diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/SameBoy/README | 2 | ||||
-rw-r--r-- | games/SameBoy/SameBoy.SlackBuild | 17 | ||||
-rw-r--r-- | games/SameBoy/SameBoy.info | 6 | ||||
-rw-r--r-- | games/SameBoy/libretro.patch | 55 |
4 files changed, 9 insertions, 71 deletions
diff --git a/games/SameBoy/README b/games/SameBoy/README index 0c57d7f735..a98091bcb4 100644 --- a/games/SameBoy/README +++ b/games/SameBoy/README @@ -9,7 +9,7 @@ At least one optional dependency is required to use SameBoy. To disable the SDL2 build use: - SDL=no ./SameBoy.SlackBuild + STANDALONE=no ./SameBoy.SlackBuild To disable the libretro build use: diff --git a/games/SameBoy/SameBoy.SlackBuild b/games/SameBoy/SameBoy.SlackBuild index fe99e2ded3..48260796dd 100644 --- a/games/SameBoy/SameBoy.SlackBuild +++ b/games/SameBoy/SameBoy.SlackBuild @@ -25,7 +25,7 @@ PRGNAM=SameBoy LIBNAM=$(printf %s $PRGNAM | tr 'A-Z' 'a-z')_libretro SRCNAM=${LIBNAM%%_*} -VERSION=${VERSION:-0.12.1} +VERSION=${VERSION:-0.12.2} RGBVERS=${RGBVERS:-0.3.8} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -48,15 +48,13 @@ LIBDIRSUFFIX= set -eu -LIBRETRO="${LIBRETRO:-yes}" - if pkg-config --exists sdl2; then - SDL="${SDL:-yes}" + STANDALONE="${STANDALONE:-yes}" else - SDL=no + STANDALONE=no fi -if [ "$LIBRETRO" != yes ] && [ "$SDL" != yes ]; then +if [ "${LIBRETRO:=yes}" != yes ] && [ "$STANDALONE" != yes ]; then printf %s\\n 'ERROR: Both the SDL2 and Libretro builds are disabled.' >&2 exit 1 fi @@ -82,11 +80,6 @@ else CONF=release fi -# Fix audio issues with some RetroArch audio drivers. Fixes #189 -# https://github.com/LIJI32/SameBoy/commit/597dc72e460f3e95caad40b8c557fb01f53f18ee -# https://github.com/LIJI32/SameBoy/issues/189 -patch -p1 < $CWD/libretro.patch - PATH="$TMP/$PRGNAM-$VERSION/rgbds-$RGBVERS/bin:$PATH" make -C rgbds-$RGBVERS Q= @@ -94,7 +87,7 @@ make -C rgbds-$RGBVERS install Q= \ PREFIX=. \ DESTDIR=./ -if [ "$SDL" = yes ]; then +if [ "$STANDALONE" = yes ]; then make CONF=$CONF DATA_DIR=/usr/share/games/$SRCNAM/ mkdir -p $PKG/usr/games $PKG/usr/share/games cp -av build/bin/SDL $PKG/usr/share/games/$SRCNAM diff --git a/games/SameBoy/SameBoy.info b/games/SameBoy/SameBoy.info index 57c5780452..1e8f22d301 100644 --- a/games/SameBoy/SameBoy.info +++ b/games/SameBoy/SameBoy.info @@ -1,9 +1,9 @@ PRGNAM="SameBoy" -VERSION="0.12.1" +VERSION="0.12.2" HOMEPAGE="https://sameboy.github.io/" -DOWNLOAD="https://github.com/LIJI32/SameBoy/archive/v0.12.1/SameBoy-0.12.1.tar.gz \ +DOWNLOAD="https://github.com/LIJI32/SameBoy/archive/v0.12.2/SameBoy-0.12.2.tar.gz \ https://github.com/rednex/rgbds/releases/download/v0.3.8/rgbds-0.3.8.tar.gz" -MD5SUM="6d12cbeaf0ffc98de39ea41ac5573acc \ +MD5SUM="cfc3c2d62a646df2152f9132be78ccb0 \ b1eac91f5e46f39150a8af0fe67cebeb" DOWNLOAD_x86_64="" MD5SUM_x86_64="" diff --git a/games/SameBoy/libretro.patch b/games/SameBoy/libretro.patch deleted file mode 100644 index 4159114ebd..0000000000 --- a/games/SameBoy/libretro.patch +++ /dev/null @@ -1,55 +0,0 @@ -From 597dc72e460f3e95caad40b8c557fb01f53f18ee Mon Sep 17 00:00:00 2001 -From: Lior Halphon <LIJI32@gmail.com> -Date: Thu, 18 Jul 2019 00:13:41 +0300 -Subject: [PATCH] Fix audio issues with some RetroArch audio drivers. Fixes - #189 - ---- - libretro/libretro.c | 9 ++++----- - 1 file changed, 4 insertions(+), 5 deletions(-) - -diff --git a/libretro/libretro.c b/libretro/libretro.c -index 1dd411c1..bd93e97a 100644 ---- a/libretro/libretro.c -+++ b/libretro/libretro.c -@@ -84,7 +84,7 @@ static struct retro_log_callback logging; - static retro_log_printf_t log_cb; - - static retro_video_refresh_t video_cb; --static retro_audio_sample_batch_t audio_batch_cb; -+static retro_audio_sample_t audio_sample_cb; - static retro_input_poll_t input_poll_cb; - static retro_input_state_t input_state_cb; - -@@ -152,7 +152,7 @@ static void audio_callback(GB_gameboy_t *gb, GB_sample_t *sample) - { - if ((audio_out == GB_1 && gb == &gameboy[0]) || - (audio_out == GB_2 && gb == &gameboy[1])) { -- audio_batch_cb((void*)sample, 1); -+ audio_sample_cb(sample->left, sample->right); - } - } - -@@ -772,11 +772,11 @@ void retro_set_environment(retro_environment_t cb) - - void retro_set_audio_sample(retro_audio_sample_t cb) - { -+ audio_sample_cb = cb; - } - - void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) - { -- audio_batch_cb = cb; - } - - void retro_set_input_poll(retro_input_poll_t cb) -@@ -850,8 +850,7 @@ void retro_run(void) - } - else - { -- int x = GB_run_frame(&gameboy[0]); -- log_cb(RETRO_LOG_DEBUG, "%d\n", x); -+ GB_run_frame(&gameboy[0]); - } - - if (emulated_devices == 2) |