device; + hr = surface->GetDevice(getter_AddRefs(device)); + NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); + + RefPtr<IDirect3D9> d3d9; + hr = device->GetDirect3D(getter_AddRefs(d3d9)); + NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); + + D3DSURFACE_DESC desc; + surface->GetDesc(&desc); + // Ensure we can convert the textures format to RGB conversion + // in StretchRect. Fail if we can't. + hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + desc.Format, + D3DFMT_A8R8G8B8); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + // DXVA surfaces aren't created sharable, so we need to copy the surface + // to a sharable texture to that it's accessible to the layer manager's + // device. + if (aAllocator) { + mTextureClient = + aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size()); + if (!mTextureClient) { + return E_FAIL; + } + + DXGID3D9TextureData* texData = + static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData()); + mTexture = texData->GetD3D9Texture(); + mShareHandle = texData->GetShareHandle(); + mDesc = texData->GetDesc(); + } else { + hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, + getter_AddRefs(mTexture), + &mShareHandle); + if (FAILED(hr) || !mShareHandle) { + return E_FAIL; + } + + hr = mTexture->GetLevelDesc(0, &mDesc); + if (FAILED(hr)) { + return E_FAIL; + } + } + + // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary. + RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface(); + if (!textureSurface) { + return E_FAIL; + } + + RECT src = { aRegion.x, aRegion.y, aRegion.x+aRegion.width, aRegion.y+aRegion.height }; + hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + mSize = aRegion.Size(); + return S_OK; +} + +already_AddRefed<IDirect3DSurface9> +D3D9SurfaceImage::GetD3D9Surface() +{ + RefPtr<IDirect3DSurface9> textureSurface; + HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + return textureSurface.forget(); +} + +const D3DSURFACE_DESC& +D3D9SurfaceImage::GetDesc() const +{ + return mDesc; +} + +HANDLE +D3D9SurfaceImage::GetShareHandle() const +{ + return mShareHandle; +} + +gfx::IntSize +D3D9SurfaceImage::GetSize() +{ + return mSize; +} + +TextureClient* +D3D9SurfaceImage::GetTextureClient(KnowsCompositor* aForwarder) +{ + MOZ_ASSERT(mTextureClient); + MOZ_ASSERT(mTextureClient->GetAllocator() == aForwarder->GetTextureForwarder()); + return mTextureClient; +} + +already_AddRefed<gfx::SourceSurface> +D3D9SurfaceImage::GetAsSourceSurface() +{ + if (!mTexture) { + return nullptr; + } + + HRESULT hr; + RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); + if (NS_WARN_IF(!surface)) { + return nullptr; + } + + // Readback the texture from GPU memory into system memory, so that + // we can copy it into the Cairo image. This is expensive. + RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface(); + if (!textureSurface) { + return nullptr; + } + + RefPtr<IDirect3DDevice9> device; + hr = textureSurface->GetDevice(getter_AddRefs(device)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + RefPtr<IDirect3DSurface9> systemMemorySurface; + hr = device->CreateOffscreenPlainSurface(mSize.width, + mSize.height, + D3DFMT_A8R8G8B8, + D3DPOOL_SYSTEMMEM, + getter_AddRefs(systemMemorySurface), + 0); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + hr = device->GetRenderTargetData(textureSurface, systemMemorySurface); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + D3DLOCKED_RECT rect; + hr = systemMemorySurface->LockRect(&rect, nullptr, 0); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + gfx::DataSourceSurface::MappedSurface mappedSurface; + if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) { + systemMemorySurface->UnlockRect(); + return nullptr; + } + + const unsigned char* src = (const unsigned char*)(rect.pBits); + const unsigned srcPitch = rect.Pitch; + for (int y = 0; y < mSize.height; y++) { + memcpy(mappedSurface.mData + mappedSurface.mStride * y, + (unsigned char*)(src) + srcPitch * y, + mSize.width * 4); + } + + systemMemorySurface->UnlockRect(); + surface->Unmap(); + + return surface.forget(); +} + +already_AddRefed<TextureClient> +D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags) +{ + TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice); + if (!data) { + return nullptr; + } + + return MakeAndAddRef<TextureClient>(data, aTextureFlags, + mSurfaceAllocator->GetTextureForwarder()); +} + +already_AddRefed<TextureClient> +D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat, + const gfx::IntSize& aSize) +{ + return CreateOrRecycle(aFormat, aSize, BackendSelector::Content, + TextureFlags::DEFAULT); +} + +} // namespace layers +} // namespace mozilla |