#!/bin/sh # Slackware build script for commandergenius # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20170122 bkw: updated for 1.9.8.1beta PRGNAM=commandergenius VERSION=${VERSION:-1.9.8.1beta} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} # note that upstream has -O3 hardcoded *after* the specified flags, # so the -O2 here doesn't actually do anything. The -fPIC and arch/tune # stuff still applies though. if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e # I wish upstream would pick a name and stick with it... they also use # ~/.CommanderGenius for user data, and their README mentions CGenius. SRCNAM="Commander-Genius" EXENAME="CGeniusExe" DESKTOP="cgenius.desktop" # the real VERSION is from version.h in the source. the tarball names # omit the dots. SRCVER="$( echo $VERSION | sed 's,\.,,g' )" rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $SRCNAM-$SRCVER tar xvf $CWD/$SRCNAM-$SRCVER.tar.gz || tar xvf $CWD/v$SRCVER.tar.gz cd $SRCNAM-$SRCVER chown -R root:root . # permissions are blethcherous, please don't revert to template here. find -L . -type f -a -exec chmod 644 '{}' '+' find -L . -type d -a -exec chmod 755 '{}' '+' # placate desktop-file-validate sed -i 's,Application;,,' share/$DESKTOP # SDL 2 is optional. I prefer it, others may not. SDLOPT="-DUSE_SDL2=no" SDLVER=1 if sdl2-config --version 2>/dev/null && [ "${SDL2:-yes}" != "no" ]; then SDLOPT="-DUSE_SDL2=yes" SDLVER=2 fi echo "=== Building with $SDLOPT" mkdir -p build cd build cmake \ $SDLOPT \ -DGAMES_SHAREDIR:STRING=/usr/share/games \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 make install/strip DESTDIR=$PKG cd .. # upstream installs 2 identical-looking (but not byte-identical) icons rm -f $PKG/usr/share/icons/hicolor/512x512/apps/CGLogo.png ln -s ../../../../games/$PRGNAM/cglogo512.png \ $PKG/usr/share/icons/hicolor/512x512/apps/CGLogo.png # grrrr. don't force command-line users to remember the name is CGeniusExe ln -s $EXENAME $PKG/usr/games/$PRGNAM # the High Quality Pack. this is redundant for Keen 1 and 4 (just download # the Special versions of these games), so we only install the data for # 2 and 3. strace shows the files are being loaded, but TBH I haven't # played these games enough to notice the difference with/without the HQP. rm -rf hqp/games/keen1 hqp/games/keen4 cp -a hqp/* $PKG/usr/share/games/$PRGNAM # man page written for this SlackBuild. mkdir -p $PKG/usr/man/man6 gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz ln -s $PRGNAM.6.gz $PKG/usr/man/man6/$EXENAME.6.gz # upstream installs most of the docs in /usr/share/games/$PRGNAM... mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a COPYRIGHT $PKG/usr/doc/$PRGNAM-$VERSION for i in README changelog.txt Readme_hqp.txt; do ln -s ../../share/games/$PRGNAM/$i $PKG/usr/doc/$PRGNAM-$VERSION done cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install sed "s,@SDLVER@,$SDLVER," < $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}