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From ccf948e975e0ddd08f07c5244f23f3158d65ed7b Mon Sep 17 00:00:00 2001
From: David Neto <dneto@google.com>
Date: Wed, 21 Aug 2019 15:56:13 -0400
Subject: [PATCH] Force Glslang to support HLSL in its interface
Fixes a compilation problem introduced by recent
Glslang changes to optionally build into a very small
GLSL-only binary.
Also fix test cases to have set and binding layout qualifiers on
buffers when compiling for Vulkan. This rule is now enforced by
Glslang.
---
README.md | 8 ++++++++
glslc/test/option_dash_fhlsl_offsets.py | 1 +
libshaderc/src/common_shaders_for_test.h | 1 +
libshaderc_util/CMakeLists.txt | 3 +++
libshaderc_util/src/compiler_test.cc | 1 +
5 files changed, 14 insertions(+)
diff --git a/README.md b/README.md
index e2c33555..172c8e04 100644
--- a/README.md
+++ b/README.md
@@ -93,6 +93,14 @@ Shaderc into.
The rest of this section describes how to build Shaderc from sources.
+Note: Shaderc assumes Glslang supports HLSL compilation. The instructions
+below assume you're building Glslang from sources, and in a subtree
+of `shaderc/third_party`. In that scenario, Glslang's HLSL support
+is automatically enabled. Shaderc also can be built using a Glslang
+from outside the `shaderc/third_party` tree. In that case you must
+ensure that that external Glslang is built with HLSL functionality.
+See Glslang's `ENABLE_HLSL` CMake setting.)
+
1) Check out the source code:
```sh
diff --git a/glslc/test/option_dash_fhlsl_offsets.py b/glslc/test/option_dash_fhlsl_offsets.py
index 631a2754..4682d310 100644
--- a/glslc/test/option_dash_fhlsl_offsets.py
+++ b/glslc/test/option_dash_fhlsl_offsets.py
@@ -19,6 +19,7 @@
# A GLSL shader with uniforms without explicit bindings.
GLSL_SHADER = """#version 450
+ layout(set=0, binding=0)
buffer B { float x; vec3 y; } my_ssbo;
void main() {
my_ssbo.x = 1.0;
diff --git a/libshaderc/src/common_shaders_for_test.h b/libshaderc/src/common_shaders_for_test.h
index 512742a3..c87ed76f 100644
--- a/libshaderc/src/common_shaders_for_test.h
+++ b/libshaderc/src/common_shaders_for_test.h
@@ -293,6 +293,7 @@ const char kShaderWithUniformsWithoutBindings[] =
// A GLSL vertex shader with a weirdly packed block.
const char kGlslShaderWeirdPacking[] =
R"(#version 450
+ layout(set=0, binding=0)
buffer B { float x; vec3 foo; } my_ssbo;
void main() { my_ssbo.x = 1.0; })";
diff --git a/libshaderc_util/CMakeLists.txt b/libshaderc_util/CMakeLists.txt
index 85e100c0..f8ae95d0 100644
--- a/libshaderc_util/CMakeLists.txt
+++ b/libshaderc_util/CMakeLists.txt
@@ -26,6 +26,9 @@ add_library(shaderc_util STATIC
shaderc_default_compile_options(shaderc_util)
target_include_directories(shaderc_util
PUBLIC include PRIVATE ${glslang_SOURCE_DIR})
+# We use parts of Glslang's HLSL compilation interface, which
+# now requires this preprocessor definition.
+add_definitions(-DENABLE_HLSL)
find_package(Threads)
target_link_libraries(shaderc_util PRIVATE
diff --git a/libshaderc_util/src/compiler_test.cc b/libshaderc_util/src/compiler_test.cc
index 1a0b21c4..f6207e69 100644
--- a/libshaderc_util/src/compiler_test.cc
+++ b/libshaderc_util/src/compiler_test.cc
@@ -119,6 +119,7 @@ const char kGlslVertShaderNoExplicitLocation[] =
// A GLSL vertex shader with a weirdly packed block.
const char kGlslShaderWeirdPacking[] =
R"(#version 450
+ layout(set = 0, binding = 0)
buffer B { float x; vec3 foo; } my_ssbo;
void main() { my_ssbo.x = 1.0; })";
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