#!/bin/sh # Slackware build script for mame # Written by B. Watson (yalhcru@gmail.com) # Adapted from Erik W. Hanson's mame.SlackBuild for older mame versions, # which was originally adapted from sdlmame.SlackBuild by B. Watson. # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20151112 bkw: # - Updated for v0.167, after missing several releases (sorry!) # - Get rid of MESS and UME options, mame has basically turned # into UME at this point (includes old mame + mess in one binary) # - Use shipped man pages from the source, instead of our own # - Add new tools: castool floptool imgtool nlwav # - Use icon extracted from mame.ico in the source # - Update .ini file slightly (sound=sdl, not sound=1) # 20160721 bkw: # - Updated for v0.175 (again, after missing several releases) # - Update ARCH stuff, i486 => i586 # - Add missing mame.6 and mess.6 man pages (whoops!) # - man pages now in docs/man/ instead of src/osd/sdl/ # - Don't modify the *.1 man pages to put them in section 6 any more # - Symlink mame -> mess in /usr/games (to keep old frontends working) # - Disable QT debugger by default, as it now requires qt5 and I don't # want qt5 as a hard dep for this... how many people who install mame # are *really* going to debug the game ROM code? # - Add QTDEBUG=yes option for people who really want the debugger, # make slack-desc say whether or not it's enabled. # - Upstream removed 'testkeys', stop trying to install it. # 20160728 bkw: # - Updated for v0.176. Upstream does a release on the last Wednesday # of every month. I doubt I'm going to find time to update this # script 12 times a year, but maybe... # 20160928 bkw: # - Updated for v0.178. Sorry, missed a month. # - Install artwork/ and bgfx/ so the new bgfx shader stuff will work. # - Set bgfx_path in mame.ini. The default is still 'video opengl' but # now it's easy to enable bgfx, just by changing to 'video bgfx'. # Thanks to Doogster for pointing this out. # 20161101 bkw: # - Updated for v0.179. # 20170111 bkw: # - Updated for v0.181. Missed a month again. PRGNAM=mame VERSION=${VERSION:-0.181} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-${PRGNAM} OUTPUT=${OUTPUT:-/tmp} # NB nonstandard flags here. Upstream defaults to -O3, so we'll leave # that as-is. Only the arch-specific stuff goes here. if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="" LIBDIRSUFFIX="" fi # Source extracts to e.g. mame-mame0175/ SHORTNAME=${PRGNAM}${VERSION/./} DIRNAME=$PRGNAM-$SHORTNAME set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $DIRNAME tar xvf $CWD/$DIRNAME.tar.gz || tar xvf $CWD/$SHORTNAME.tar.gz cd $DIRNAME chown -R root:root . # This isn't standard template code, but it executes maybe a hundred # times as fast, and does the same thing. find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -print0 | \ xargs -0 chmod 755 find -L . \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -print0 | \ xargs -0 chmod 644 # OK, building modern mame is a bit of a PITA. It uses genie (written # in lua, a fork of premake), but you don't get to run genie directly, # you got a main makefile that builds lua, then builds genie, then runs # genie with arguments based on the options in the main makefile. Also, # it uses python to convert XML layout files to C++ code. # Where possible, use system libraries instead of building the ones # bundled with the mame source. However, SBo's lua is (still!) too old # for mame. #USE_SYSTEM_LIB_LUA=1 \ # Upstream dropped sqlite as a dependency, this no longer matters. #USE_SYSTEM_LIB_SQLITE3=1 \ # Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI, # the bundled versions are fine and I don't want a mile-long dependency # tree. Using an external portmidi dep would make mame require Oracle's # JDK! In case you're wondering, only the C code in the bundled portmidi # is built (no Java needed). # The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build # ignores $PATH when searching for gcc/g++, and won't find my ccache # symlinks in /usr/local/bin. On a normal (non-ccache-using) system, # these options do nothing (they use the compilers in /usr/bin, which # is the default anyway) and you can forget about them... or, if you use # distcc, this will allow it to actually work. (Mini-rant: PATH has been # a standard mechanism on both Unix and DOS/Windows systems for what, # 30 or 40 years now? Come on people...) # This is purely cosmetic, and can't be set on the make command line. sed -i 's,ubuntu-intrepid,slackware,g' scripts/genie.lua sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile # SDL_INI_PATH needs to contain a $ character. I haven't figured out # how (or even if) I can pass this through multiple layers of make # calling genie which calls make again, so screw it: sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp # Tried several variants of this, none work, ended up using the sed # stuff above. #SDL_INI_PATH='$$HOME/.mame;/etc' \ # Previous versions of mame used qt4 for the debugger GUI. Now it's # qt5, so I've made it optional (Slackware 14.2 still only has qt4). if [ "${QTDEBUG:-no}" = "yes" ]; then QTOPT=1 WITHQT="with" else QTOPT=0 WITHQT="without" fi # Having ARCH set in the env will break the build, hence ARCH="" make USE_QTDEBUG=$QTOPT \ USE_SYSTEM_LIB_EXPAT=1 \ USE_SYSTEM_LIB_ZLIB=1 \ USE_SYSTEM_LIB_JPEG=1 \ USE_SYSTEM_LIB_FLAC=1 \ OPT_FLAGS="$SLKCFLAGS" \ OVERRIDE_CC="$( which gcc )" \ OVERRIDE_CXX="$( which g++ )" \ ARCH="" \ VERBOSE=1 \ NOWERROR=1 \ TOOLS=1 \ TARGET=$PRGNAM \ SUBTARGET=$PRGNAM # No 'make install' target, do it manually. mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \ $PKG/usr/share/applications $PKG/usr/share/pixmaps # Deal with upstream's executable-naming silliness. [ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM [ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM # .desktop borrowed from Ludovic Lechapt's Debian package. # Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool. cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new # Install the binaries: install -s -m0755 -oroot -groot \ $PRGNAM castool chdman floptool imgtool jedutil \ ldresample ldverify nltool nlwav pngcmp regrep \ romcmp split src2html srcclean unidasm \ $PKG/usr/games/ ln -s $PRGNAM $PKG/usr/games/mess # Install the man pages. mame and mess still have separate man # pages, though the binaries are combined now. install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1 install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6 gzip -9 $PKG/usr/man/man?/*.? # Create empty dirs for the user to populate with ROMs and such. for i in roms samples ctrlr font cheat; do mkdir -p $PKG/usr/share/games/$PRGNAM/$i done # Install the artwork and bgfx stuff (needed for 'video bgfx' in mame.ini). cp -a artwork bgfx $PKG/usr/share/games/$PRGNAM mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION # can't just "cp docs/* ..." because man/ is a dir, set -e kills the script cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild mkdir -p $PKG/install sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/${PRGNAM}-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}