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-rw-r--r--games/glbsp/README21
-rw-r--r--games/glbsp/doinst.sh4
-rw-r--r--games/glbsp/dynamic_libglbsp.diff55
-rwxr-xr-xgames/glbsp/glbsp.SlackBuild97
-rw-r--r--games/glbsp/glbsp.desktop8
-rw-r--r--games/glbsp/glbsp.info10
-rw-r--r--games/glbsp/slack-desc19
7 files changed, 214 insertions, 0 deletions
diff --git a/games/glbsp/README b/games/glbsp/README
new file mode 100644
index 0000000000..b02b8cfd9e
--- /dev/null
+++ b/games/glbsp/README
@@ -0,0 +1,21 @@
+glBSP is a node builder specially designed for OpenGL ports of the DOOM
+game engine. It adheres to the "GL-Nodes Specification", which means it
+adds some new special lumps to a WAD file that makes it easy and fast
+for an OpenGL DOOM engine to compute the polygons needed for drawing
+the levels.
+
+There are many DOOM ports that understand the GL-Nodes which glBSP
+creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
+Vavoom, Doom3D and ZDoomGL.
+
+This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
+of glBSP. The GUI requires fltk (available at slackbuilds.org). If you
+don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes"
+in the build script's environment.
+
+The package also includes a C header and a library (what would be known
+as libglbsp-dev on other Linux distributions). By default, a dynamic
+library is created. This works on x86 and x86_64 systems, but is untested
+on others. If you have trouble with the shared library, "export STATIC=yes"
+in the build script's environment (and please contact the maintainer of
+this SlackBuild!)
diff --git a/games/glbsp/doinst.sh b/games/glbsp/doinst.sh
new file mode 100644
index 0000000000..4e8ba7071d
--- /dev/null
+++ b/games/glbsp/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
+
diff --git a/games/glbsp/dynamic_libglbsp.diff b/games/glbsp/dynamic_libglbsp.diff
new file mode 100644
index 0000000000..69f68aaa4c
--- /dev/null
+++ b/games/glbsp/dynamic_libglbsp.diff
@@ -0,0 +1,55 @@
+diff -Naur glbsp-2.24-source.orig/Makefile.unx glbsp-2.24-source/Makefile.unx
+--- glbsp-2.24-source.orig/Makefile.unx 2007-07-25 23:14:34.000000000 -0400
++++ glbsp-2.24-source/Makefile.unx 2010-03-01 08:37:23.000000000 -0500
+@@ -13,7 +13,11 @@
+ # clean : removes targets and intermediate files
+ #
+
+-LIB_NAME=libglbsp.a
++libver=3.0.0
++libmajorver=3
++
++LIB_SHORTNAME=libglbsp.so
++LIB_NAME=$(LIB_SHORTNAME).$(libver)
+ CMD_NAME=glbsp
+ GUI_NAME=glBSPX
+ DOC_NAME=glbsp.txt
+@@ -24,13 +28,13 @@
+ RANLIB=ranlib
+ STRIP=strip --strip-unneeded
+
+-BASE_FLAGS=-Wall -O2 -I./src -DUNIX -DINLINE_G=inline
++BASE_FLAGS=-Wall -O2 -fPIC -I./src -DUNIX -DINLINE_G=inline
+
+ FLTK_DIR=./fltk-1.1.7
+
+ INSTALL_PREFIX=/usr/local
+ MAN_PREFIX=$(INSTALL_PREFIX)/share/man
+-
++LIBDIR=$(INSTALL_PREFIX)/usr/lib
+
+ # ----- GENERAL STUFF ----------------------------------------------
+
+@@ -64,9 +68,7 @@
+ $(CC) $(LIB_FLAGS) -c $^ -o $@
+
+ $(LIB_NAME): $(LIB_OBJS)
+- $(AR) $@ $(LIB_OBJS)
+- $(RANLIB) $@
+-
++ $(CC) $^ -o $@ -shared -fPIC -Wl,-soname,$(LIB_SHORTNAME).$(libmajorver)
+
+ # ----- CMDLINE PROGRAM ---------------------------------------------
+
+@@ -88,6 +90,11 @@
+ chmod 755 $(INSTALL_PREFIX)/bin/$(CMD_NAME)
+ cp glbsp.1 $(MAN_PREFIX)/man1/
+ chmod 644 $(MAN_PREFIX)/man1/glbsp.1
++ mkdir -p $(LIBDIR)
++ strip $(LIB_NAME)
++ install -m0755 $(LIB_NAME) $(LIBDIR)
++ ln -s $(LIB_NAME) $(LIBDIR)/$(LIB_SHORTNAME).$(libmajorver)
++ ln -s $(LIB_SHORTNAME).$(libmajorver) $(LIBDIR)/$(LIB_SHORTNAME)
+
+ .PHONY: install
+
diff --git a/games/glbsp/glbsp.SlackBuild b/games/glbsp/glbsp.SlackBuild
new file mode 100755
index 0000000000..a9599ffe8a
--- /dev/null
+++ b/games/glbsp/glbsp.SlackBuild
@@ -0,0 +1,97 @@
+#!/bin/sh
+
+# Slackware build script for glbsp
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+PRGNAM=glbsp
+VERSION=${VERSION:-2.24}
+ARCH=${ARCH:-i486}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+fi
+
+set -e
+
+SRCVER=$( echo $VERSION | sed 's/\.//g' )
+
+rm -rf $PKG
+mkdir -p $TMP $PKG/usr/bin $PKG/usr/lib$LIBDIRSUFFIX $PKG/usr/man/man1 $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION-source
+tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.gz
+cd $PRGNAM-$VERSION-source
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# Upstream doesn't build a shared lib, but we will by default.
