From aa6985b28a427b6c7a3a1c201810e0b623848444 Mon Sep 17 00:00:00 2001 From: David Spencer Date: Wed, 2 Mar 2016 23:28:44 +0000 Subject: games/jfsw: Updated for version 20160220_54912c4. Signed-off-by: David Spencer --- games/jfsw/README | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'games/jfsw/README') diff --git a/games/jfsw/README b/games/jfsw/README index e6d6add77a..23ccdc457a 100644 --- a/games/jfsw/README +++ b/games/jfsw/README @@ -12,22 +12,9 @@ For the full version, copy sw.grp from the game directory to If you have sw.grp from the full version of the game, you may also want to install jfsw_hires_pack for some graphic enhancements (don't bother -trying, if all you have is the shareware sw.grp: it segfaults on startup). +trying if all you have is the shareware sw.grp: it segfaults on startup). -Note #1: There's no way to enable the mouse from the in-game menus. To -enable the mouse, you must run the game at least once to create its -config file (~/.jfsw/sw.cfg), then edit the config file and change -ControllerType to 1. You probably also want to change MouseAimingOn to 1, -for a more modern "mouselook" style of play. - -Note #2: The Ambience setting in the Sound Setup menu is permanently -disabled, because the ambience code causes the game to crash. - -Note #3: Multiplayer does work (at least for LAN play). See -/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage. - -Note #4 (for Slackware 64-bit users): The source includes x86 assembly -code, so can't be built for any non-x86 architecture. If you're using -x86_64, you might (or might not) be able to build jfsw on a 32-bit -Slackware system and install it on x86_64 along with alienBOB's compat32 -packages and get it to run. +Note #1: If you run into an issue turning left or right with the mouse, +edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to +"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital +axes should have "" values. -- cgit v1.2.3