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-rw-r--r--libraries/SDL_Pango/SDL_Pango-0.1.2-matrix_declarations.patch129
1 files changed, 129 insertions, 0 deletions
diff --git a/libraries/SDL_Pango/SDL_Pango-0.1.2-matrix_declarations.patch b/libraries/SDL_Pango/SDL_Pango-0.1.2-matrix_declarations.patch
new file mode 100644
index 0000000000..f2edfdbf51
--- /dev/null
+++ b/libraries/SDL_Pango/SDL_Pango-0.1.2-matrix_declarations.patch
@@ -0,0 +1,129 @@
+diff -Naupr SDL_Pango-0.1.2.orig/src/SDL_Pango.c SDL_Pango-0.1.2/src/SDL_Pango.c
+--- SDL_Pango-0.1.2.orig/src/SDL_Pango.c 2004-12-10 10:06:33.000000000 +0100
++++ SDL_Pango-0.1.2/src/SDL_Pango.c 2008-12-22 19:12:19.501265024 +0100
+@@ -286,6 +286,59 @@ typedef struct _contextImpl {
+ } contextImpl;
+
+
++const SDLPango_Matrix _MATRIX_WHITE_BACK
++= {{{255, 0, 0, 0},
++ {255, 0, 0, 0},
++ {255, 0, 0, 0},
++ {255, 255, 0, 0}}};
++
++/*!
++ Specifies white back and black letter.
++*/
++const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
++
++const SDLPango_Matrix _MATRIX_BLACK_BACK
++= {{{0, 255, 0, 0},
++ {0, 255, 0, 0},
++ {0, 255, 0, 0},
++ {255, 255, 0, 0}}};
++/*!
++ Specifies black back and white letter.
++*/
++const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
++= {{{0, 0, 0, 0},
++ {0, 0, 0, 0},
++ {0, 0, 0, 0},
++ {0, 255, 0, 0}}};
++/*!
++ Specifies transparent back and black letter.
++*/
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
++= {{{255, 255, 0, 0},
++ {255, 255, 0, 0},
++ {255, 255, 0, 0},
++ {0, 255, 0, 0}}};
++/*!
++ Specifies transparent back and white letter.
++*/
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
++
++const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
++= {{{255, 255, 0, 0},
++ {255, 255, 0, 0},
++ {255, 255, 0, 0},
++ {0, 0, 0, 0}}};
++/*!
++ Specifies transparent back and transparent letter.
++ This is useful for KARAOKE like rendering.
++*/
++const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
++
++
+ /*!
+ Initialize the Glib and Pango API.
+ This must be called before using other functions in this library,
+diff -Naupr SDL_Pango-0.1.2.orig/src/SDL_Pango.h SDL_Pango-0.1.2/src/SDL_Pango.h
+--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2004-12-10 10:06:33.000000000 +0100
++++ SDL_Pango-0.1.2/src/SDL_Pango.h 2008-12-22 19:09:17.181371664 +0100
+@@ -46,57 +46,27 @@ typedef struct _SDLPango_Matrix {
+ Uint8 m[4][4]; /*! Matrix variables */
+ } SDLPango_Matrix;
+
+-const SDLPango_Matrix _MATRIX_WHITE_BACK
+- = {255, 0, 0, 0,
+- 255, 0, 0, 0,
+- 255, 0, 0, 0,
+- 255, 255, 0, 0,};
+-
+ /*!
+ Specifies white back and black letter.
+ */
+-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+-
+-const SDLPango_Matrix _MATRIX_BLACK_BACK
+- = {0, 255, 0, 0,
+- 0, 255, 0, 0,
+- 0, 255, 0, 0,
+- 255, 255, 0, 0,};
++extern const SDLPango_Matrix *MATRIX_WHITE_BACK;
+ /*!
+ Specifies black back and white letter.
+ */
+-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+-
+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+- = {0, 0, 0, 0,
+- 0, 0, 0, 0,
+- 0, 0, 0, 0,
+- 0, 255, 0, 0,};
++extern const SDLPango_Matrix *MATRIX_BLACK_BACK;
+ /*!
+ Specifies transparent back and black letter.
+ */
+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+-
+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+- = {255, 255, 0, 0,
+- 255, 255, 0, 0,
+- 255, 255, 0, 0,
+- 0, 255, 0, 0,};
++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+ /*!
+ Specifies transparent back and white letter.
+ */
+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+-
+-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+- = {255, 255, 0, 0,
+- 255, 255, 0, 0,
+- 255, 255, 0, 0,
+- 0, 0, 0, 0,};
++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+ /*!
+ Specifies transparent back and transparent letter.
+ This is useful for KARAOKE like rendering.
+ */
+-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
++extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+
+ /*!
+ Specifies direction of text. See Pango reference for detail