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author | Moonchild <moonchild@palemoon.org> | 2021-10-15 18:01:51 +0000 |
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committer | Moonchild <moonchild@palemoon.org> | 2022-04-01 15:26:49 +0200 |
commit | c14bb310ce237c375a5cf4a89e7689ddfbf016c5 (patch) | |
tree | 0551fe2ac349660e93fcd19547a30e2b10b1e0f2 /dom/system | |
parent | ccee5c781bb622d3edd3ac3067bae12af41587f8 (diff) | |
download | uxp-c14bb310ce237c375a5cf4a89e7689ddfbf016c5.tar.gz |
Issue #1053 - Clean up docs and some code comments.
Polish only, no code changes.
Diffstat (limited to 'dom/system')
-rw-r--r-- | dom/system/nsDeviceSensors.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/dom/system/nsDeviceSensors.cpp b/dom/system/nsDeviceSensors.cpp index 3b6babc67c..027dd95eb6 100644 --- a/dom/system/nsDeviceSensors.cpp +++ b/dom/system/nsDeviceSensors.cpp @@ -472,9 +472,6 @@ nsDeviceSensors::FireDOMOrientationEvent(EventTarget* aTarget, static bool sIsDispatchingRelativeEvents = false; sIsDispatchingRelativeEvents = sIsDispatchingRelativeEvents || !aIsAbsolute; - // Android devices with SENSOR_GAME_ROTATION_VECTOR support dispatch - // relative events for "deviceorientation" by default, while other platforms - // and devices without such support dispatch absolute events by default. if (aIsAbsolute && !sIsDispatchingRelativeEvents) { // For absolute events on devices without support for relative events, // we need to additionally dispatch type "deviceorientation" to keep |