+if [ "${STATIC:-no}" != "yes" ]; then
+ patch -p1 < $CWD/dynamic_libglbsp.diff
+fi
+
+sed -i "s/-O2/$SLKCFLAGS/" Makefile.unx
+make -f Makefile.unx
+make -f Makefile.unx install \
+ INSTALL_PREFIX=$PKG/usr \
+ MAN_PREFIX=$PKG/usr/man \
+ LIBDIR=$PKG/usr/lib$LIBDIRSUFFIX
+
+gzip -9 $PKG/usr/man/man1/$PRGNAM.1
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a $PRGNAM.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/usr/lib$LIBDIRSUFFIX $PKG/usr/include/$PRGNAM
+cat src/$PRGNAM.h > $PKG/usr/include/$PRGNAM/$PRGNAM.h
+
+if [ "${STATIC:-no}" = "yes" ]; then
+ cat lib$PRGNAM.a > $PKG/usr/lib$LIBDIRSUFFIX/lib$PRGNAM.a
+fi
+
+# I don't know whether apps including this header normally #include
+# <glbsp.h> or <glbsp/glbsp.h>. The Debian package has both (with
+# /usr/include/glbsp.h as a symlink), I will do likewise.
+( cd $PKG/usr/include ; ln -s $PRGNAM/$PRGNAM.h $PRGNAM.h ) || exit 1
+
+# Build with OMIT_GUI=yes if you don't need the GUI (otherwise, fltk is
+# a build dep).
+if [ "${OMIT_GUI:-no}" = "no" ]; then
+ make -f Makefile.unx glBSPX
+ cp glBSPX $PKG/usr/bin
+ mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications
+ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+ cat gui/icon.xpm > $PKG/usr/share/pixmaps/$PRGNAM.xpm
+ cd nodeview
+ sed -i "s/-O -g3/$SLKCFLAGS/" Makefile.unx
+ make -f Makefile.unx
+ cp nodeview $PKG/usr/bin
+ cat README.txt TODO.txt > $PKG/usr/doc/$PRGNAM-$VERSION/nodeview.txt
+ cd ..
+fi
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/glbsp/glbsp.desktop b/games/glbsp/glbsp.desktop
new file mode 100644
index 0000000000..a57430281c
--- /dev/null
+++ b/games/glbsp/glbsp.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Type=Application
+Name=glBSPX
+GenericName=Doom Node Builder
+Icon=glbsp
+Exec=glBSPX %f
+Terminal=false
+Categories=ActionGame;Utility;
diff --git a/games/glbsp/glbsp.info b/games/glbsp/glbsp.info
new file mode 100644
index 0000000000..8c55254786
--- /dev/null
+++ b/games/glbsp/glbsp.info
@@ -0,0 +1,10 @@
+PRGNAM="glbsp"
+VERSION="2.24"
+HOMEPAGE="http://glbsp.sourceforge.net/"
+DOWNLOAD="http://downloads.sourceforge.net/project/glbsp/glbsp/2.24/glbsp_src_224.tar.gz"
+MD5SUM="3f33320cd9cb58075e5e9d76f92940a5"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
+APPROVED="rworkman"
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc
new file mode 100644
index 0000000000..4cffd89692
--- /dev/null
+++ b/games/glbsp/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+glbsp: glBSP is a node builder specially designed for OpenGL ports of
+glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
+glbsp: which means it adds some new special lumps to a WAD file that makes
+glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
+glbsp: needed for drawing the levels.
+glbsp:
+glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
+glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
+glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
+glbsp:
+glbsp: