summaryrefslogtreecommitdiff
path: root/gfx/gl/GLContext.cpp
diff options
context:
space:
mode:
authorMoonchild <moonchild@palemoon.org>2021-05-02 20:28:36 +0000
committerMoonchild <moonchild@palemoon.org>2021-05-02 20:28:36 +0000
commit616b39413d570fd98a9a300483a3b657a00fa43b (patch)
tree8398d6fb6f9a491c871532e91aaf84ef1b50d1c7 /gfx/gl/GLContext.cpp
parentcd1f7241353c35627672dc3f6f73eb8bbd5f4925 (diff)
downloaduxp-616b39413d570fd98a9a300483a3b657a00fa43b.tar.gz
Issue #1751 -- Remove XP_MACOSX conditionals and support files from /gfx
Diffstat (limited to 'gfx/gl/GLContext.cpp')
-rw-r--r--gfx/gl/GLContext.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/gfx/gl/GLContext.cpp b/gfx/gl/GLContext.cpp
index 72a7bea58b..0106f4fd09 100644
--- a/gfx/gl/GLContext.cpp
+++ b/gfx/gl/GLContext.cpp
@@ -36,10 +36,6 @@
#include "mozilla/DebugOnly.h"
-#ifdef XP_MACOSX
-#include <CoreServices/CoreServices.h>
-#endif
-
#if defined(MOZ_WIDGET_COCOA)
#include "nsCocoaFeatures.h"
#endif
@@ -877,18 +873,6 @@ GLContext::InitWithPrefixImpl(const char* prefix, bool trygl)
// multisampling hardcodes blending with the default blendfunc, which breaks WebGL.
MarkUnsupported(GLFeature::framebuffer_multisample);
}
-
-#ifdef XP_MACOSX
- // The Mac Nvidia driver, for versions up to and including 10.8,
- // don't seem to properly support this. See 814839
- // this has been fixed in Mac OS X 10.9. See 907946
- // and it also works in 10.8.3 and higher. See 1094338.
- if (Vendor() == gl::GLVendor::NVIDIA &&
- !nsCocoaFeatures::IsAtLeastVersion(10,8,3))
- {
- MarkUnsupported(GLFeature::depth_texture);
- }
-#endif
}
if (IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) {
@@ -1009,25 +993,6 @@ GLContext::InitWithPrefixImpl(const char* prefix, bool trygl)
raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize);
raw_fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
-#ifdef XP_MACOSX
- if (mWorkAroundDriverBugs) {
- if (mVendor == GLVendor::Intel) {
- // see bug 737182 for 2D textures, bug 684882 for cube map textures.
- mMaxTextureSize = std::min(mMaxTextureSize, 4096);
- mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512);
- // for good measure, we align renderbuffers on what we do for 2D textures
- mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096);
- mNeedsTextureSizeChecks = true;
- } else if (mVendor == GLVendor::NVIDIA) {
- // See bug 879656. 8192 fails, 8191 works.
- mMaxTextureSize = std::min(mMaxTextureSize, 8191);
- mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191);
-
- // Part of the bug 879656, but it also doesn't hurt the 877949
- mNeedsTextureSizeChecks = true;
- }
- }
-#endif
#ifdef MOZ_X11
if (mWorkAroundDriverBugs) {
if (mVendor == GLVendor::Nouveau) {
@@ -1800,20 +1765,6 @@ GLContext::InitExtensions()
MarkExtensionUnsupported(ANGLE_texture_compression_dxt3);
MarkExtensionUnsupported(ANGLE_texture_compression_dxt5);
}
-
-#ifdef XP_MACOSX
- // Bug 1009642: On OSX Mavericks (10.9), the driver for Intel HD
- // 3000 appears to be buggy WRT updating sub-images of S3TC
- // textures with glCompressedTexSubImage2D. Works on Intel HD 4000
- // and Intel HD 5000/Iris that I tested.
- // Bug 1124996: Appears to be the same on OSX Yosemite (10.10)
- if (nsCocoaFeatures::macOSVersionMajor() == 10 &&
- nsCocoaFeatures::macOSVersionMinor() >= 9 &&
- Renderer() == GLRenderer::IntelHD3000)
- {
- MarkExtensionUnsupported(EXT_texture_compression_s3tc);
- }
-#endif
}
if (shouldDumpExts) {
@@ -2828,35 +2779,6 @@ GLContext::fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum f
}
AfterGLReadCall();
-
- // Check if GL is giving back 1.0 alpha for
- // RGBA reads to RGBA images from no-alpha buffers.
-#ifdef XP_MACOSX
- if (WorkAroundDriverBugs() &&
- Vendor() == gl::GLVendor::NVIDIA &&
- format == LOCAL_GL_RGBA &&
- type == LOCAL_GL_UNSIGNED_BYTE &&
- !IsCoreProfile() &&
- width && height)
- {
- GLint alphaBits = 0;
- fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits);
- if (!alphaBits) {
- const uint32_t alphaMask = 0xff000000;
-
- uint32_t* itr = (uint32_t*)pixels;
- uint32_t testPixel = *itr;
- if ((testPixel & alphaMask) != alphaMask) {
- // We need to set the alpha channel to 1.0 manually.
- uint32_t* itrEnd = itr + width*height; // Stride is guaranteed to be width*4.
-
- for (; itr != itrEnd; itr++) {
- *itr |= alphaMask;
- }
- }
- }
- }
-#endif
}
void