#!/bin/bash # Slackware build script for smc (Secret Maryo Chronicles) # Originally written by Phillip Warner. # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # Modified by B. Watson, for post-1.9 git snapshot and Slack 14.1. # - removed boost patch (no longer needed) # - changed Categories in .desktop file (make it validate) # - got CEGUI0.7 maintainer to add a couple configure options this needs # Note about the REQUIRES in the .info file: I listed FreeImage first # because it's an optional dep for CEGUI0.7. This build needs CEGUI0.7 # with FreeImage support compiled in. # 20160809 bkw: # - modified for Slack 14.2, specifically the game's fonts were causing # issues with fontconfig. # - BUILD=2 # - remove stale stuff from README, add note about the default controls, # because I spent 20 minutes trying to figure out how to enter the # first level (it's the Enter key, or whatever "use item" is bound # to... NOT the jump button like it is in actual Mario games!) # - remove original author's email # - add WTFPL license cd $(dirname $0) ; CWD=$(pwd) PRGNAM=smc VERSION=${VERSION:-20140328} BUILD=${BUILD:-2} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; ./autogen.sh CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ --prefix=/usr \ --libdir=/usr/lib${LIBDIRSUFFIX} \ --build=$ARCH-slackware-linux CFLAGS="$SLKCFLAGS" CXXFLAGS="$SLKCFLAGS" force_arch="$ARCH" make make install-strip DESTDIR=$PKG # The fonts included in the game cause 14.2's fontconfig to fail, # making the game freeze up with a black screen when you first run it. # the fonts are old versions of DejaVuSans and DejaVuSansBold, so I tried # symlinking the ones in Slackware's dejavu-fonts-ttf, but got the same # result. So, I tried fonts from liberation-fonts-ttf and they work # fine, though the game's appearance changes a little (IMO it's actually # nicer-looking). # The correct way to fix this would be to patch fontconfig, since it's # a regression (14.1's fontconfig handled the game's fonts just fine). # But that'll likely have to wait for the next Slackware release, a # few years from now. rm -f $PKG/usr/share/$PRGNAM/gui/font/*.ttf ln -s /usr/share/fonts/TTF/LiberationSans-Regular.ttf \ $PKG/usr/share/$PRGNAM/gui/font/default.ttf ln -s /usr/share/fonts/TTF/LiberationSans-Bold.ttf \ $PKG/usr/share/$PRGNAM/gui/font/default_bold.ttf mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/doinst.sh > $PKG/install/doinst.sh cat $CWD/slack-desc > $PKG/install/slack-desc cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}