From e7142676893d0c59161f0997b4b5d077ef8ef43b Mon Sep 17 00:00:00 2001 From: Manuel Mantilla Date: Fri, 2 Jul 2010 23:39:25 -0500 Subject: games/prboom: Added (a port of the classic fps game Doom by id Software) Signed-off-by: Erik Hanson --- games/prboom/prboom.SlackBuild | 104 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 games/prboom/prboom.SlackBuild (limited to 'games/prboom/prboom.SlackBuild') diff --git a/games/prboom/prboom.SlackBuild b/games/prboom/prboom.SlackBuild new file mode 100644 index 0000000000..32808e0f28 --- /dev/null +++ b/games/prboom/prboom.SlackBuild @@ -0,0 +1,104 @@ +#!/bin/sh + +# Slackware build script for prboom + +# Copyright 2009-2010 Manuel Mantilla, Veracruz, Mexico +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=prboom +VERSION=${VERSION:-2.5.0} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP || exit 1 +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1 +cd $PRGNAM-$VERSION || exit 1 +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# patch thanks to Arch Linux +patch -p1 < $CWD/libpng-1.4.patch || exit 1 + +# --disable-i386-asm fixes the "exit with signal 8" crash on the x86 arch +# --enable-gl allows to launch game with: prboom -vidmode gl +# default is software video mode. +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --mandir=/usr/man \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --build=$ARCH-slackware-linux \ + --disable-i386-asm \ + --enable-gl || exit 1 + +make || exit 1 +make install-strip DESTDIR=$PKG || exit 1 + +find $PKG/usr/man -type f -exec gzip -9 {} \; +for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done + +mv $PKG/usr/share/doc $PKG/usr +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a TODO INSTALL $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} -- cgit v1.2.3